Added alpha beaches to origin valley biome
This commit is contained in:
parent
4ca25024db
commit
92318aa9d6
7 changed files with 964 additions and 2 deletions
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@ -21,6 +21,9 @@ public class BiomeGenOriginValley extends BiomeGenBase
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this.customBiomeDecorator.treesPerChunk = 4;
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this.customBiomeDecorator.grassPerChunk = -999;
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this.customBiomeDecorator.generatePumpkins = false;
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this.customBiomeDecorator.sandPerChunk = 0;
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this.customBiomeDecorator.sandPerChunk2 = 0;
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this.customBiomeDecorator.clayPerChunk = 0;
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}
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/**
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@ -2637,7 +2637,7 @@ public class mod_BiomesOPlenty
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private int oasisID;
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private int ominousWoodsID;
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private int orchardID;
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private int originValleyID;
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public static int originValleyID;
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private int outbackID;
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private int pastureID;
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private int prairieID;
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@ -0,0 +1,65 @@
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package tdwp_ftw.biomesop.worldtype;
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import java.util.Random;
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import net.minecraft.world.gen.NoiseGenerator;
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public class BeachNoiseOctaves extends NoiseGenerator
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{
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private BeachNoisePerlin generatorCollection[];
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private int octaves;
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public BeachNoiseOctaves(Random random, int i)
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{
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octaves = i;
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generatorCollection = new BeachNoisePerlin[i];
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for (int j = 0; j < i; j++)
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{
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generatorCollection[j] = new BeachNoisePerlin(random);
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}
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}
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public double func_806_a(double d, double d1)
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{
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double d2 = 0.0D;
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double d3 = 1.0D;
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for (int i = 0; i < octaves; i++)
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{
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d2 += generatorCollection[i].func_801_a(d * d3, d1 * d3) / d3;
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d3 /= 2D;
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}
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return d2;
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}
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public double[] generateNoiseOctaves(double ad[], double d, double d1, double d2,
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int i, int j, int k, double d3, double d4,
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double d5)
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{
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if (ad == null)
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{
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ad = new double[i * j * k];
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}
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else
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{
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for (int l = 0; l < ad.length; l++)
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{
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ad[l] = 0.0D;
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}
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}
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double d6 = 1.0D;
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for (int i1 = 0; i1 < octaves; i1++)
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{
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generatorCollection[i1].func_805_a(ad, d, d1, d2, i, j, k, d3 * d6, d4 * d6, d5 * d6, d6);
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d6 /= 2D;
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}
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return ad;
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}
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public double[] generateNoiseOctaves(double ad[], int i, int j, int k, int l, double d,
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double d1, double d2)
