Switched to a lowercase mod id, fixed bucket textures

This commit is contained in:
Adubbz 2016-11-17 12:28:49 +11:00
parent 4f802ca60c
commit 798e18708b
7 changed files with 102 additions and 101 deletions

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@ -1,4 +1,4 @@
minecraft_version=1.11
forge_version=13.19.0.2129-1.11.x
forge_version=13.19.0.2133
mod_version=6.0.0
mappings_version=snapshot_nodoc_20161115

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@ -1,4 +1,4 @@
#Wed Nov 16 15:40:47 AEDT 2016
#Thu Nov 17 11:57:30 EST 2016
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME

180
gradlew.bat vendored
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@ -1,90 +1,90 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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@ -3,6 +3,7 @@ package biomesoplenty.client.texture;
import java.io.IOException;
import java.io.InputStream;
import biomesoplenty.core.BiomesOPlenty;
import net.minecraft.client.resources.IResourcePack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.FMLClientHandler;
@ -18,7 +19,7 @@ public class ForgeRedirectedResourcePack extends FMLFileResourcePack
{
super(container);
this.bopResourcePack = (IResourcePack)FMLClientHandler.instance().getResourcePackFor("BiomesOPlenty");
this.bopResourcePack = (IResourcePack)FMLClientHandler.instance().getResourcePackFor(BiomesOPlenty.MOD_ID);
}
@Override

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@ -48,7 +48,7 @@ import net.minecraftforge.fml.common.network.NetworkRegistry;
public class BiomesOPlenty
{
public static final String MOD_NAME = "Biomes O' Plenty";
public static final String MOD_ID = "BiomesOPlenty";
public static final String MOD_ID = "biomesoplenty";
public static final String MOD_VERSION = "@MOD_VERSION@";
public static final String GUI_FACTORY = "biomesoplenty.client.gui.GuiFactory";

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@ -55,6 +55,7 @@ import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.resources.AbstractResourcePack;
import net.minecraft.client.resources.IResourcePack;
import net.minecraft.client.resources.LegacyV2Adapter;
import net.minecraft.entity.Entity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@ -265,25 +266,24 @@ public class ClientProxy extends CommonProxy
private static void replaceForgeResources()
{
//TODO: Implement models for our buckets
if (ForgeModContainer.replaceVanillaBucketModel && MiscConfigurationHandler.overrideForgeBuckets)
if (MiscConfigurationHandler.overrideForgeBuckets)
{
FMLClientHandler clientHandler = FMLClientHandler.instance();
List<IResourcePack> resourcePackList = ReflectionHelper.getPrivateValue(FMLClientHandler.class, clientHandler, "resourcePackList");
Map<String, IResourcePack> resourcePackMap = ReflectionHelper.getPrivateValue(FMLClientHandler.class, clientHandler, "resourcePackMap");
AbstractResourcePack resourcePack = (AbstractResourcePack)clientHandler.getResourcePackFor("Forge");
LegacyV2Adapter resourcePack = (LegacyV2Adapter)clientHandler.getResourcePackFor("forge");
//Remove the old resource pack from the registry
resourcePackList.remove(resourcePack);
resourcePackMap.remove("Forge");
resourcePackMap.remove("forge");
//Replace Forge's resource pack with our modified version
ForgeRedirectedResourcePack redirectedResourcePack = new ForgeRedirectedResourcePack(FMLCommonHandler.instance().findContainerFor("Forge"));
ForgeRedirectedResourcePack redirectedResourcePack = new ForgeRedirectedResourcePack(FMLCommonHandler.instance().findContainerFor("forge"));
//Add our new resource pack in its place
resourcePackList.add(redirectedResourcePack);
resourcePackMap.put("Forge", redirectedResourcePack);
resourcePackMap.put("forge", redirectedResourcePack);
}
}

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@ -1,5 +1,5 @@
[{
"modid": "BiomesOPlenty",
"modid": "biomesoplenty",
"name": "Biomes O' Plenty",
"description": "Adds over 50 new biomes, blocks, and more!",
"version": "${mod_version}",