Tweaked biome climates

This commit is contained in:
Matt Caughey 2016-01-28 20:19:37 -05:00
parent df59c70cca
commit 941656f023
7 changed files with 3 additions and 6 deletions

View file

@ -50,7 +50,6 @@ public class BiomeGenHeathland extends BOPBiome
this.setTemperatureRainfall(0.8F, 0.2F); this.setTemperatureRainfall(0.8F, 0.2F);
this.addWeight(BOPClimates.MEDITERANEAN, 10); this.addWeight(BOPClimates.MEDITERANEAN, 10);
this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
// TODO: why is there SO many horses? // TODO: why is there SO many horses?
this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6)); this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));

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@ -87,6 +87,7 @@ public class BiomeGenMountain extends BOPBiome
// peaks are created in the biome gen layer, foothills don't have a weight - they only appear later around the peaks (in the biome edge layer) // peaks are created in the biome gen layer, foothills don't have a weight - they only appear later around the peaks (in the biome edge layer)
this.addWeight(BOPClimates.DRY_TEMPERATE, 7); this.addWeight(BOPClimates.DRY_TEMPERATE, 7);
this.addWeight(BOPClimates.COOL_TEMPERATE, 7); this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
this.addWeight(BOPClimates.BOREAL, 3);
// only sheep and wolves on the peaks // only sheep and wolves on the peaks
this.spawnableCreatureList.clear(); this.spawnableCreatureList.clear();

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@ -42,7 +42,6 @@ public class BiomeGenPrairie extends BOPBiome
this.setTemperatureRainfall(0.8F, 0.3F); this.setTemperatureRainfall(0.8F, 0.3F);
this.addWeight(BOPClimates.WARM_TEMPERATE, 7); this.addWeight(BOPClimates.WARM_TEMPERATE, 7);
this.addWeight(BOPClimates.DRY_TEMPERATE, 7);
this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6)); this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4)); this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));

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@ -40,7 +40,7 @@ public class BiomeGenSteppe extends BOPBiome
this.canSpawnInBiome = false; this.canSpawnInBiome = false;
this.addWeight(BOPClimates.SAVANNA, 7); this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6)); this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));

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@ -43,7 +43,6 @@ public class BiomeGenThicket extends BOPBiome
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.addWeight(BOPClimates.DRY_TEMPERATE, 3); this.addWeight(BOPClimates.DRY_TEMPERATE, 3);
this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
// trees // trees
GeneratorWeighted treeGenerator = new GeneratorWeighted(17); GeneratorWeighted treeGenerator = new GeneratorWeighted(17);

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@ -50,7 +50,6 @@ public class BiomeGenWoodland extends BOPBiome
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
this.addWeight(BOPClimates.COOL_TEMPERATE, 10); this.addWeight(BOPClimates.COOL_TEMPERATE, 10);
this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2)); this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 6, 1, 2));

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@ -84,7 +84,7 @@ public enum BOPClimates {
BOPClimates.BOREAL.addLandBiome(10, BiomeGenBase.coldTaiga).addLandBiome(10, BiomeGenBase.extremeHills).addLandBiome(10, BiomeGenBase.taiga); BOPClimates.BOREAL.addLandBiome(10, BiomeGenBase.coldTaiga).addLandBiome(10, BiomeGenBase.extremeHills).addLandBiome(10, BiomeGenBase.taiga);
BOPClimates.COLD_SWAMP.addLandBiome(3, BiomeGenBase.swampland); BOPClimates.COLD_SWAMP.addLandBiome(3, BiomeGenBase.swampland);
BOPClimates.WET_TEMPERATE.addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.roofedForest); BOPClimates.WET_TEMPERATE.addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.roofedForest);
BOPClimates.DRY_TEMPERATE.addLandBiome(10, BiomeGenBase.plains); BOPClimates.DRY_TEMPERATE.addLandBiome(5, BiomeGenBase.plains);
BOPClimates.COOL_TEMPERATE.addLandBiome(5, BiomeGenBase.taiga).addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.birchForest); BOPClimates.COOL_TEMPERATE.addLandBiome(5, BiomeGenBase.taiga).addLandBiome(10, BiomeGenBase.forest).addLandBiome(20, BiomeGenBase.birchForest);
BOPClimates.WARM_TEMPERATE.addLandBiome(20, BiomeGenBase.plains).addLandBiome(5, BiomeGenBase.forest).addLandBiome(5, BiomeGenBase.birchForest); BOPClimates.WARM_TEMPERATE.addLandBiome(20, BiomeGenBase.plains).addLandBiome(5, BiomeGenBase.forest).addLandBiome(5, BiomeGenBase.birchForest);
BOPClimates.HOT_SWAMP.addLandBiome(7, BiomeGenBase.swampland); BOPClimates.HOT_SWAMP.addLandBiome(7, BiomeGenBase.swampland);