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{
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return generateNoiseOctaves(ad, i, 10D, j, k, 1, l, d, 1.0D, d1);
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}
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}
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222
src/minecraft/tdwp_ftw/biomesop/worldtype/BeachNoisePerlin.java
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src/minecraft/tdwp_ftw/biomesop/worldtype/BeachNoisePerlin.java
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@ -0,0 +1,222 @@
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package tdwp_ftw.biomesop.worldtype;
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import java.util.Random;
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import net.minecraft.world.gen.NoiseGenerator;
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public class BeachNoisePerlin extends NoiseGenerator
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{
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public BeachNoisePerlin()
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{
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this(new Random());
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}
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public BeachNoisePerlin(Random random)
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{
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permutations = new int[512];
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xCoord = random.nextDouble() * 256D;
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yCoord = random.nextDouble() * 256D;
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zCoord = random.nextDouble() * 256D;
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for (int i = 0; i < 256; i++)
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{
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permutations[i] = i;
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}
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for (int j = 0; j < 256; j++)
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{
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int k = random.nextInt(256 - j) + j;
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int l = permutations[j];
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permutations[j] = permutations[k];
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permutations[k] = l;
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permutations[j + 256] = permutations[j];
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}
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}
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public double generateNoise(double d, double d1, double d2)
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{
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double d3 = d + xCoord;
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double d4 = d1 + yCoord;
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double d5 = d2 + zCoord;
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int i = (int)d3;
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int j = (int)d4;
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int k = (int)d5;
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if (d3 < (double)i)
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{
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i--;
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}
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if (d4 < (double)j)
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{
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j--;
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}
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if (d5 < (double)k)
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{
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k--;
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}
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int l = i & 0xff;
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int i1 = j & 0xff;
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int j1 = k & 0xff;
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d3 -= i;
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d4 -= j;
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d5 -= k;
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double d6 = d3 * d3 * d3 * (d3 * (d3 * 6D - 15D) + 10D);
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double d7 = d4 * d4 * d4 * (d4 * (d4 * 6D - 15D) + 10D);
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double d8 = d5 * d5 * d5 * (d5 * (d5 * 6D - 15D) + 10D);
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int k1 = permutations[l] + i1;
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int l1 = permutations[k1] + j1;
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int i2 = permutations[k1 + 1] + j1;
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int j2 = permutations[l + 1] + i1;
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int k2 = permutations[j2] + j1;
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int l2 = permutations[j2 + 1] + j1;
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return lerp(d8, lerp(d7, lerp(d6, grad(permutations[l1], d3, d4, d5), grad(permutations[k2], d3 - 1.0D, d4, d5)), lerp(d6, grad(permutations[i2], d3, d4 - 1.0D, d5), grad(permutations[l2], d3 - 1.0D, d4 - 1.0D, d5))), lerp(d7, lerp(d6, grad(permutations[l1 + 1], d3, d4, d5 - 1.0D), grad(permutations[k2 + 1], d3 - 1.0D, d4, d5 - 1.0D)), lerp(d6, grad(permutations[i2 + 1], d3, d4 - 1.0D, d5 - 1.0D), grad(permutations[l2 + 1], d3 - 1.0D, d4 - 1.0D, d5 - 1.0D))));
