Re-added Outback and Xeric Shrubland
This commit is contained in:
parent
70cfdf7e3a
commit
a7db4332eb
13 changed files with 317 additions and 5 deletions
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@ -26,6 +26,7 @@ public class BOPBiomes
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public static Optional<Biome> ominous_woods = Optional.empty();
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public static Optional<Biome> orchard = Optional.empty();
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public static Optional<Biome> origin_hills = Optional.empty();
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public static Optional<Biome> outback = Optional.empty();
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public static Optional<Biome> redwood_forest = Optional.empty();
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public static Optional<Biome> seasonal_forest = Optional.empty();
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public static Optional<Biome> shrubland = Optional.empty();
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@ -37,4 +38,5 @@ public class BOPBiomes
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public static Optional<Biome> wasteland = Optional.empty();
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public static Optional<Biome> wetland = Optional.empty();
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public static Optional<Biome> woodland = Optional.empty();
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public static Optional<Biome> xeric_shrubland = Optional.empty();
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}
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@ -105,6 +105,6 @@ public class BaseBiome extends BiomeBOP
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.BOREAL, 10);
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//this.addWeight(BOPClimates.BOREAL, 10);
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}
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}
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@ -112,7 +112,7 @@ public class BogBiome extends BiomeBOP
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 1, 1, 1));
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this.addWeight(BOPClimates.COLD_SWAMP, 3);
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this.addWeight(BOPClimates.COLD_SWAMP, 5);
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}
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@OnlyIn(Dist.CLIENT)
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@ -110,7 +110,7 @@ public class CherryBlossomGroveBiome extends BiomeBOP
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.COOL_TEMPERATE, 2);
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this.addWeight(BOPClimates.WET_TEMPERATE, 2);
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}
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@OnlyIn(Dist.CLIENT)
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@ -84,7 +84,7 @@ public class LavenderFieldsBiome extends BiomeBOP
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.BIG_FLOWERING_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F}, BOPBiomeFeatures.JACARANDA_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(1, 0.1F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(7)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(12)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.LAVENDER_FLOWERS, TWICE_SURFACE, new FrequencyConfig(450)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.REED, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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@ -0,0 +1,111 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.BushConfig;
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import net.minecraft.world.gen.feature.DoublePlantConfig;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.SphereReplaceConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.ChanceConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class OutbackBiome extends BiomeBOP
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{
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public OutbackBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.RED_SAND_SURFACE)).precipitation(Biome.RainType.NONE).category(Biome.Category.DESERT).depth(0.05F).scale(0.0F).temperature(2.0F).downfall(0.05F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
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// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(3)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.ACACIA_BUSH}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.ACACIA_TWIGLET_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig((int)0.5F, 0.3F, 1)));
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//this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DEAD_BUSH, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(3)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.CACTUS, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(25)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.tiny_cactus), TWICE_SURFACE, new FrequencyConfig(5)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.desert_grass), TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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// Entity spawning
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
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this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.HUSK, 80, 4, 4));
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this.addWeight(BOPClimates.HOT_DESERT, 7);
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}
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}
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@ -0,0 +1,124 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.BushConfig;
