Merge pull request #17 from futureamnet/master

Few recipe fixes.
This commit is contained in:
ted 2013-04-02 11:23:58 -07:00
commit 941888c541

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@ -1158,8 +1158,6 @@ public class mod_BiomesOPlenty
GameRegistry.addRecipe(new ItemStack(shovelMud, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick}); GameRegistry.addRecipe(new ItemStack(shovelMud, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
GameRegistry.addRecipe(new ItemStack(swordMud, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick}); GameRegistry.addRecipe(new ItemStack(swordMud, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
GameRegistry.addRecipe(new ItemStack(axeMud, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick}); GameRegistry.addRecipe(new ItemStack(axeMud, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
GameRegistry.addRecipe(new ItemStack(axeMud, 1), new Object [] {"##", "X#", "X ", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
GameRegistry.addRecipe(new ItemStack(hoeMud, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
GameRegistry.addRecipe(new ItemStack(hoeMud, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick}); GameRegistry.addRecipe(new ItemStack(hoeMud, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), mudBall, Character.valueOf('X'), Item.stick});
GameRegistry.addRecipe(new ItemStack(helmetMud, 1), new Object [] {"###", "# #", Character.valueOf('#'), mudBall}); GameRegistry.addRecipe(new ItemStack(helmetMud, 1), new Object [] {"###", "# #", Character.valueOf('#'), mudBall});
GameRegistry.addRecipe(new ItemStack(chestplateMud, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), mudBall}); GameRegistry.addRecipe(new ItemStack(chestplateMud, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), mudBall});
@ -1171,8 +1169,6 @@ public class mod_BiomesOPlenty
GameRegistry.addRecipe(new ItemStack(shovelAmethyst, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron}); GameRegistry.addRecipe(new ItemStack(shovelAmethyst, 1), new Object [] {"#", "X", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
GameRegistry.addRecipe(new ItemStack(swordAmethyst, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron}); GameRegistry.addRecipe(new ItemStack(swordAmethyst, 1), new Object [] {"#", "#", "X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
GameRegistry.addRecipe(new ItemStack(axeAmethyst, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron}); GameRegistry.addRecipe(new ItemStack(axeAmethyst, 1), new Object [] {"##", "#X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
GameRegistry.addRecipe(new ItemStack(axeAmethyst, 1), new Object [] {"##", "X#", "X ", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
GameRegistry.addRecipe(new ItemStack(hoeAmethyst, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
GameRegistry.addRecipe(new ItemStack(hoeAmethyst, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron}); GameRegistry.addRecipe(new ItemStack(hoeAmethyst, 1), new Object [] {"##", " X", " X", Character.valueOf('#'), amethyst, Character.valueOf('X'), Item.ingotIron});
GameRegistry.addRecipe(new ItemStack(helmetAmethyst, 1), new Object [] {"###", "# #", Character.valueOf('#'), amethyst}); GameRegistry.addRecipe(new ItemStack(helmetAmethyst, 1), new Object [] {"###", "# #", Character.valueOf('#'), amethyst});
GameRegistry.addRecipe(new ItemStack(chestplateAmethyst, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), amethyst}); GameRegistry.addRecipe(new ItemStack(chestplateAmethyst, 1), new Object [] {"# #", "###", "###", Character.valueOf('#'), amethyst});