diff --git a/src/main/java/biomesoplenty/api/biome/BOPBiomes.java b/src/main/java/biomesoplenty/api/biome/BOPBiomes.java index 23ed7a1fc..50d2e4ee7 100644 --- a/src/main/java/biomesoplenty/api/biome/BOPBiomes.java +++ b/src/main/java/biomesoplenty/api/biome/BOPBiomes.java @@ -17,6 +17,7 @@ public class BOPBiomes public static Optional cherry_blossom_grove = Optional.empty(); public static Optional coniferous_forest = Optional.empty(); public static Optional grassland = Optional.empty(); + public static Optional maple_woods = Optional.empty(); public static Optional meadow = Optional.empty(); public static Optional redwood_forest = Optional.empty(); public static Optional shrubland = Optional.empty(); diff --git a/src/main/java/biomesoplenty/common/biome/overworld/BaseBiome.java b/src/main/java/biomesoplenty/common/biome/overworld/BaseBiome.java new file mode 100644 index 000000000..601bfcecd --- /dev/null +++ b/src/main/java/biomesoplenty/common/biome/overworld/BaseBiome.java @@ -0,0 +1,108 @@ +/******************************************************************************* + * Copyright 2014-2019, the Biomes O' Plenty Team + * + * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. + * + * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. + ******************************************************************************/ +package biomesoplenty.common.biome.overworld; + +import com.google.common.collect.Lists; + +import biomesoplenty.api.block.BOPBlocks; +import biomesoplenty.api.enums.BOPClimates; +import biomesoplenty.common.biome.BiomeBOP; +import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures; +import biomesoplenty.common.world.gen.feature.StandardGrassFeature; +import net.minecraft.entity.EntityType; +import net.minecraft.entity.EnumCreatureType; +import net.minecraft.init.Blocks; +import net.minecraft.init.Fluids; +import net.minecraft.util.math.BlockPos; +import net.minecraft.world.biome.Biome; +import net.minecraft.world.gen.GenerationStage; +import net.minecraft.world.gen.feature.BushConfig; +import net.minecraft.world.gen.feature.DoublePlantConfig; +import net.minecraft.world.gen.feature.Feature; +import net.minecraft.world.gen.feature.IFeatureConfig; +import net.minecraft.world.gen.feature.LakesConfig; +import net.minecraft.world.gen.feature.LiquidsConfig; +import net.minecraft.world.gen.feature.MinableConfig; +import net.minecraft.world.gen.feature.ProbabilityConfig; +import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig; +import net.minecraft.world.gen.feature.SphereReplaceConfig; +import net.minecraft.world.gen.feature.structure.MineshaftConfig; +import net.minecraft.world.gen.feature.structure.MineshaftStructure; +import net.minecraft.world.gen.feature.structure.StrongholdConfig; +import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig; +import net.minecraft.world.gen.placement.ChanceConfig; +import net.minecraft.world.gen.placement.CountRangeConfig; +import net.minecraft.world.gen.placement.DepthAverageConfig; +import net.minecraft.world.gen.placement.DungeonRoomConfig; +import net.minecraft.world.gen.placement.FrequencyConfig; +import net.minecraft.world.gen.placement.IPlacementConfig; +import net.minecraft.world.gen.placement.LakeChanceConfig; +import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder; +import net.minecraftforge.api.distmarker.Dist; +import net.minecraftforge.api.distmarker.OnlyIn; + +public class BaseBiome extends BiomeBOP +{ + public BaseBiome() + { + super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(0.05F).scale(0.05F).temperature(0.6F).downfall(0.05F).waterColor(4159204).waterFogColor(329011).parent((String)null)); + + // Mineshafts and Strongholds + this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)); + this.addStructure(Feature.STRONGHOLD, new StrongholdConfig()); + + this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F))); + this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F))); + + this.addStructureFeatures(); + + // Lakes + this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4))); + this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80))); + + // Underground + this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(3))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1))); + + // Vegetation + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256))); + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256))); + this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG)); + + // Entity