More climate tweaks
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4 changed files with 0 additions and 5 deletions
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@ -35,7 +35,6 @@ public class BiomeGenBorealForest extends BOPBiome
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this.setColor(0x9FB771);
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this.setTemperatureRainfall(0.5F, 0.6F);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 10);
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this.addWeight(BOPClimates.BOREAL, 3);
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this.canGenerateVillages = false;
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@ -44,7 +44,6 @@ public class BiomeGenConiferousForest extends BOPBiome
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.addWeight(BOPClimates.BOREAL, 7);
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this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.LOAMY);
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@ -47,7 +47,6 @@ public class BiomeGenDeadForest extends BOPBiome
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this.setColor(0xBCA165);
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this.setTemperatureRainfall(0.4F, 0.3F);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 2);
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this.addWeight(BOPClimates.BOREAL, 3);
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// gravel
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@ -85,8 +85,6 @@ public class BiomeGenMountain extends BOPBiome
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this.canGenerateVillages = false;
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// peaks are created in the biome gen layer, foothills don't have a weight - they only appear later around the peaks (in the biome edge layer)
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this.addWeight(BOPClimates.DRY_TEMPERATE, 7);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.addWeight(BOPClimates.BOREAL, 3);
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// only sheep and wolves on the peaks
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