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import net.minecraft.world.gen.feature.DoublePlantConfig;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.SphereReplaceConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.ChanceConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class XericShrublandBiome extends BiomeBOP
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{
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public XericShrublandBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, SAND_SURFACE)).precipitation(Biome.RainType.NONE).category(Biome.Category.DESERT).depth(0.0F).scale(0.0F).temperature(1.75F).downfall(0.1F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
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// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
|
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
|
||||
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
|
||||
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
|
||||
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(3)));
|
||||
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
|
||||
this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
|
||||
|
||||
// Vegetation
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.ACACIA_TWIGLET_SMALL, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(1, 0.1F, 1)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.XERIC_SHRUBLAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(7)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DEAD_BUSH, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(5)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.CACTUS, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(5)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.tiny_cactus), TWICE_SURFACE, new FrequencyConfig(3)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.dune_grass), TWICE_SURFACE, new FrequencyConfig(250)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.desert_grass), TWICE_SURFACE, new FrequencyConfig(25)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
|
||||
this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
|
||||
this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
|
||||
this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
|
||||
|
||||
// Entity spawning
|
||||
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.RABBIT, 4, 2, 3));
|
||||
this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
|
||||
this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.HUSK, 80, 4, 4));
|
||||
|
||||
this.addWeight(BOPClimates.SAVANNA, 3);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public int getGrassColor(BlockPos pos)
|
||||
{
|
||||
return 0xD3CC96;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public int getFoliageColor(BlockPos pos)
|
||||
{
|
||||
return 0xD9DDA6;
|
||||
}
|
||||
}
|
|
@ -15,6 +15,7 @@ import net.minecraft.block.BlockFlower;
|
|||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.init.Particles;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
|
@ -22,6 +23,7 @@ import net.minecraft.util.DamageSource;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.IWorldReaderBase;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
@ -49,6 +51,19 @@ public class BlockFlowerBOP extends BlockFlower
|
|||
return NORMAL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidPosition(IBlockState state, IWorldReaderBase worldIn, BlockPos pos)
|
||||
{
|
||||
Block ground = worldIn.getBlockState(pos.down()).getBlock();
|
||||
|
||||
if (this == BOPBlocks.wildflower)
|
||||
{
|
||||
return ground == Blocks.SAND || ground == Blocks.RED_SAND || ground == BOPBlocks.white_sand || super.isValidPosition(state, worldIn, pos);
|
||||
}
|
||||
|
||||
return super.isValidPosition(state, worldIn, pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityCollision(IBlockState stateIn, World worldIn, BlockPos pos, Entity entityIn)
|
||||
{
|
||||
|
|
|
@ -21,6 +21,7 @@ import net.minecraft.util.IItemProvider;
|
|||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.shapes.VoxelShape;
|
||||
import net.minecraft.world.IBlockReader;
|
||||
import net.minecraft.world.IWorldReaderBase;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.EnumPlantType;
|
||||
import net.minecraftforge.common.IPlantable;
|
||||
|
@ -99,6 +100,19 @@ public class BlockFoliageBOP extends BlockBush implements IPlantable
|
|||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValidPosition(IBlockState state, IWorldReaderBase worldIn, BlockPos pos)
|
||||
{
|
||||
Block ground = worldIn.getBlockState(pos.down()).getBlock();
|
||||
|
||||
if (this == BOPBlocks.dune_grass || this == BOPBlocks.desert_grass || this == BOPBlocks.dead_grass)
|
||||
{
|
||||
return ground == BOPBlocks.dried_sand || ground == Blocks.SAND || ground == Blocks.RED_SAND || ground == BOPBlocks.white_sand || super.isValidPosition(state, worldIn, pos);
|
||||
}
|
||||
|
||||
return super.isValidPosition(state, worldIn, pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Block.EnumOffsetType getOffsetType()
|
||||
{
|
||||
|
|
|
@ -54,7 +54,7 @@ public class BlockPlantBOP extends BlockBush implements IPlantable
|
|||
|
||||
if (this == BOPBlocks.tiny_cactus)
|
||||
{
|
||||
return ground == Blocks.SAND;
|
||||
return ground == Blocks.SAND || ground == Blocks.RED_SAND || ground == BOPBlocks.white_sand || super.isValidPosition(state, worldIn, pos);
|
||||
}
|
||||
|
||||
return super.isValidPosition(state, worldIn, pos);
|
||||
|
|
|
@ -53,6 +53,9 @@ public class BOPBiomeFeatures
|
|||
