Added a config option to disable trail visibility for the local player if they themselves have a trail
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parent
f188396c99
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5 changed files with 60 additions and 10 deletions
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@ -10,8 +10,13 @@ package biomesoplenty.common.config;
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import java.io.File;
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import java.io.File;
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import biomesoplenty.common.remote.TrailManager;
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import biomesoplenty.common.remote.TrailManager.TrailVisibilityMode;
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import biomesoplenty.common.util.entity.PlayerUtil;
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import biomesoplenty.core.BiomesOPlenty;
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import biomesoplenty.core.BiomesOPlenty;
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import net.minecraftforge.common.config.Configuration;
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import net.minecraftforge.common.config.Configuration;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.relauncher.Side;
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public class MiscConfigurationHandler
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public class MiscConfigurationHandler
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{
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{
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@ -20,6 +25,9 @@ public class MiscConfigurationHandler
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public static boolean useBoPWorldTypeDefault;
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public static boolean useBoPWorldTypeDefault;
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public static boolean overrideTitlePanorama;
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public static boolean overrideTitlePanorama;
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//Client-side only
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public static TrailVisibilityMode trailVisbilityMode;
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public static void init(File configFile)
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public static void init(File configFile)
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{
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{
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config = new Configuration(configFile);
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config = new Configuration(configFile);
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@ -31,6 +39,16 @@ public class MiscConfigurationHandler
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//TODO: Make this default to true once all biomes have been implemented
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//TODO: Make this default to true once all biomes have been implemented
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useBoPWorldTypeDefault = config.getBoolean("Default to BoP World Type", "GUI Settings", false, "Use the Biomes O' Plenty World Type by default when selecting a world.");
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useBoPWorldTypeDefault = config.getBoolean("Default to BoP World Type", "GUI Settings", false, "Use the Biomes O' Plenty World Type by default when selecting a world.");
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overrideTitlePanorama = config.getBoolean("Enable Biomes O\' Plenty Main Menu Panorama", "GUI Settings", true, "Override the main menu panorama and use ours instead (It\'s nicer!)");
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overrideTitlePanorama = config.getBoolean("Enable Biomes O\' Plenty Main Menu Panorama", "GUI Settings", true, "Override the main menu panorama and use ours instead (It\'s nicer!)");
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//Client-side only options
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if (FMLCommonHandler.instance().getSide() == Side.CLIENT)
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{
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//Check if the player has a trail
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if (TrailManager.trailsMap.containsKey(PlayerUtil.getClientPlayerUUID()))
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{
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trailVisbilityMode = TrailVisibilityMode.values()[config.getInt("Modify Trail Visibility", "Trail Settings", 0, 0, 1, "0 = All trails visble, 1 = Others can see your trail but you can'")];
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -9,8 +9,11 @@
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package biomesoplenty.common.handler;
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package biomesoplenty.common.handler;
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import biomesoplenty.api.particle.BOPParticleTypes;
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import biomesoplenty.api.particle.BOPParticleTypes;
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import biomesoplenty.common.config.MiscConfigurationHandler;
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import biomesoplenty.common.remote.TrailManager;
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import biomesoplenty.common.remote.TrailManager;
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import biomesoplenty.common.remote.TrailManager.TrailVisibilityMode;
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import biomesoplenty.core.BiomesOPlenty;
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import biomesoplenty.core.BiomesOPlenty;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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@ -25,35 +28,39 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public class TrailsEventHandler
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public class TrailsEventHandler
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{
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{
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static
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{
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TrailManager.retrieveTrails();
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}
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@SubscribeEvent(receiveCanceled = true)
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@SubscribeEvent(receiveCanceled = true)
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public void onEntityUpdate(PlayerTickEvent event)
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public void onEntityUpdate(PlayerTickEvent event)
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{
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{
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if (event.phase == TickEvent.Phase.START)
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if (event.phase == TickEvent.Phase.START)
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{
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{
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Minecraft minecraft = Minecraft.getMinecraft();
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EntityPlayer player = (EntityPlayer)event.player;
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EntityPlayer player = (EntityPlayer)event.player;
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//Check if the player has a trail
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//Check if the player has a trail
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if (TrailManager.trailsMap.containsKey(player.getUniqueID()))
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if (TrailManager.trailsMap.containsKey(player.getUniqueID()))
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{
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{
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//Don't display if the local player's trail if they have the visibility set to others
