Update to Forge RB, update MCP mappings

This commit is contained in:
Adubbz 2019-10-04 19:45:54 +10:00
parent 99648cb276
commit 998efb6aa5
2 changed files with 5 additions and 5 deletions

View File

@ -7,7 +7,7 @@ mod_version=9.0.0
minecraft_version=1.14.4
minecraft_version_toml=14
forge_version=28.0.55
forge_version=28.1.0
forge_version_toml=28
forge_group=net.minecraftforge
mappings_version=20190722-1.14.3
mappings_version=20191004-1.14.3

View File

@ -383,7 +383,7 @@ public class BoatEntityBOP extends BoatEntity {
blockpos$pooledmutableblockpos.setPos(l1, k1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
if (ifluidstate.isTagged(FluidTags.WATER)) {
f = Math.max(f, ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos));
f = Math.max(f, ifluidstate.getActualHeight(this.world, blockpos$pooledmutableblockpos));
}
if (f >= 1.0F) {
@ -461,7 +461,7 @@ public class BoatEntityBOP extends BoatEntity {
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
if (ifluidstate.isTagged(FluidTags.WATER)) {
float f = (float) l1 + ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos);
float f = (float) l1 + ifluidstate.getActualHeight(this.world, blockpos$pooledmutableblockpos);
this.waterLevel = Math.max((double) f, this.waterLevel);
flag |= axisalignedbb.minY < (double) f;
}
@ -494,7 +494,7 @@ public class BoatEntityBOP extends BoatEntity {
for (int i2 = i1; i2 < j1; ++i2) {
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
IFluidState ifluidstate = this.world.getFluidState(blockpos$pooledmutableblockpos);
if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double) ((float) blockpos$pooledmutableblockpos.getY() + ifluidstate.func_215679_a(this.world, blockpos$pooledmutableblockpos))) {
if (ifluidstate.isTagged(FluidTags.WATER) && d0 < (double) ((float) blockpos$pooledmutableblockpos.getY() + ifluidstate.getActualHeight(this.world, blockpos$pooledmutableblockpos))) {
if (!ifluidstate.isSource()) {
return Status.UNDER_FLOWING_WATER;
}