public static final AbstractTreeFeature<NoFeatureConfig> BIG_PINK_CHERRY_TREE = new BigTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.pink_cherry_leaves.getDefaultState()).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> BIG_WHITE_CHERRY_TREE = new BigTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.white_cherry_leaves.getDefaultState()).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> TWIGLET_TREE = new TwigletTreeFeature.Builder().create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> ACACIA_BUSH = new BushTreeFeature.Builder().placeOn((world, pos) -> world.getBlockState(pos).getBlock() == Blocks.RED_SAND).log(Blocks.ACACIA_LOG.getDefaultState()).leaves(Blocks.ACACIA_LEAVES.getDefaultState()).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> ACACIA_TWIGLET_TREE = new TwigletTreeFeature.Builder().placeOn((world, pos) -> world.getBlockState(pos).getBlock() == Blocks.RED_SAND).log(Blocks.ACACIA_LOG.getDefaultState()).leaves(Blocks.ACACIA_LEAVES.getDefaultState()).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> ACACIA_TWIGLET_SMALL = new TwigletTreeFeature.Builder().placeOn((world, pos) -> world.getBlockState(pos).getBlock() == Blocks.SAND).log(Blocks.ACACIA_LOG.getDefaultState()).leaves(Blocks.ACACIA_LEAVES.getDefaultState()).minHeight(1).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> DARK_OAK_TWIGLET_TREE = new TwigletTreeFeature.Builder().log(Blocks.DARK_OAK_LOG.getDefaultState()).leaves(Blocks.DARK_OAK_LEAVES.getDefaultState()).minHeight(1).maxHeight(2).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> TALL_TWIGLET_TREE = new TwigletTreeFeature.Builder().minHeight(2).maxHeight(4).create();
|
||||
public static final AbstractTreeFeature<NoFeatureConfig> BAYOU_TREE = new BayouTreeFeature.Builder().create();
|
||||
|
@ -79,9 +82,11 @@ public class BOPBiomeFeatures
|
|||
public static final AbstractFlowersFeature SNOWY_FLOWERS = new SnowyFlowersFeature();
|
||||
public static final AbstractFlowersFeature WASTELAND_FLOWERS = new WastelandFlowersFeature();
|
||||
public static final AbstractFlowersFeature WETLAND_FLOWERS = new WetlandFlowersFeature();
|
||||
public static final AbstractFlowersFeature XERIC_SHRUBLAND_FLOWERS = new XericShrublandFlowersFeature();
|
||||
|
||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> BOG_SURFACE_BUILDER = new BogSurfaceBuilder();
|
||||
|
||||
public static final SurfaceBuilderConfig RED_SAND_SURFACE = new SurfaceBuilderConfig(Blocks.RED_SAND.getDefaultState(), Blocks.RED_SAND.getDefaultState(), Blocks.RED_SAND.getDefaultState());
|
||||
public static final SurfaceBuilderConfig SNOW_SNOW_GRAVEL_SURFACE = new SurfaceBuilderConfig(Blocks.SNOW_BLOCK.getDefaultState(), Blocks.SNOW_BLOCK.getDefaultState(), Blocks.GRAVEL.getDefaultState());
|
||||
public static final SurfaceBuilderConfig DRIED_SAND_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.dried_sand.getDefaultState(), BOPBlocks.dried_sand.getDefaultState(), Blocks.GRAVEL.getDefaultState());
|
||||
}
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
/*******************************************************************************
|
||||
* Copyright 2014-2019, the Biomes O' Plenty Team
|
||||
*
|
||||
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
|
||||
*
|
||||
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
|
||||
******************************************************************************/
|
||||
package biomesoplenty.common.world.gen.feature;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.block.BOPBlocks;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.tags.BlockTags;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.IWorld;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
import net.minecraft.world.gen.IChunkGenSettings;
|
||||
import net.minecraft.world.gen.IChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.AbstractFlowersFeature;
|
||||
import net.minecraft.world.gen.feature.Feature;
|
||||
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||
|
||||
public class XericShrublandFlowersFeature extends AbstractFlowersFeature
|
||||
{
|
||||
private static final Block[] FLOWERS = new Block[]{BOPBlocks.wildflower};
|
||||
|
||||
public IBlockState getRandomFlower(Random p_202355_1_, BlockPos p_202355_2_)
|
||||
{
|
||||
double d0 = MathHelper.clamp((1.0D + Biome.INFO_NOISE.getValue((double)p_202355_2_.getX() / 48.0D, (double)p_202355_2_.getZ() / 48.0D)) / 2.0D, 0.0D, 0.9999D);
|
||||
Block block = FLOWERS[(int)(d0 * (double)FLOWERS.length)];
|
||||
return block.getDefaultState();
|
||||
}
|
||||
}
|
|
@ -24,6 +24,7 @@ import biomesoplenty.common.biome.overworld.MysticGroveBiome;
|
|||
import biomesoplenty.common.biome.overworld.OminousWoodsBiome;
|
||||
import biomesoplenty.common.biome.overworld.OrchardBiome;
|
||||
import biomesoplenty.common.biome.overworld.OriginHillsBiome;
|
||||
import biomesoplenty.common.biome.overworld.OutbackBiome;
|
||||
import biomesoplenty.common.biome.overworld.RedwoodForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.SeasonalForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.ShrublandBiome;
|
||||
|
@ -35,6 +36,7 @@ import biomesoplenty.common.biome.overworld.TropicalRainforestBiome;
|
|||
import biomesoplenty.common.biome.overworld.WastelandBiome;
|
||||
import biomesoplenty.common.biome.overworld.WetlandBiome;
|
||||
import biomesoplenty.common.biome.overworld.WoodlandBiome;
|
||||
import biomesoplenty.common.biome.overworld.XericShrublandBiome;
|
||||
import biomesoplenty.common.world.WorldTypeBOP;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
|
@ -69,6 +71,7 @@ public class ModBiomes
|
|||
ominous_woods = registerBiome(new OminousWoodsBiome(), "ominous_woods");
|
||||
orchard = registerBiome(new OrchardBiome(), "orchard");
|
||||
origin_hills = registerBiome(new OriginHillsBiome(), "origin_hills");
|
||||
outback = registerBiome(new OutbackBiome(), "outback");
|
||||
redwood_forest = registerBiome(new RedwoodForestBiome(), "redwood_forest");
|
||||
seasonal_forest = registerBiome(new SeasonalForestBiome(), "seasonal_forest");
|
||||
shrubland = registerBiome(new ShrublandBiome(), "shrubland");
|
||||
|
@ -80,6 +83,7 @@ public class ModBiomes
|
|||
wasteland = registerBiome(new WastelandBiome(), "wasteland");
|
||||
wetland = registerBiome(new WetlandBiome(), "wetland");
|
||||
woodland = registerBiome(new WoodlandBiome(), "woodland");
|
||||
xeric_shrubland = registerBiome(new XericShrublandBiome(), "xeric_shrubland");
|
||||
}
|
||||
|
||||
public static Optional<Biome> registerBiome(BiomeBOP biome, String name)
|
||||
|
|
Loading…
Reference in a new issue