Re-added Mangrove
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7250c168c6
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@ -35,6 +35,7 @@ public class BOPBiomes
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public static Optional<Biome> highland_moor = Optional.empty();
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public static Optional<Biome> highland_moor = Optional.empty();
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public static Optional<Biome> lavender_field = Optional.empty();
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public static Optional<Biome> lavender_field = Optional.empty();
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public static Optional<Biome> lush_swamp = Optional.empty();
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public static Optional<Biome> lush_swamp = Optional.empty();
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public static Optional<Biome> mangrove = Optional.empty();
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public static Optional<Biome> maple_woods = Optional.empty();
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public static Optional<Biome> maple_woods = Optional.empty();
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public static Optional<Biome> marsh = Optional.empty();
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public static Optional<Biome> marsh = Optional.empty();
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public static Optional<Biome> meadow = Optional.empty();
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public static Optional<Biome> meadow = Optional.empty();
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@ -26,6 +26,7 @@ import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.SeaGrassConfig;
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import net.minecraft.world.gen.feature.SeaGrassConfig;
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import net.minecraft.world.gen.feature.structure.JunglePyramidConfig;
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import net.minecraft.world.gen.feature.structure.JunglePyramidConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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@ -75,10 +76,10 @@ public class FloodplainBiome extends BiomeBOP
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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// Vegetation
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(15, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.SPARSE_OAK_TREE, BOPBiomeFeatures.BIG_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.3F, 0.1F}, BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(4, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(25)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(25)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.watergrass), TWICE_SURFACE, new FrequencyConfig(150)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.watergrass), TWICE_SURFACE, new FrequencyConfig(225)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(64, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.WATERLILY, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(200)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.WATERLILY, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(200)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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@ -0,0 +1,108 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.BushConfig;
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import net.minecraft.world.gen.feature.DoublePlantConfig;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.SeaGrassConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.feature.structure.SwampHutConfig;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.ChanceConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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public class MangroveBiome extends BiomeBOP
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{
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public MangroveBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(BOPBiomeFeatures.MANGROVE_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.SWAMP).depth(-0.215F).scale(-0.025F).temperature(0.85F).downfall(0.85F).waterColor(4566514).waterFogColor(267827).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.SWAMP_HUT, new SwampHutConfig());
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(2)));
