Re-implement Promisedland dimension.
Summary of changes: Commented out lighting API, for performance reasons Relocate portal generation to WorldGenPromisedLandPortal, removes duplicate code. Simplified multi-biome layer generation code. Re-activate teleport code Notes: tree/grass generated commented out due to vanilla crash bug, see BiomeGenPromisedLand*** super.decorate calls A number of customBiomeDecorator calls to be re-implemented, left commented out for now.
This commit is contained in:
parent
a1561f2cf1
commit
79526b7a03
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@ -1,8 +1,10 @@
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package biomesoplenty;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraftforge.common.DimensionManager;
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import biomesoplenty.common.configuration.BOPConfiguration;
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import biomesoplenty.common.configuration.BOPConfigurationBiomeGen;
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import biomesoplenty.common.configuration.BOPConfigurationIDs;
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import biomesoplenty.common.configuration.BOPConfigurationWorldFeatures;
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import biomesoplenty.common.configuration.structures.BOPConfigurationStrongholds;
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import biomesoplenty.common.configuration.structures.BOPConfigurationVillages;
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@ -20,6 +22,7 @@ import biomesoplenty.common.helpers.CreativeTabsBOP;
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import biomesoplenty.common.integration.TreecapitatorIntegration;
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import biomesoplenty.common.network.PacketPipeline;
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import biomesoplenty.common.utils.BOPModInfo;
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import biomesoplenty.common.world.WorldProviderPromised;
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import biomesoplenty.common.world.WorldTypeBOP;
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import biomesoplenty.common.world.decoration.ForcedDecorators;
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import biomesoplenty.common.world.generation.ForcedBOPWorldGenerators;
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@ -84,6 +87,8 @@ public class BiomesOPlenty
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packetPipeline.initalize();
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TreecapitatorIntegration.init();
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DimensionManager.registerProviderType(BOPConfigurationIDs.promisedLandDimID, WorldProviderPromised.class, false);
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DimensionManager.registerDimension(BOPConfigurationIDs.promisedLandDimID, BOPConfigurationIDs.promisedLandDimID);
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}
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@EventHandler
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@ -0,0 +1,158 @@
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package biomesoplenty.common.biomes.promisedland;
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import java.awt.Color;
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import java.util.Random;
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//import worldcore.interfaces.IWCFog;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraft.world.gen.feature.WorldGenTrees;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.BOPBlockHelper;
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import biomesoplenty.common.biomes.BOPBiome;
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import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
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import biomesoplenty.common.world.features.WorldGenWaterSpring;
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import biomesoplenty.common.world.features.trees.WorldGenPromisedTree;
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import biomesoplenty.common.world.features.trees.WorldGenPromisedTree2;
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import biomesoplenty.common.world.features.trees.WorldGenRainforestTree1;
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import biomesoplenty.common.configuration.BOPConfigurationMisc;
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public class BiomeGenPromisedLandForest extends BOPBiome //implements IWCFog
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{
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private WorldGenerator theWorldGenerator;
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private BOPBiomeDecorator customBiomeDecorator;
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public BiomeGenPromisedLandForest(int par1)
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{
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super(par1);
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theBiomeDecorator = new BOPBiomeDecorator();
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customBiomeDecorator = (BOPBiomeDecorator)theBiomeDecorator;
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topBlock = BOPBlockHelper.get("grass");
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fillerBlock = BOPBlockHelper.get("holyDirt");
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customBiomeDecorator.treesPerChunk = 10;
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customBiomeDecorator.grassPerChunk = 0;
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//this.bopWorldFeatures.holyTallGrassPerChunk = 100;
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//this.bopWorldFeatures.promisedWillowPerChunk = 40;
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//this.bopWorldFeatures.pinkFlowersPerChunk = 12;
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//this.bopWorldFeatures.rainbowflowersPerChunk = 10;
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this.bopWorldFeatures.blueMilksPerChunk = 5;
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customBiomeDecorator.generateLakes = false;
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this.bopWorldFeatures.waterPoolsPerChunk = 0;
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//this.bopWorldFeatures.hotSpringsPerChunk = 5;
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this.bopWorldFeatures.waterLakesPerChunk = 10;
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//this.bopWorldFeatures.crystalsPerChunk = 25;
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//this.bopWorldFeatures.crystals2PerChunk = 50;
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//this.bopWorldFeatures.cloudsPerChunk = 1;
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spawnableCreatureList.clear();
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spawnableWaterCreatureList.clear();
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spawnableMonsterList.clear();
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spawnableCaveCreatureList.clear();
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this.bopWorldFeatures.generatePumpkins = false;
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//this.bopWorldFeatures.generateMossySkystone = true;
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//this.bopWorldFeatures.generateUndergroundLakes = false;
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theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
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/*this.spawnableMonsterList.add(new SpawnListEntry(EntityCow.class, 6, 1, 4));
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if (Loader.isModLoaded("TwilightForest"))
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{
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try {
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBighorn"), 2, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFDeer"), 4, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
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} catch (ClassNotFoundException e) {
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System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
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e.printStackTrace();
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}
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}*/
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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//TODO: getRandomWorldGenForTrees()
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public WorldGenAbstractTree func_150567_a(Random random)
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{
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return random.nextInt(8) == 0 ? new WorldGenPromisedTree2(false) : new WorldGenPromisedTree(false);
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}
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@Override
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//TODO: getBiomeGrassColor()
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public int func_150558_b(int x, int y, int z)
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{
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return 7925125;
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}
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/**
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* Provides the basic foliage color based on the biome temperature and rainfall
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*/
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//@Override
