Made the chance of scythes getting damaged related to their material

This commit is contained in:
Adubbz 2013-07-10 10:23:44 +10:00
parent f5936e2434
commit b58ea4369d

View file

@ -118,7 +118,28 @@ public class ItemBOPScythe extends Item
if (block != null)
{
if (world.rand.nextInt(6) == 0)
if (toolMaterial == EnumToolMaterial.IRON || toolMaterial == EnumToolMaterial.GOLD)
{
if (world.rand.nextInt(7) == 0)
{
stack.damageItem(1, entity);
}
}
else if (toolMaterial == EnumToolMaterial.EMERALD)
{
if (world.rand.nextInt(8) == 0)
{
stack.damageItem(1, entity);
}
}
else if (toolMaterial == BOPItems.EnumToolMaterialAmethyst)
{
if (world.rand.nextInt(9) == 0)
{
stack.damageItem(1, entity);
}
}
else if (world.rand.nextInt(5) == 0)
{
stack.damageItem(1, entity);
}
@ -174,7 +195,28 @@ public class ItemBOPScythe extends Item
{
if (block.isLeaves(world, x + aX, y + aY, z + aZ))
{
if (world.rand.nextInt(5) == 0)
if (toolMaterial == EnumToolMaterial.IRON || toolMaterial == EnumToolMaterial.GOLD)
{
if (world.rand.nextInt(6) == 0)
{
stack.damageItem(1, entity);
}
}
else if (toolMaterial == EnumToolMaterial.EMERALD)
{
if (world.rand.nextInt(7) == 0)
{
stack.damageItem(1, entity);
}
}
else if (toolMaterial == BOPItems.EnumToolMaterialAmethyst)
{
if (world.rand.nextInt(8) == 0)
{
stack.damageItem(1, entity);
}
}
else if (world.rand.nextInt(4) == 0)
{
stack.damageItem(1, entity);
}
@ -203,7 +245,28 @@ public class ItemBOPScythe extends Item
if (block != null)
{
if (world.rand.nextInt(7) == 0)
if (toolMaterial == EnumToolMaterial.IRON || toolMaterial == EnumToolMaterial.GOLD)
{
if (world.rand.nextInt(8) == 0)
{
stack.damageItem(1, entity);
}
}
else if (toolMaterial == EnumToolMaterial.EMERALD)
{
if (world.rand.nextInt(9) == 0)
{
stack.damageItem(1, entity);
}
}
else if (toolMaterial == BOPItems.EnumToolMaterialAmethyst)
{
if (world.rand.nextInt(10) == 0)
{
stack.damageItem(1, entity);
}
}
else if (world.rand.nextInt(5) == 0)
{
stack.damageItem(1, entity);
}