Improved Redwood Forests
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285a747073
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2 changed files with 5 additions and 4 deletions
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@ -40,7 +40,7 @@ public class BiomeGenRedwoodForest extends BOPBiome
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super("redwood_forest", new PropsBuilder("Redwood Forest").withGuiColour(0x6DAA3C).withTemperature(0.7F).withRainfall(0.7F));
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// terrain
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this.terrainSettings.avgHeight(63).heightVariation(5, 5).octaves(0, 1, 2, 2, 1, 0);
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this.terrainSettings.avgHeight(64).heightVariation(3, 7).octaves(0, 1, 2, 2, 1, 0);
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this.topBlock = Blocks.grass.getDefaultState();
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this.usualTopBlock = this.topBlock;
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@ -18,6 +18,7 @@ import biomesoplenty.common.util.biome.GeneratorUtils;
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import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
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import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
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import biomesoplenty.common.world.feature.GeneratorSpike;
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import net.minecraft.block.BlockOldLeaf;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -35,7 +36,7 @@ public class GeneratorRedwoodTree extends GeneratorTreeBase
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this.placeOn = BlockQueries.fertile;
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this.replace = BlockQueries.replaceable;
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this.log = BlockBOPLog.paging.getVariantState(BOPWoods.REDWOOD);
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this.leaves = BlockBOPLeaves.paging.getVariantState(BOPTrees.REDWOOD);
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this.leaves = BlockBOPLeaves.paging.getVariantState(BOPTrees.REDWOOD).withProperty(BlockOldLeaf.CHECK_DECAY, Boolean.valueOf(false));
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this.vine = null;
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this.hanging = null;
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this.altLeaves = null;
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@ -116,8 +117,8 @@ public class GeneratorRedwoodTree extends GeneratorTreeBase
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int leavesRadius;
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//Alternate between a smaller radius and a larger radius
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if (index < 2) leavesRadius = 2;
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else leavesRadius = 3;
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if (index < 2) leavesRadius = 3;
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else leavesRadius = 5;
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//This may break for larger radii however it will do for this purpose
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double increment = 0.05D;
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