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public int getBiomeFoliageColor()
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{
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return 7925125;
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}
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//@Override
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public int getFogColour()
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{
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return 16754234;
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}
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//@Override
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public float getFogCloseness()
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{
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// TODO Auto-generated method stub
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return 1.0F;
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}
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@Override
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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//super.decorate(par1World, par2Random, par3, par4);
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int var5 = 100;
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int var6;
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int var7;
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int var8;
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for (var5 = 0; var5 < 10; ++var5)
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{
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var6 = par3 + par2Random.nextInt(16);
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var7 = par2Random.nextInt(60);
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var8 = par4 + par2Random.nextInt(16);
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theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
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}
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}
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/**
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* takes temperature, returns color
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*/
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@Override
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public int getSkyColorByTemp(float par1)
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{
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if (BOPConfigurationMisc.skyColors)
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return BOPConfigurationMisc.promisedLandSkyColor;
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else
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{
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par1 /= 3.0F;
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if (par1 < -1.0F)
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{
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par1 = -1.0F;
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}
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if (par1 > 1.0F)
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{
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par1 = 1.0F;
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}
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return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
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}
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}
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}
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@ -0,0 +1,141 @@
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package biomesoplenty.common.biomes.promisedland;
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import java.awt.Color;
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import java.util.Random;
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//import worldcore.interfaces.IWCFog;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.BOPBlockHelper;
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import biomesoplenty.common.biomes.BOPBiome;
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import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
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import biomesoplenty.common.configuration.BOPConfigurationMisc;
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import biomesoplenty.common.world.features.WorldGenWaterSpring;
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public class BiomeGenPromisedLandPlains extends BOPBiome //implements IWCFog
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{
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private WorldGenerator theWorldGenerator;
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private BOPBiomeDecorator customBiomeDecorator;
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public BiomeGenPromisedLandPlains(int par1)
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{
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super(par1);
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theBiomeDecorator = new BOPBiomeDecorator();
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customBiomeDecorator = (BOPBiomeDecorator)theBiomeDecorator;
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topBlock = BOPBlockHelper.get("grass");
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fillerBlock = BOPBlockHelper.get("holyDirt");
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customBiomeDecorator.treesPerChunk = 0;
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customBiomeDecorator.grassPerChunk = 0;
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//customBiomeDecorator.holyTallGrassPerChunk = 999;
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//customBiomeDecorator.promisedWillowPerChunk = 80;
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//customBiomeDecorator.rainbowflowersPerChunk = 20;
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customBiomeDecorator.generateLakes = false;
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//customBiomeDecorator.pondsPerChunk = -100;
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//customBiomeDecorator.hotSpringsPerChunk = 2;
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//customBiomeDecorator.waterLakesPerChunk = 3;
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//customBiomeDecorator.crystalsPerChunk = 25;
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//customBiomeDecorator.crystals2PerChunk = 50;
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//customBiomeDecorator.cloudsPerChunk = 1;
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spawnableCreatureList.clear();
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spawnableWaterCreatureList.clear();
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spawnableMonsterList.clear();
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spawnableCaveCreatureList.clear();
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//customBiomeDecorator.generatePumpkins = false;
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//customBiomeDecorator.generateMossySkystone = true;
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//customBiomeDecorator.generateUndergroundLakes = false;
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theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
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/*if (Loader.isModLoaded("TwilightForest"))
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{
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try {
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBunny"), 4, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFSquirrel"), 4, 1, 2));
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} catch (ClassNotFoundException e) {
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System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
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e.printStackTrace();
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}
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}*/
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}
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@Override
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//TODO: getBiomeGrassColor()
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public int func_150558_b(int x, int y, int z)
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{
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return 7925125;
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}
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/**
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* Provides the basic foliage color based on the biome temperature and rainfall
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*/
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//@Override
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public int getBiomeFoliageColor()
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{
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return 7925125;
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}
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//@Override
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public int getFogColour()
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{
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return 16754234;
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}
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//@Override
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public float getFogCloseness()