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}
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public final double lerp(double d, double d1, double d2)
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{
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return d1 + d * (d2 - d1);
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}
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public final double func_4110_a(int i, double d, double d1)
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{
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int j = i & 0xf;
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double d2 = (double)(1 - ((j & 8) >> 3)) * d;
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double d3 = j >= 4 ? j != 12 && j != 14 ? d1 : d : 0.0D;
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return ((j & 1) != 0 ? -d2 : d2) + ((j & 2) != 0 ? -d3 : d3);
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}
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public final double grad(int i, double d, double d1, double d2)
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{
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int j = i & 0xf;
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double d3 = j >= 8 ? d1 : d;
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double d4 = j >= 4 ? j != 12 && j != 14 ? d2 : d : d1;
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return ((j & 1) != 0 ? -d3 : d3) + ((j & 2) != 0 ? -d4 : d4);
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}
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public double func_801_a(double d, double d1)
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{
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return generateNoise(d, d1, 0.0D);
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}
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public void func_805_a(double ad[], double d, double d1, double d2,
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int i, int j, int k, double d3, double d4,
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double d5, double d6)
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{
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if(j == 1)
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{
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boolean flag = false;
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boolean flag1 = false;
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boolean flag2 = false;
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boolean flag3 = false;
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double d8 = 0.0D;
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double d10 = 0.0D;
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int j3 = 0;
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double d12 = 1.0D / d6;
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for(int i4 = 0; i4 < i; i4++)
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{
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double d14 = (d + (double)i4) * d3 + xCoord;
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int j4 = (int)d14;
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if(d14 < (double)j4)
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{
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j4--;
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}
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int k4 = j4 & 0xff;
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d14 -= j4;
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double d17 = d14 * d14 * d14 * (d14 * (d14 * 6D - 15D) + 10D);
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for(int l4 = 0; l4 < k; l4++)
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{
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double d19 = (d2 + (double)l4) * d5 + zCoord;
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int j5 = (int)d19;
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if(d19 < (double)j5)
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{
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j5--;
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}
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int l5 = j5 & 0xff;
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d19 -= j5;
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double d21 = d19 * d19 * d19 * (d19 * (d19 * 6D - 15D) + 10D);
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int l = permutations[k4] + 0; ///bwg4 made by ted80
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int j1 = permutations[l] + l5;
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int k1 = permutations[k4 + 1] + 0;
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int l1 = permutations[k1] + l5;
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double d9 = lerp(d17, func_4110_a(permutations[j1], d14, d19), grad(permutations[l1], d14 - 1.0D, 0.0D, d19));
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double d11 = lerp(d17, grad(permutations[j1 + 1], d14, 0.0D, d19 - 1.0D), grad(permutations[l1 + 1], d14 - 1.0D, 0.0D, d19 - 1.0D));
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double d23 = lerp(d21, d9, d11);
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ad[j3++] += d23 * d12;
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}
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}
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return;
