Fixed wasp model

This commit is contained in:
Matt Caughey 2013-10-26 19:30:42 -04:00
parent d0cf23c795
commit 89d9deab06
1 changed files with 90 additions and 90 deletions

View File

@ -1,4 +1,4 @@
// Date: 10/26/2013 6:50:10 PM // Date: 10/26/2013 7:29:42 PM
// Template version 1.1 // Template version 1.1
// Java generated by Techne // Java generated by Techne
// Keep in mind that you still need to fill in some blanks // Keep in mind that you still need to fill in some blanks
@ -14,81 +14,81 @@ package net.minecraft.src;
public class ModelWasp extends ModelBase public class ModelWasp extends ModelBase
{ {
//fields //fields
ModelRenderer Body; ModelRenderer Thorax;
ModelRenderer Body; ModelRenderer Abdomen;
ModelRenderer Stinger; ModelRenderer Stinger;
ModelRenderer Left_Leg; ModelRenderer Left_Leg_Back;
ModelRenderer Left_Leg; ModelRenderer Left_Leg_Middle;
ModelRenderer Left_Leg; ModelRenderer Left_Leg_Front;
ModelRenderer Right_Leg; ModelRenderer Right_Leg_Back;
ModelRenderer Right_Leg; ModelRenderer Right_Leg_Middle;
ModelRenderer Right_Leg; ModelRenderer Right_Leg_Front;
ModelRenderer Left_Wing; ModelRenderer Left_Wing;
ModelRenderer Right_Wing; ModelRenderer Right_Wing;
ModelRenderer Head; ModelRenderer Head;
ModelRenderer Head; ModelRenderer Nose;
ModelRenderer Antenna; ModelRenderer Left_Antenna;
ModelRenderer Antenna; ModelRenderer Right_Antenna;
public ModelBee() public ModelWasp()
{ {
textureWidth = 64; textureWidth = 64;
textureHeight = 32; textureHeight = 32;
Body = new ModelRenderer(this, 0, 0); Thorax = new ModelRenderer(this, 0, 0);
Body.addBox(0F, 0F, 0F, 5, 5, 8); Thorax.addBox(0F, 0F, 0F, 5, 5, 8);
Body.setRotationPoint(0F, 0F, 0F); Thorax.setRotationPoint(0F, 0F, 0F);
Body.setTextureSize(64, 32); Thorax.setTextureSize(64, 32);
Body.mirror = true; Thorax.mirror = true;
setRotation(Body, 0F, 0F, 0F); setRotation(Thorax, 0F, 0F, 0F);
Body = new ModelRenderer(this, 0, 13); Abdomen = new ModelRenderer(this, 0, 13);
Body.addBox(0F, 0F, 0F, 3, 3, 2); Abdomen.addBox(0F, 0F, 0F, 3, 3, 2);
Body.setRotationPoint(1F, 2F, -2F); Abdomen.setRotationPoint(1F, 2F, -2F);
Body.setTextureSize(64, 32); Abdomen.setTextureSize(64, 32);
Body.mirror = true; Abdomen.mirror = true;
setRotation(Body, 0F, 0F, 0F); setRotation(Abdomen, 0F, 0F, 0F);
Stinger = new ModelRenderer(this, 0, 18); Stinger = new ModelRenderer(this, 0, 18);
Stinger.addBox(0F, 0F, 0F, 1, 1, 3); Stinger.addBox(0F, 0F, 0F, 1, 1, 3);
Stinger.setRotationPoint(2F, 4F, -5F); Stinger.setRotationPoint(2F, 4F, -5F);
Stinger.setTextureSize(64, 32); Stinger.setTextureSize(64, 32);
Stinger.mirror = true; Stinger.mirror = true;
setRotation(Stinger, 0F, 0F, 0F); setRotation(Stinger, 0F, 0F, 0F);
Left_Leg = new ModelRenderer(this, 13, 23); Left_Leg_Back = new ModelRenderer(this, 13, 23);