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{
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// TODO Auto-generated method stub
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return 1.0F;
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}
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@Override
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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//super.decorate(par1World, par2Random, par3, par4);
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int var5 = 100;
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int var6;
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int var7;
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int var8;
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for (var5 = 0; var5 < 10; ++var5)
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{
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var6 = par3 + par2Random.nextInt(16);
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var7 = par2Random.nextInt(60);
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var8 = par4 + par2Random.nextInt(16);
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theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
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}
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}
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/**
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* takes temperature, returns color
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*/
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@Override
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public int getSkyColorByTemp(float par1)
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{
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if (BOPConfigurationMisc.skyColors)
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return BOPConfigurationMisc.promisedLandSkyColor;
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else
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{
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par1 /= 3.0F;
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if (par1 < -1.0F)
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{
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par1 = -1.0F;
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}
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if (par1 > 1.0F)
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{
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par1 = 1.0F;
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}
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return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
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}
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}
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}
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@ -0,0 +1,156 @@
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package biomesoplenty.common.biomes.promisedland;
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import java.awt.Color;
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import java.util.Random;
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//import worldcore.interfaces.IWCFog;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenAbstractTree;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.BOPBlockHelper;
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import biomesoplenty.common.biomes.BOPBiome;
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import biomesoplenty.common.configuration.BOPConfigurationMisc;
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import biomesoplenty.common.world.decoration.BOPBiomeDecorator;
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import biomesoplenty.common.world.features.WorldGenWaterSpring;
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import biomesoplenty.common.world.features.trees.WorldGenPromisedWillowTree;
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public class BiomeGenPromisedLandSwamp extends BOPBiome //implements IWCFog
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{
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private WorldGenerator theWorldGenerator;
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private BOPBiomeDecorator customBiomeDecorator;
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public BiomeGenPromisedLandSwamp(int par1)
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{
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super(par1);
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theBiomeDecorator = new BOPBiomeDecorator();
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customBiomeDecorator = (BOPBiomeDecorator)theBiomeDecorator;
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topBlock = BOPBlockHelper.get("grass");
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fillerBlock = BOPBlockHelper.get("holyDirt");
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customBiomeDecorator.treesPerChunk = 12;
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customBiomeDecorator.grassPerChunk = 0;
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//customBiomeDecorator.holyTallGrassPerChunk = 100;
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//customBiomeDecorator.promisedWillowPerChunk = 40;
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//customBiomeDecorator.pinkFlowersPerChunk = 6;
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//customBiomeDecorator.rainbowflowersPerChunk = 5;
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//customBiomeDecorator.blueMilksPerChunk = 15;
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//customBiomeDecorator.toadstoolsPerChunk = 10;
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//customBiomeDecorator.portobellosPerChunk = 5;
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customBiomeDecorator.generateLakes = false;
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//customBiomeDecorator.pondsPerChunk = -100;
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//customBiomeDecorator.hotSpringsPerChunk = 5;
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//customBiomeDecorator.waterLakesPerChunk = 15;
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//customBiomeDecorator.crystalsPerChunk = 25;
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//customBiomeDecorator.crystals2PerChunk = 50;
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//customBiomeDecorator.cloudsPerChunk = 1;
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spawnableCreatureList.clear();
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spawnableWaterCreatureList.clear();
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spawnableMonsterList.clear();
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spawnableCaveCreatureList.clear();
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//customBiomeDecorator.generatePumpkins = false;
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//customBiomeDecorator.generateMossySkystone = true;
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//customBiomeDecorator.generateUndergroundLakes = false;
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theWorldGenerator = new WorldGenWaterSpring(Blocks.water, 8);
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/*this.spawnableMonsterList.add(new SpawnListEntry(EntityPig.class, 4, 1, 4));
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if (Loader.isModLoaded("TwilightForest"))
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{
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try {
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFBird"), 2, 1, 3));
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this.spawnableMonsterList.add(new SpawnListEntry(Class.forName("twilightforest.entity.passive.EntityTFRaven"), 1, 1, 2));
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} catch (ClassNotFoundException e) {
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System.out.println("[BiomesOPlenty] There was an error while integrating Twilight Forest with Biomes O' Plenty!");
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e.printStackTrace();
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}
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}*/
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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//TODO: getRandomWorldGenForTrees()
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public WorldGenAbstractTree func_150567_a(Random random)
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{
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return new WorldGenPromisedWillowTree(true);
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}
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@Override
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//TODO: getBiomeGrassColor()
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public int func_150558_b(int x, int y, int z)
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{
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return 7925125;
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}
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/**
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* Provides the basic foliage color based on the biome temperature and rainfall
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*/
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//@Override
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public int getBiomeFoliageColor()
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{