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// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(15, 0.3F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(10)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.MANGROVE, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(125)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(50)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.SEA_GRASS, new SeaGrassConfig(32, 0.6D), TOP_SOLID_ONCE, IPlacementConfig.NO_PLACEMENT_CONFIG));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.watergrass), TWICE_SURFACE, new FrequencyConfig(25)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_DECORATION, createCompositeFeature(Feature.FOSSILS, IFeatureConfig.NO_FEATURE_CONFIG, WITH_CHANCE, new ChanceConfig(64)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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// Entity spawning
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.COD, 15, 3, 6));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 4, 4));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.DOLPHIN, 2, 1, 2));
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this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.SUBTROPICAL, 5);
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this.setBeachBiome((Biome)null);
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}
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}
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@ -79,7 +79,7 @@ public class RedwoodForestBiome extends BiomeBOP
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
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// Vegetation
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.REDWOOD_TREE, BOPBiomeFeatures.REDWOOD_TREE_MEDIUM, BOPBiomeFeatures.REDWOOD_TREE_LARGE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F, 0.5F, 0.3F}, BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(14, 0.2F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.REDWOOD_TREE, BOPBiomeFeatures.REDWOOD_TREE_MEDIUM, BOPBiomeFeatures.REDWOOD_TREE_LARGE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F, 0.5F, 0.3F}, BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(16, 0.2F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new FernGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(12)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new FernGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(12)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
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@ -91,6 +91,10 @@ public class TropicsBiome extends BiomeBOP
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// Entity spawning
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// Entity spawning
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PIG, 10, 4, 4));
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PARROT, 40, 1, 2));
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this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.PARROT, 40, 1, 2));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 4, 4));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.DOLPHIN, 2, 1, 2));
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this.canSpawnInBiome = false;
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this.canSpawnInBiome = false;
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this.setBeachBiome(BOPBiomes.white_beach);
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this.setBeachBiome(BOPBiomes.white_beach);
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@ -75,6 +75,10 @@ public class WhiteBeachBiome extends BiomeBOP
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// Entity spawning
|
// Entity spawning
|
||||||
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.TURTLE, 5, 2, 5));
|
this.addSpawn(EnumCreatureType.CREATURE, new Biome.SpawnListEntry(EntityType.TURTLE, 5, 2, 5));
|
||||||
|
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 4, 4));
|
||||||
|
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.PUFFERFISH, 15, 1, 3));
|
||||||
|
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.TROPICAL_FISH, 25, 8, 8));
|
||||||
|
this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.DOLPHIN, 2, 1, 2));
|
||||||
|
|
||||||
this.canSpawnInBiome = false;
|
this.canSpawnInBiome = false;
|
||||||
this.setBeachBiome((Biome)null);
|
this.setBeachBiome((Biome)null);
|
||||||
|
|
|
@ -95,6 +95,7 @@ public class BOPBiomeFeatures
|
||||||
|
|
||||||
public static final Feature<SplotchConfig> SPLOTCH = new SplotchFeature();
|
public static final Feature<SplotchConfig> SPLOTCH = new SplotchFeature();
|
||||||
public static final Feature<NoFeatureConfig> BRAMBLE = new BrambleFeature();
