Merge remote-tracking branch 'upstream/BOP-1.8.9-3.0.x' into BOP-1.8.9-3.0.x

This commit is contained in:
GirafiStudios 2016-02-08 19:44:20 +01:00
commit 8368745b6b
44 changed files with 59 additions and 60 deletions

View file

@ -27,7 +27,7 @@ public class BiomeGenAlps extends BOPBiome
this.setColor(13421772);
this.setEnableSnow();
this.setTemperatureRainfall(0.0F, 0.5F);
this.setTemperatureRainfall(-0.5F, 0.3F);
this.canGenerateRivers = false;
this.canSpawnInBiome = false;

View file

@ -57,7 +57,7 @@ public class BiomeGenBambooForest extends BOPBiome
this.terrainSettings.avgHeight(68).heightVariation(5, 10);
this.setColor(0xA3E053);
this.setTemperatureRainfall(1.2F, 0.9F);
this.setTemperatureRainfall(0.85F, 0.9F);
this.canGenerateVillages = false;

View file

@ -51,7 +51,7 @@ public class BiomeGenBayou extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x8BAF6B);
this.setTemperatureRainfall(0.8F, 0.9F);
this.setTemperatureRainfall(0.85F, 0.9F);
this.waterColorMultiplier = 0xFFD932;
//this.skyColor = 0xACC4BC;
this.seaFloorBlock = BOPBlocks.mud.getDefaultState();

View file

@ -34,7 +34,7 @@ public class BiomeGenBorealForest extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(15, 30);
this.setColor(0x9FB771);
this.setTemperatureRainfall(0.5F, 0.6F);
this.setTemperatureRainfall(0.3F, 0.6F);
this.addWeight(BOPClimates.BOREAL, 5);
this.canGenerateVillages = false;

View file

@ -40,7 +40,7 @@ public class BiomeGenBrushland extends BOPBiome
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.SANDY);
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.SANDY);
this.setColor(0xC6C19B);
this.setTemperatureRainfall(1.0F, 0.1F);
this.setTemperatureRainfall(1.5F, 0.1F);
this.addWeight(BOPClimates.SAVANNA, 10);
this.canGenerateVillages = true;

View file

@ -45,7 +45,7 @@ public class BiomeGenCanyon extends BOPBiome
}
this.setColor(0xB49C70);
this.setTemperatureRainfall(1.0F, 0.3F);
this.setTemperatureRainfall(1.2F, 0.3F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

View file

@ -43,7 +43,7 @@ public class BiomeGenCherryBlossomGrove extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 25).sidewaysNoise(0.8F);
this.setColor(0xF88F8F);
this.setTemperatureRainfall(0.6F, 0.8F);
this.setTemperatureRainfall(0.55F, 0.8F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

View file

@ -57,14 +57,15 @@ public class BiomeGenColdDesert extends BOPBiome
if (type == ColdDesertType.FROZEN)
{
this.alternateTopBlock = BOPBlocks.hard_ice.getDefaultState();
this.setTemperatureRainfall(0.0F, 0.0F);
this.setTemperatureRainfall(-0.5F, 0.0F);
this.addWeight(BOPClimates.ICE_CAP, 10);
this.setColor(0xB3D7E3);
}
else
{
this.alternateTopBlock = Blocks.snow.getDefaultState();
this.setTemperatureRainfall(0.2F, 0.0F);
this.setTemperatureRainfall(0.0F, 0.0F);
this.enableSnow = false;
this.addWeight(BOPClimates.ICE_CAP, 10);
this.setColor(0xB3AF9B);
}

View file

@ -40,7 +40,7 @@ public class BiomeGenConiferousForest extends BOPBiome
this.terrainSettings.avgHeight(68).heightVariation(10, 20);
this.setColor(0x528F60);
this.setTemperatureRainfall(0.5F, 0.5F);
this.setTemperatureRainfall(0.45F, 0.5F);
this.canGenerateVillages = false;

View file

@ -24,7 +24,7 @@ public class BiomeGenCrag extends BOPBiome
this.terrainSettings.avgHeight(80).heightVariation(80, 200).minHeight(40).sidewaysNoise(0.7F);
this.setColor(5209457);
this.setTemperatureRainfall(0.9F, 0.5F);
this.setTemperatureRainfall(0.5F, 0.5F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

View file

@ -45,7 +45,7 @@ public class BiomeGenDeadForest extends BOPBiome
this.canGenerateVillages = false;
this.setColor(0xBCA165);
this.setTemperatureRainfall(0.4F, 0.3F);
this.setTemperatureRainfall(0.3F, 0.3F);
this.addWeight(BOPClimates.BOREAL, 3);

