Added mycelium particles to Mycelial Netherrack, added hot spring pools to the Polar Chasm
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8d89b6ae5a
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9e0dc810a4
3 changed files with 43 additions and 5 deletions
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@ -45,6 +45,9 @@ public class EntityPixieTrailFX extends Particle
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this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
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this.particleAge = (particleMaxAge / 2) + (int)((particleMaxAge / 2) * world.rand.nextInt(7));
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this.particleAlpha = 1.0F;
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this.particleRed = 1.0F;
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this.particleGreen = 1.0F;
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this.particleBlue = 1.0F;
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}
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@Override
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@ -75,6 +78,24 @@ public class EntityPixieTrailFX extends Particle
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}
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@Override
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public int getBrightnessForRender(float p_189214_1_)
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{
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float f = ((float)this.particleAge + p_189214_1_) / (float)this.particleMaxAge;
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f = MathHelper.clamp(f, 0.0F, 1.0F);
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int i = super.getBrightnessForRender(p_189214_1_);
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int j = i & 255;
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int k = i >> 16 & 255;
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j = j + (int)(f * 15.0F * 16.0F);
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if (j > 240)
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{
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j = 240;
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}
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return j | k << 16;
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}
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@Override
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public void onUpdate()
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{
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@ -40,16 +40,19 @@ public class BiomePolarChasm extends BOPHellBiome
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this.wallBlock = BOPBlocks.hard_ice.getDefaultState();
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// ice pools
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this.addGenerator("ice_pools", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(5.0F).liquid(Blocks.ICE.getDefaultState()).frozenLiquid((IBlockState)null).scatterYMethod(ScatterYMethod.NETHER_SURFACE).create());
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this.addGenerator("ice_pools", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(5.0F).waterLakeForBiome(this).liquid(Blocks.ICE.getDefaultState()).frozenLiquid((IBlockState)null).scatterYMethod(ScatterYMethod.NETHER_SURFACE).create());
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// hot springs
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this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(8.0F).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).scatterYMethod(ScatterYMethod.NETHER_SURFACE).create());
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//ice crystals
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IBlockPosQuery emptyHardIce = BlockQuery.buildAnd().withAltitudeBetween(60, 120).withAirBelow().states(BOPBlocks.hard_ice.getDefaultState()).create();
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this.addGenerator("ice_crystals", GeneratorStage.ORE_PRE, (new GeneratorCrystals.Builder()).amountPerChunk(25.0F).placeOn(emptyHardIce).with(Blocks.ICE.getDefaultState()).create());
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this.addGenerator("glowstone_crystals", GeneratorStage.ORE_PRE, (new GeneratorCrystals.Builder()).amountPerChunk(10.0F).placeOn(emptyHardIce).with(Blocks.GLOWSTONE.getDefaultState()).create());
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this.addGenerator("ice_crystals", GeneratorStage.ORE_PRE, (new GeneratorCrystals.Builder()).amountPerChunk(50.0F).placeOn(emptyHardIce).with(Blocks.ICE.getDefaultState()).create());
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this.addGenerator("glowstone_crystals", GeneratorStage.ORE_PRE, (new GeneratorCrystals.Builder()).amountPerChunk(20.0F).placeOn(emptyHardIce).with(Blocks.GLOWSTONE.getDefaultState()).create());
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// splatter top blocks
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IBlockPosQuery emptySurface = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
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this.addGenerator("snow_splatter", GeneratorStage.SAND, (new GeneratorSplatter.Builder()).amountPerChunk(5.0F).generationAttempts(128).scatterYMethod(ScatterYMethod.NETHER_SURFACE).replace(emptySurface).with(Blocks.SNOW.getDefaultState()).create());
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this.addGenerator("snow_splatter", GeneratorStage.SAND, (new GeneratorSplatter.Builder()).amountPerChunk(7.0F).generationAttempts(128).scatterYMethod(ScatterYMethod.NETHER_SURFACE).replace(emptySurface).with(Blocks.SNOW.getDefaultState()).create());
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}
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@Override
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@ -456,7 +456,21 @@ public class BlockBOPGrass extends BlockGrass implements IBOPBlock, ISustainsPla
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return getDirtBlockMeta(state);
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rand)
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{
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super.randomDisplayTick(state, world, pos, rand);
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if (state.getValue(VARIANT) == BOPGrassType.MYCELIAL_NETHERRACK)
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{
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if (rand.nextInt(10) == 0)
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{
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world.spawnParticle(EnumParticleTypes.TOWN_AURA, (double)((float)pos.getX() + rand.nextFloat()), (double)((float)pos.getY() + 1.1F), (double)((float)pos.getZ() + rand.nextFloat()), 0.0D, 0.0D, 0.0D, new int[0]);
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}
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}
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}
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// get the blockstate which corresponds to the type of dirt which this grass variant grows on
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// this is used to determine what drops when you break the grass block, and the type of dirt it reverts to when covered
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