Started re-adding Wasteland
This commit is contained in:
parent
3eb0516ce1
commit
7e9da5e1a7
10 changed files with 219 additions and 5 deletions
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@ -24,6 +24,7 @@ public class BOPBiomes
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public static Optional<Biome> snowy_coniferous_forest = Optional.empty();
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public static Optional<Biome> steppe = Optional.empty();
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public static Optional<Biome> tropical_rainforest = Optional.empty();
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public static Optional<Biome> wasteland = Optional.empty();
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public static Optional<Biome> wetland = Optional.empty();
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public static Optional<Biome> woodland = Optional.empty();
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}
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@ -84,7 +84,7 @@ public class CherryBlossomGroveBiome extends BiomeBOP
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.LILAC.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(4)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.WHITE_CHERRY_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.2F}, BOPBiomeFeatures.PINK_CHERRY_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(10, 0.1F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.WHITE_CHERRY_TREE, BOPBiomeFeatures.PINK_CHERRY_TREE, BOPBiomeFeatures.BIG_WHITE_CHERRY_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG, IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F, 0.2F, 0.3F}, BOPBiomeFeatures.BIG_PINK_CHERRY_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(6, 0.2F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.CHERRY_BLOSSOM_GROVE_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(25)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(2)));
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@ -0,0 +1,107 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.WastelandGrassFeature;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class WastelandBiome extends BiomeBOP
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{
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public WastelandBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.DRIED_SAND_GRAVEL_SURFACE)).precipitation(Biome.RainType.NONE).category(Biome.Category.DESERT).depth(-0.05F).scale(0.01F).temperature(2.0F).downfall(0.0F).waterColor(0x433721).waterFogColor(0x0C0C03).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
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// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.DYING_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.1F}, BOPBiomeFeatures.DEAD_TREE, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(2, 0.1F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.WASTELAND_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(2)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new WastelandGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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// Entity spawning
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.WASTELAND, 50);
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}
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@OnlyIn(Dist.CLIENT)
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public int getGrassColor(BlockPos pos)
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{
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return 0x9DA078;
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}
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@OnlyIn(Dist.CLIENT)
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public int getFoliageColor(BlockPos pos)
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{
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return 0x999E55;
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}
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}
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@ -8,7 +8,14 @@
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package biomesoplenty.common.world.gen.feature;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.world.gen.feature.tree.*;
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import biomesoplenty.common.world.gen.feature.tree.BasicTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.BayouTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.BigTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.BulbTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.BushTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.MahoganyTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.RedwoodTreeFeature;
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import biomesoplenty.common.world.gen.feature.tree.TaigaTreeFeature;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.gen.feature.AbstractFlowersFeature;
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import net.minecraft.world.gen.feature.AbstractTreeFeature;
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@ -21,9 +28,13 @@ public class BOPBiomeFeatures
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public static final AbstractTreeFeature<NoFeatureConfig> CONIFEROUS_TREE_LARGE = new TaigaTreeFeature.Builder().log(BOPBlocks.fir_log.getDefaultState()).leaves(BOPBlocks.fir_leaves.getDefaultState()).minHeight(20).maxHeight(40).trunkWidth(2).create();