Left_Leg.addBox(0F, 0F, 0F, 1, 4, 1); Left_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
Left_Leg.setRotationPoint(-1F, 4F, 1F); Left_Leg_Back.setRotationPoint(-1F, 4F, 1F);
Left_Leg.setTextureSize(64, 32); Left_Leg_Back.setTextureSize(64, 32);
Left_Leg.mirror = true; Left_Leg_Back.mirror = true;
setRotation(Left_Leg, 0F, 0F, 0F); setRotation(Left_Leg_Back, 0F, 0F, 0F);
Left_Leg = new ModelRenderer(this, 13, 23); Left_Leg_Middle = new ModelRenderer(this, 13, 23);
Left_Leg.addBox(0F, 0F, 0F, 1, 3, 1); Left_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
Left_Leg.setRotationPoint(-1F, 4F, 4F); Left_Leg_Middle.setRotationPoint(-1F, 4F, 4F);
Left_Leg.setTextureSize(64, 32); Left_Leg_Middle.setTextureSize(64, 32);
Left_Leg.mirror = true; Left_Leg_Middle.mirror = true;
setRotation(Left_Leg, 0F, 0F, 0F); setRotation(Left_Leg_Middle, 0F, 0F, 0F);
Left_Leg = new ModelRenderer(this, 13, 23); Left_Leg_Front = new ModelRenderer(this, 13, 23);
Left_Leg.addBox(0F, 0F, 0F, 1, 4, 1); Left_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
Left_Leg.setRotationPoint(-1F, 4F, 6F); Left_Leg_Front.setRotationPoint(-1F, 4F, 6F);
Left_Leg.setTextureSize(64, 32); Left_Leg_Front.setTextureSize(64, 32);
Left_Leg.mirror = true; Left_Leg_Front.mirror = true;
setRotation(Left_Leg, 0F, 0F, 0F); setRotation(Left_Leg_Front, 0F, 0F, 0F);
Right_Leg = new ModelRenderer(this, 13, 23); Right_Leg_Back = new ModelRenderer(this, 13, 23);
Right_Leg.addBox(0F, 0F, 0F, 1, 4, 1); Right_Leg_Back.addBox(0F, 0F, 0F, 1, 4, 1);
Right_Leg.setRotationPoint(5F, 4F, 1F); Right_Leg_Back.setRotationPoint(5F, 4F, 1F);
Right_Leg.setTextureSize(64, 32); Right_Leg_Back.setTextureSize(64, 32);
Right_Leg.mirror = true; Right_Leg_Back.mirror = true;
setRotation(Right_Leg, 0F, 0F, 0F); setRotation(Right_Leg_Back, 0F, 0F, 0F);
Right_Leg = new ModelRenderer(this, 13, 23); Right_Leg_Middle = new ModelRenderer(this, 13, 23);
Right_Leg.addBox(0F, 0F, 0F, 1, 3, 1); Right_Leg_Middle.addBox(0F, 0F, 0F, 1, 3, 1);
Right_Leg.setRotationPoint(5F, 4F, 4F); Right_Leg_Middle.setRotationPoint(5F, 4F, 4F);
Right_Leg.setTextureSize(64, 32); Right_Leg_Middle.setTextureSize(64, 32);
Right_Leg.mirror = true; Right_Leg_Middle.mirror = true;
setRotation(Right_Leg, 0F, 0F, 0F); setRotation(Right_Leg_Middle, 0F, 0F, 0F);
Right_Leg = new ModelRenderer(this, 13, 23); Right_Leg_Front = new ModelRenderer(this, 13, 23);
Right_Leg.addBox(0F, 0F, 0F, 1, 4, 1); Right_Leg_Front.addBox(0F, 0F, 0F, 1, 4, 1);
Right_Leg.setRotationPoint(5F, 4F, 6F); Right_Leg_Front.setRotationPoint(5F, 4F, 6F);
Right_Leg.setTextureSize(64, 32); Right_Leg_Front.setTextureSize(64, 32);
Right_Leg.mirror = true; Right_Leg_Front.mirror = true;
setRotation(Right_Leg, 0F, 0F, 0F); setRotation(Right_Leg_Front, 0F, 0F, 0F);
