fixed missing snow
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parent
2eff5c0e98
commit
96ea682660
3 changed files with 102 additions and 7 deletions
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@ -358,7 +358,6 @@ public class ChunkProviderBOP implements IChunkProvider
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* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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* size.
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*/
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@SuppressWarnings("unused")
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private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
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{
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ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
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@ -585,6 +584,28 @@ public class ChunkProviderBOP implements IChunkProvider
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biomegenbase.decorate(this.worldObj, this.rand, k, l);
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SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
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k += 8;
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l += 8;
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doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE);
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for (k1 = 0; doGen && k1 < 16; ++k1)
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{
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for (l1 = 0; l1 < 16; ++l1)
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{
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i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1);
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if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l))
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{
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this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Block.ice.blockID, 0, 2);
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}
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if (this.worldObj.canSnowAt(k1 + k, i2, l1 + l))
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{
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this.worldObj.setBlock(k1 + k, i2, l1 + l, Block.snow.blockID, 0, 2);
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}
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}
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}
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MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
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BlockSand.fallInstantly = false;
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@ -15,21 +15,22 @@ public abstract class BiomeLayer
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public static BiomeLayer[] initializeAllBiomeGenerators(long seed, WorldType worldtype)
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{
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BiomeLayer obj = new BiomeLayerCreate(1L);
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obj = new BiomeLayerFuzzyZoom(2000L, (BiomeLayer)(obj));
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for(int i = 0; i < 3; i++)
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{
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obj = new BiomeLayerZoom(2000L + i, (BiomeLayer)(obj));
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}
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BiomeLayer obj2 = obj;
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obj2 = new BiomeLayerZoom(1000L, (BiomeLayer)(obj2));
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obj2 = new BiomeLayerBiomes(200L, ((BiomeLayer)(obj2)), worldtype);
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obj = BiomeLayerZoom.func_75915_a(1000L, ((BiomeLayer)(obj)), 0);
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obj = new BiomeLayerBiomes(200L, ((BiomeLayer)(obj)), worldtype);
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obj = BiomeLayerZoom.func_75915_a(1000L, ((BiomeLayer)(obj)), 2);
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BiomeLayerVoronoiZoom genlayervoronoizoom = new BiomeLayerVoronoiZoom(10L, ((BiomeLayer)(obj2)));
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((BiomeLayer)(obj2)).initWorldGenSeed(seed);
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BiomeLayerVoronoiZoom genlayervoronoizoom = new BiomeLayerVoronoiZoom(10L, ((BiomeLayer)(obj)));
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((BiomeLayer)(obj)).initWorldGenSeed(seed);
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genlayervoronoizoom.initWorldGenSeed(seed);
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return (new BiomeLayer[] { obj2, genlayervoronoizoom });
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return (new BiomeLayer[] { obj, genlayervoronoizoom }); //genlayervoronoizoom
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}
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public BiomeLayer(long seed)
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@ -0,0 +1,73 @@
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package biomesoplenty.world.layer;
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public class BiomeLayerFuzzyZoom extends BiomeLayer
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{
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public BiomeLayerFuzzyZoom(long par1, BiomeLayer par3GenLayer)
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{
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super(par1);
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super.parent = par3GenLayer;
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}
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/**
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* Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
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* amounts, or biomeList[] indices based on the particular GenLayer subclass.
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*/
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public int[] getInts(int par1, int par2, int par3, int par4)
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{
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int i1 = par1 >> 1;
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int j1 = par2 >> 1;
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int k1 = (par3 >> 1) + 3;
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int l1 = (par4 >> 1) + 3;
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int[] aint = this.parent.getInts(i1, j1, k1, l1);
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int[] aint1 = LayerIntCache.getIntCache(k1 * 2 * l1 * 2);
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int i2 = k1 << 1;
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int j2;
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for (int k2 = 0; k2 < l1 - 1; ++k2)
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{
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j2 = k2 << 1;
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int l2 = j2 * i2;
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int i3 = aint[0 + (k2 + 0) * k1];
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int j3 = aint[0 + (k2 + 1) * k1];
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for (int k3 = 0; k3 < k1 - 1; ++k3)
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{
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this.initChunkSeed((long)(k3 + i1 << 1), (long)(k2 + j1 << 1));
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int l3 = aint[k3 + 1 + (k2 + 0) * k1];
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int i4 = aint[k3 + 1 + (k2 + 1) * k1];
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aint1[l2] = i3;
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aint1[l2++ + i2] = this.choose(i3, j3);
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aint1[l2] = this.choose(i3, l3);
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aint1[l2++ + i2] = this.choose(i3, l3, j3, i4);
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i3 = l3;
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j3 = i4;
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}
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}
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int[] aint2 = LayerIntCache.getIntCache(par3 * par4);
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for (j2 = 0; j2 < par4; ++j2)
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{
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System.arraycopy(aint1, (j2 + (par2 & 1)) * (k1 << 1) + (par1 & 1), aint2, j2 * par3, par3);
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}
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return aint2;
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}
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/**
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* randomly choose between the two args
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*/
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protected int choose(int par1, int par2)
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{
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return this.nextInt(2) == 0 ? par1 : par2;
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}
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/**
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* randomly choose between the four args
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*/
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protected int choose(int par1, int par2, int par3, int par4)
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{
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int i1 = this.nextInt(4);
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return i1 == 0 ? par1 : (i1 == 1 ? par2 : (i1 == 2 ? par3 : par4));
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}
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}
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