Added a generator for grass
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parent
0020ea25f3
commit
b617d62ca4
3 changed files with 72 additions and 4 deletions
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@ -14,6 +14,7 @@ import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorWeighted;
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import biomesoplenty.common.world.feature.tree.GeneratorBasicTree;
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import biomesoplenty.common.world.feature.weighted.GeneratorFlora;
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import biomesoplenty.common.world.feature.weighted.GeneratorGrass;
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public class ModGenerators
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{
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@ -24,5 +25,6 @@ public class ModGenerators
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registerGenerator("weighted", GeneratorWeighted.class);
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registerGenerator("basic_tree", GeneratorBasicTree.class);
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registerGenerator("flora", GeneratorFlora.class);
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registerGenerator("grass", GeneratorGrass.class);
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}
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}
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@ -15,6 +15,7 @@ import com.google.gson.JsonDeserializationContext;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonSerializationContext;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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@ -53,14 +54,17 @@ public class GeneratorFlora extends CustomizableWeightedGenerator
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@Override
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public boolean generate(World world, Random random, BlockPos pos, int amountPerChunk)
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{
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Block block = this.state.getBlock();
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for (int i = 0; i < 64; ++i)
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{
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BlockPos blockpos1 = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
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BlockPos genPos = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
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if (world.isAirBlock(blockpos1) && (!world.provider.getHasNoSky() || blockpos1.getY() < 255) &&
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(this.state.getBlock() instanceof BlockDecoration ? ((BlockDecoration)this.state.getBlock()).canBlockStay(world, blockpos1, this.state) : this.state.getBlock().canPlaceBlockAt(world, blockpos1)))
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boolean canStay = block instanceof BlockDecoration ? ((BlockDecoration)block).canBlockStay(world, genPos, this.state) : block.canPlaceBlockAt(world, genPos);
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if (world.isAirBlock(genPos) && (!world.provider.getHasNoSky() || genPos.getY() < 255) && canStay)
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{
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world.setBlockState(blockpos1, this.state, 2);
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world.setBlockState(genPos, this.state, 2);
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}
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}
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@ -0,0 +1,62 @@
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/*******************************************************************************
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* Copyright 2015, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.feature.weighted;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import biomesoplenty.common.block.BlockDecoration;
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import biomesoplenty.common.util.biome.GeneratorUtils;
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public class GeneratorGrass extends GeneratorFlora
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{
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@Override
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public void scatter(World world, Random random, BlockPos pos, int amountPerChunk)
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{
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for (int i = 0; i < amountPerChunk; i++)
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{
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int x = random.nextInt(16) + 8;
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int z = random.nextInt(16) + 8;
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BlockPos genPos = pos.add(x, 0, z);
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int y = GeneratorUtils.safeNextInt(random, world.getHeight(genPos).getY() * 2);
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genPos = genPos.add(0, y, 0);
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generate(world, random, genPos, amountPerChunk);
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}
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}
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@Override
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public boolean generate(World world, Random random, BlockPos pos, int amountPerChunk)
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{
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Block block;
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do
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{
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block = world.getBlockState(pos).getBlock();
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if (!block.isAir(world, pos) && !block.isLeaves(world, pos)) break;
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pos = pos.down();
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}
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while (pos.getY() > 0);
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for (int i = 0; i < 128; i++)
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{
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BlockPos genPos = pos.add(random.nextInt(8) - random.nextInt(8), random.nextInt(4) - random.nextInt(4), random.nextInt(8) - random.nextInt(8));
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boolean canStay = block instanceof BlockDecoration ? ((BlockDecoration)block).canBlockStay(world, genPos, this.state) : block.canPlaceBlockAt(world, genPos);
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if (world.isAirBlock(genPos) && canStay)
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{
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world.setBlockState(genPos, this.state, 2);
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}
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}
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return true;
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}
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}
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