Tweaks to fog colors and density (+8 squashed commit)
Squashed commit: [b746d29] Update BiomeGenTropicalRainforest.java [b8d5104] Update BiomeGenTemperateRainforest.java [149b1ee] Update BiomeGenQuagmire.java [5885d56] Update BiomeGenLandOfLakes.java [52a53a7] Update BiomeGenDeadSwamp.java [97007b5] Update BiomeGenBayou.java [f7a5fed] Update BiomeGenSnowyForest.java [17bedb2] Update BiomeGenMarsh.java (+6 squashed commit) Squashed commit: [149b1ee] Update BiomeGenQuagmire.java [5885d56] Update BiomeGenLandOfLakes.java [52a53a7] Update BiomeGenDeadSwamp.java [97007b5] Update BiomeGenBayou.java [f7a5fed] Update BiomeGenSnowyForest.java [17bedb2] Update BiomeGenMarsh.java (+4 squashed commit) Squashed commit: [52a53a7] Update BiomeGenDeadSwamp.java [97007b5] Update BiomeGenBayou.java [f7a5fed] Update BiomeGenSnowyForest.java [17bedb2] Update BiomeGenMarsh.java (+2 squashed commit) Squashed commit: [f7a5fed] Update BiomeGenSnowyForest.java [17bedb2] Update BiomeGenMarsh.java
This commit is contained in:
parent
8ecf901112
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8a7c42d024
13 changed files with 4 additions and 38 deletions
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@ -57,9 +57,6 @@ public class BiomeGenBambooForest extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.fogColor = 0xCCE874;
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this.fogDensity = 0.99F;
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this.addWeight(BOPClimates.TROPICAL, 3);
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this.addWeight(BOPClimates.TROPICAL, 3);
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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@ -60,9 +60,6 @@ public class BiomeGenBayou extends BOPBiome
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this.beachBiomeLocation = null;
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this.beachBiomeLocation = null;
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this.fogColor = 0x90AF95;
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this.fogDensity = 0.99F;
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this.addWeight(BOPClimates.HOT_SWAMP, 10);
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this.addWeight(BOPClimates.HOT_SWAMP, 10);
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this.spawnableWaterCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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@ -54,8 +54,6 @@ public class BiomeGenColdDesert extends BOPBiome
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this.canGenerateRivers = false;
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this.canGenerateRivers = false;
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this.fogDensity = 0.4F;
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this.addWeight(BOPClimates.ICE_CAP, 10);
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this.addWeight(BOPClimates.ICE_CAP, 10);
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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@ -59,9 +59,6 @@ public class BiomeGenDeadSwamp extends BOPBiome
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this.beachBiomeLocation = null;
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this.beachBiomeLocation = null;
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this.fogColor = 0x8CAF99;
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this.fogDensity = 0.6F;
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this.addWeight(BOPClimates.COLD_SWAMP, 3);
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this.addWeight(BOPClimates.COLD_SWAMP, 3);
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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@ -66,8 +66,6 @@ public class BiomeGenFen extends BOPBiome
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this.beachBiomeLocation = ((BOPBiome)BOPBiomes.gravel_beach.get()).getResourceLocation();
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this.beachBiomeLocation = ((BOPBiome)BOPBiomes.gravel_beach.get()).getResourceLocation();
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}
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}
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this.fogDensity = 0.8F;
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this.addWeight(BOPClimates.COLD_SWAMP, 7);
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this.addWeight(BOPClimates.COLD_SWAMP, 7);
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 8, 1, 2));
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this.spawnableCreatureList.add(new SpawnListEntry(EntitySnail.class, 8, 1, 2));
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@ -54,8 +54,6 @@ public class BiomeGenLandOfLakes extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.fogDensity = 0.6F;
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this.addWeight(BOPClimates.COLD_SWAMP, 3);
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this.addWeight(BOPClimates.COLD_SWAMP, 3);
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if (BOPBiomes.gravel_beach.isPresent())
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if (BOPBiomes.gravel_beach.isPresent())
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@ -55,8 +55,6 @@ public class BiomeGenMarsh extends BOPBiome
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this.beachBiomeLocation = null;
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this.beachBiomeLocation = null;
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this.fogDensity = 0.6F;
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
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this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
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@ -68,9 +68,6 @@ public class BiomeGenQuagmire extends BOPBiome
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this.beachBiomeLocation = null;
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this.beachBiomeLocation = null;
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this.fogColor = 0xCACECD;
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this.fogDensity = 0.6F;
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this.addWeight(BOPClimates.COLD_SWAMP, 2);
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this.addWeight(BOPClimates.COLD_SWAMP, 2);
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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@ -35,8 +35,6 @@ public class BiomeGenSeasonalForest extends BOPBiome
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// terrain
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// terrain
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this.terrainSettings.avgHeight(70).heightVariation(10, 30);
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this.terrainSettings.avgHeight(70).heightVariation(10, 30);
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this.fogColor = 0xFFCE84;
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.canGenerateVillages = true;
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this.canGenerateVillages = true;
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@ -45,9 +45,6 @@ public class BiomeGenSnowyForest extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.fogColor = 0xBAC3C6;
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this.fogDensity = 0.6F;
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this.addWeight(BOPClimates.TUNDRA, 7);
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this.addWeight(BOPClimates.TUNDRA, 7);
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// trees
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// trees
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@ -46,9 +46,6 @@ public class BiomeGenTemperateRainforest extends BOPBiome
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.fogColor = 0xD1DBCE;
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this.fogDensity = 0.8F;
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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if (BOPBiomes.gravel_beach.isPresent())
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if (BOPBiomes.gravel_beach.isPresent())
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@ -42,9 +42,6 @@ public class BiomeGenTropicalRainforest extends BOPBiome
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this.canSpawnInBiome = false;
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this.canSpawnInBiome = false;
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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this.fogColor = 0xF79F62;
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this.fogDensity = 0.99F;
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this.addWeight(BOPClimates.TROPICAL, 5);
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this.addWeight(BOPClimates.TROPICAL, 5);
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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@ -62,9 +62,6 @@ public class BiomeGenWetland extends BOPBiome
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this.beachBiomeLocation = null;
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this.beachBiomeLocation = null;
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this.fogColor = 0x5E71A0;
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this.fogDensity = 0.8F;
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.addWeight(BOPClimates.WET_TEMPERATE, 7);
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this.addWeight(BOPClimates.COLD_SWAMP, 5);
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this.addWeight(BOPClimates.COLD_SWAMP, 5);
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