Re-added Tropical Rainforest biome, tweaked mob spawns in certain biomes
This commit is contained in:
parent
f2d8c0ca97
commit
7d6feaba55
13 changed files with 144 additions and 11 deletions
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@ -71,6 +71,7 @@ public class BOPBiomes
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public static Optional<BiomeGenBase> steppe = Optional.absent();
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public static Optional<BiomeGenBase> steppe = Optional.absent();
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public static Optional<BiomeGenBase> temperate_rainforest = Optional.absent();
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public static Optional<BiomeGenBase> temperate_rainforest = Optional.absent();
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public static Optional<BiomeGenBase> thicket = Optional.absent();
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public static Optional<BiomeGenBase> thicket = Optional.absent();
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public static Optional<BiomeGenBase> tropical_rainforest = Optional.absent();
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public static Optional<BiomeGenBase> tundra = Optional.absent();
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public static Optional<BiomeGenBase> tundra = Optional.absent();
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public static Optional<BiomeGenBase> wasteland = Optional.absent();
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public static Optional<BiomeGenBase> wasteland = Optional.absent();
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public static Optional<BiomeGenBase> wetland = Optional.absent();
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public static Optional<BiomeGenBase> wetland = Optional.absent();
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@ -36,6 +36,8 @@ public class BiomeGenAlps extends BOPBiome
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this.topBlock = Blocks.snow.getDefaultState();
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this.topBlock = Blocks.snow.getDefaultState();
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this.fillerBlock = Blocks.snow.getDefaultState();
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this.fillerBlock = Blocks.snow.getDefaultState();
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this.spawnableCreatureList.clear();
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// gem
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// gem
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this.addGenerator("emeralds", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(Blocks.emerald_ore.getDefaultState()).create());
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this.addGenerator("emeralds", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(Blocks.emerald_ore.getDefaultState()).create());
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@ -62,6 +62,7 @@ public class BiomeGenBambooForest extends BOPBiome
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this.addWeight(BOPClimates.TROPICAL, 3);
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this.addWeight(BOPClimates.TROPICAL, 3);
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
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this.topBlock = Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.PODZOL);
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this.topBlock = Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.PODZOL);
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@ -57,7 +57,6 @@ public class BiomeGenBog extends BOPBiome
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this.addWeight(BOPClimates.COLD_SWAMP, 7);
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this.addWeight(BOPClimates.COLD_SWAMP, 7);
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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@ -41,7 +41,6 @@ public class BiomeGenChaparral extends BOPBiome
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this.addWeight(BOPClimates.MEDITERANEAN, 10);
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this.addWeight(BOPClimates.MEDITERANEAN, 10);
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this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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// stone patches
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// stone patches
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@ -29,7 +29,7 @@ public class BiomeGenDeciduousForest extends BOPBiome
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this.setColor(0xC1B749);
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this.setColor(0xC1B749);
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this.setTemperatureRainfall(0.6F, 0.8F);
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this.setTemperatureRainfall(0.6F, 0.8F);
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this.addWeight(BOPClimates.WARM_TEMPERATE, 10);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 7);
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this.canGenerateVillages = false;
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this.canGenerateVillages = false;
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@ -52,7 +52,6 @@ public class BiomeGenHeathland extends BOPBiome
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this.addWeight(BOPClimates.MEDITERANEAN, 10);
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this.addWeight(BOPClimates.MEDITERANEAN, 10);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
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this.addWeight(BOPClimates.DRY_TEMPERATE, 5);
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this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
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// TODO: why is there SO many horses?
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// TODO: why is there SO many horses?