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public static final AbstractTreeFeature<NoFeatureConfig> OAK_TREE = new BasicTreeFeature.Builder().create();
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public static final AbstractTreeFeature<NoFeatureConfig> OAK_BIG_TREE = new BigTreeFeature.Builder().create();
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public static final AbstractTreeFeature<NoFeatureConfig> DEAD_TREE = new BigTreeFeature.Builder().maxHeight(12).log(BOPBlocks.dead_log.getDefaultState()).leaves(Blocks.AIR.getDefaultState()).foliageHeight(0).create();
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public static final AbstractTreeFeature<NoFeatureConfig> DYING_TREE = new BigTreeFeature.Builder().maxHeight(12).log(BOPBlocks.dead_log.getDefaultState()).leaves(BOPBlocks.dead_leaves.getDefaultState()).foliageHeight(1).create();
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public static final AbstractTreeFeature<NoFeatureConfig> MAPLE_TREE = new BasicTreeFeature.Builder().leaves(BOPBlocks.maple_leaves.getDefaultState()).minHeight(5).maxHeight(10).create();
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public static final AbstractTreeFeature<NoFeatureConfig> PINK_CHERRY_TREE = new BasicTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.pink_cherry_leaves.getDefaultState()).create();
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public static final AbstractTreeFeature<NoFeatureConfig> WHITE_CHERRY_TREE = new BasicTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.white_cherry_leaves.getDefaultState()).create();
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public static final AbstractTreeFeature<NoFeatureConfig> BIG_PINK_CHERRY_TREE = new BigTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.pink_cherry_leaves.getDefaultState()).create();
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public static final AbstractTreeFeature<NoFeatureConfig> BIG_WHITE_CHERRY_TREE = new BigTreeFeature.Builder().log(BOPBlocks.cherry_log.getDefaultState()).leaves(BOPBlocks.white_cherry_leaves.getDefaultState()).create();
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public static final AbstractTreeFeature<NoFeatureConfig> BAYOU_TREE = new BayouTreeFeature.Builder().create();
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public static final AbstractTreeFeature<NoFeatureConfig> BULB_TREE = new BulbTreeFeature.Builder().create();
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public static final AbstractTreeFeature<NoFeatureConfig> MAHOGANY_TREE = new MahoganyTreeFeature.Builder().create();
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@ -40,10 +51,12 @@ public class BOPBiomeFeatures
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public static final AbstractFlowersFeature MEADOW_FLOWERS = new MeadowFlowersFeature();
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public static final AbstractFlowersFeature SHRUBLAND_FLOWERS = new ShrublandFlowersFeature();
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public static final AbstractFlowersFeature SNOWY_FLOWERS = new SnowyFlowersFeature();
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public static final AbstractFlowersFeature WASTELAND_FLOWERS = new WastelandFlowersFeature();
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public static final AbstractFlowersFeature WETLAND_FLOWERS = new WetlandFlowersFeature();
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public static final SurfaceBuilderConfig LOAMY_GRASS_DIRT_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.loamy_grass_block.getDefaultState(), BOPBlocks.loamy_dirt.getDefaultState(), Blocks.GRAVEL.getDefaultState());
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public static final SurfaceBuilderConfig SILTY_GRASS_DIRT_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.silty_grass_block.getDefaultState(), BOPBlocks.silty_dirt.getDefaultState(), Blocks.GRAVEL.getDefaultState());
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public static final SurfaceBuilderConfig SANDY_GRASS_DIRT_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.sandy_grass_block.getDefaultState(), BOPBlocks.sandy_dirt.getDefaultState(), Blocks.GRAVEL.getDefaultState());
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public static final SurfaceBuilderConfig SNOW_SNOW_GRAVEL_SURFACE = new SurfaceBuilderConfig(Blocks.SNOW_BLOCK.getDefaultState(), Blocks.SNOW_BLOCK.getDefaultState(), Blocks.GRAVEL.getDefaultState());
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public static final SurfaceBuilderConfig DRIED_SAND_GRAVEL_SURFACE = new SurfaceBuilderConfig(BOPBlocks.dried_sand.getDefaultState(), BOPBlocks.dried_sand.getDefaultState(), Blocks.GRAVEL.getDefaultState());
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}
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@ -24,7 +24,7 @@ public class FernGrassFeature extends Feature<NoFeatureConfig>
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{
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public IBlockState chooseGrassState(Random rand)
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{
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return rand.nextInt(3) > 0 ? BOPBlocks.short_grass.getDefaultState() : (rand.nextInt(2) > 0 ? Blocks.FERN.getDefaultState() : Blocks.GRASS.getDefaultState());
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return rand.nextInt(3) == 0 ? BOPBlocks.short_grass.getDefaultState() : (rand.nextInt(2) == 0 ? Blocks.FERN.getDefaultState() : Blocks.GRASS.getDefaultState());
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}
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@Override