spawning + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4)); + this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2)); + this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); + + this.addWeight(BOPClimates.BOREAL, 10); + } +} diff --git a/src/main/java/biomesoplenty/common/biome/overworld/MapleWoodsBiome.java b/src/main/java/biomesoplenty/common/biome/overworld/MapleWoodsBiome.java new file mode 100644 index 000000000..75d8a8642 --- /dev/null +++ b/src/main/java/biomesoplenty/common/biome/overworld/MapleWoodsBiome.java @@ -0,0 +1,113 @@ +/******************************************************************************* + * Copyright 2014-2019, the Biomes O' Plenty Team + * + * This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. + * + * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. + ******************************************************************************/ +package biomesoplenty.common.biome.overworld; + +import com.google.common.collect.Lists; + +import biomesoplenty.api.block.BOPBlocks; +import biomesoplenty.api.enums.BOPClimates; +import biomesoplenty.common.biome.BiomeBOP; +import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures; +import biomesoplenty.common.world.gen.feature.StandardGrassFeature; +import net.minecraft.entity.EntityType; +import net.minecraft.entity.EnumCreatureType; +import net.minecraft.init.Blocks; +import net.minecraft.init.Fluids; +import net.minecraft.util.math.BlockPos; +import net.minecraft.world.biome.Biome; +import net.minecraft.world.gen.GenerationStage; +import net.minecraft.world.gen.feature.BushConfig; +import net.minecraft.world.gen.feature.DoublePlantConfig; +import net.minecraft.world.gen.feature.Feature; +import net.minecraft.world.gen.feature.IFeatureConfig; +import net.minecraft.world.gen.feature.LakesConfig; +import net.minecraft.world.gen.feature.LiquidsConfig; +import net.minecraft.world.gen.feature.MinableConfig; +import net.minecraft.world.gen.feature.ProbabilityConfig; +import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig; +import net.minecraft.world.gen.feature.SphereReplaceConfig; +import net.minecraft.world.gen.feature.structure.MineshaftConfig; +import net.minecraft.world.gen.feature.structure.MineshaftStructure; +import net.minecraft.world.gen.feature.structure.StrongholdConfig; +import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig; +import net.minecraft.world.gen.placement.ChanceConfig; +import net.minecraft.world.gen.placement.CountRangeConfig; +import net.minecraft.world.gen.placement.DepthAverageConfig; +import net.minecraft.world.gen.placement.DungeonRoomConfig; +import net.minecraft.world.gen.placement.FrequencyConfig; +import net.minecraft.world.gen.placement.IPlacementConfig; +import net.minecraft.world.gen.placement.LakeChanceConfig; +import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder; +import net.minecraftforge.api.distmarker.Dist; +import net.minecraftforge.api.distmarker.OnlyIn; + +public class MapleWoodsBiome extends BiomeBOP +{ + public MapleWoodsBiome() + { + super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.TAIGA).depth(0.1F).scale(0.2F).temperature(0.25F).downfall(0.8F).waterColor(4159204).waterFogColor(329011).parent((String)null)); + + // Mineshafts and Strongholds + this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL)); + this.addStructure(Feature.STRONGHOLD, new StrongholdConfig()); + + this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F))); + this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F))); + + this.addStructureFeatures(); + + // Lakes + this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4))); + this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80))); + + // Underground + this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(3))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1))); + this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1))); + + // Vegetation + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.TALL_SPRUCE_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.MAPLE_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(20, 0.15F, 1))); + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(7))); + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.SNOWY_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(4))); + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256))); + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256))); + this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG)); + + // Entity