Tweaks to fog colors and density (+8 squashed commit)

Squashed commit:

[b746d29] Update BiomeGenTropicalRainforest.java

[b8d5104] Update BiomeGenTemperateRainforest.java

[149b1ee] Update BiomeGenQuagmire.java

[5885d56] Update BiomeGenLandOfLakes.java

[52a53a7] Update BiomeGenDeadSwamp.java

[97007b5] Update BiomeGenBayou.java

[f7a5fed] Update BiomeGenSnowyForest.java

[17bedb2] Update BiomeGenMarsh.java (+6 squashed commit)

Squashed commit:

[149b1ee] Update BiomeGenQuagmire.java

[5885d56] Update BiomeGenLandOfLakes.java

[52a53a7] Update BiomeGenDeadSwamp.java

[97007b5] Update BiomeGenBayou.java

[f7a5fed] Update BiomeGenSnowyForest.java

[17bedb2] Update BiomeGenMarsh.java (+4 squashed commit)

Squashed commit:

[52a53a7] Update BiomeGenDeadSwamp.java

[97007b5] Update BiomeGenBayou.java

[f7a5fed] Update BiomeGenSnowyForest.java

[17bedb2] Update BiomeGenMarsh.java (+2 squashed commit)

Squashed commit:

[f7a5fed] Update BiomeGenSnowyForest.java

[17bedb2] Update BiomeGenMarsh.java
This commit is contained in:
Forstride 2016-12-03 03:15:22 -05:00 committed by Adubbz
parent 8ecf901112
commit 8a7c42d024
13 changed files with 4 additions and 38 deletions

View file

@ -57,9 +57,6 @@ public class BiomeGenBambooForest extends BOPBiome
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.fogColor = 0xCCE874;
this.fogDensity = 0.99F;
this.addWeight(BOPClimates.TROPICAL, 3); this.addWeight(BOPClimates.TROPICAL, 3);
this.spawnableCreatureList.clear(); this.spawnableCreatureList.clear();

View file

@ -60,9 +60,6 @@ public class BiomeGenBayou extends BOPBiome
this.beachBiomeLocation = null; this.beachBiomeLocation = null;
this.fogColor = 0x90AF95;
this.fogDensity = 0.99F;
this.addWeight(BOPClimates.HOT_SWAMP, 10); this.addWeight(BOPClimates.HOT_SWAMP, 10);
this.spawnableWaterCreatureList.clear(); this.spawnableWaterCreatureList.clear();

View file

@ -54,8 +54,6 @@ public class BiomeGenColdDesert extends BOPBiome
this.canGenerateRivers = false; this.canGenerateRivers = false;
this.fogDensity = 0.4F;
this.addWeight(BOPClimates.ICE_CAP, 10); this.addWeight(BOPClimates.ICE_CAP, 10);
this.spawnableCreatureList.clear(); this.spawnableCreatureList.clear();

View file

@ -59,9 +59,6 @@ public class BiomeGenDeadSwamp extends BOPBiome
this.beachBiomeLocation = null; this.beachBiomeLocation = null;
this.fogColor = 0x8CAF99;
this.fogDensity = 0.6F;
this.addWeight(BOPClimates.COLD_SWAMP, 3); this.addWeight(BOPClimates.COLD_SWAMP, 3);
this.spawnableCreatureList.clear(); this.spawnableCreatureList.clear();

View file

@ -66,8 +66,6 @@ public class BiomeGenFen extends BOPBiome
this.beachBiomeLocation = ((BOPBiome)BOPBiomes.gravel_beach.get()).getResourceLocation(); this.beachBiomeLocation = ((BOPBiome)BOPBiomes.gravel_beach.get()).getResourceLocation();
} }
this.fogDensity = 0.8F;
this.addWeight(BOPClimates.COLD_SWAMP, 7); this.addWeight(BOPClimates.COLD_SWAMP, 7);
this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 8, 1, 2)); this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 8, 1, 2));

View file

@ -54,8 +54,6 @@ public class BiomeGenLandOfLakes extends BOPBiome
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.fogDensity = 0.6F;
this.addWeight(BOPClimates.COLD_SWAMP, 3); this.addWeight(BOPClimates.COLD_SWAMP, 3);
if (BOPBiomes.gravel_beach.isPresent()) if (BOPBiomes.gravel_beach.isPresent())

View file

@ -55,8 +55,6 @@ public class BiomeGenMarsh extends BOPBiome
this.beachBiomeLocation = null; this.beachBiomeLocation = null;
this.fogDensity = 0.6F;
this.addWeight(BOPClimates.WET_TEMPERATE, 7); this.addWeight(BOPClimates.WET_TEMPERATE, 7);
this.spawnableCreatureList.clear(); // none of your regular farmyard critters here this.spawnableCreatureList.clear(); // none of your regular farmyard critters here

View file

@ -68,9 +68,6 @@ public class BiomeGenQuagmire extends BOPBiome
this.beachBiomeLocation = null; this.beachBiomeLocation = null;
this.fogColor = 0xCACECD;
this.fogDensity = 0.6F;
this.addWeight(BOPClimates.COLD_SWAMP, 2); this.addWeight(BOPClimates.COLD_SWAMP, 2);
this.spawnableCreatureList.clear(); this.spawnableCreatureList.clear();

View file

@ -35,8 +35,6 @@ public class BiomeGenSeasonalForest extends BOPBiome
// terrain // terrain
this.terrainSettings.avgHeight(70).heightVariation(10, 30); this.terrainSettings.avgHeight(70).heightVariation(10, 30);
this.fogColor = 0xFFCE84;
this.addWeight(BOPClimates.COOL_TEMPERATE, 7); this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
this.canGenerateVillages = true; this.canGenerateVillages = true;

View file

@ -45,9 +45,6 @@ public class BiomeGenSnowyForest extends BOPBiome
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.fogColor = 0xBAC3C6;
this.fogDensity = 0.6F;
this.addWeight(BOPClimates.TUNDRA, 7); this.addWeight(BOPClimates.TUNDRA, 7);
// trees // trees

View file

@ -46,9 +46,6 @@ public class BiomeGenTemperateRainforest extends BOPBiome
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.fogColor = 0xD1DBCE;
this.fogDensity = 0.8F;
this.addWeight(BOPClimates.WET_TEMPERATE, 7); this.addWeight(BOPClimates.WET_TEMPERATE, 7);
if (BOPBiomes.gravel_beach.isPresent()) if (BOPBiomes.gravel_beach.isPresent())

View file

@ -42,9 +42,6 @@ public class BiomeGenTropicalRainforest extends BOPBiome
this.canSpawnInBiome = false; this.canSpawnInBiome = false;
this.canGenerateVillages = false; this.canGenerateVillages = false;
this.fogColor = 0xF79F62;
this.fogDensity = 0.99F;
this.addWeight(BOPClimates.TROPICAL, 5); this.addWeight(BOPClimates.TROPICAL, 5);
this.spawnableCreatureList.clear(); this.spawnableCreatureList.clear();

View file

@ -62,9 +62,6 @@ public class BiomeGenWetland extends BOPBiome
this.beachBiomeLocation = null; this.beachBiomeLocation = null;
this.fogColor = 0x5E71A0;
this.fogDensity = 0.8F;
this.addWeight(BOPClimates.WET_TEMPERATE, 7); this.addWeight(BOPClimates.WET_TEMPERATE, 7);
this.addWeight(BOPClimates.COLD_SWAMP, 5); this.addWeight(BOPClimates.COLD_SWAMP, 5);