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@ -24,7 +24,7 @@ public class StandardGrassFeature extends Feature<NoFeatureConfig>
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{
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public IBlockState chooseGrassState(Random rand)
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{
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return rand.nextInt(3) > 0 ? BOPBlocks.short_grass.getDefaultState() : Blocks.GRASS.getDefaultState();
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return rand.nextInt(3) == 0 ? BOPBlocks.short_grass.getDefaultState() : Blocks.GRASS.getDefaultState();
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}
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@Override
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@ -0,0 +1,37 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.gen.feature;
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import java.util.Random;
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import biomesoplenty.api.block.BOPBlocks;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.IChunkGenSettings;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.gen.feature.AbstractFlowersFeature;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.NoFeatureConfig;
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public class WastelandFlowersFeature extends AbstractFlowersFeature
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{
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private static final Block[] FLOWERS = new Block[]{BOPBlocks.wilted_lily};
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public IBlockState getRandomFlower(Random p_202355_1_, BlockPos p_202355_2_)
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{
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double d0 = MathHelper.clamp((1.0D + Biome.INFO_NOISE.getValue((double)p_202355_2_.getX() / 48.0D, (double)p_202355_2_.getZ() / 48.0D)) / 2.0D, 0.0D, 0.9999D);
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Block block = FLOWERS[(int)(d0 * (double)FLOWERS.length)];
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return block.getDefaultState();
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}
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}
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@ -0,0 +1,54 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.world.gen.feature;
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import java.util.Random;
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import biomesoplenty.api.block.BOPBlocks;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.gen.IChunkGenSettings;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.NoFeatureConfig;
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public class WastelandGrassFeature extends Feature<NoFeatureConfig>
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{
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public IBlockState chooseGrassState(Random rand)
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{
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return rand.nextInt(3) == 0 ? BOPBlocks.desert_grass.getDefaultState() : BOPBlocks.dead_grass.getDefaultState();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean place(IWorld world, IChunkGenerator<? extends IChunkGenSettings> generator, Random rand, BlockPos pos, NoFeatureConfig config)
|
||||
{
|
||||
IBlockState iblockstate = this.chooseGrassState(rand);
|
||||
|
||||
for (IBlockState iblockstate1 = world.getBlockState(pos); (iblockstate1.isAir(world, pos) || iblockstate1.isIn(BlockTags.LEAVES)) && pos.getY() > 0; iblockstate1 = world.getBlockState(pos))
|
||||
{
|
||||
pos = pos.down();
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
|
||||
for (int j = 0; j < 128; ++j)
|
||||
{
|
||||
BlockPos blockpos = pos.add(rand.nextInt(8) - rand.nextInt(8), rand.nextInt(4) - rand.nextInt(4), rand.nextInt(8) - rand.nextInt(8));
|
||||
if (world.isAirBlock(blockpos) && iblockstate.isValidPosition(world, blockpos))
|
||||
{
|
||||
world.setBlockState(blockpos, iblockstate, 2);
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
return i > 0;
|
||||
}
|
||||
}
|
|
@ -40,7 +40,7 @@ public class BigTreeFeature extends TreeFeatureBase
|
|||
public Builder()
|
||||
{
|
||||
this.minHeight = 5;
|
||||
this.maxHeight = 7;
|
||||
this.maxHeight = 17;
|
||||
this.trunkWidth = 1;
|
||||
this.foliageHeight = 5;
|
||||
this.foliageDensity = 1.0F;
|
||||
|
|
|
@ -22,6 +22,7 @@ import biomesoplenty.common.biome.overworld.ShrublandBiome;
|
|||
import biomesoplenty.common.biome.overworld.SnowyConiferousForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.SteppeBiome;
|
||||
import biomesoplenty.common.biome.overworld.TropicalRainforestBiome;
|
||||
import biomesoplenty.common.biome.overworld.WastelandBiome;
|
||||
import biomesoplenty.common.biome.overworld.WetlandBiome;
|
||||
import biomesoplenty.common.biome.overworld.WoodlandBiome;
|
||||
import biomesoplenty.common.world.WorldTypeBOP;
|
||||
|
@ -56,6 +57,7 @@ public class ModBiomes
|
|||
snowy_coniferous_forest = registerBiome(new SnowyConiferousForestBiome(), "snowy_coniferous_forest");
|
||||
steppe = registerBiome(new SteppeBiome(), "steppe");
|
||||
tropical_rainforest = registerBiome(new TropicalRainforestBiome(), "tropical_rainforest");
|
||||
wasteland = registerBiome(new WastelandBiome(), "wasteland");
|
||||
wetland = registerBiome(new WetlandBiome(), "wetland");
|
||||
woodland = registerBiome(new WoodlandBiome(), "woodland");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue