Allowed Squids to spawn in swampy biomes

This commit is contained in:
Forstride 2018-05-13 07:37:33 -04:00
parent c91a7f62f7
commit 8fbc40d7eb
15 changed files with 2 additions and 20 deletions

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@ -59,7 +59,6 @@ public class BiomeGenBayou extends BOPOverworldBiome
this.addWeight(BOPClimates.HOT_SWAMP, 10);
this.spawnableWaterCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
// mud

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@ -62,7 +62,6 @@ public class BiomeGenBog extends BOPOverworldBiome
this.addWeight(BOPClimates.COLD_SWAMP, 7);
this.spawnableWaterCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
// lakes

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@ -42,7 +42,6 @@ public class BiomeGenCrag extends BOPOverworldBiome
this.addWeight(BOPClimates.COLD_SWAMP, 2);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.topBlock = Blocks.GRAVEL.getDefaultState();
this.fillerBlock = Blocks.STONE.getDefaultState();

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@ -58,7 +58,6 @@ public class BiomeGenDeadSwamp extends BOPOverworldBiome
this.addWeight(BOPClimates.COLD_SWAMP, 3);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
// mud
this.addGenerator("mud", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(8).maxRadius(7).with(BOPBlocks.mud.getDefaultState()).create());

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@ -52,7 +52,6 @@ public class BiomeGenFlowerIsland extends BOPOverworldBiome
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
// TODO: implement rosester? this.spawnableCreatureList.add(new SpawnListEntry(EntityRosester.class, 10, 4, 4));
// regular grass
IBlockPosQuery emptyGrass = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();

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@ -59,8 +59,6 @@ public class BiomeGenLandOfLakes extends BOPOverworldBiome
this.beachBiomeLocation = ((BOPOverworldBiome)BOPBiomes.gravel_beach.get()).getResourceLocation();
}
this.spawnableWaterCreatureList.clear();
// gravel
this.addGenerator("gravel", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(4).maxRadius(7).with(Blocks.GRAVEL.getDefaultState()).create());

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@ -55,7 +55,6 @@ public class BiomeGenLushSwamp extends BOPOverworldBiome
this.addWeight(BOPClimates.WET_TEMPERATE, 10);
this.spawnableWaterCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
// mud

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@ -54,8 +54,7 @@ public class BiomeGenMarsh extends BOPOverworldBiome
this.addWeight(BOPClimates.WET_TEMPERATE, 7);
this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
this.spawnableWaterCreatureList.clear();
this.spawnableCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
// mud

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@ -50,8 +50,6 @@ public class BiomeGenMoor extends BOPOverworldBiome
this.beachBiomeLocation = null;
this.addWeight(BOPClimates.COLD_SWAMP, 5);
this.spawnableWaterCreatureList.clear();
// mud
this.addGenerator("mud", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(1).maxRadius(7).with(BOPBlocks.mud.getDefaultState()).create());

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@ -69,7 +69,6 @@ public class BiomeGenMysticGrove extends BOPOverworldBiome
this.addWeight(BOPClimates.WET_TEMPERATE, 1);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntityRabbit.class, 4, 2, 3));
this.spawnableMonsterList.add(new SpawnListEntry(EntityWitch.class, 10, 4, 4));

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@ -60,8 +60,7 @@ public class BiomeGenOminousWoods extends BOPOverworldBiome
this.addWeight(BOPClimates.COLD_SWAMP, 1);
this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
this.spawnableWaterCreatureList.clear();
this.spawnableCreatureList.clear();
// lakes
this.addGenerator("poison_lakes", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).liquid(BOPBlocks.poison).frozenLiquid((IBlockState)null).create());

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@ -48,7 +48,6 @@ public class BiomeGenOutback extends BOPOverworldBiome
this.canGenerateVillages = true;
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCreatureList.add(new SpawnListEntry(EntityRabbit.class, 4, 2, 3));
// splatter top blocks

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@ -28,8 +28,6 @@ public class BiomeGenPasture extends BOPOverworldBiome
this.canGenerateVillages = false;
this.hasBiomeEssence = false;
this.spawnableCreatureList.clear();
clearWeights();
// grasses

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@ -69,7 +69,6 @@ public class BiomeGenQuagmire extends BOPOverworldBiome
this.addWeight(BOPClimates.COLD_SWAMP, 2);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
// splatter top blocks

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@ -61,7 +61,6 @@ public class BiomeGenWetland extends BOPOverworldBiome
this.addWeight(BOPClimates.WET_TEMPERATE, 7);
this.addWeight(BOPClimates.COLD_SWAMP, 5);
this.spawnableWaterCreatureList.clear();
this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
// mud