Add stalagmites and stalactites

This commit is contained in:
Cheeserolls 2015-03-27 12:46:10 +00:00
parent f759408d38
commit 8eefe072c6
11 changed files with 179 additions and 0 deletions

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@ -34,4 +34,5 @@ public class BOPBlocks
public static Block grass;
public static Block waterlily;
public static Block dirt;
public static Block stone_formations;
}

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@ -0,0 +1,119 @@
/*******************************************************************************
* Copyright 2014, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.IStringSerializable;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import biomesoplenty.api.block.BOPPlant;
public class BlockStoneFormations extends BOPPlant
{
public static final PropertyEnum VARIANT_PROP = PropertyEnum.create("variant", StoneFormationType.class);
public BlockStoneFormations()
{
super(Material.vine);
this.setHardness(0.5F);
this.setStepSound(soundTypePiston);
}
// bounding box is not full size
@Override
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos) {
float radius = 0.3F;
float height = 0.6F;
switch ((StoneFormationType) worldIn.getBlockState(pos).getValue(VARIANT_PROP))
{
case STALACTITE:
// against top of block for stalactites
this.setBlockBounds(0.5F - radius, 1.0F - height, 0.5F - radius, 0.5F + radius, 1.0F, 0.5F + radius);
break;
case STALAGMITE:
// against bottom of block for stalagmites
this.setBlockBounds(0.5F - radius, 0.0F, 0.5F - radius, 0.5F + radius, height, 0.5F + radius);
break;
}
}
@Override
public IBlockState getStateFromMeta(int meta)
{
// only one property to worry about, the variant, so just map [0 => STALAGMITE, 1 => STALACTITE]
return this.getDefaultState().withProperty(VARIANT_PROP, StoneFormationType.values()[meta]);
}
@Override
public int getMetaFromState(IBlockState state)
{
// only one property to worry about, the variant, so just map [0 => STALAGMITE, 1 => STALACTITE]
return ((StoneFormationType) state.getValue(VARIANT_PROP)).ordinal();
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { VARIANT_PROP });
}
@Override
public IProperty[] getPresetProperties()
{
return new IProperty[] { VARIANT_PROP };
}
@Override
public String getStateName(IBlockState state, boolean fullName)
{
return ((StoneFormationType) state.getValue(VARIANT_PROP)).getName();
}
// only allow stalactites hanging from stone, and only allow stalagmites on top of stone
@Override
public boolean canBlockStay(World world, BlockPos pos, IBlockState state)
{
IBlockState touching;
switch ((StoneFormationType)state.getValue(VARIANT_PROP))
{
case STALACTITE:
touching = world.getBlockState(pos.up());
break;
case STALAGMITE: default:
touching = world.getBlockState(pos.down());
break;
}
return touching.getBlock() == Blocks.stone;
}
// enum representing the 2 variants of stone formations
public static enum StoneFormationType implements IStringSerializable
{
STALAGMITE, STALACTITE;
@Override
public String getName()
{
return this.name().toLowerCase();
}
@Override
public String toString()
{
return getName();
}
}
}

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@ -34,6 +34,7 @@ import biomesoplenty.common.block.BlockGem;
import biomesoplenty.common.block.BlockGemOre;
import biomesoplenty.common.block.BlockHive;
import biomesoplenty.common.block.BlockMud;
import biomesoplenty.common.block.BlockStoneFormations;
import biomesoplenty.common.block.BlockTurnip;
import biomesoplenty.common.block.BlockFlesh;
import biomesoplenty.common.handler.GuiEventHandler;
@ -66,6 +67,7 @@ public class ModBlocks
grass = registerBlock(new BlockBOPGrass(), "grass");
waterlily = registerBlock(new BlockBOPLilypad(), "waterlily");
dirt = registerBlock(new BlockBOPDirt(), "dirt");
stone_formations = registerBlock(new BlockStoneFormations(),"stone_formations");
}

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@ -0,0 +1,6 @@
{
"variants": {
"variant=stalagmite": { "model": "biomesoplenty:stalagmite" },
"variant=stalactite": { "model": "biomesoplenty:stalactite" }
}
}

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@ -140,6 +140,9 @@ tile.dirt.coarse_loamy_dirt.name=Coarse Loamy Dirt
tile.dirt.coarse_sandy_dirt.name=Coarse Sandy Dirt
tile.dirt.coarse_silty_dirt.name=Coarse Silty Dirt
tile.stone_formations.stalagmite.name=Stalagmite
tile.stone_formations.stalactite.name=Stalactite
item.fleshchunk.name=Chunk of Flesh
item.mudball.name=Mud Ball
item.turnip.name=Turnip

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@ -0,0 +1,6 @@
{
"parent": "block/cross",
"textures": {
"cross": "biomesoplenty:blocks/stalactite"
}
}

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@ -0,0 +1,6 @@
{
"parent": "block/cross",
"textures": {
"cross": "biomesoplenty:blocks/stalagmite"
}
}

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@ -0,0 +1,18 @@
{
"parent": "builtin/generated",
"textures": {
"layer0": "biomesoplenty:blocks/stalactite"
},
"display": {
"thirdperson": {
"rotation": [ -90, 0, 0 ],
"translation": [ 0, 1, -3 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson": {
"rotation": [ 0, -135, 25 ],
"translation": [ 0, 4, 2 ],
"scale": [ 1.7, 1.7, 1.7 ]
}
}
}

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@ -0,0 +1,18 @@
{
"parent": "builtin/generated",
"textures": {
"layer0": "biomesoplenty:blocks/stalagmite"
},
"display": {
"thirdperson": {
"rotation": [ -90, 0, 0 ],
"translation": [ 0, 1, -3 ],
"scale": [ 0.55, 0.55, 0.55 ]
},
"firstperson": {
"rotation": [ 0, -135, 25 ],
"translation": [ 0, 4, 2 ],
"scale": [ 1.7, 1.7, 1.7 ]
}
}
}

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