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if (MiscConfigurationHandler.trailVisbilityMode == TrailVisibilityMode.OTHERS && minecraft.thePlayer.getUniqueID() == player.getUniqueID())
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{
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return;
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}
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String trailName = TrailManager.trailsMap.get(player.getUniqueID());
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String trailName = TrailManager.trailsMap.get(player.getUniqueID());
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World world = player.worldObj;
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World world = player.worldObj;
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float groundYOffset = 0.015625F; //Prevents particles from z-fighting with the ground
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float groundYOffset = 0.015625F; //Prevents particles from z-fighting with the ground
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BlockPos playerPos = player.getPosition();
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BlockPos playerPos = player.getPosition();
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if (world.getBlockState(playerPos.down()).getBlock().isSideSolid(world, playerPos.down(), EnumFacing.UP)) //Only place particles on blocks with a solid top
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{
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if (player.posX != player.prevPosX || player.posZ != player.prevPosZ) //Particles should only spawn if the player is moving
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{
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//Makes placement more interesting, scatter slightly on the x and z axis
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//Makes placement more interesting, scatter slightly on the x and z axis
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double offsetX = 0.3 - world.rand.nextFloat() * 0.6;
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double offsetX = 0.3 - world.rand.nextFloat() * 0.6;
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double offsetZ = 0.3 - world.rand.nextFloat() * 0.6;
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double offsetZ = 0.3 - world.rand.nextFloat() * 0.6;
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BlockPos groundPos = playerPos.add(offsetX, -1, offsetZ);
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if (!world.isAirBlock(groundPos) && world.getBlockState(groundPos).getBlock().isSideSolid(world, groundPos, EnumFacing.UP)) //Only place particles on blocks with a solid top
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{
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if (player.posX != player.prevPosX || player.posZ != player.prevPosZ) //Particles should only spawn if the player is moving
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{
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//Move the particle up by 0.01 on spawn to prevent z-fighting (the trail particles move down with time)
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//Move the particle up by 0.01 on spawn to prevent z-fighting (the trail particles move down with time)
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BiomesOPlenty.proxy.spawnParticle(BOPParticleTypes.PLAYER_TRAIL, player.posX + offsetX, ((int)player.posY) + groundYOffset + 0.01, player.posZ + offsetZ, trailName);
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BiomesOPlenty.proxy.spawnParticle(BOPParticleTypes.PLAYER_TRAIL, player.posX + offsetX, ((int)player.posY) + groundYOffset + 0.01, player.posZ + offsetZ, trailName);
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}
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}
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@ -55,4 +55,9 @@ public class TrailManager
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BiomesOPlenty.logger.warn("There was an issue retrieving trail info from remote!");
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BiomesOPlenty.logger.warn("There was an issue retrieving trail info from remote!");
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}
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}
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}
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}
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public static enum TrailVisibilityMode
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{
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ALL, OTHERS, NOBODY; //TODO: Implement NOBODY mode
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}
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}
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}
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@ -0,0 +1,18 @@
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package biomesoplenty.common.util.entity;
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import java.util.UUID;
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import net.minecraft.client.Minecraft;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class PlayerUtil
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{
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@SideOnly(Side.CLIENT)
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public static UUID getClientPlayerUUID()
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{
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Minecraft minecraft = Minecraft.getMinecraft();
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return minecraft.getSession().getProfile().getId();
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}
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}
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@ -25,6 +25,7 @@ import biomesoplenty.common.init.ModGenerators;
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import biomesoplenty.common.init.ModHandlers;
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import biomesoplenty.common.init.ModHandlers;
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import biomesoplenty.common.init.ModItems;
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import biomesoplenty.common.init.ModItems;
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import biomesoplenty.common.init.ModPotions;
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import biomesoplenty.common.init.ModPotions;
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import biomesoplenty.common.remote.TrailManager;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.Mod.EventHandler;
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import net.minecraftforge.fml.common.Mod.EventHandler;
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import net.minecraftforge.fml.common.Mod.Instance;
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import net.minecraftforge.fml.common.Mod.Instance;
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@ -54,6 +55,7 @@ public class BiomesOPlenty
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{
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{
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configDirectory = new File(event.getModConfigurationDirectory(), "biomesoplenty");
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configDirectory = new File(event.getModConfigurationDirectory(), "biomesoplenty");
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TrailManager.retrieveTrails();
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ModConfiguration.init(configDirectory);
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ModConfiguration.init(configDirectory);
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// setup blocks before items, because some items need to reference blocks in their constructors (eg seeds)
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// setup blocks before items, because some items need to reference blocks in their constructors (eg seeds)
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