Made our big trees look like vanilla's

This commit is contained in:
Forstride 2016-04-06 22:36:19 -04:00
parent 09e6276fee
commit 8427e01748

View file

@ -20,6 +20,7 @@ import biomesoplenty.common.util.biome.GeneratorUtils;
import biomesoplenty.common.util.block.BlockQuery.BlockQueryMaterial;
import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
import biomesoplenty.common.util.config.BOPConfig.IConfigObj;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockLog;
import net.minecraft.block.BlockSapling;
import net.minecraft.block.material.Material;
@ -246,18 +247,10 @@ public class GeneratorBigTree extends GeneratorTreeBase
//The following has been replaced as recommended by
//http://www.reddit.com/r/Minecraft/comments/1m97cw/while_you_are_all_crying_over_the_name_change_of/ccfgc3k
//The change should fix the decaying leaves
/*else if (y == 0 || y == foliageHeight - 1)
else if (y == 0 || y == foliageHeight - 1)
{
return 2f;
}*/
else if (y == 0 || y == foliageHeight - 2)
{
return 2f;
}
else if (y == foliageHeight - 1)
{
return 1.5f;
}
}
else
{
return 3f;
@ -286,11 +279,11 @@ public class GeneratorBigTree extends GeneratorTreeBase
clusterLeaves = this.leaves;
}
crossection(blockPos.up(y), foliageShape(y), clusterLeaves);
crossection(blockPos.up(y), foliageShape(y), clusterLeaves.withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false)));
}
else
{
crossection(blockPos.up(y), foliageShape(y), this.leaves);
crossection(blockPos.up(y), foliageShape(y), this.leaves.withProperty(BlockLeaves.CHECK_DECAY, Boolean.valueOf(false)));
}
}
}