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}
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int i1 = 0;
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double d7 = 1.0D / d6;
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int i2 = -1;
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boolean flag4 = false;
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boolean flag5 = false;
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boolean flag6 = false;
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boolean flag7 = false;
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boolean flag8 = false;
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boolean flag9 = false;
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double d13 = 0.0D;
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double d15 = 0.0D;
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double d16 = 0.0D;
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double d18 = 0.0D;
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for(int i5 = 0; i5 < i; i5++)
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{
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double d20 = (d + (double)i5) * d3 + xCoord;
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int k5 = (int)d20;
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if(d20 < (double)k5)
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{
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k5--;
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}
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int i6 = k5 & 0xff;
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d20 -= k5;
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double d22 = d20 * d20 * d20 * (d20 * (d20 * 6D - 15D) + 10D);
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for(int j6 = 0; j6 < k; j6++)
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{
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double d24 = (d2 + (double)j6) * d5 + zCoord;
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int k6 = (int)d24;
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if(d24 < (double)k6)
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{
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k6--;
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}
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int l6 = k6 & 0xff;
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d24 -= k6;
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double d25 = d24 * d24 * d24 * (d24 * (d24 * 6D - 15D) + 10D);
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for(int i7 = 0; i7 < j; i7++)
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{
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double d26 = (d1 + (double)i7) * d4 + yCoord;
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int j7 = (int)d26;
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if(d26 < (double)j7)
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{
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j7--;
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}
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int k7 = j7 & 0xff;
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d26 -= j7;
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double d27 = d26 * d26 * d26 * (d26 * (d26 * 6D - 15D) + 10D);
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if(i7 == 0 || k7 != i2)
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{
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i2 = k7;
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int j2 = permutations[i6] + k7;
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int k2 = permutations[j2] + l6;
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int l2 = permutations[j2 + 1] + l6;
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int i3 = permutations[i6 + 1] + k7;
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int k3 = permutations[i3] + l6;
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int l3 = permutations[i3 + 1] + l6;
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d13 = lerp(d22, grad(permutations[k2], d20, d26, d24), grad(permutations[k3], d20 - 1.0D, d26, d24));
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d15 = lerp(d22, grad(permutations[l2], d20, d26 - 1.0D, d24), grad(permutations[l3], d20 - 1.0D, d26 - 1.0D, d24));
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d16 = lerp(d22, grad(permutations[k2 + 1], d20, d26, d24 - 1.0D), grad(permutations[k3 + 1], d20 - 1.0D, d26, d24 - 1.0D));
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d18 = lerp(d22, grad(permutations[l2 + 1], d20, d26 - 1.0D, d24 - 1.0D), grad(permutations[l3 + 1], d20 - 1.0D, d26 - 1.0D, d24 - 1.0D));
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}
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double d28 = lerp(d27, d13, d15);
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double d29 = lerp(d27, d16, d18);
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double d30 = lerp(d25, d28, d29);
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ad[i1++] += d30 * d7;
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}
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}
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}
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}
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private int permutations[];
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public double xCoord;
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public double yCoord;
