Tweaked the wetland biome, made dead forests and dead swamps less common

This commit is contained in:
Matt Caughey 2016-01-22 19:58:21 -05:00
parent cb0fa1a114
commit 83348587ce
3 changed files with 9 additions and 11 deletions

View file

@ -46,8 +46,8 @@ public class BiomeGenDeadForest extends BOPBiome
this.setColor(0xBCA165);
this.setTemperatureRainfall(0.4F, 0.3F);
this.addWeight(BOPClimates.COOL_TEMPERATE, 5);
this.addWeight(BOPClimates.BOREAL, 1);
this.addWeight(BOPClimates.COOL_TEMPERATE, 2);
this.addWeight(BOPClimates.BOREAL, 3);
// gravel
this.addGenerator("gravel", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(4).maxRadius(7).with(Blocks.gravel.getDefaultState()).create());

View file

@ -55,7 +55,7 @@ public class BiomeGenDeadSwamp extends BOPBiome
this.canGenerateRivers = false;
this.canGenerateVillages = false;
this.addWeight(BOPClimates.COLD_SWAMP, 5);
this.addWeight(BOPClimates.COLD_SWAMP, 3);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();

View file

@ -9,8 +9,9 @@
package biomesoplenty.common.biome.overworld;
import net.minecraft.block.BlockDoublePlant;
import net.minecraft.block.BlockTallGrass;
import net.minecraft.block.BlockFlower.EnumFlowerType;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockTallGrass;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
@ -25,7 +26,6 @@ import biomesoplenty.common.block.BlockBOPLeaves;
import biomesoplenty.common.block.BlockBOPLilypad;
import biomesoplenty.common.block.BlockBOPMushroom;
import biomesoplenty.common.block.BlockBOPPlant;
import biomesoplenty.common.block.BlockBOPVine;
import biomesoplenty.common.enums.BOPClimates;
import biomesoplenty.common.enums.BOPFlowers;
import biomesoplenty.common.enums.BOPGems;
@ -33,8 +33,6 @@ import biomesoplenty.common.enums.BOPPlants;
import biomesoplenty.common.enums.BOPTrees;
import biomesoplenty.common.enums.BOPWoods;
import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod;
import biomesoplenty.common.util.block.BlockQuery;
import biomesoplenty.common.util.block.BlockQuery.IBlockPosQuery;
import biomesoplenty.common.world.BOPWorldSettings;
import biomesoplenty.common.world.feature.GeneratorColumns;
import biomesoplenty.common.world.feature.GeneratorDoubleFlora;
@ -51,7 +49,7 @@ public class BiomeGenWetland extends BOPBiome
public BiomeGenWetland()
{
// terrain
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.terrainSettings.avgHeight(63).heightVariation(5, 15).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
this.setColor(0x4F9657);
this.setTemperatureRainfall(0.6F, 0.9F);
@ -70,10 +68,10 @@ public class BiomeGenWetland extends BOPBiome
this.addGenerator("mud", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(10).maxRadius(8).with(BOPBlocks.mud.getDefaultState()).create());
// trees & logs
GeneratorWeighted treeGenerator = new GeneratorWeighted(9);
GeneratorWeighted treeGenerator = new GeneratorWeighted(7);
this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
treeGenerator.add("willow", 5, (new GeneratorBasicTree.Builder()).log(BOPWoods.WILLOW).leaves(BOPTrees.WILLOW).minHeight(8).maxHeight(12).minLeavesRadius(2).vine(BlockBOPLeaves.paging.getVariantState(BOPTrees.WILLOW)).create());
treeGenerator.add("spruce", 4, (new GeneratorTaigaTree.Builder()).maxHeight(13).create()); // TODO: implement pine cones
treeGenerator.add("willow", 3, (new GeneratorBasicTree.Builder()).log(BOPWoods.WILLOW).leaves(BOPTrees.WILLOW).minHeight(8).maxHeight(12).minLeavesRadius(2).vine(BlockBOPLeaves.paging.getVariantState(BOPTrees.WILLOW).withProperty(BlockLeaves.DECAYABLE, Boolean.valueOf(false))).leavesOffset(0).create());
treeGenerator.add("spruce", 5, (new GeneratorTaigaTree.Builder()).maxHeight(13).create()); // TODO: implement pine cones
// grasses
GeneratorWeighted grassGenerator = new GeneratorWeighted(10.0F);