|
public static final Feature<NoFeatureConfig> BRAMBLE = new BrambleFeature();
|
||||||
|
public static final Feature<NoFeatureConfig> MANGROVE = new MangroveFeature();
|
||||||
|
|
||||||
public static final AbstractFlowersFeature CHERRY_BLOSSOM_GROVE_FLOWERS = new CherryBlossomGroveFlowersFeature();
|
public static final AbstractFlowersFeature CHERRY_BLOSSOM_GROVE_FLOWERS = new CherryBlossomGroveFlowersFeature();
|
||||||
public static final AbstractFlowersFeature EXTENDED_FLOWERS = new ExtendedFlowersFeature();
|
public static final AbstractFlowersFeature EXTENDED_FLOWERS = new ExtendedFlowersFeature();
|
||||||
|
@ -120,7 +121,7 @@ public class BOPBiomeFeatures
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> COLD_DESERT_SURFACE_BUILDER = new ColdDesertSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> COLD_DESERT_SURFACE_BUILDER = new ColdDesertSurfaceBuilder();
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> GRANITE_SURFACE_BUILDER = new GraniteSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> GRANITE_SURFACE_BUILDER = new GraniteSurfaceBuilder();
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> MARSH_SURFACE_BUILDER = new MarshSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> MARSH_SURFACE_BUILDER = new MarshSurfaceBuilder();
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> MUD_SURFACE_BUILDER = new MudSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> MANGROVE_SURFACE_BUILDER = new MangroveSurfaceBuilder();
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> PODZOL_SURFACE_BUILDER = new PodzolSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> PODZOL_SURFACE_BUILDER = new PodzolSurfaceBuilder();
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> VOLCANO_SURFACE_BUILDER = new VolcanoSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> VOLCANO_SURFACE_BUILDER = new VolcanoSurfaceBuilder();
|
||||||
public static final ISurfaceBuilder<SurfaceBuilderConfig> VOLCANO_EDGE_SURFACE_BUILDER = new VolcanoEdgeSurfaceBuilder();
|
public static final ISurfaceBuilder<SurfaceBuilderConfig> VOLCANO_EDGE_SURFACE_BUILDER = new VolcanoEdgeSurfaceBuilder();
|
||||||
|
|
|
@ -31,7 +31,7 @@ public class ColdDesertSurfaceBuilder implements ISurfaceBuilder<SurfaceBuilderC
|
||||||
{
|
{
|
||||||
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config)
|
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config)
|
||||||
{
|
{
|
||||||
if (noise > 2.4D)
|
if (noise > 2.6D)
|
||||||
{
|
{
|
||||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.PACKED_ICE_SURFACE);
|
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.PACKED_ICE_SURFACE);
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,67 @@
|
||||||
|
package biomesoplenty.common.world.gen.feature;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
import biomesoplenty.api.block.BOPBlocks;
|
||||||
|
import net.minecraft.block.BlockLeaves;
|
||||||
|
import net.minecraft.block.state.IBlockState;
|
||||||
|
import net.minecraft.init.Blocks;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.world.IWorld;
|
||||||
|
import net.minecraft.world.gen.IChunkGenSettings;
|
||||||
|
import net.minecraft.world.gen.IChunkGenerator;
|
||||||
|
import net.minecraft.world.gen.feature.Feature;
|
||||||
|
import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||||
|
|
||||||
|
public class MangroveFeature extends Feature<NoFeatureConfig> {
|
||||||
|
public boolean place(IWorld p_212245_1_, IChunkGenerator<? extends IChunkGenSettings> p_212245_2_, Random p_212245_3_, BlockPos p_212245_4_, NoFeatureConfig p_212245_5_) {
|
||||||
|
int i = 0;
|
||||||
|
IBlockState iblockstate = BOPBlocks.mangrove_root.getDefaultState();
|
||||||
|
|
||||||
|
for(int j = 0; j < 64; ++j) {
|
||||||
|
BlockPos blockpos = p_212245_4_.add(p_212245_3_.nextInt(8) - p_212245_3_.nextInt(8), p_212245_3_.nextInt(4) - p_212245_3_.nextInt(4), p_212245_3_.nextInt(8) - p_212245_3_.nextInt(8));
|
||||||
|
if (p_212245_1_.isAirBlock(blockpos) && (!p_212245_1_.getDimension().isNether() || blockpos.getY() < p_212245_1_.getWorld().getHeight() - 1) && iblockstate.isValidPosition(p_212245_1_, blockpos)) {
|
||||||
|
p_212245_1_.setBlockState(blockpos, iblockstate, 2);
|
||||||
|
|
||||||
|
BlockPos leaves1 = blockpos.up();
|
||||||
|
BlockPos leaves2 = leaves1.north();
|
||||||
|
BlockPos leaves3 = leaves1.south();
|
||||||
|
BlockPos leaves4 = leaves1.east();
|
||||||
|
BlockPos leaves5 = leaves1.west();
|
||||||
|
BlockPos leaves6 = leaves1.up();
|
||||||
|
|
||||||
|
if (p_212245_1_.getBlockState(leaves1).canBeReplacedByLeaves(p_212245_1_, leaves1))
|
||||||
|
{
|
||||||
|