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public double zCoord;
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}
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666
src/minecraft/tdwp_ftw/biomesop/worldtype/ChunkProviderBOP.java
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src/minecraft/tdwp_ftw/biomesop/worldtype/ChunkProviderBOP.java
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@ -0,0 +1,666 @@
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package tdwp_ftw.biomesop.worldtype;
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import java.util.List;
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import java.util.Random;
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import tdwp_ftw.biomesop.mod_BiomesOPlenty;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSand;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.util.IProgressUpdate;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.SpawnerAnimals;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.MapGenCaves;
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import net.minecraft.world.gen.MapGenRavine;
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import net.minecraft.world.gen.NoiseGeneratorOctaves;
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import net.minecraft.world.gen.feature.MapGenScatteredFeature;
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import net.minecraft.world.gen.feature.WorldGenDungeons;
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import net.minecraft.world.gen.feature.WorldGenLakes;
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import net.minecraft.world.gen.structure.MapGenMineshaft;
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import net.minecraft.world.gen.structure.MapGenStronghold;
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import net.minecraft.world.gen.structure.MapGenVillage;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*;
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import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*;
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import net.minecraftforge.common.*;
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import net.minecraftforge.event.Event.*;
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import net.minecraftforge.event.terraingen.*;
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public class ChunkProviderBOP implements IChunkProvider
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{
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private Random rand;
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private NoiseGeneratorOctaves noiseGen1;
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private NoiseGeneratorOctaves noiseGen2;
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private NoiseGeneratorOctaves noiseGen3;
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private NoiseGeneratorOctaves noiseGen4;
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public NoiseGeneratorOctaves noiseGen5;
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public NoiseGeneratorOctaves noiseGen6;
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public NoiseGeneratorOctaves mobSpawnerNoise;
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private World worldObj;
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private final boolean mapFeaturesEnabled;
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private double[] noiseArray;
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private double[] stoneNoise = new double[256];
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private MapGenBase caveGenerator = new MapGenCaves();
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private MapGenStronghold strongholdGenerator = new MapGenStronghold();
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private MapGenVillage villageGenerator = new MapGenVillage();
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private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
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private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
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private MapGenBase ravineGenerator = new MapGenRavine();
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private BiomeGenBase[] biomesForGeneration;
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double[] noise3;
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double[] noise1;
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double[] noise2;
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double[] noise5;
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double[] noise6;
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private BeachNoiseOctaves beachnoise;
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private double[] sandNoise = new double[256];
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private double[] gravelNoise = new double[256];
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float[] parabolicField;
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int[][] field_73219_j = new int[32][32];
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{
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caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
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strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);
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villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);
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mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