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return 7925125;
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}
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//@Override
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public int getFogColour()
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{
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return 16754234;
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}
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//@Override
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public float getFogCloseness()
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{
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// TODO Auto-generated method stub
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return 1.0F;
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}
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@Override
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||||
public void decorate(World par1World, Random par2Random, int par3, int par4)
|
||||
{
|
||||
//super.decorate(par1World, par2Random, par3, par4);
|
||||
int var5 = 100;
|
||||
int var6;
|
||||
int var7;
|
||||
int var8;
|
||||
|
||||
for (var5 = 0; var5 < 10; ++var5)
|
||||
{
|
||||
var6 = par3 + par2Random.nextInt(16);
|
||||
var7 = par2Random.nextInt(60);
|
||||
var8 = par4 + par2Random.nextInt(16);
|
||||
theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* takes temperature, returns color
|
||||
*/
|
||||
@Override
|
||||
public int getSkyColorByTemp(float par1)
|
||||
{
|
||||
if (BOPConfigurationMisc.skyColors)
|
||||
return BOPConfigurationMisc.promisedLandSkyColor;
|
||||
else
|
||||
{
|
||||
par1 /= 3.0F;
|
||||
|
||||
if (par1 < -1.0F)
|
||||
{
|
||||
par1 = -1.0F;
|
||||
}
|
||||
|
||||
if (par1 > 1.0F)
|
||||
{
|
||||
par1 = 1.0F;
|
||||
}
|
||||
|
||||
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,6 +9,7 @@ import net.minecraft.util.AxisAlignedBB;
|
|||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
import biomesoplenty.common.configuration.BOPConfigurationIDs;
|
||||
import biomesoplenty.common.helpers.TeleporterPromised;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
|
@ -74,15 +75,16 @@ public class BlockPromisedPortal extends Block
|
|||
{
|
||||
if (entity instanceof EntityPlayerMP)
|
||||
{
|
||||
/*TODO: FEATURE EntityPlayerMP thePlayer = (EntityPlayerMP) par5Entity;
|
||||
if (par5Entity.dimension != BOPConfigurationIDs.promisedLandDimID)
|
||||
//TODO: FEATURE
|
||||
EntityPlayerMP thePlayer = (EntityPlayerMP) entity;
|
||||
if (entity.dimension != BOPConfigurationIDs.promisedLandDimID)
|
||||
{
|
||||
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, BOPConfigurationIDs.promisedLandDimID, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(BOPConfigurationIDs.promisedLandDimID)));
|
||||
}
|
||||
else
|
||||
{
|
||||
thePlayer.mcServer.getConfigurationManager().transferPlayerToDimension(thePlayer, 0, new TeleporterPromised(thePlayer.mcServer.worldServerForDimension(0)));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ public class BOPConfigurationMisc
|
|||
public static boolean flowerbandCrafting;
|
||||
//public static boolean hotSpringsRegeneration;
|
||||
|
||||
//public static int promisedLandSkyColor;
|
||||
public static int promisedLandSkyColor;
|
||||
|
||||
public static int spawnSearchRadius;
|
||||
public static boolean onlySpawnOnBeaches;
|
||||
|
@ -58,7 +58,7 @@ public class BOPConfigurationMisc
|
|||
if (spawnSearchRadius < 256) spawnSearchRadius = 256;
|
||||
onlySpawnOnBeaches = config.get("Spawn Settings", "Only Spawn On Beaches", true).getBoolean(true);
|
||||
|
||||
//promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 5883101, null).getInt();
|
||||
promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 5883101, null).getInt();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -67,6 +67,9 @@ import biomesoplenty.common.biomes.BiomeGenVolcano;
|
|||
import biomesoplenty.common.biomes.BiomeGenWasteland;
|
||||
import biomesoplenty.common.biomes.BiomeGenWetland;
|
||||
import biomesoplenty.common.biomes.BiomeGenWoodland;
|
||||
import biomesoplenty.common.biomes.promisedland.BiomeGenPromisedLandForest;
|
||||
import biomesoplenty.common.biomes.promisedland.BiomeGenPromisedLandPlains;
|
||||
import biomesoplenty.common.biomes.promisedland.BiomeGenPromisedLandSwamp;
|
||||
import biomesoplenty.common.configuration.BOPConfigurationIDs;
|
||||
import biomesoplenty.common.configuration.BOPConfigurationMisc;
|
||||
import biomesoplenty.common.world.WorldTypeBOP;
|
||||
|
@ -169,6 +172,10 @@ public class BOPBiomes
|
|||
registerBiome(new BOPBiomeEntry(new BiomeGenWasteland(BOPConfigurationIDs.wastelandID).setBiomeName("Wasteland"), TemperatureType.HOT, 25));
|
||||
registerBiome(new BOPBiomeEntry(new BiomeGenWetland(BOPConfigurationIDs.wetlandID).setBiomeName("Wetland"), TemperatureType.WARM, 50));
|
||||
registerBiome(new BOPBiomeEntry(new BiomeGenWoodland(BOPConfigurationIDs.woodlandID).setBiomeName("Woodland"), TemperatureType.WARM, 50));
|
||||
|
||||
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandForest(BOPConfigurationIDs.promisedLandForestID).setBiomeName("Wonderous Woods"), TemperatureType.WARM, 50));
|
||||
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandPlains(BOPConfigurationIDs.promisedLandPlainsID).setBiomeName("Majestic Meadow"), TemperatureType.WARM, 50));
|
||||
registerBiome(new BOPBiomeEntry(new BiomeGenPromisedLandSwamp(BOPConfigurationIDs.promisedLandSwampID).setBiomeName("Blessed Bog"), TemperatureType.WARM, 50));
|
||||
}
|
||||
|
||||
private static void addSpawnBiomes()
|
||||
|
@ -284,10 +291,10 @@ public class BOPBiomes
|
|||
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("polar"), Type.FROZEN, Type.WATER);
|
||||
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("prairie"), Type.PLAINS);
|
||||
|
||||
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandForest"), Type.FOREST, Type.MAGICAL);
|
||||
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandPlains"), Type.PLAINS, Type.MAGICAL);
|
||||
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandForest"), Type.FOREST, Type.MAGICAL);
|
||||
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandPlains"), Type.PLAINS, Type.MAGICAL);
|
||||
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandShrub"), Type.PLAINS, Type.FOREST, Type.MAGICAL);
|
||||
//BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandSwamp"), Type.SWAMP, Type.MAGICAL);
|
||||
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("promisedLandSwamp"), Type.SWAMP, Type.MAGICAL);
|
||||
|
||||
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("quagmire"), Type.WASTELAND, Type.SWAMP);
|
||||
BiomeDictionary.registerBiomeType(BOPBiomeHelper.getBOPBiome("rainforest"), Type.JUNGLE, Type.HILLS, Type.FOREST);
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
package biomesoplenty.common.helpers;
|
||||
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
|
||||
public class BiomeCacheBlockPromised
|
||||
{
|
||||
/** An array of chunk temperatures saved by this cache. */
|
||||
public float[] temperatureValues;
|
||||
|
||||
/** An array of chunk rainfall values saved by this cache. */
|
||||
public float[] rainfallValues;
|
||||
|
||||
/** The array of biome types stored in this BiomeCacheBlock. */
|
||||
public BiomeGenBase[] biomes;
|
||||
|
||||
/** The x coordinate of the BiomeCacheBlock. */
|
||||
public int xPosition;
|
||||
|
||||
/** The z coordinate of the BiomeCacheBlock. */
|
||||
public int zPosition;
|
||||
|
||||
/** The last time this BiomeCacheBlock was accessed, in milliseconds. */
|
||||
public long lastAccessTime;
|
||||
|
||||
/** The BiomeCache object that contains this BiomeCacheBlock */
|
||||
final BiomeCachePromised theBiomeCache;
|
||||
|
||||
public BiomeCacheBlockPromised(BiomeCachePromised par1BiomeCache, int par2, int par3)
|
||||
{
|
||||
theBiomeCache = par1BiomeCache;
|
||||
temperatureValues = new float[256];
|
||||
rainfallValues = new float[256];
|
||||
biomes = new BiomeGenBase[256];
|
||||
xPosition = par2;
|
||||
zPosition = par3;
|
||||
BiomeCachePromised.getChunkManager(par1BiomeCache).getTemperatures(temperatureValues, par2 << 4, par3 << 4, 16, 16);
|
||||
BiomeCachePromised.getChunkManager(par1BiomeCache).getRainfall(rainfallValues, par2 << 4, par3 << 4, 16, 16);
|
||||
BiomeCachePromised.getChunkManager(par1BiomeCache).getBiomeGenAt(biomes, par2 << 4, par3 << 4, 16, 16, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BiomeGenBase related to the x, z position from the cache block.
|
||||
*/
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return biomes[par1 & 15 | (par2 & 15) << 4];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,104 @@
|
|||
package biomesoplenty.common.helpers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.util.LongHashMap;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import biomesoplenty.common.world.WorldChunkManagerPromised;
|
||||
|
||||
public class BiomeCachePromised
|
||||
{
|
||||
/** Reference to the WorldChunkManager */
|
||||
private final WorldChunkManagerPromised chunkManager;
|
||||
|
||||
/** The last time this BiomeCache was cleaned, in milliseconds. */
|
||||
private long lastCleanupTime = 0L;
|
||||
|
||||
/**
|
||||
* The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32).
|
||||
*/
|
||||
private LongHashMap cacheMap = new LongHashMap();
|
||||
|
||||
/** The list of cached BiomeCacheBlocks */
|
||||
@SuppressWarnings("rawtypes")
|
||||
private List cache = new ArrayList();
|
||||
|
||||
public BiomeCachePromised(WorldChunkManagerPromised par1WorldChunkManager)
|
||||
{
|
||||
chunkManager = par1WorldChunkManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a biome cache block at location specified.