p_212245_1_.setBlockState(leaves1, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (p_212245_3_.nextInt(2) == 0)
|
||||||
|
{
|
||||||
|
if (p_212245_1_.getBlockState(leaves2).canBeReplacedByLeaves(p_212245_1_, leaves2))
|
||||||
|
{
|
||||||
|
p_212245_1_.setBlockState(leaves2, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 2);
|
||||||
|
}
|
||||||
|
if (p_212245_1_.getBlockState(leaves3).canBeReplacedByLeaves(p_212245_1_, leaves3))
|
||||||
|
{
|
||||||
|
p_212245_1_.setBlockState(leaves3, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 2);
|
||||||
|
}
|
||||||
|
if (p_212245_1_.getBlockState(leaves4).canBeReplacedByLeaves(p_212245_1_, leaves4))
|
||||||
|
{
|
||||||
|
p_212245_1_.setBlockState(leaves4, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 2);
|
||||||
|
}
|
||||||
|
if (p_212245_1_.getBlockState(leaves5).canBeReplacedByLeaves(p_212245_1_, leaves5))
|
||||||
|
{
|
||||||
|
p_212245_1_.setBlockState(leaves5, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 2);
|
||||||
|
}
|
||||||
|
if (p_212245_1_.getBlockState(leaves6).canBeReplacedByLeaves(p_212245_1_, leaves6))
|
||||||
|
{
|
||||||
|
p_212245_1_.setBlockState(leaves6, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return i > 0;
|
||||||
|
}
|
||||||
|
}
|
|
@ -27,11 +27,31 @@ import net.minecraft.world.gen.feature.NoFeatureConfig;
|
||||||
import net.minecraft.world.gen.surfacebuilders.ISurfaceBuilder;
|
import net.minecraft.world.gen.surfacebuilders.ISurfaceBuilder;
|
||||||
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
|
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilderConfig;
|
||||||
|
|
||||||
public class MudSurfaceBuilder implements ISurfaceBuilder<SurfaceBuilderConfig> {
|
public class MangroveSurfaceBuilder implements ISurfaceBuilder<SurfaceBuilderConfig> {
|
||||||
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) {
|
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config) {
|
||||||
if (noise > 0.2D) {
|
double d0 = Biome.INFO_NOISE.getValue((double)x * 0.25D, (double)z * 0.25D);
|
||||||
|
if (d0 > 0.2D) {
|
||||||
|
int i = x & 15;
|
||||||
|
int j = z & 15;
|
||||||
|
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
|
||||||
|
|
||||||
|
for(int k = startHeight; k >= 0; --k) {
|
||||||
|
blockpos$mutableblockpos.setPos(i, k, j);
|
||||||
|
if (!chunkIn.getBlockState(blockpos$mutableblockpos).isAir()) {
|
||||||
|
if (k == 62 && chunkIn.getBlockState(blockpos$mutableblockpos).getBlock() != defaultFluid.getBlock()) {
|
||||||
|
chunkIn.setBlockState(blockpos$mutableblockpos, defaultFluid, false);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (noise > 0.1D)
|
||||||
|
{
|
||||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.MUD_SURFACE);
|
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.MUD_SURFACE);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, Biome.GRASS_DIRT_GRAVEL_SURFACE);
|
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, Biome.GRASS_DIRT_GRAVEL_SURFACE);
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,7 @@ import biomesoplenty.common.biome.overworld.GravelBeachBiome;
|
||||||
import biomesoplenty.common.biome.overworld.GroveBiome;
|
import biomesoplenty.common.biome.overworld.GroveBiome;
|
||||||
import biomesoplenty.common.biome.overworld.LavenderFieldBiome;
|
import biomesoplenty.common.biome.overworld.LavenderFieldBiome;
|
||||||
import biomesoplenty.common.biome.overworld.LushSwampBiome;
|
import biomesoplenty.common.biome.overworld.LushSwampBiome;
|
||||||
|
import biomesoplenty.common.biome.overworld.MangroveBiome;
|
||||||
import biomesoplenty.common.biome.overworld.MapleWoodsBiome;
|
import biomesoplenty.common.biome.overworld.MapleWoodsBiome;
|
||||||
import biomesoplenty.common.biome.overworld.MarshBiome;
|
import biomesoplenty.common.biome.overworld.MarshBiome;
|
||||||
import biomesoplenty.common.biome.overworld.MeadowBiome;
|
import biomesoplenty.common.biome.overworld.MeadowBiome;
|
||||||
|
@ -129,6 +130,7 @@ public class ModBiomes
|
||||||
highland_moor = registerBiome(new HighlandMoorBiome(), "highland_moor");
|
highland_moor = registerBiome(new HighlandMoorBiome(), "highland_moor");
|
||||||
lavender_field = registerBiome(new LavenderFieldBiome(), "lavender_field");
|
lavender_field = registerBiome(new LavenderFieldBiome(), "lavender_field");
|
||||||
lush_swamp = registerBiome(new LushSwampBiome(), "lush_swamp");
|
lush_swamp = registerBiome(new LushSwampBiome(), "lush_swamp");
|
||||||
|
mangrove = registerBiome(new MangroveBiome(), "mangrove");
|
||||||
maple_woods = registerBiome(new MapleWoodsBiome(), "maple_woods");
|
