Tweaked reed gen a bit
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@ -20,8 +20,9 @@ public class WorldGenWaterReeds extends WorldGenerator
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if (par1World.isAirBlock(var7, var8, var9) && par1World.getBlockId(var7, var8 - 1, var9) == Block.waterStill.blockID)
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{
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for (int var900 = 5; var900 > -5; --var900)
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for (int var900 = 2; var900 > -2; --var900)
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{
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if (par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterStill.blockID && par1World.getBlockId(var7 - var900, var8 - 1, var9 - var900) != Block.waterMoving.blockID)
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{
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par1World.setBlock(var7, var8, var9, Blocks.plants.get().blockID, 14, 2);
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