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
public BiomeCacheBlockPromised getBiomeCacheBlock(int par1, int par2)
|
||||
{
|
||||
par1 >>= 4;
|
||||
par2 >>= 4;
|
||||
long var3 = par1 & 4294967295L | (par2 & 4294967295L) << 32;
|
||||
BiomeCacheBlockPromised var5 = (BiomeCacheBlockPromised)cacheMap.getValueByKey(var3);
|
||||
|
||||
if (var5 == null)
|
||||
{
|
||||
var5 = new BiomeCacheBlockPromised(this, par1, par2);
|
||||
cacheMap.add(var3, var5);
|
||||
cache.add(var5);
|
||||
}
|
||||
|
||||
var5.lastAccessTime = System.currentTimeMillis();
|
||||
return var5;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the BiomeGenBase related to the x, z position from the cache.
|
||||
*/
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return this.getBiomeCacheBlock(par1, par2).getBiomeGenAt(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds.
|
||||
*/
|
||||
public void cleanupCache()
|
||||
{
|
||||
long var1 = System.currentTimeMillis();
|
||||
long var3 = var1 - lastCleanupTime;
|
||||
|
||||
if (var3 > 7500L || var3 < 0L)
|
||||
{
|
||||
lastCleanupTime = var1;
|
||||
|
||||
for (int var5 = 0; var5 < cache.size(); ++var5)
|
||||
{
|
||||
BiomeCacheBlockPromised var6 = (BiomeCacheBlockPromised)cache.get(var5);
|
||||
long var7 = var1 - var6.lastAccessTime;
|
||||
|
||||
if (var7 > 30000L || var7 < 0L)
|
||||
{
|
||||
cache.remove(var5--);
|
||||
long var9 = var6.xPosition & 4294967295L | (var6.zPosition & 4294967295L) << 32;
|
||||
cacheMap.remove(var9);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the array of cached biome types in the BiomeCacheBlock at the given location.
|
||||
*/
|
||||
public BiomeGenBase[] getCachedBiomes(int par1, int par2)
|
||||
{
|
||||
return this.getBiomeCacheBlock(par1, par2).biomes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the world chunk manager object for a biome list.
|
||||
*/
|
||||
static WorldChunkManagerPromised getChunkManager(BiomeCachePromised par0BiomeCache)
|
||||
{
|
||||
return par0BiomeCache.chunkManager;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,255 @@
|
|||
package biomesoplenty.common.helpers;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import biomesoplenty.common.world.features.WorldGenPromisedLandPortal;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.LongHashMap;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.ChunkCoordIntPair;
|
||||
import net.minecraft.world.Teleporter;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.WorldServer;
|
||||
|
||||
public class TeleporterPromised extends Teleporter
|
||||
{
|
||||
private final WorldServer worldServerInstance;
|
||||
private final LongHashMap field_85191_c = new LongHashMap();
|
||||
@SuppressWarnings("rawtypes")
|
||||
private final List field_85190_d = new ArrayList();
|
||||
private final boolean falling;
|
||||
|
||||
public TeleporterPromised(WorldServer worldServer)
|
||||
{
|
||||
super(worldServer);
|
||||
falling = false;
|
||||
worldServerInstance = worldServer;
|
||||
}
|
||||
|
||||
public TeleporterPromised(WorldServer worldServer, boolean fall)
|
||||
{
|
||||
super(worldServer);
|
||||
falling = fall;
|
||||
worldServerInstance = worldServer;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void placeInPortal(Entity par1Entity, double x, double y, double z, float par8)
|
||||
{
|
||||
if (!falling)
|
||||
{
|
||||
if (!this.placeInExistingPortal(par1Entity, x, y, z, par8))
|
||||
{
|
||||
this.makePortal(par1Entity);
|
||||
this.placeInExistingPortal(par1Entity, x, y, z, par8);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
par1Entity.setLocationAndAngles(x, 256.0, z, par1Entity.rotationYaw, 0.0F);
|
||||
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
@Override
|
||||
public boolean placeInExistingPortal(Entity par1Entity, double x, double y, double z, float par8)
|
||||
{
|
||||
short var9 = 128;
|
||||
double var10 = -1.0D;
|
||||
int i = 0;
|
||||
int j = 0;
|
||||
int k = 0;
|
||||
int var15 = MathHelper.floor_double(par1Entity.posX);
|
||||
int var16 = MathHelper.floor_double(par1Entity.posZ);
|
||||
long var17 = ChunkCoordIntPair.chunkXZ2Int(var15, var16);
|
||||
boolean var19 = true;
|
||||
double var27;
|
||||
int var48;
|
||||
|
||||
if (field_85191_c.containsItem(var17))
|
||||
{
|
||||
PortalPosition portalposition = (PortalPosition) field_85191_c.getValueByKey(var17);
|
||||
var10 = 0.0D;
|
||||
i = portalposition.posX;
|
||||
j = 131;
|
||||
k = portalposition.posZ;
|
||||
portalposition.lastUpdateTime = worldServerInstance.getTotalWorldTime();
|
||||
var19 = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var48 = var15 - var9; var48 <= var15 + var9; ++var48)