maple_woods = registerBiome(new MapleWoodsBiome(), "maple_woods");
|
||||||
marsh = registerBiome(new MarshBiome(), "marsh");
|
marsh = registerBiome(new MarshBiome(), "marsh");
|
||||||
meadow = registerBiome(new MeadowBiome(), "meadow");
|
meadow = registerBiome(new MeadowBiome(), "meadow");
|
||||||
|
@ -184,8 +186,8 @@ public class ModBiomes
|
||||||
|
|
||||||
private static void registerBiomeDictionaryTags()
|
private static void registerBiomeDictionaryTags()
|
||||||
{
|
{
|
||||||
registerBiomeToDictionary(BOPBiomes.alps_foothills, Type.MOUNTAIN, Type.SNOWY, Type.FOREST, Type.SPARSE, Type.COLD, Type.DRY);
|
|
||||||
registerBiomeToDictionary(BOPBiomes.alps, Type.MOUNTAIN, Type.SNOWY, Type.COLD, Type.DRY);
|
registerBiomeToDictionary(BOPBiomes.alps, Type.MOUNTAIN, Type.SNOWY, Type.COLD, Type.DRY);
|
||||||
|
registerBiomeToDictionary(BOPBiomes.alps_foothills, Type.MOUNTAIN, Type.SNOWY, Type.FOREST, Type.SPARSE, Type.COLD, Type.DRY);
|
||||||
registerBiomeToDictionary(BOPBiomes.bayou, Type.SWAMP, Type.HOT, Type.WET, Type.DENSE);
|
registerBiomeToDictionary(BOPBiomes.bayou, Type.SWAMP, Type.HOT, Type.WET, Type.DENSE);
|
||||||
registerBiomeToDictionary(BOPBiomes.bog, Type.SWAMP, Type.DEAD, Type.WET);
|
registerBiomeToDictionary(BOPBiomes.bog, Type.SWAMP, Type.DEAD, Type.WET);
|
||||||
registerBiomeToDictionary(BOPBiomes.bog_mire, Type.SWAMP, Type.DEAD, Type.WASTELAND, Type.WET);
|
registerBiomeToDictionary(BOPBiomes.bog_mire, Type.SWAMP, Type.DEAD, Type.WASTELAND, Type.WET);
|
||||||
|
@ -206,6 +208,7 @@ public class ModBiomes
|
||||||
registerBiomeToDictionary(BOPBiomes.highland_moor, Type.HILLS, Type.WET);
|
registerBiomeToDictionary(BOPBiomes.highland_moor, Type.HILLS, Type.WET);
|
||||||
registerBiomeToDictionary(BOPBiomes.lavender_field, Type.PLAINS, Type.MAGICAL, Type.LUSH);
|
registerBiomeToDictionary(BOPBiomes.lavender_field, Type.PLAINS, Type.MAGICAL, Type.LUSH);
|
||||||
registerBiomeToDictionary(BOPBiomes.lush_swamp, Type.SWAMP, Type.LUSH, Type.WET, Type.DENSE);
|
registerBiomeToDictionary(BOPBiomes.lush_swamp, Type.SWAMP, Type.LUSH, Type.WET, Type.DENSE);
|
||||||
|
registerBiomeToDictionary(BOPBiomes.mangrove, Type.WATER, Type.SWAMP, Type.WET, Type.DENSE, Type.LUSH);
|
||||||
registerBiomeToDictionary(BOPBiomes.maple_woods, Type.FOREST, Type.CONIFEROUS, Type.COLD, Type.DENSE);
|
registerBiomeToDictionary(BOPBiomes.maple_woods, Type.FOREST, Type.CONIFEROUS, Type.COLD, Type.DENSE);
|
||||||
registerBiomeToDictionary(BOPBiomes.marsh, Type.WATER, Type.WET, Type.LUSH);
|
registerBiomeToDictionary(BOPBiomes.marsh, Type.WATER, Type.WET, Type.LUSH);
|
||||||
registerBiomeToDictionary(BOPBiomes.meadow, Type.PLAINS, Type.FOREST, Type.LUSH, Type.COLD, Type.WET, Type.SPARSE);
|
registerBiomeToDictionary(BOPBiomes.meadow, Type.PLAINS, Type.FOREST, Type.LUSH, Type.COLD, Type.WET, Type.SPARSE);
|
||||||
|
|
|
@ -322,6 +322,8 @@ public class ModBlocks
|
||||||
registerBlock(reed, new ItemWaterPlant(BOPBlocks.reed, new Item.Properties().group(ItemGroupBOP.instance)), "reed");
|
registerBlock(reed, new ItemWaterPlant(BOPBlocks.reed, new Item.Properties().group(ItemGroupBOP.instance)), "reed");
|
||||||
watergrass = new BlockWaterPlant(Block.Properties.create(Material.PLANTS, MaterialColor.GRASS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT));
|
watergrass = new BlockWaterPlant(Block.Properties.create(Material.PLANTS, MaterialColor.GRASS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT));
|
||||||
registerBlock(watergrass, new ItemWaterPlant(BOPBlocks.watergrass, new Item.Properties().group(ItemGroupBOP.instance)), "watergrass");
|
registerBlock(watergrass, new ItemWaterPlant(BOPBlocks.watergrass, new Item.Properties().group(ItemGroupBOP.instance)), "watergrass");
|
||||||
|
mangrove_root = new BlockWaterPlant(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.WOOD));
|
||||||
|
registerBlock(mangrove_root, new ItemWaterPlant(BOPBlocks.mangrove_root, new Item.Properties().group(ItemGroupBOP.instance)), "mangrove_root");
|
||||||
|
|
||||||
bramble = registerBlock(new BlockBramble(Block.Properties.create(Material.PLANTS, MaterialColor.NETHERRACK).hardnessAndResistance(0.4F).sound(SoundType.WOOD)), "bramble");
|
bramble = registerBlock(new BlockBramble(Block.Properties.create(Material.PLANTS, MaterialColor.NETHERRACK).hardnessAndResistance(0.4F).sound(SoundType.WOOD)), "bramble");
|
||||||
|
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 887 B |
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After Width: | Height: | Size: 848 B |
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After Width: | Height: | Size: 737 B |
Loading…
Reference in New Issue