Added particles and sounds for walking in puddles

This commit is contained in:
Adubbz 2013-06-30 20:06:31 +10:00
parent 863cd4f4e8
commit 907c6da775
2 changed files with 54 additions and 0 deletions

View File

@ -16,6 +16,7 @@ import biomesoplenty.handlers.BOPCraftHandler;
import biomesoplenty.handlers.BonemealHandler;
import biomesoplenty.handlers.BreakSpeedHandler;
import biomesoplenty.handlers.EntityEventHandler;
import biomesoplenty.handlers.MovementHandler;
import biomesoplenty.handlers.SoundHandler;
import biomesoplenty.handlers.TickHandlerClient;
import biomesoplenty.handlers.TickHandlerServer;
@ -101,6 +102,7 @@ public class BiomesOPlenty
MinecraftForge.EVENT_BUS.register(new EntityEventHandler());
MinecraftForge.EVENT_BUS.register(new BOPLiquidHelper());
MinecraftForge.EVENT_BUS.register(new BreakSpeedHandler());
MinecraftForge.EVENT_BUS.register(new MovementHandler());
proxy.registerRenderers();

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@ -0,0 +1,52 @@
package biomesoplenty.handlers;
import biomesoplenty.api.Blocks;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFlower;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
public class MovementHandler
{
@ForgeSubscribe
public void onEntityLivingUpdate(LivingUpdateEvent event)
{
EntityLiving entity = event.entityLiving;
World world = entity.worldObj;
int x = MathHelper.floor_double(entity.posX);
int y = MathHelper.floor_double(entity.boundingBox.minY);
int z = MathHelper.floor_double(entity.posZ);
int blockID = world.getBlockId(x, y, z);
if (blockID == Blocks.puddle.get().blockID)
{
if ((entity.motionX > 0 || entity.motionX < 0) || (entity.motionZ > 0 || entity.motionZ < 0))
{
if (event.entityLiving.isCollidedVertically)
{
if (world.rand.nextInt(2) == 0)
{
if (world.rand.nextInt(2) == 0)
{
float f = MathHelper.sqrt_double(entity.motionX * entity.motionX * 0.20000000298023224D + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ * 0.20000000298023224D) * 0.2F;
if (f > 1.0F)
{
f = 1.0F;
}
entity.playSound("liquid.splash", f, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);
}
world.spawnParticle("splash", entity.posX + ((double)world.rand.nextFloat() - 0.5D) * (double)entity.width, entity.boundingBox.minY + 0.1D, entity.posZ + ((double)world.rand.nextFloat() - 0.5D) * (double)entity.width, -entity.motionX, 0.6D, -entity.motionZ);
}
}
}
}
}
}