Changed the frequency of hot springs appearing in the Alps, Mystic Grove, and Sacred Springs

This commit is contained in:
Forstride 2016-07-13 19:39:06 -04:00
parent f3a0aad4a4
commit 8d44e0aac3
3 changed files with 3 additions and 3 deletions

View file

@ -42,7 +42,7 @@ public class BiomeGenAlps extends BOPBiome
this.spawnableCreatureList.clear();
// hot springs
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
// gem
this.addGenerator("emeralds", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(Blocks.EMERALD_ORE.getDefaultState()).create());

View file

@ -71,7 +71,7 @@ public class BiomeGenMysticGrove extends BOPBiome
this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
// hot springs
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
// lakes
this.addGenerator("poison_lakes", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.poison).frozenLiquid((IBlockState)null).create());

View file

@ -49,7 +49,7 @@ public class BiomeGenSacredSprings extends BOPBiome
this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
// hot springs
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
// trees
this.addGenerator("sacred_oak_trees", GeneratorStage.POST, (new GeneratorBigTree.Builder()).amountPerChunk(0.2F).log(BOPWoods.SACRED_OAK).leaves(BOPTrees.SACRED_OAK).minHeight(35).maxHeight(40).trunkWidth(2).foliageDensity(2.0D).create());