View file

@ -48,7 +48,7 @@ public class BiomeGenDeadSwamp extends BOPBiome
// terrain
this.terrainSettings.avgHeight(63).heightVariation(6, 3);
this.setTemperatureRainfall(0.7F, 0.9F);
this.setTemperatureRainfall(0.55F, 0.9F);
this.setColor(0x8BAF48);
this.waterColorMultiplier = 0xA2AD51;
//this.skyColor = 0x627268;

View file

@ -40,7 +40,7 @@ public class BiomeGenEucalyptusForest extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(10, 20);
this.setColor(0x9DCC70);
this.setTemperatureRainfall(0.9F, 0.9F);
this.setTemperatureRainfall(0.85F, 0.9F);
this.canGenerateVillages = false;

View file

@ -42,7 +42,7 @@ public class BiomeGenFrostForest extends BOPBiome
this.setColor(0xABD6BC);
//this.skyColor = 0xCEE0EA;
this.setEnableSnow();
this.setTemperatureRainfall(0.0F, 0.5F);
this.setTemperatureRainfall(-0.25F, 0.5F);
this.canGenerateVillages = false;

View file

@ -52,7 +52,7 @@ public class BiomeGenFungiForest extends BOPBiome
this.setColor(0xF0F970);
this.skyColor = 0x73C69E;
this.waterColorMultiplier = 0x00FF2E;
this.setTemperatureRainfall(0.5F, 0.5F);
this.setTemperatureRainfall(0.8F, 0.9F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

View file

@ -44,7 +44,7 @@ public class BiomeGenGarden extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(6, 14).octaves(0, 0, 1, 1, 2, 2);
this.setColor(0x74D374);
this.setTemperatureRainfall(0.7F, 0.8F);
this.setTemperatureRainfall(0.6F, 0.8F);
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.DAISY);
this.canSpawnInBiome = false;

View file

@ -40,7 +40,7 @@ public class BiomeGenGrove extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0x517F51);
this.setTemperatureRainfall(0.7F, 0.8F);
this.setTemperatureRainfall(0.55F, 0.8F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 7);

View file

@ -48,7 +48,7 @@ public class BiomeGenHeathland extends BOPBiome
this.terrainSettings.avgHeight(65).heightVariation(5, 15).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0xADAE68);
this.setTemperatureRainfall(0.7F, 0.05F);
this.setTemperatureRainfall(0.75F, 0.05F);
this.addWeight(BOPClimates.DRY_TEMPERATE, 5);

View file

@ -33,7 +33,7 @@ public class BiomeGenHighland extends BOPBiome
this.terrainSettings.avgHeight(120).heightVariation(25, 25);
this.setColor(0x7CAD66);
this.setTemperatureRainfall(0.5F, 0.8F);
this.setTemperatureRainfall(0.55F, 0.8F);
this.canGenerateRivers = false;
this.canGenerateVillages = false;

View file

@ -36,7 +36,7 @@ public class BiomeGenLavenderFields extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(4, 12);
this.setColor(11035852);
this.setTemperatureRainfall(0.6F, 0.7F);
this.setTemperatureRainfall(0.7F, 0.7F);
this.canSpawnInBiome = false;
this.canGenerateVillages = false;

View file

@ -46,7 +46,7 @@ public class BiomeGenLushDesert extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(4, 15);
this.setColor(0x8AA92D);
this.setTemperatureRainfall(1.1F, 0.5F);
this.setTemperatureRainfall(1.2F, 0.5F);
this.topBlock = Blocks.hardened_clay.getDefaultState();
this.fillerBlock = Blocks.hardened_clay.getDefaultState();

View file

@ -35,7 +35,7 @@ public class BiomeGenMapleWoods extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(10, 25);
this.setColor(0x6AA369);
this.setTemperatureRainfall(0.2F, 0.8F);
this.setTemperatureRainfall(0.25F, 0.8F);
this.addWeight(BOPClimates.BOREAL, 10);
this.canGenerateVillages = false;

View file

@ -50,7 +50,7 @@ public class BiomeGenMarsh extends BOPBiome
this.fillerBlock = BOPBlocks.dirt.getDefaultState().withProperty(BlockBOPDirt.VARIANT, BlockBOPDirt.BOPDirtType.LOAMY);
this.seaFloorBlock = BOPBlocks.mud.getDefaultState();
this.setColor(0x66A06E);
this.setTemperatureRainfall(0.5F, 0.9F);
this.setTemperatureRainfall(0.7F, 0.9F);
this.canSpawnInBiome = false;
this.canGenerateRivers = false;

