Tweaked biome climates
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parent
df59c70cca
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7 changed files with 3 additions and 6 deletions
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@ -50,7 +50,6 @@ public class BiomeGenHeathland extends BOPBiome
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this.setTemperatureRainfall(0.8F, 0.2F);
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this.setTemperatureRainfall(0.8F, 0.2F);
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this.addWeight(BOPClimates.MEDITERANEAN, 10);
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this.addWeight(BOPClimates.MEDITERANEAN, 10);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
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// TODO: why is there SO many horses?
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// TODO: why is there SO many horses?
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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@ -87,6 +87,7 @@ public class BiomeGenMountain extends BOPBiome
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// peaks are created in the biome gen layer, foothills don't have a weight - they only appear later around the peaks (in the biome edge layer)
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// peaks are created in the biome gen layer, foothills don't have a weight - they only appear later around the peaks (in the biome edge layer)
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this.addWeight(BOPClimates.DRY_TEMPERATE, 7);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 7);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.addWeight(BOPClimates.BOREAL, 3);
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// only sheep and wolves on the peaks
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// only sheep and wolves on the peaks
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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@ -42,7 +42,6 @@ public class BiomeGenPrairie extends BOPBiome
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this.setTemperatureRainfall(0.8F, 0.3F);
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this.setTemperatureRainfall(0.8F, 0.3F);
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this.addWeight(BOPClimates.WARM_TEMPERATE, 7);
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this.addWeight(BOPClimates.WARM_TEMPERATE, 7);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 7);
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
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@ -40,7 +40,7 @@ public class BiomeGenSteppe extends BOPBiome
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this.canSpawnInBiome = false;
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this.canSpawnInBiome = false;
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this.addWeight(BOPClimates.SAVANNA, 7);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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@ -43,7 +43,6 @@ public class BiomeGenThicket extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.DRY_TEMPERATE, 3);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 3);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
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// trees
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// trees
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GeneratorWeighted treeGenerator = new GeneratorWeighted(17);
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GeneratorWeighted treeGenerator = new GeneratorWeighted(17);
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@ -50,7 +50,6 @@ public class BiomeGenWoodland extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 10);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 10);
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));
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@ -84,7 +84,7 @@ public enum BOPClimates {
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BOPClimates.BOREAL.addLandBiome(10, BiomeGenBase.coldTaiga).addLandBiome(10, BiomeGenBase.extremeHills).addLandBiome(10, BiomeGenBase.taiga);
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BOPClimates.BOREAL.addLandBiome(10, BiomeGenBase.coldTaiga).addLandBiome(10, BiomeGenBase.extremeHills).addLandBiome(10, BiomeGenBase.taiga);
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BOPClimates.COLD_SWAMP.addLandBiome(3, BiomeGenBase.swampland);
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BOPClimates.COLD_SWAMP.addLandBiome(3, BiomeGenBase.swampland);
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BOPClimates.WET_TEMPERATE.addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.roofedForest);
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BOPClimates.WET_TEMPERATE.addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.roofedForest);
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BOPClimates.DRY_TEMPERATE.addLandBiome(10, BiomeGenBase.plains);
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BOPClimates.DRY_TEMPERATE.addLandBiome(5, BiomeGenBase.plains);
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BOPClimates.COOL_TEMPERATE.addLandBiome(5, BiomeGenBase.taiga).addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.birchForest);
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BOPClimates.COOL_TEMPERATE.addLandBiome(5, BiomeGenBase.taiga).addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.birchForest);
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BOPClimates.WARM_TEMPERATE.addLandBiome(20, BiomeGenBase.plains).addLandBiome(5, BiomeGenBase.forest).addLandBiome(5, BiomeGenBase.birchForest);
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BOPClimates.WARM_TEMPERATE.addLandBiome(20, BiomeGenBase.plains).addLandBiome(5, BiomeGenBase.forest).addLandBiome(5, BiomeGenBase.birchForest);
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BOPClimates.HOT_SWAMP.addLandBiome(7, BiomeGenBase.swampland);
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BOPClimates.HOT_SWAMP.addLandBiome(7, BiomeGenBase.swampland);
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