Removed passive mobs from the Dead Forest, changed biome dictionary tags for the Origin Hills/Orchard
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@ -68,10 +68,6 @@ public class DeadForestBiome extends BiomeBOP
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DefaultBiomeFeatures.addSurfaceFreezing(this);
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// Entities
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this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4));
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this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
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this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4));
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this.addSpawn(EntityClassification.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4));
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this.addSpawn(EntityClassification.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
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this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EntityClassification.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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@ -223,9 +223,9 @@ public class ModBiomes
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registerBiomeToDictionary(mystic_grove, Type.OVERWORLD, Type.MAGICAL, Type.FOREST, Type.LUSH, Type.DENSE, Type.RARE);
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registerBiomeToDictionary(oasis, Type.OVERWORLD, Type.SANDY, Type.LUSH, Type.JUNGLE, Type.HOT, Type.SPARSE);
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registerBiomeToDictionary(ominous_woods, Type.OVERWORLD, Type.MAGICAL, Type.FOREST, Type.SPOOKY, Type.DEAD, Type.DENSE, Type.RARE);
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registerBiomeToDictionary(orchard, Type.OVERWORLD, Type.FOREST, Type.PLAINS);
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registerBiomeToDictionary(origin_beach, Type.OVERWORLD, Type.BEACH, Type.RARE);
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registerBiomeToDictionary(origin_hills, Type.OVERWORLD, Type.FOREST, Type.RARE);
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registerBiomeToDictionary(orchard, Type.OVERWORLD, Type.PLAINS);
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registerBiomeToDictionary(origin_beach, Type.OVERWORLD, Type.RARE);
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registerBiomeToDictionary(origin_hills, Type.OVERWORLD, Type.RARE);
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registerBiomeToDictionary(outback, Type.OVERWORLD, Type.SANDY, Type.SAVANNA, Type.HOT, Type.DRY, Type.SPARSE);
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registerBiomeToDictionary(overgrown_cliffs, Type.OVERWORLD, Type.MOUNTAIN, Type.HILLS, Type.LUSH, Type.JUNGLE, Type.DENSE, Type.HOT);
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registerBiomeToDictionary(pasture, Type.OVERWORLD, Type.PLAINS, Type.DRY);
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