|
||||
{
|
||||
double var21 = var48 + 0.5D - par1Entity.posX;
|
||||
|
||||
for (int var23 = var16 - var9; var23 <= var16 + var9; ++var23)
|
||||
{
|
||||
double var24 = var23 + 0.5D - par1Entity.posZ;
|
||||
|
||||
for (int var26 = worldServerInstance.getActualHeight() - 1; var26 >= 0; --var26)
|
||||
{
|
||||
if (worldServerInstance.func_147439_a(var48, var26, var23) == BOPBlockHelper.get("promisedPortal"))
|
||||
{
|
||||
while (worldServerInstance.func_147439_a(var48, var26 - 1, var23) == BOPBlockHelper.get("promisedPortal"))
|
||||
{
|
||||
--var26;
|
||||
}
|
||||
|
||||
var27 = var26 + 0.5D - par1Entity.posY;
|
||||
double var29 = var21 * var21 + var27 * var27 + var24 * var24;
|
||||
|
||||
if (var10 < 0.0D || var29 < var10)
|
||||
{
|
||||
var10 = var29;
|
||||
i = var48;
|
||||
j = var26;
|
||||
k = var23;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (var10 >= 0.0D)
|
||||
{
|
||||
if (var19)
|
||||
{
|
||||
field_85191_c.add(var17, new PortalPosition(i, j, k, worldServerInstance.getTotalWorldTime()));
|
||||
field_85190_d.add(Long.valueOf(var17));
|
||||
}
|
||||
|
||||
double var49 = i + 0.5D;
|
||||
double var25 = j + 4.0D;
|
||||
var27 = k + 0.5D;
|
||||
int var50 = -1;
|
||||
|
||||
if (worldServerInstance.func_147439_a(i - 1, j, k) == BOPBlockHelper.get("promisedPortal"))
|
||||
{
|
||||
var50 = 2;
|
||||
}
|
||||
|
||||
if (worldServerInstance.func_147439_a(i + 1, j, k) == BOPBlockHelper.get("promisedPortal"))
|
||||
{
|
||||
var50 = 0;
|
||||
}
|
||||
|
||||
if (worldServerInstance.func_147439_a(i, j, k - 1) == BOPBlockHelper.get("promisedPortal"))
|
||||
{
|
||||
var50 = 3;
|
||||
}
|
||||
|
||||
if (worldServerInstance.func_147439_a(i, j, k + 1) == BOPBlockHelper.get("promisedPortal"))
|
||||
{
|
||||
var50 = 1;
|
||||
}
|
||||
|
||||
int var30 = par1Entity.getTeleportDirection();
|
||||
|
||||
if (var50 > -1)
|
||||
{
|
||||
int var31 = Direction.rotateLeft[var50];
|
||||
int var32 = Direction.offsetX[var50];
|
||||
int var33 = Direction.offsetZ[var50];
|
||||
int var34 = Direction.offsetX[var31];
|
||||
int var35 = Direction.offsetZ[var31];
|
||||
boolean var36 = !isAirBlock(worldServerInstance, i + var32 + var34, j, k + var33 + var35) || !isAirBlock(worldServerInstance, i + var32 + var34, j + 1, k + var33 + var35);
|
||||
boolean var37 = !isAirBlock(worldServerInstance, i + var32, j, k + var33) || !isAirBlock(worldServerInstance, i + var32, j + 1, k + var33);
|
||||
|
||||
if (var36 && var37)
|
||||
{
|
||||
var50 = Direction.rotateOpposite[var50];
|
||||
var31 = Direction.rotateOpposite[var31];
|
||||
var32 = Direction.offsetX[var50];
|
||||
var33 = Direction.offsetZ[var50];
|
||||
var34 = Direction.offsetX[var31];
|
||||
var35 = Direction.offsetZ[var31];
|
||||
var48 = i - var34;
|
||||
var49 -= var34;
|
||||
int var22 = k - var35;
|
||||
var27 -= var35;
|
||||
var36 = !isAirBlock(worldServerInstance, var48 + var32 + var34, j, var22 + var33 + var35) || !isAirBlock(worldServerInstance, var48 + var32 + var34, j + 1, var22 + var33 + var35);
|
||||
var37 = !isAirBlock(worldServerInstance, var48 + var32, j, var22 + var33) || !isAirBlock(worldServerInstance, var48 + var32, j + 1, var22 + var33);
|
||||
}
|
||||
|
||||
float var38 = 0.5F;
|
||||
float var39 = 0.5F;
|
||||
|
||||
if (!var36 && var37)
|
||||
{
|
||||
var38 = 1.0F;
|
||||
}
|
||||
else if (var36 && !var37)
|
||||
{
|
||||
var38 = 0.0F;
|
||||
}
|
||||
else if (var36 && var37)
|
||||
{
|
||||
var39 = 0.0F;
|
||||
}
|
||||
|
||||
var49 += var34 * var38 + var39 * var32;
|
||||
var27 += var35 * var38 + var39 * var33;
|
||||
float var40 = 0.0F;
|
||||
float var41 = 0.0F;
|
||||
float var42 = 0.0F;
|
||||
float var43 = 0.0F;
|
||||
|
||||
if (var50 == var30)
|
||||
{
|
||||
var40 = 1.0F;
|
||||
var41 = 1.0F;
|
||||
}
|
||||
else if (var50 == Direction.rotateOpposite[var30])
|
||||
{
|
||||
var40 = -1.0F;
|
||||
var41 = -1.0F;
|
||||
}
|
||||
else if (var50 == Direction.rotateRight[var30])
|
||||
{
|
||||
var42 = 1.0F;
|
||||
var43 = -1.0F;
|
||||
}
|
||||
else
|
||||
{
|
||||
var42 = -1.0F;
|
||||
var43 = 1.0F;
|
||||
}
|
||||
|
||||
double var44 = par1Entity.motionX;
|
||||
double var46 = par1Entity.motionZ;
|
||||
par1Entity.motionX = var44 * var40 + var46 * var43;
|
||||
par1Entity.motionZ = var44 * var42 + var46 * var41;
|
||||
par1Entity.rotationYaw = par8 - var30 * 90 + var50 * 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
par1Entity.motionX = par1Entity.motionY = par1Entity.motionZ = 0.0D;
|
||||
}
|
||||
|
||||
par1Entity.setLocationAndAngles(var49 + 4, var25, var27, par1Entity.rotationYaw, par1Entity.rotationPitch);
|