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 1, 2, 6));
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@ -62,9 +62,7 @@ public class BiomeGenLandOfLakes extends BOPBiome
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this.addWeight(BOPClimates.WET_TEMPERATE, 3);
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this.addWeight(BOPClimates.WET_TEMPERATE, 3);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
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this.addWeight(BOPClimates.COOL_TEMPERATE, 3);
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this.spawnableCreatureList.clear(); // none of your regular farmyard critters here
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this.spawnableWaterCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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// gravel
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// gravel
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this.addGenerator("gravel", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(4).maxRadius(7).with(Blocks.gravel.getDefaultState()).create());
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this.addGenerator("gravel", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(4).maxRadius(7).with(Blocks.gravel.getDefaultState()).create());
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@ -52,8 +52,6 @@ public class BiomeGenLushDesert extends BOPBiome
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this.addWeight(BOPClimates.HOT_DESERT, 5);
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this.addWeight(BOPClimates.HOT_DESERT, 5);
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this.spawnableCreatureList.clear();
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// trees
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// trees
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IBlockPosQuery emptyHardenedClay = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
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IBlockPosQuery emptyHardenedClay = BlockQuery.buildAnd().withAirAbove().states(this.topBlock).create();
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GeneratorWeighted treeGenerator = new GeneratorWeighted(3);
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GeneratorWeighted treeGenerator = new GeneratorWeighted(3);
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@ -47,7 +47,6 @@ public class BiomeGenMoor extends BOPBiome
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this.addWeight(BOPClimates.COLD_SWAMP, 7);
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this.addWeight(BOPClimates.COLD_SWAMP, 7);
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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// mud
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// mud
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@ -52,6 +52,7 @@ public class BiomeGenQuagmire extends BOPBiome
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this.addWeight(BOPClimates.COLD_SWAMP, 2);
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this.addWeight(BOPClimates.COLD_SWAMP, 2);
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this.spawnableCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableWaterCreatureList.clear();
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 10, 1, 3));
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@ -0,0 +1,132 @@
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package biomesoplenty.common.biome.overworld;
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import net.minecraft.block.BlockDoublePlant;
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import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.biome.BiomeGenBase.SpawnListEntry;
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import biomesoplenty.api.biome.BOPBiome;
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import biomesoplenty.api.biome.generation.GeneratorStage;
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import biomesoplenty.api.biome.generation.GeneratorWeighted;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.block.BlockBOPCoral;
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import biomesoplenty.common.block.BlockBOPDoublePlant;
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import biomesoplenty.common.block.BlockBOPLilypad;
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import biomesoplenty.common.block.BlockBOPMushroom;
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import biomesoplenty.common.block.BlockBOPSand;
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import biomesoplenty.common.enums.BOPClimates;
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import biomesoplenty.common.enums.BOPFlowers;
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import biomesoplenty.common.enums.BOPGems;
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import biomesoplenty.common.enums.BOPPlants;
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import biomesoplenty.common.enums.BOPTrees;
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import biomesoplenty.common.enums.BOPWoods;
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import biomesoplenty.common.util.biome.GeneratorUtils.ScatterYMethod;
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import biomesoplenty.common.world.BOPWorldSettings;
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import biomesoplenty.common.world.feature.GeneratorDoubleFlora;
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import biomesoplenty.common.world.feature.GeneratorFlora;
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import biomesoplenty.common.world.feature.GeneratorGrass;
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import biomesoplenty.common.world.feature.GeneratorOreSingle;
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import biomesoplenty.common.world.feature.GeneratorSplotches;
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import biomesoplenty.common.world.feature.tree.GeneratorBasicTree;
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public class BiomeGenTropicalRainforest extends BOPBiome
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{
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public BiomeGenTropicalRainforest()
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{
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// terrain
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this.terrainSettings.avgHeight(67).heightVariation(10, 25);
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this.setColor(0x88E140);
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this.setTemperatureRainfall(1.2F, 1.0F);
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this.skyColor = 0xC8CC5F;
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this.waterColorMultiplier = 0x5DFF00;
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this.canGenerateVillages = false;
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this.addWeight(BOPClimates.TROPICAL, 7);
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this.spawnableCreatureList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