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scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
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ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
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}
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public ChunkProviderBOP(World par1World, long par2, boolean par4)
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{
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this.worldObj = par1World;
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this.mapFeaturesEnabled = par4;
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this.rand = new Random(par2);
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this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
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this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
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this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
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this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
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this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
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this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
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this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
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this.beachnoise = new BeachNoiseOctaves(this.rand, 4);
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NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
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noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
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this.noiseGen1 = noiseGens[0];
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this.noiseGen2 = noiseGens[1];
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this.noiseGen3 = noiseGens[2];
|
||||
this.noiseGen4 = noiseGens[3];
|
||||
this.noiseGen5 = noiseGens[4];
|
||||
this.noiseGen6 = noiseGens[5];
|
||||
this.mobSpawnerNoise = noiseGens[6];
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
|
||||
* temperature is low enough
|
||||
*/
|
||||
public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
|
||||
{
|
||||
byte b0 = 4;
|
||||
byte b1 = 16;
|
||||
byte b2 = 63;
|
||||
int k = b0 + 1;
|
||||
byte b3 = 17;
|
||||
int l = b0 + 1;
|
||||
this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, k + 5, l + 5);
|
||||
this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * b0, 0, par2 * b0, k, b3, l);
|
||||
|
||||
for (int i1 = 0; i1 < b0; ++i1)
|
||||
{
|
||||
for (int j1 = 0; j1 < b0; ++j1)
|
||||
{
|
||||
for (int k1 = 0; k1 < b1; ++k1)
|
||||
{
|
||||
double d0 = 0.125D;
|
||||
double d1 = this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 0];
|
||||
double d2 = this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 0];
|
||||
double d3 = this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 0];
|
||||
double d4 = this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 0];
|
||||
double d5 = (this.noiseArray[((i1 + 0) * l + j1 + 0) * b3 + k1 + 1] - d1) * d0;
|
||||
double d6 = (this.noiseArray[((i1 + 0) * l + j1 + 1) * b3 + k1 + 1] - d2) * d0;
|
||||
double d7 = (this.noiseArray[((i1 + 1) * l + j1 + 0) * b3 + k1 + 1] - d3) * d0;
|
||||
double d8 = (this.noiseArray[((i1 + 1) * l + j1 + 1) * b3 + k1 + 1] - d4) * d0;
|
||||
|
||||
for (int l1 = 0; l1 < 8; ++l1)
|
||||
{
|
||||
double d9 = 0.25D;
|
||||
double d10 = d1;
|
||||
double d11 = d2;
|
||||
double d12 = (d3 - d1) * d9;
|
||||
double d13 = (d4 - d2) * d9;
|
||||
|
||||
for (int i2 = 0; i2 < 4; ++i2)
|
||||
{
|
||||
int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1;
|
||||
short short1 = 128;
|
||||
j2 -= short1;
|
||||
double d14 = 0.25D;
|
||||
double d15 = (d11 - d10) * d14;
|
||||
double d16 = d10 - d15;
|
||||
|
||||
for (int k2 = 0; k2 < 4; ++k2)
|
||||
{
|
||||
if ((d16 += d15) > 0.0D)
|
||||
{
|
||||
par3ArrayOfByte[j2 += short1] = (byte)Block.stone.blockID;
|
||||
}
|
||||
else if (k1 * 8 + l1 < b2)
|
||||
{
|
||||
par3ArrayOfByte[j2 += short1] = (byte)Block.waterStill.blockID;
|
||||
}
|
||||
else
|
||||
{
|
||||
par3ArrayOfByte[j2 += short1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
d10 += d12;
|
||||
d11 += d13;
|
||||
}
|
||||
|
||||
d1 += d5;
|
||||
d2 += d6;
|
||||
d3 += d7;
|
||||
d4 += d8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Replaces the stone that was placed in with blocks that match the biome
|
||||
*/
|
||||
public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
|
||||
{
|
||||
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
if (event.getResult() == Result.DENY) return;
|
||||
|
||||
byte b0 = 63;
|
||||
double d0 = 0.03125D;
|
||||
sandNoise = beachnoise.generateNoiseOctaves(sandNoise, par1 * 16, par2 * 16, 0.0D, 16, 16, 1, d0, d0, 1.0D);
|
||||
gravelNoise = beachnoise.generateNoiseOctaves(gravelNoise, par1 * 16, 109.0134D, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
|
||||
this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
|
||||
|
||||
for (int k = 0; k < 16; ++k)
|
||||
{
|
||||
for (int l = 0; l < 16; ++l)
|
||||
{
|
||||
BiomeGenBase biomegenbase = par4ArrayOfBiomeGenBase[l + k * 16];
|
||||
float f = biomegenbase.getFloatTemperature();
|
||||
int i1 = (int)(this.stoneNoise[k + l * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
|
||||
boolean sandbeach = sandNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 0.0D;
|
||||
boolean gravelbeach = gravelNoise[k + l * 16] + rand.nextDouble() * 0.20000000000000001D > 3D;
