Moar ats
This commit is contained in:
parent
e5b2431ffb
commit
a975fde9b9
|
@ -57,13 +57,13 @@ public class ModBlocks
|
|||
fir_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_slab");
|
||||
|
||||
// TODO: Make required fields visible?
|
||||
//fir_stairs = registerBlock(new BlockStairs(fir_planks.getDefaultState(), Block.Builder.from(fir_planks)), "fir_stairs");
|
||||
//fir_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence");
|
||||
//fir_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence_gate");
|
||||
//fir_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_door");
|
||||
//fir_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_trapdoor");
|
||||
//fir_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
|
||||
//fir_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
|
||||
fir_stairs = registerBlock(new BlockStairs(fir_planks.getDefaultState(), Block.Builder.from(fir_planks)), "fir_stairs");
|
||||
fir_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence");
|
||||
fir_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence_gate");
|
||||
fir_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_door");
|
||||
fir_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_trapdoor");
|
||||
fir_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
|
||||
fir_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
|
||||
|
||||
rose = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "rose");
|
||||
blue_hydrangea = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "blue_hydrangea");
|
||||
|
|
|
@ -1 +1,8 @@
|
|||
public net.minecraft.block.Block$Builder *()
|
||||
# Make various Block related things public
|
||||
public net.minecraft.block.Block$Builder *()
|
||||
|
||||
public net.minecraft.block.Block field_181083_K # materialColor
|
||||
|
||||
public net.minecraft.block.BlockStairs <init>(Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/block/Block$Properties;)V #BlockStairs
|
||||
public net.minecraft.block.BlockTrapDoor <init>(Lnet/minecraft/block/Block$Properties;)V # BlockTrapDoor
|
||||
public net.minecraft.block.BlockTrapDoor <init>(Lnet/minecraft/block/Block$Properties;)V # BlockTrapDoor
|
||||
|
|
Loading…
Reference in New Issue