Updated terrain configuration options for our current setup

This commit is contained in:
Adubbz 2017-03-04 12:52:38 +11:00
parent dc656422d0
commit 7d2845a36e
1 changed files with 6 additions and 4 deletions

View File

@ -119,8 +119,6 @@ public class BOPBiome extends Biome implements IExtendedBiome
if (conf.isEmpty())
return defaultBuilder.build();
defaultBuilder.withBaseHeight(conf.getFloat("rootHeight"));
defaultBuilder.withHeightVariation(conf.getFloat("variation"));
defaultBuilder.withTemperature(conf.getFloat("temperature"));
defaultBuilder.withRainfall(conf.getFloat("rainfall"));
defaultBuilder.withWaterColor(conf.getInt("waterColor"));
@ -154,6 +152,10 @@ public class BOPBiome extends Biome implements IExtendedBiome
this.fillerBlock = conf.getBlockState("fillerBlock", this.fillerBlock);
this.seaFloorBlock = conf.getBlockState("seaFloorBlock", this.seaFloorBlock);
this.terrainSettings.avgHeight = conf.getFloat("averageHeight", (float)this.terrainSettings.avgHeight);
this.terrainSettings.variationBelow = conf.getFloat("variationBelow", (float)this.terrainSettings.variationBelow);
this.terrainSettings.variationAbove = conf.getFloat("variationAbove", (float)this.terrainSettings.variationAbove);
this.skyColor = conf.getInt("skyColor", this.skyColor);
this.fogColor = conf.getInt("fogColor", this.fogColor);
this.fogDensity = conf.getFloat("fogDensity", this.fogDensity);