Minor code cleanup in ModPotions
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1 changed files with 4 additions and 6 deletions
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@ -17,11 +17,11 @@ import biomesoplenty.common.util.BOPReflectionHelper;
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public class ModPotions
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{
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private static int lastId;
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private static int nextId;
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public static void init()
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{
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lastId = Potion.potionTypes.length;
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nextId = Potion.potionTypes.length;
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// Need to expand the potions array to hold all our potions
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// Irritatingly this has to be done before creating the potion instances, so it can't just be done dynamically
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@ -29,8 +29,6 @@ public class ModPotions
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int numberOfPotionsToAdd = 2;
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expandPotionsArray(numberOfPotionsToAdd);
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// public static final Potion moveSpeed = (new Potion(1, new ResourceLocation("speed"), false, 8171462)).setPotionName("potion.moveSpeed").setIconIndex(0, 0).registerPotionAttributeModifier(SharedMonsterAttributes.movementSpeed, "91AEAA56-376B-4498-935B-2F7F68070635", 0.20000000298023224D, 2);
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// create the BOP potions
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paralysis = (new PotionParalysis(getNextId(), new ResourceLocation("paralysis"), true, 16767262)).setPotionName("potion.paralysis");
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possession = (new PotionPossession(getNextId(), new ResourceLocation("possession"), true, 1280)).setPotionName("potion.possession");
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@ -53,7 +51,7 @@ public class ModPotions
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private static int getNextId()
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{
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return lastId++;
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return nextId++;
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}
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