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// quicksand
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this.addGenerator("quicksand_patches", GeneratorStage.SAND, (new GeneratorSplotches.Builder()).amountPerChunk(0.6F).splotchSize(16).with(BOPBlocks.sand.getDefaultState().withProperty(BlockBOPSand.VARIANT, BlockBOPSand.SandType.QUICKSAND)).splotchSize(20).scatterYMethod(ScatterYMethod.AT_SURFACE).create());
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// trees
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GeneratorWeighted treeGenerator = new GeneratorWeighted(15.0F);
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("mahogany", 6, (new GeneratorBasicTree.Builder()).log(BOPWoods.MAHOGANY).leaves(BOPTrees.MAHOGANY).minLeavesRadius(2).minHeight(10).maxHeight(15).create());
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treeGenerator.add("jungle", 2, (new GeneratorBasicTree.Builder()).log(BlockPlanks.EnumType.JUNGLE).leaves(BlockPlanks.EnumType.JUNGLE).minHeight(8).maxHeight(12).vine(Blocks.vine.getDefaultState()).create());
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// flowers
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GeneratorWeighted flowerGenerator = new GeneratorWeighted(1.5F);
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this.addGenerator("flowers", GeneratorStage.GRASS, flowerGenerator);
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flowerGenerator.add("orange_cosmos", 4, (new GeneratorFlora.Builder().with(BOPFlowers.ORANGE_COSMOS).create()));
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// other plants
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this.addGenerator("shrubs", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.5F).with(BOPPlants.SHRUB).create());
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this.addGenerator("leaf_piles", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(BOPPlants.LEAFPILE).generationAttempts(64).create());
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this.addGenerator("poison_ivy", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(0.5F).with(BOPPlants.POISONIVY).create());
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this.addGenerator("double_fern", GeneratorStage.FLOWERS, (new GeneratorDoubleFlora.Builder()).amountPerChunk(0.2F).with(BlockDoublePlant.EnumPlantType.FERN).create());
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this.addGenerator("sprouts", GeneratorStage.FLOWERS,(new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BOPPlants.SPROUT).create());
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// shrooms
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this.addGenerator("brown_mushrooms", GeneratorStage.SHROOM,(new GeneratorFlora.Builder()).amountPerChunk(0.2F).with(Blocks.brown_mushroom.getDefaultState()).create());
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this.addGenerator("red_mushrooms", GeneratorStage.SHROOM,(new GeneratorFlora.Builder()).amountPerChunk(0.1F).with(Blocks.red_mushroom.getDefaultState()).create());
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// water plants
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this.addGenerator("duckweed", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(1.0F).with(BlockBOPLilypad.LilypadType.DUCKWEED).generationAttempts(32).create());
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this.addGenerator("lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.5F).with(Blocks.waterlily.getDefaultState()).create());
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this.addGenerator("medium_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BlockBOPLilypad.LilypadType.MEDIUM).create());
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this.addGenerator("small_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.5F).with(BlockBOPLilypad.LilypadType.SMALL).create());
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this.addGenerator("tiny_lily", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(0.5F).with(BlockBOPLilypad.LilypadType.TINY).create());
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this.addGenerator("algae", GeneratorStage.LILYPAD, (new GeneratorFlora.Builder()).amountPerChunk(3.0F).replace(Blocks.water).with(BOPBlocks.coral.getDefaultState().withProperty(BlockBOPCoral.VARIANT, BlockBOPCoral.CoralType.ALGAE)).scatterYMethod(ScatterYMethod.AT_GROUND).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(10.0F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("tallgrass", 5, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.GRASS).generationAttempts(128).create());
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grassGenerator.add("mediumgrass", 5, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).generationAttempts(128).create());
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grassGenerator.add("wheatgrass", 5, (new GeneratorGrass.Builder()).with(BOPPlants.WHEATGRASS).generationAttempts(128).create());
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grassGenerator.add("dampgrass", 5, (new GeneratorGrass.Builder()).with(BOPPlants.DAMPGRASS).generationAttempts(128).create());
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grassGenerator.add("fern", 3, (new GeneratorGrass.Builder()).with(BlockTallGrass.EnumType.FERN).create());
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// gem
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this.addGenerator("topaz", GeneratorStage.SAND, (new GeneratorOreSingle.Builder()).amountPerChunk(12).with(BOPGems.TOPAZ).create());
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}
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@Override
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public void applySettings(BOPWorldSettings settings)
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{
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if (!settings.generateBopGems) {this.removeGenerator("topaz");}
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}
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@Override
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public int getGrassColorAtPos(BlockPos pos)
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{
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double noise = GRASS_COLOR_NOISE.func_151601_a((double)pos.getX() * 0.0225D, (double)pos.getZ() * 0.0225D);
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return noise < -0.1D ? 11002176 : 12836929;
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}
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@Override
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public int getFoliageColorAtPos(BlockPos pos)
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{
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double noise = GRASS_COLOR_NOISE.func_151601_a((double)pos.getX() * 0.0225D, (double)pos.getZ() * 0.0225D);
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return noise < -0.1D ? 8970560 : 10870849;
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}
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// TODO: These 2 are copied from 1.7 - but are they used ever?