|
||||
int j1 = -1;
|
||||
byte b1 = biomegenbase.topBlock;
|
||||
byte b2 = biomegenbase.fillerBlock;
|
||||
|
||||
for (int k1 = 127; k1 >= 0; --k1)
|
||||
{
|
||||
int l1 = (l * 16 + k) * 128 + k1;
|
||||
|
||||
if (k1 <= 0 + this.rand.nextInt(5))
|
||||
{
|
||||
par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte b3 = par3ArrayOfByte[l1];
|
||||
|
||||
if (b3 == 0)
|
||||
{
|
||||
j1 = -1;
|
||||
}
|
||||
else if (b3 == Block.stone.blockID)
|
||||
{
|
||||
if (j1 == -1)
|
||||
{
|
||||
if (i1 <= 0)
|
||||
{
|
||||
b1 = 0;
|
||||
b2 = (byte)Block.stone.blockID;
|
||||
}
|
||||
else if (k1 >= b0 - 4 && k1 <= b0 + 1)
|
||||
{
|
||||
if(biomegenbase.biomeID == mod_BiomesOPlenty.originValleyID)
|
||||
{
|
||||
if(gravelbeach)
|
||||
{
|
||||
b1 = 0;
|
||||
b2 = (byte)Block.gravel.blockID;
|
||||
}
|
||||
else if(sandbeach)
|
||||
{
|
||||
b1 = (byte)Block.sand.blockID;
|
||||
b2 = (byte)Block.sand.blockID;
|
||||
}
|
||||
else
|
||||
{
|
||||
b1 = biomegenbase.topBlock;
|
||||
b2 = biomegenbase.fillerBlock;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
b1 = biomegenbase.topBlock;
|
||||
b2 = biomegenbase.fillerBlock;
|
||||
}
|
||||
}
|
||||
|
||||
if (k1 < b0 && b1 == 0)
|
||||
{
|
||||
if (f < 0.15F)
|
||||
{
|
||||
b1 = (byte)Block.ice.blockID;
|
||||
}
|
||||
else
|
||||
{
|
||||
b1 = (byte)Block.waterStill.blockID;
|
||||
}
|
||||
}
|
||||
|
||||
j1 = i1;
|
||||
|
||||
if (k1 >= b0 - 1)
|
||||
{
|
||||
par3ArrayOfByte[l1] = b1;
|
||||
}
|
||||
else
|
||||
{
|
||||
par3ArrayOfByte[l1] = b2;
|
||||
}
|
||||
}
|
||||
else if (j1 > 0)
|
||||
{
|
||||
--j1;
|
||||
par3ArrayOfByte[l1] = b2;
|
||||
|
||||
if (j1 == 0 && b2 == Block.sand.blockID)
|
||||
{
|
||||
j1 = this.rand.nextInt(4);
|
||||
b2 = (byte)Block.sandStone.blockID;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* loads or generates the chunk at the chunk location specified
|
||||
*/
|
||||
public Chunk loadChunk(int par1, int par2)
|
||||
{
|
||||
return this.provideChunk(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
|
||||
* specified chunk from the map seed and chunk seed
|
||||
*/
|
||||
public Chunk provideChunk(int par1, int par2)
|
||||
{
|
||||
this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
|
||||
byte[] abyte = new byte[32768];
|
||||
this.generateTerrain(par1, par2, abyte);
|
||||
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
|
||||
this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration);
|
||||
this.caveGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
this.ravineGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
|
||||
if (this.mapFeaturesEnabled)
|
||||
{
|
||||
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
this.villageGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, abyte);
|
||||
}
|
||||
|
||||
Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2);
|
||||
byte[] abyte1 = chunk.getBiomeArray();
|
||||
|
||||
for (int k = 0; k < abyte1.length; ++k)
|
||||
{
|
||||
abyte1[k] = (byte)this.biomesForGeneration[k].biomeID;
|
||||
}
|
||||
|
||||
chunk.generateSkylightMap();
|
||||
return chunk;
|
||||
}
|
||||
|
||||
/**
|
||||
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
|
||||
* size.
|
||||
*/
|
||||
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
|
||||
{
|
||||
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
if (event.getResult() == Result.DENY) return event.noisefield;
|
||||
|
||||
if (par1ArrayOfDouble == null)
|
||||
{
|
||||
par1ArrayOfDouble = new double[par5 * par6 * par7];
|
||||
}
|
||||
|
||||
if (this.parabolicField == null)
|
||||
{
|
||||
this.parabolicField = new float[25];
|
||||
|
||||
for (int k1 = -2; k1 <= 2; ++k1)
|
||||
{
|
||||
for (int l1 = -2; l1 <= 2; ++l1)
|
||||
{
|
||||
float f = 10.0F / MathHelper.sqrt_float((float)(k1 * k1 + l1 * l1) + 0.2F);
|
||||
this.parabolicField[k1 + 2 + (l1 + 2) * 5] = f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double d0 = 684.412D;
|
||||
double d1 = 684.412D;
|
||||
this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
|
||||
this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
|
||||
this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 160.0D, d0 / 80.0D);
|
||||
this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, d0, d1, d0);
|
||||
this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
|
||||
boolean flag = false;
|
||||
boolean flag1 = false;
|
||||
int i2 = 0;
|
||||
int j2 = 0;
|
||||
|
||||
for (int k2 = 0; k2 < par5; ++k2)
|
||||
{
|
||||
for (int l2 = 0; l2 < par7; ++l2)
|
||||
{
|
||||
float f1 = 0.0F;
|
||||
float f2 = 0.0F;
|
||||
float f3 = 0.0F;
|
||||
byte b0 = 2;
|
||||
BiomeGenBase biomegenbase = this.biomesForGeneration[k2 + 2 + (l2 + 2) * (par5 + 5)];
|
||||
|
||||
for (int i3 = -b0; i3 <= b0; ++i3)
|
||||
{
|
||||
for (int j3 = -b0; j3 <= b0; ++j3)
|
||||
{
|
||||
BiomeGenBase biomegenbase1 = this.biomesForGeneration[k2 + i3 + 2 + (l2 + j3 + 2) * (par5 + 5)];
|
||||
float f4 = this.parabolicField[i3 + 2 + (j3 + 2) * 5] / (biomegenbase1.minHeight + 2.0F);
|
||||
|
||||
if (biomegenbase1.minHeight > biomegenbase.minHeight)
|
||||
{
|
||||
f4 /= 2.0F;
|
||||
}
|
||||
|
||||
f1 += biomegenbase1.maxHeight * f4;
|
||||
f2 += biomegenbase1.minHeight * f4;
|
||||
f3 += f4;
|
||||
}
|
||||
}
|
||||
|
||||
f1 /= f3;
|
||||
f2 /= f3;
|
||||
f1 = f1 * 0.9F + 0.1F;
|
||||
f2 = (f2 * 4.0F - 1.0F) / 8.0F;
|
||||
double d2 = this.noise6[j2] / 8000.0D;
|
||||
|
||||
if (d2 < 0.0D)
|
||||
{
|
||||
d2 = -d2 * 0.3D;
|
||||
}
|
||||
|
||||
d2 = d2 * 3.0D - 2.0D;
|
||||
|
||||
if (d2 < 0.0D)
|
||||
{
|
||||
d2 /= 2.0D;
|
||||
|
||||
if (d2 < -1.0D)
|
||||
{
|
||||
d2 = -1.0D;
|
||||
}
|
||||
|
||||
