Reduced the number of trees in the Redwood Forest

This commit is contained in:
Forstride 2017-04-23 15:49:09 -04:00
parent a902dd3a39
commit 95810b636b
2 changed files with 4 additions and 4 deletions

View file

@ -57,11 +57,11 @@ public class BiomeGenRedwoodForest extends BOPOverworldBiome
this.addGenerator("sand", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(3).maxRadius(7).with(Blocks.SAND.getDefaultState()).create());
// trees
GeneratorWeighted treeGenerator = new GeneratorWeighted(30.0F);
GeneratorWeighted treeGenerator = new GeneratorWeighted(8.0F);
this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
treeGenerator.add("redwood", 5, (new GeneratorRedwoodTree.Builder()).log(BOPWoods.REDWOOD).leaves(BOPTrees.REDWOOD).create());
treeGenerator.add("redwood", 1, (new GeneratorRedwoodTree.Builder()).log(BOPWoods.REDWOOD).leaves(BOPTrees.REDWOOD).create());
treeGenerator.add("redwood_thin", 2, (new GeneratorRedwoodTreeThin.Builder()).log(BOPWoods.REDWOOD).leaves(BOPTrees.REDWOOD).create());
treeGenerator.add("oak_bush", 1, (new GeneratorBush.Builder()).maxHeight(2).create());
treeGenerator.add("oak_bush", 3, (new GeneratorBush.Builder()).maxHeight(2).create());
// flowers
GeneratorWeighted flowerGenerator = new GeneratorWeighted(0.5F);

View file

@ -147,7 +147,7 @@ public class GeneratorRedwoodTreeThin extends GeneratorTreeBase
// Move up to space above ground
pos = pos.up();
GeneratorSpike spikeGenerator = (new GeneratorSpike.Builder().with(this.log).replace(BlockQueries.anything).minRadius(2).maxRadius(2).minHeight(3).maxHeight(6).create());
GeneratorSpike spikeGenerator = (new GeneratorSpike.Builder().with(this.log).replace(BlockQueries.anything).minRadius(2).maxRadius(2).minHeight(2).maxHeight(4).create());
// check that there's room and if the blocks below are suitable
if (!spikeGenerator.canPlaceHere(world, pos, height, 2)) {return false;}