Left_Wing = new ModelRenderer(this, 24, 26); Left_Wing = new ModelRenderer(this, 24, 26);
Left_Wing.addBox(0F, 0F, 0F, 8, 1, 5); Left_Wing.addBox(0F, 0F, 0F, 8, 1, 5);
Left_Wing.setRotationPoint(-7F, -1F, 2F); Left_Wing.setRotationPoint(-7F, -1F, 2F);
@ -107,45 +107,45 @@ public class ModelWasp extends ModelBase
Head.setTextureSize(64, 32); Head.setTextureSize(64, 32);
Head.mirror = true; Head.mirror = true;
setRotation(Head, 0F, 0F, 0F); setRotation(Head, 0F, 0F, 0F);
Head = new ModelRenderer(this, 54, 9); Nose = new ModelRenderer(this, 54, 9);
Head.addBox(0F, 0F, 0F, 3, 4, 2); Nose.addBox(0F, 0F, 0F, 3, 4, 2);
Head.setRotationPoint(1F, 0F, 11F); Nose.setRotationPoint(1F, 0F, 11F);
Head.setTextureSize(64, 32); Nose.setTextureSize(64, 32);
Head.mirror = true; Nose.mirror = true;
setRotation(Head, 0F, 0F, 0F); setRotation(Nose, 0F, 0F, 0F);
Antenna = new ModelRenderer(this, 54, 27); Left_Antenna = new ModelRenderer(this, 54, 27);
Antenna.addBox(0F, 0F, 0F, 1, 1, 4); Left_Antenna.addBox(0F, 0F, 0F, 1, 1, 4);
Antenna.setRotationPoint(1F, -3F, 10F); Left_Antenna.setRotationPoint(1F, -3F, 10F);
Antenna.setTextureSize(64, 32); Left_Antenna.setTextureSize(64, 32);
Antenna.mirror = true; Left_Antenna.mirror = true;
setRotation(Antenna, 0F, 0F, 0F); setRotation(Left_Antenna, 0F, 0F, 0F);
Antenna = new ModelRenderer(this, 54, 27); Right_Antenna = new ModelRenderer(this, 54, 27);
Antenna.addBox(0F, 0F, 0F, 1, 1, 4); Right_Antenna.addBox(0F, 0F, 0F, 1, 1, 4);
Antenna.setRotationPoint(3F, -3F, 10F); Right_Antenna.setRotationPoint(3F, -3F, 10F);
Antenna.setTextureSize(64, 32); Right_Antenna.setTextureSize(64, 32);
Antenna.mirror = true; Right_Antenna.mirror = true;
setRotation(Antenna, 0F, 0F, 0F); setRotation(Right_Antenna, 0F, 0F, 0F);
} }
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{ {
super.render(entity, f, f1, f2, f3, f4, f5); super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5);
Body.render(f5); Thorax.render(f5);
Body.render(f5); Abdomen.render(f5);
Stinger.render(f5); Stinger.render(f5);
Left_Leg.render(f5); Left_Leg_Back.render(f5);
Left_Leg.render(f5); Left_Leg_Middle.render(f5);
Left_Leg.render(f5); Left_Leg_Front.render(f5);
Right_Leg.render(f5); Right_Leg_Back.render(f5);
Right_Leg.render(f5); Right_Leg_Middle.render(f5);
Right_Leg.render(f5); Right_Leg_Front.render(f5);
Left_Wing.render(f5); Left_Wing.render(f5);
Right_Wing.render(f5); Right_Wing.render(f5);
Head.render(f5); Head.render(f5);
Head.render(f5); Nose.render(f5);
Antenna.render(f5); Left_Antenna.render(f5);
Antenna.render(f5); Right_Antenna.render(f5);
} }
private void setRotation(ModelRenderer model, float x, float y, float z) private void setRotation(ModelRenderer model, float x, float y, float z)