Made our big trees look like vanilla's
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parent
09e6276fee
commit
8427e01748
1 changed files with 5 additions and 12 deletions
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@ -20,6 +20,7 @@ import biomesoplenty.common.util.biome.GeneratorUtils;
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import biomesoplenty.common.util.block.BlockQuery.BlockQueryMaterial;
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import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
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import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.BlockSapling;
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import net.minecraft.block.material.Material;
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@ -246,17 +247,9 @@ public class GeneratorBigTree extends GeneratorTreeBase
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//The following has been replaced as recommended by
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//http://www.reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/ccfgc3k
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//The change should fix the decaying leaves
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/*else if (y == 0 || y == foliageHeight - 1)
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else if (y == 0 || y == foliageHeight - 1)
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{
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return 2f;
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}*/
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else if (y == 0 || y == foliageHeight - 2)
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{
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return 2f;
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}
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else if (y == foliageHeight - 1)
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{
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return 1.5f;
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}
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else
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{
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@ -286,11 +279,11 @@ public class GeneratorBigTree extends GeneratorTreeBase
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clusterLeaves = this.leaves;
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}
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crossection(blockPos.up(y), foliageShape(y), clusterLeaves);
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crossection(blockPos.up(y), foliageShape(y), clusterLeaves.withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false)));
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}
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else
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{
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crossection(blockPos.up(y), foliageShape(y), this.leaves);
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crossection(blockPos.up(y), foliageShape(y), this.leaves.withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false)));
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}
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}
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}
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