d2 /= 1.4D;
|
||||
d2 /= 2.0D;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (d2 > 1.0D)
|
||||
{
|
||||
d2 = 1.0D;
|
||||
}
|
||||
|
||||
d2 /= 8.0D;
|
||||
}
|
||||
|
||||
++j2;
|
||||
|
||||
for (int k3 = 0; k3 < par6; ++k3)
|
||||
{
|
||||
double d3 = (double)f2;
|
||||
double d4 = (double)f1;
|
||||
d3 += d2 * 0.2D;
|
||||
d3 = d3 * (double)par6 / 16.0D;
|
||||
double d5 = (double)par6 / 2.0D + d3 * 4.0D;
|
||||
double d6 = 0.0D;
|
||||
double d7 = ((double)k3 - d5) * 12.0D * 128.0D / 128.0D / d4;
|
||||
|
||||
if (d7 < 0.0D)
|
||||
{
|
||||
d7 *= 4.0D;
|
||||
}
|
||||
|
||||
double d8 = this.noise1[i2] / 512.0D;
|
||||
double d9 = this.noise2[i2] / 512.0D;
|
||||
double d10 = (this.noise3[i2] / 10.0D + 1.0D) / 2.0D;
|
||||
|
||||
if (d10 < 0.0D)
|
||||
{
|
||||
d6 = d8;
|
||||
}
|
||||
else if (d10 > 1.0D)
|
||||
{
|
||||
d6 = d9;
|
||||
}
|
||||
else
|
||||
{
|
||||
d6 = d8 + (d9 - d8) * d10;
|
||||
}
|
||||
|
||||
d6 -= d7;
|
||||
|
||||
if (k3 > par6 - 4)
|
||||
{
|
||||
double d11 = (double)((float)(k3 - (par6 - 4)) / 3.0F);
|
||||
d6 = d6 * (1.0D - d11) + -10.0D * d11;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[i2] = d6;
|
||||
++i2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockSand.fallInstantly = true;
|
||||
int k = par2 * 16;
|
||||
int l = par3 * 16;
|
||||
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
|
||||
this.rand.setSeed(this.worldObj.getSeed());
|
||||
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
|
||||
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
|
||||
this.rand.setSeed((long)par2 * i1 + (long)par3 * j1 ^ this.worldObj.getSeed());
|
||||
boolean flag = false;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
|
||||
|
||||
if (this.mapFeaturesEnabled)
|
||||
{
|
||||
this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
|
||||
flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
|
||||
this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
|
||||
this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
|
||||
}
|
||||
|
||||
int k1;
|
||||
int l1;
|
||||
int i2;
|
||||
|
||||
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAKE) &&
|
||||
!flag && this.rand.nextInt(4) == 0)
|
||||
{
|
||||
k1 = k + this.rand.nextInt(16) + 8;
|
||||
l1 = this.rand.nextInt(128);
|
||||
i2 = l + this.rand.nextInt(16) + 8;
|
||||
(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
|
||||
}
|
||||
|
||||
if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, LAVA) &&
|
||||
!flag && this.rand.nextInt(8) == 0)
|
||||
{
|
||||
k1 = k + this.rand.nextInt(16) + 8;
|
||||
l1 = this.rand.nextInt(this.rand.nextInt(120) + 8);
|
||||
i2 = l + this.rand.nextInt(16) + 8;
|
||||
|
||||
if (l1 < 63 || this.rand.nextInt(10) == 0)
|
||||
{
|
||||
(new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, k1, l1, i2);
|
||||
}
|
||||
}
|
||||
|
||||
boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, DUNGEON);
|
||||
for (k1 = 0; doGen && k1 < 8; ++k1)
|
||||
{
|
||||
l1 = k + this.rand.nextInt(16) + 8;
|
||||
i2 = this.rand.nextInt(128);
|
||||
int j2 = l + this.rand.nextInt(16) + 8;
|
||||
|
||||
if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2))
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
biomegenbase.decorate(this.worldObj, this.rand, k, l);
|
||||
SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
|
||||
k += 8;
|
||||
l += 8;
|
||||
|
||||
doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ICE);
|
||||
for (k1 = 0; doGen && k1 < 16; ++k1)
|
||||
{
|
||||
for (l1 = 0; l1 < 16; ++l1)
|
||||
{
|
||||
i2 = this.worldObj.getPrecipitationHeight(k + k1, l + l1);
|
||||
|
||||
if (this.worldObj.isBlockFreezable(k1 + k, i2 - 1, l1 + l))
|
||||
{
|
||||
this.worldObj.setBlock(k1 + k, i2 - 1, l1 + l, Block.ice.blockID, 0, 2);
|
||||
}
|
||||
|
||||
if (this.worldObj.canSnowAt(k1 + k, i2, l1 + l))
|
||||
{
|
||||
this.worldObj.setBlock(k1 + k, i2, l1 + l, Block.snow.blockID, 0, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
|
||||
|
||||
BlockSand.fallInstantly = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
|
||||
*/
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
public String makeString()
|
||||
{
|
||||
return "RandomLevelSource";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
|
||||
return biomegenbase == null ? null : (biomegenbase == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : biomegenbase.getSpawnableList(par1EnumCreatureType));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
{
|
||||
return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
|
||||
}
|
||||
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void recreateStructures(int par1, int par2)
|
||||
{
|
||||
if (this.mapFeaturesEnabled)
|
||||
{
|
||||
this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
|
||||
this.villageGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
|
||||
this.strongholdGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
|
||||
this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ import net.minecraft.world.World;
|
|||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManager;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
|
||||
public class WorldTypeBase extends WorldType
|
||||
{
|
||||
|
@ -17,6 +18,11 @@ public class WorldTypeBase extends WorldType
|
|||
return new WorldChunkManagerBOP(var1);
|
||||
}
|
||||
|
||||
public IChunkProvider getChunkGenerator(World world, String generatorOptions)
|
||||
{
|
||||
return new ChunkProviderBOP(world, world.getSeed(), world.getWorldInfo().isMapFeaturesEnabled());
|
||||
}
|
||||
|
||||
public void removeAllBiomes()
|
||||
{
|
||||
this.removeBiome(BiomeGenBase.plains);
|
||||
|
|
Loading…
Reference in a new issue