||||
return true;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean makePortal(Entity par1Entity)
|
||||
{
|
||||
int i = MathHelper.floor_double(par1Entity.posX - 8 );
|
||||
int j = 130;
|
||||
int k = MathHelper.floor_double(par1Entity.posZ - 8);
|
||||
|
||||
new WorldGenPromisedLandPortal().generate(worldServerInstance, worldServerInstance.rand, i, j, k);
|
||||
return true;
|
||||
}
|
||||
|
||||
boolean isAirBlock(World world, int x, int y, int z) {
|
||||
return world.func_147439_a(x, y, z).isAir(world, x, y, z);
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,604 @@
|
|||
package biomesoplenty.common.world;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import cpw.mods.fml.common.eventhandler.Event.Result;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockSand;
|
||||
import net.minecraft.entity.EnumCreatureType;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.IProgressUpdate;
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
|
||||
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import biomesoplenty.common.world.noise.NoiseOctaves;
|
||||
|
||||
public class ChunkProviderPromised implements IChunkProvider
|
||||
{
|
||||
private Random endRNG;
|
||||
private NoiseOctaves field_912_k;
|
||||
private NoiseOctaves field_911_l;
|
||||
private NoiseOctaves field_910_m;
|
||||
private NoiseOctaves field_909_n;
|
||||
private NoiseOctaves field_908_o;
|
||||
public NoiseOctaves field_922_a;
|
||||
public NoiseOctaves field_921_b;
|
||||
private World endWorld;
|
||||
private double[] densities;
|
||||
|
||||
private BiomeGenBase[] biomesForGeneration;
|
||||
double field_4185_d[];
|
||||
double field_4184_e[];
|
||||
double field_4183_f[];
|
||||
double field_4182_g[];
|
||||
double field_4181_h[];
|
||||
|
||||
int[][] field_73203_h = new int[32][32];
|
||||
|
||||
public ChunkProviderPromised(World par1World, long par2)
|
||||
{
|
||||
endWorld = par1World;
|
||||
endRNG = new Random(par2);
|
||||
field_912_k = new NoiseOctaves(endRNG, 16);
|
||||
field_911_l = new NoiseOctaves(endRNG, 16);
|
||||
field_910_m = new NoiseOctaves(endRNG, 8);
|
||||
field_909_n = new NoiseOctaves(endRNG, 4);
|
||||
field_908_o = new NoiseOctaves(endRNG, 4);
|
||||
field_922_a = new NoiseOctaves(endRNG, 10);
|
||||
field_921_b = new NoiseOctaves(endRNG, 16);
|
||||
|
||||
//NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5};
|
||||
//noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.endRNG, noiseGens);
|
||||
//this.noiseGen1 = noiseGens[0];
|
||||
//this.noiseGen2 = noiseGens[1];
|
||||
//this.noiseGen3 = noiseGens[2];
|
||||
//this.noiseGen4 = noiseGens[3];
|
||||
//this.noiseGen5 = noiseGens[4];
|
||||
}
|
||||
|
||||
public void generateTerrain(int par1, int par2, Block[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
|
||||
{
|
||||
byte var5 = 2;
|
||||
int var6 = var5 + 1;
|
||||
byte var7 = 33;
|
||||
int var8 = var5 + 1;
|
||||
densities = this.initializeNoiseField(densities, par1 * var5, 0, par2 * var5, var6, var7, var8);
|
||||
|
||||
for (int var9 = 0; var9 < var5; ++var9)
|
||||
{
|
||||
for (int var10 = 0; var10 < var5; ++var10)
|
||||
{
|
||||
for (int var11 = 0; var11 < 32; ++var11)
|
||||
{
|
||||
double var12 = 0.25D;
|
||||
double var14 = densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 0];
|
||||
double var16 = densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 0];
|
||||
double var18 = densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 0];
|
||||
double var20 = densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 0];
|
||||
double var22 = (densities[((var9 + 0) * var8 + var10 + 0) * var7 + var11 + 1] - var14) * var12;
|
||||
double var24 = (densities[((var9 + 0) * var8 + var10 + 1) * var7 + var11 + 1] - var16) * var12;
|
||||
double var26 = (densities[((var9 + 1) * var8 + var10 + 0) * var7 + var11 + 1] - var18) * var12;
|
||||
double var28 = (densities[((var9 + 1) * var8 + var10 + 1) * var7 + var11 + 1] - var20) * var12;
|
||||
|
||||
for (int var30 = 0; var30 < 4; ++var30)
|
||||
{
|
||||
double var31 = 0.125D;
|
||||
double var33 = var14;
|
||||
double var35 = var16;
|
||||
double var37 = (var18 - var14) * var31;
|
||||
double var39 = (var20 - var16) * var31;
|
||||
|
||||
for (int var41 = 0; var41 < 8; ++var41)
|
||||
{
|
||||
int var42 = var41 + var9 * 8 << 11 | 0 + var10 * 8 << 7 | var11 * 4 + var30;
|
||||
short var43 = 128;
|
||||
double var44 = 0.125D;
|
||||
double var46 = var33;
|
||||
double var48 = (var35 - var33) * var44;
|
||||
|
||||
for (int var50 = 0; var50 < 8; ++var50)
|
||||
{
|
||||
Block var51 = Blocks.air;
|
||||
|
||||
if (var46 > 0.0D)
|
||||