View file

@ -37,9 +37,10 @@ public class BiomeGenMeadow extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(5, 5).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(0x63B26D);
this.setTemperatureRainfall(0.7F, 0.7F);
this.setTemperatureRainfall(0.45F, 0.7F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 10);
this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
this.addWeight(BOPClimates.BOREAL, 7);
this.canGenerateVillages = true;

View file

@ -38,7 +38,7 @@ public class BiomeGenMoor extends BOPBiome
// terrain
this.terrainSettings.avgHeight(88).heightVariation(8, 10).octaves(0, 1, 1, 3, 1, 0);
this.setTemperatureRainfall(0.5F, 1.0F);
this.setTemperatureRainfall(0.55F, 1.0F);
this.setColor(0x619365);
this.waterColorMultiplier = 0x588276;
//this.skyColor =0xA0C5D3;

View file

@ -78,7 +78,7 @@ public class BiomeGenMountain extends BOPBiome
this.canSpawnInBiome = false;
this.canGenerateVillages = false;
this.setColor(0x80A355);
this.setTemperatureRainfall(0.5F, 0.1F);
this.setTemperatureRainfall(0.3F, 0.1F);
if (type == MountainType.PEAKS)
{

View file

@ -52,7 +52,7 @@ public class BiomeGenMysticGrove extends BOPBiome
this.setColor(0x69CFDB);
this.skyColor = 0x88E8D0;
this.setTemperatureRainfall(0.7F, 1.0F);
this.setTemperatureRainfall(0.6F, 0.8F);
this.waterColorMultiplier = 0xFF107A;
this.canGenerateRivers = false;

View file

@ -59,7 +59,7 @@ public class BiomeGenOminousWoods extends BOPBiome
this.setColor(0x3F4151);
this.skyColor = 0x34333D;
this.setTemperatureRainfall(0.5F, 0.9F);
this.setTemperatureRainfall(0.45F, 0.6F);
this.waterColorMultiplier = 0x1E1B26;
this.topBlock = BOPBlocks.grass.getDefaultState().withProperty(BlockBOPGrass.VARIANT, BlockBOPGrass.BOPGrassType.LOAMY);

View file

@ -31,7 +31,7 @@ public class BiomeGenOriginValley extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(6, 25).sidewaysNoise(0.0D);
this.setColor(10341485);
this.setTemperatureRainfall(0.7F, 0.8F);
this.setTemperatureRainfall(0.6F, 0.6F);
this.skyColor = 8441086;
this.canSpawnInBiome = false;

View file

@ -34,7 +34,7 @@ public class BiomeGenOutback extends BOPBiome
// terrain
this.terrainSettings.avgHeight(72).heightVariation(8, 10).octaves(0, 1, 2, 1, 0, 2);
this.setTemperatureRainfall(1.3F, 0.05F);
this.setTemperatureRainfall(1.5F, 0.05F);
this.setColor(0xA57644);
this.topBlock = Blocks.sand.getDefaultState().withProperty(BlockSand.VARIANT, BlockSand.EnumType.RED_SAND);
this.fillerBlock = Blocks.sand.getDefaultState().withProperty(BlockSand.VARIANT, BlockSand.EnumType.RED_SAND);

View file

@ -39,7 +39,7 @@ public class BiomeGenOvergrownCliffs extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(5, 100).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(8373350);
this.setTemperatureRainfall(0.8F, 0.7F);
this.setTemperatureRainfall(0.9F, 0.7F);
this.canGenerateRivers = false;
this.canSpawnInBiome = false;

View file

@ -42,7 +42,7 @@ public class BiomeGenQuagmire extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x503A2B);
this.setTemperatureRainfall(0.8F, 0.9F);
this.setTemperatureRainfall(0.55F, 0.9F);
this.topBlock = BOPBlocks.mud.getDefaultState();
this.fillerBlock = BOPBlocks.mud.getDefaultState();
this.waterColorMultiplier = 0xCC5100;

View file

@ -40,7 +40,7 @@ public class BiomeGenRainforest extends BOPBiome
this.terrainSettings.avgHeight(80).heightVariation(50, 50).sidewaysNoise(1.5D);
this.setColor(0x14E26F);
this.setTemperatureRainfall(1.0F, 1.0F);
this.setTemperatureRainfall(0.95F, 1.2F);
this.addWeight(BOPClimates.TROPICAL, 7);
this.canSpawnInBiome = false;

View file

@ -39,7 +39,7 @@ public class BiomeGenSacredSprings extends BOPBiome
this.terrainSettings.avgHeight(62).heightVariation(11, 45);
this.setColor(39259);
this.setTemperatureRainfall(1.2F, 0.9F);
this.setTemperatureRainfall(0.8F, 0.9F);
this.canSpawnInBiome = false;
this.canGenerateRivers = false;

