Changed the frequency of hot springs appearing in the Alps, Mystic Grove, and Sacred Springs
This commit is contained in:
parent
f3a0aad4a4
commit
8d44e0aac3
3 changed files with 3 additions and 3 deletions
|
@ -42,7 +42,7 @@ public class BiomeGenAlps extends BOPBiome
|
|||
this.spawnableCreatureList.clear();
|
||||
|
||||
// hot springs
|
||||
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
|
||||
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
|
||||
|
||||
// gem
|
||||
this.addGenerator("emeralds", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(Blocks.EMERALD_ORE.getDefaultState()).create());
|
||||
|
|
|
@ -71,7 +71,7 @@ public class BiomeGenMysticGrove extends BOPBiome
|
|||
this.spawnableCreatureList.add(new SpawnListEntry(EntityButterfly.class, 6, 2, 4));
|
||||
|
||||
// hot springs
|
||||
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
|
||||
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
|
||||
|
||||
// lakes
|
||||
this.addGenerator("poison_lakes", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.poison).frozenLiquid((IBlockState)null).create());
|
||||
|
|
|
@ -49,7 +49,7 @@ public class BiomeGenSacredSprings extends BOPBiome
|
|||
this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
|
||||
|
||||
// hot springs
|
||||
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.1F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
|
||||
this.addGenerator("hot_springs", GeneratorStage.SAND, (new GeneratorLakes.Builder()).amountPerChunk(0.5F).waterLakeForBiome(this).liquid(BOPBlocks.hot_spring_water).frozenLiquid((IBlockState)null).create());
|
||||
|
||||
// trees
|
||||
this.addGenerator("sacred_oak_trees", GeneratorStage.POST, (new GeneratorBigTree.Builder()).amountPerChunk(0.2F).log(BOPWoods.SACRED_OAK).leaves(BOPTrees.SACRED_OAK).minHeight(35).maxHeight(40).trunkWidth(2).foliageDensity(2.0D).create());
|
||||
|
|
Loading…
Reference in a new issue