spawning + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.SHEEP, 12, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.CHICKEN, 10, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.COW, 8, 4, 4)); + this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.WOLF, 5, 4, 4)); + this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2)); + this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4)); + this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1)); + + this.addWeight(BOPClimates.BOREAL, 5); + } +} diff --git a/src/main/java/biomesoplenty/common/biome/overworld/ShrublandBiome.java b/src/main/java/biomesoplenty/common/biome/overworld/ShrublandBiome.java index 719051fe7..851e3b93e 100644 --- a/src/main/java/biomesoplenty/common/biome/overworld/ShrublandBiome.java +++ b/src/main/java/biomesoplenty/common/biome/overworld/ShrublandBiome.java @@ -84,7 +84,7 @@ public class ShrublandBiome extends BiomeBOP // Vegetation this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(1, 0.05F, 1))); - this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.SHRUBLAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(4))); + this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.SHRUBLAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(3))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(8))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256))); this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256))); diff --git a/src/main/java/biomesoplenty/common/world/gen/feature/BOPBiomeFeatures.java b/src/main/java/biomesoplenty/common/world/gen/feature/BOPBiomeFeatures.java index 0971471c6..aec927aee 100644 --- a/src/main/java/biomesoplenty/common/world/gen/feature/BOPBiomeFeatures.java +++ b/src/main/java/biomesoplenty/common/world/gen/feature/BOPBiomeFeatures.java @@ -26,6 +26,7 @@ public class BOPBiomeFeatures public static final AbstractTreeFeature CONIFEROUS_TREE = new TaigaTreeFeature.Builder().log(BOPBlocks.fir_log.getDefaultState()).leaves(BOPBlocks.fir_leaves.getDefaultState()).minHeight(5).maxHeight(28).create(); public static final AbstractTreeFeature CONIFEROUS_TREE_LARGE = new TaigaTreeFeature.Builder().log(BOPBlocks.fir_log.getDefaultState()).leaves(BOPBlocks.fir_leaves.getDefaultState()).minHeight(20).maxHeight(40).trunkWidth(2).create(); public static final AbstractTreeFeature OAK_TREE = new BasicTreeFeature.Builder().create(); + public static final AbstractTreeFeature MAPLE_TREE = new BasicTreeFeature.Builder().leaves(BOPBlocks.maple_leaves.getDefaultState()).minHeight(5).maxHeight(10).create(); public static final AbstractTreeFeature PINK_CHERRY_TREE = new BasicTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.pink_cherry_leaves.getDefaultState()).create(); public static final AbstractTreeFeature WHITE_CHERRY_TREE = new BasicTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.white_cherry_leaves.getDefaultState()).create(); public static final AbstractTreeFeature BAYOU_TREE = new BayouTreeFeature.Builder().create(); diff --git a/src/main/java/biomesoplenty/init/ModBiomes.java b/src/main/java/biomesoplenty/init/ModBiomes.java index a5b0e200a..139b6faa3 100644 --- a/src/main/java/biomesoplenty/init/ModBiomes.java +++ b/src/main/java/biomesoplenty/init/ModBiomes.java @@ -15,6 +15,7 @@ import biomesoplenty.common.biome.overworld.AlpsBiome; import biomesoplenty.common.biome.overworld.CherryBlossomGroveBiome; import biomesoplenty.common.biome.overworld.ConiferousForestBiome; import biomesoplenty.common.biome.overworld.GrasslandBiome; +import biomesoplenty.common.biome.overworld.MapleWoodsBiome; import biomesoplenty.common.biome.overworld.MeadowBiome; import biomesoplenty.common.biome.overworld.RedwoodForestBiome; import biomesoplenty.common.biome.overworld.ShrublandBiome; @@ -48,6 +49,7 @@ public class ModBiomes cherry_blossom_grove = registerBiome(new CherryBlossomGroveBiome(), "cherry_blossom_grove"); coniferous_forest = registerBiome(new ConiferousForestBiome(), "coniferous_forest"); grassland = registerBiome(new GrasslandBiome(), "grassland"); + maple_woods = registerBiome(new MapleWoodsBiome(), "maple_woods"); meadow = registerBiome(new MeadowBiome(), "meadow"); redwood_forest = registerBiome(new RedwoodForestBiome(), "redwood_forest"); shrubland = registerBiome(new ShrublandBiome(), "shrubland");