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public int getFogColour(BlockPos pos)
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{
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return 0x4AD670;
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}
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public float getFogDensity(BlockPos pos)
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{
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return 0.145F;
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}
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}
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@ -77,6 +77,7 @@ import static biomesoplenty.api.biome.BOPBiomes.swampland_extension;
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import static biomesoplenty.api.biome.BOPBiomes.taiga_extension;
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import static biomesoplenty.api.biome.BOPBiomes.taiga_extension;
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import static biomesoplenty.api.biome.BOPBiomes.temperate_rainforest;
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import static biomesoplenty.api.biome.BOPBiomes.temperate_rainforest;
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import static biomesoplenty.api.biome.BOPBiomes.thicket;
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import static biomesoplenty.api.biome.BOPBiomes.thicket;
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import static biomesoplenty.api.biome.BOPBiomes.tropical_rainforest;
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import static biomesoplenty.api.biome.BOPBiomes.tundra;
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import static biomesoplenty.api.biome.BOPBiomes.tundra;
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import static biomesoplenty.api.biome.BOPBiomes.wasteland;
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import static biomesoplenty.api.biome.BOPBiomes.wasteland;
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import static biomesoplenty.api.biome.BOPBiomes.wetland;
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import static biomesoplenty.api.biome.BOPBiomes.wetland;
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@ -153,6 +154,7 @@ import biomesoplenty.common.biome.overworld.BiomeGenSnowyConiferousForest;
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import biomesoplenty.common.biome.overworld.BiomeGenSteppe;
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import biomesoplenty.common.biome.overworld.BiomeGenSteppe;
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import biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest;
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import biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest;
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import biomesoplenty.common.biome.overworld.BiomeGenThicket;
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import biomesoplenty.common.biome.overworld.BiomeGenThicket;
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import biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest;
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import biomesoplenty.common.biome.overworld.BiomeGenTundra;
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import biomesoplenty.common.biome.overworld.BiomeGenTundra;
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import biomesoplenty.common.biome.overworld.BiomeGenWasteland;
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import biomesoplenty.common.biome.overworld.BiomeGenWasteland;
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import biomesoplenty.common.biome.overworld.BiomeGenWetland;
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import biomesoplenty.common.biome.overworld.BiomeGenWetland;
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@ -382,6 +384,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
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steppe = registerBOPBiome(new BiomeGenSteppe(), "Steppe");
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steppe = registerBOPBiome(new BiomeGenSteppe(), "Steppe");
|
||||||
temperate_rainforest = registerBOPBiome(new BiomeGenTemperateRainforest(), "Temperate Rainforest");
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temperate_rainforest = registerBOPBiome(new BiomeGenTemperateRainforest(), "Temperate Rainforest");
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||||||
thicket = registerBOPBiome(new BiomeGenThicket(), "Thicket");
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thicket = registerBOPBiome(new BiomeGenThicket(), "Thicket");
|
||||||
|
tropical_rainforest = registerBOPBiome(new BiomeGenTropicalRainforest(), "Tropical Rainforest");
|
||||||
tundra = registerBOPBiome(new BiomeGenTundra(), "Tundra");
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tundra = registerBOPBiome(new BiomeGenTundra(), "Tundra");
|
||||||
wetland = registerBOPBiome(new BiomeGenWetland(), "Wetland");
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wetland = registerBOPBiome(new BiomeGenWetland(), "Wetland");
|
||||||
wasteland = registerBOPBiome(new BiomeGenWasteland(), "Wasteland");
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wasteland = registerBOPBiome(new BiomeGenWasteland(), "Wasteland");
|
||||||
|
@ -457,6 +460,7 @@ public class ModBiomes implements BOPBiomes.IBiomeRegistry
|
||||||
registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY, Type.HOT, Type.SAVANNA, Type.SPARSE, Type.DEAD);
|
registerBiomeToDictionary(BOPBiomes.steppe, Type.PLAINS, Type.SANDY, Type.DRY, Type.HOT, Type.SAVANNA, Type.SPARSE, Type.DEAD);
|
||||||
registerBiomeToDictionary(BOPBiomes.temperate_rainforest, Type.FOREST, Type.WET, Type.DENSE, Type.LUSH);
|
registerBiomeToDictionary(BOPBiomes.temperate_rainforest, Type.FOREST, Type.WET, Type.DENSE, Type.LUSH);
|
||||||
registerBiomeToDictionary(BOPBiomes.thicket, Type.PLAINS, Type.FOREST, Type.DRY, Type.DEAD, Type.DENSE);
|
registerBiomeToDictionary(BOPBiomes.thicket, Type.PLAINS, Type.FOREST, Type.DRY, Type.DEAD, Type.DENSE);
|
||||||
|
registerBiomeToDictionary(BOPBiomes.tropical_rainforest, Type.JUNGLE, Type.LUSH, Type.HOT, Type.WET);
|
||||||
registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DRY, Type.DEAD, Type.SPARSE);
|
registerBiomeToDictionary(BOPBiomes.tundra, Type.COLD, Type.WASTELAND, Type.DRY, Type.DEAD, Type.SPARSE);
|
||||||
registerBiomeToDictionary(BOPBiomes.wasteland, Type.WASTELAND, Type.DEAD, Type.SPARSE, Type.DRY);
|
registerBiomeToDictionary(BOPBiomes.wasteland, Type.WASTELAND, Type.DEAD, Type.SPARSE, Type.DRY);
|
||||||
registerBiomeToDictionary(BOPBiomes.wetland, Type.SWAMP, Type.FOREST, Type.WET, Type.LUSH);
|
registerBiomeToDictionary(BOPBiomes.wetland, Type.SWAMP, Type.FOREST, Type.WET, Type.LUSH);
|
||||||
|
|
Loading…
Reference in a new issue