View file

@ -35,7 +35,7 @@ public class BiomeGenSeasonalForest extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(10, 30);
this.setColor(0xBEC44C);
this.setTemperatureRainfall(0.5F, 0.8F);
this.setTemperatureRainfall(0.4F, 0.8F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
this.canGenerateVillages = false;

View file

@ -59,7 +59,7 @@ public class BiomeGenShield extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(10, 10).sidewaysNoise(0.1D).octaves(1, 4, 3, 1, 1, 0);
this.setColor(0x647F38);
this.setTemperatureRainfall(0.5F, 0.8F);
this.setTemperatureRainfall(0.3F, 0.8F);
this.topBlock = Blocks.grass.getDefaultState();
this.usualTopBlock = this.topBlock;

View file

@ -38,7 +38,7 @@ public class BiomeGenSnowyConiferousForest extends BOPBiome
this.setColor(0xFFFFFF);
this.setEnableSnow();
this.setTemperatureRainfall(0.0F, 0.5F);
this.setTemperatureRainfall(-0.25F, 0.5F);
this.canGenerateVillages = false;

View file

@ -52,7 +52,7 @@ public class BiomeGenSteppe extends BOPBiome
this.terrainSettings.avgHeight(70).heightVariation(6, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
this.setColor(13413215);
this.setTemperatureRainfall(0.7F, 0.05F);
this.setTemperatureRainfall(0.9F, 0.1F);
this.canSpawnInBiome = false;
this.canGenerateVillages = true;

View file

@ -48,7 +48,7 @@ public class BiomeGenTemperateRainforest extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(10, 35);
this.setColor(0xBBDD63);
this.setTemperatureRainfall(0.8F, 1.2F);
this.setTemperatureRainfall(0.75F, 1.2F);
this.canGenerateVillages = false;

View file

@ -50,7 +50,7 @@ public class BiomeGenWasteland extends BOPBiome
this.terrainSettings.avgHeight(66).heightVariation(1,5);
this.setColor(0x5A5440);
this.setTemperatureRainfall(0.9F, 0.05F);
this.setTemperatureRainfall(2.0F, 0.05F);
this.topBlock = BOPBlocks.dried_sand.getDefaultState();
this.fillerBlock = BOPBlocks.dried_sand.getDefaultState();
this.waterColorMultiplier = 0xE5FF00;

View file

@ -54,7 +54,7 @@ public class BiomeGenWetland extends BOPBiome
this.terrainSettings.avgHeight(63).heightVariation(5, 15).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x4F9657);
this.setTemperatureRainfall(0.6F, 0.9F);
this.setTemperatureRainfall(0.6F, 0.7F);
this.waterColorMultiplier = 0x636084;
this.seaFloorBlock = BOPBlocks.mud.getDefaultState();

View file

@ -46,7 +46,7 @@ public class BiomeGenWoodland extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(6, 25);
this.setColor(0x84A92D);
this.setTemperatureRainfall(0.6F, 0.3F);
this.setTemperatureRainfall(0.7F, 0.5F);
this.canGenerateVillages = false;

View file

@ -53,7 +53,7 @@ public class BiomeGenXericShrubland extends BOPBiome
this.terrainSettings.avgHeight(64).heightVariation(1, 5);
this.setColor(0xE2CDA5);
this.setTemperatureRainfall(1.1F, 0.1F);
this.setTemperatureRainfall(1.5F, 0.1F);
this.topBlock = Blocks.sand.getDefaultState();
this.fillerBlock = Blocks.sand.getDefaultState();
this.usualTopBlock = this.topBlock;

View file

@ -51,6 +51,13 @@ biome_finder.searching=正在尋找%s…
biome_finder.found=找到了%s
biome_finder.not_found=無法找到%s可能是距離該生態系過遠。
config.category.convenienceSettings.title=便捷設定
config.category.guiSettings.title=GUI設定
config.category.textureSettings.title=材質設定
config.category.convenienceSettings.tooltip=需使用剪刀採取花朵
config.category.guiSettings.tooltip=生成世界時以 Biomes O' Plenty 世界類型作為預設選項。
config.category.textureSettings.tooltip=覆寫寫 Forge bucket 材質,使用我們的版本!(It's nicer!)
commands.biomesoplenty.usage=/biomesoplenty <tpbiome|biomename|stripchunk> [args]
commands.biomesoplenty.biomename.usage=/biomesoplenty biomename [biomeId]
commands.biomesoplenty.biomename.success=Biome ID %s is associated with %s
@ -174,7 +181,6 @@ item.turnip_seeds.name=蕪菁種子
item.umbran_door.name=暗影木門
item.wading_boots.name=涉水靴
item.white_dye.name=白染料
item.wildcarrots.name=野生胡蘿蔔
item.willow_door.name=柳木門
item.wood_scythe.name=木鐮
@ -194,7 +200,6 @@ tile.coral.orange_coral.name=橙色珊瑚
tile.coral.blue_coral.name=藍色珊瑚
tile.coral.glowing_coral.name=發光珊瑚
tile.coral.algae.name=水藻
tile.crag_rock_slab.name=峭岩半磚
tile.dirt.loamy_dirt.name=壤質土
tile.dirt.sandy_dirt.name=砂質土
tile.dirt.silty_dirt.name=淤泥土
@ -208,6 +213,9 @@ tile.ethereal_fence.name=空靈木柵欄
tile.ethereal_fence_gate.name=空靈木柵欄門
tile.ethereal_wood_slab.name=空靈木半磚
tile.ethereal_stairs.name=空靈木階梯
tile.farmland_0.loamy_farmland.name=壤質耕地
tile.farmland_0.sandy_farmland.name=砂質耕地
tile.farmland_1.silty_farmland.name=泥質耕地
tile.fir_fence.name=冷杉柵欄
tile.fir_fence_gate.name=冷杉柵欄們
tile.fir_wood_slab.name=冷杉半磚
@ -298,7 +306,6 @@ tile.leaves_5.pine_leaves.name=松葉
tile.leaves_5.mahogany_leaves.name=桃花心木葉
tile.leaves_5.red_big_flower_petal.name=巨紅花瓣
tile.leaves_5.yellow_big_flower_petal.name=巨黃花瓣
tile.limestone_slab.name=石灰半磚
tile.log_0.sacred_oak_log.name=聖橡木原木
tile.log_0.cherry_log.name=櫻木原木
tile.log_0.umbran_log.name=暗影原木
@ -384,16 +391,13 @@ tile.plant_1.thorn.name=荊棘
tile.plant_1.wildrice.name=野稻
tile.plant_1.cattail.name=香蒲
tile.plant_1.rivercane.name=箭竹
tile.plant_1.wildcarrot_block.name=野生胡蘿蔔
tile.plant_1.caveweed.name=洞穴雜草
tile.plant_1.tinycactus.name=迷你仙人掌
tile.plant_1.witherwart.name=凋萎疣
tile.plant_1.reed.name=蘆葦
tile.plant_1.root.name=根
tile.plant_1.rafflesia.name=霸王花
tile.plant_1.wisteria.name=紫藤花
tile.polished_limestone_slab.name=平滑石灰半磚
tile.polished_siltstone_slab.name=平滑泥岩半磚
tile.polished_shale_slab.name=平滑頁岩半磚
tile.redwood_fence.name=紅木柵欄
tile.redwood_fence_gate.name=紅木柵欄門
tile.redwood_wood_slab.name=紅木半磚
@ -425,16 +429,12 @@ tile.sapling_2.willow_sapling.name=柳樹樹苗
tile.sapling_2.pine_sapling.name=松樹樹苗
tile.sapling_2.mahogany_sapling.name=桃花心木樹苗
tile.seaweed.kelp.name=海帶
tile.shale_slab.name=頁岩半磚
tile.siltstone_slab.name=泥岩半磚
tile.stone.limestone.name=石灰岩半磚
tile.stone.polished_limestone.name=平滑石灰岩
tile.stone.siltstone.name=泥岩
tile.stone.polished_siltstone.name=平滑泥岩
tile.stone.shale.name=頁岩
tile.stone.polished_shale.name=平滑頁岩
tile.stone_formations.stalagmite.name=石筍
tile.stone_formations.stalactite.name=鐘乳石
tile.terrarium.terrarium_fern.name=蕨培養罐
tile.terrarium.terrarium_mushroom.name=蘑菇培養罐
tile.terrarium.terrarium_cactus.name=仙人掌培養罐
@ -465,11 +465,8 @@ tile.willow_fence.name=柳木柵欄
tile.willow_fence_gate.name=柳木柵欄門
tile.willow_wood_slab.name=柳木半磚
tile.willow_stairs.name=柳木樓梯
tile.ash_stone.name=灰燼石
tile.hard_sand.name=硬質沙
tile.hard_dirt.name=硬質土
tile.hard_ice.name=硬質冰
tile.dried_dirt.name=乾土
tile.dried_sand.name=乾沙
tile.crag_rock.name=峭岩
tile.mud_brick.name=泥磚
tile.crystal.name=星晶