{
|
||||
var51 = BOPBlockHelper.get("holyStone");
|
||||
}
|
||||
|
||||
par3ArrayOfByte[var42] = var51;
|
||||
var42 += var43;
|
||||
var46 += var48;
|
||||
}
|
||||
|
||||
var33 += var37;
|
||||
var35 += var39;
|
||||
}
|
||||
|
||||
var14 += var22;
|
||||
var16 += var24;
|
||||
var18 += var26;
|
||||
var20 += var28;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void replaceBlocksForBiome(int par1, int par2, Block[] par3ArrayOfBlock, BiomeGenBase[] par4ArrayOfBiomeGenBase)
|
||||
{
|
||||
byte var98 = 63;
|
||||
|
||||
ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfBlock, par4ArrayOfBiomeGenBase);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
if (event.getResult() == Result.DENY) return;
|
||||
|
||||
for (int var5 = 0; var5 < 16; ++var5)
|
||||
{
|
||||
for (int var6 = 0; var6 < 16; ++var6)
|
||||
{
|
||||
BiomeGenBase biome = par4ArrayOfBiomeGenBase[var6 + var5 * 16];
|
||||
byte var7 = 1;
|
||||
int var8 = -1;
|
||||
Block topBlock = biome.topBlock;
|
||||
Block fillerBlock = biome.fillerBlock;
|
||||
|
||||
for (int var11 = 127; var11 >= 0; --var11)
|
||||
{
|
||||
int var12 = (var6 * 16 + var5) * 128 + var11;
|
||||
Block var13 = par3ArrayOfBlock[var12];
|
||||
|
||||
if (var13 == Blocks.air)
|
||||
{
|
||||
var8 = -1;
|
||||
}
|
||||
else if (var13 == BOPBlockHelper.get("holyStone"))
|
||||
{
|
||||
if (var8 == -1)
|
||||
{
|
||||
if (var7 <= 0)
|
||||
{
|
||||
topBlock = Blocks.air;
|
||||
fillerBlock = BOPBlockHelper.get("holyStone");
|
||||
}
|
||||
else if (var11 >= var98 - 4 && var11 <= var98 + 1)
|
||||
{
|
||||
topBlock = biome.topBlock;
|
||||
fillerBlock = biome.fillerBlock;
|
||||
}
|
||||
|
||||
if (var11 < var98 && topBlock == Blocks.air)
|
||||
{
|
||||
topBlock = Blocks.water;
|
||||
}
|
||||
|
||||
var8 = var7;
|
||||
|
||||
if (var11 >= 0)
|
||||
{
|
||||
par3ArrayOfBlock[var12] = topBlock;
|
||||
}
|
||||
else
|
||||
{
|
||||
par3ArrayOfBlock[var12] = fillerBlock;
|
||||
}
|
||||
}
|
||||
else if (var8 > 0)
|
||||
{
|
||||
--var8;
|
||||
par3ArrayOfBlock[var12] = fillerBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* loads or generates the chunk at the chunk location specified
|
||||
*/
|
||||
@Override
|
||||
public Chunk loadChunk(int par1, int par2)
|
||||
{
|
||||
return this.provideChunk(par1, par2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
|
||||
* specified chunk from the map seed and chunk seed
|
||||
*/
|
||||
@Override
|
||||
public Chunk provideChunk(int par1, int par2)
|
||||
{
|
||||
endRNG.setSeed(par1 * 341873128712L + par2 * 132897987541L);
|
||||
Block[] var3 = new Block[32768];
|
||||
biomesForGeneration = endWorld.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
|
||||
this.generateTerrain(par1, par2, var3, biomesForGeneration);
|
||||
this.replaceBlocksForBiome(par1, par2, var3, biomesForGeneration);
|
||||
Chunk var4 = new Chunk(endWorld, var3, par1, par2);
|
||||
byte[] var5 = var4.getBiomeArray();
|
||||
|
||||
for (int var6 = 0; var6 < var5.length; ++var6)
|
||||
{
|
||||
var5[var6] = (byte)biomesForGeneration[var6].biomeID;
|
||||
}
|
||||
|
||||
var4.generateSkylightMap();
|
||||
return var4;
|
||||
}
|
||||
|
||||
/**
|
||||
* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
|
||||
* size.
|
||||
*/
|
||||
|
||||
private double[] initializeNoiseField(double ad[], int i, int j, int k, int l, int i1, int j1)
|
||||
{
|
||||
if(ad == null)
|
||||
{
|
||||
ad = new double[l * i1 * j1];
|
||||
}
|
||||
double d = 684.41200000000003D;
|
||||
double d1 = 684.41200000000003D;
|
||||
field_4182_g = field_922_a.generateNoiseOctaves(field_4182_g, i, k, l, j1, 1.121D, 1.121D, 0.5D);
|
||||
field_4181_h = field_921_b.generateNoiseOctaves(field_4181_h, i, k, l, j1, 200D, 200D, 0.5D);
|
||||
d *= 2D;
|
||||
field_4185_d = field_910_m.generateNoiseOctaves(field_4185_d, i, j, k, l, i1, j1, d / 80D, d1 / 160D, d / 80D);
|
||||
field_4184_e = field_912_k.generateNoiseOctaves(field_4184_e, i, j, k, l, i1, j1, d, d1, d);
|
||||
field_4183_f = field_911_l.generateNoiseOctaves(field_4183_f, i, j, k, l, i1, j1, d, d1, d);
|
||||
int k1 = 0;
|
||||
int l1 = 0;
|
||||
int i2 = 16 / l;
|
||||
for(int j2 = 0; j2 < l; j2++)
|
||||
{
|
||||
int k2 = j2 * i2 + i2 / 2;
|
||||
for(int l2 = 0; l2 < j1; l2++)
|
||||
{
|
||||
int i3 = l2 * i2 + i2 / 2;
|
||||
double d3;
|
||||
d3 = 0.5D;
|
||||
double d4 = 1.0D - d3;
|
||||
d4 *= d4;
|
||||
d4 *= d4;
|
||||
d4 = 1.0D - d4;
|
||||
double d5 = (field_4182_g[l1] + 256D) / 512D;
|
||||
d5 *= d4;
|
||||
if(d5 > 1.0D)
|
||||
{
|
||||
d5 = 1.0D;
|
||||
}
|
||||
double d6 = field_4181_h[l1] / 8000D;
|
||||
if(d6 < 0.0D)
|
||||
{
|
||||
d6 = -d6 * 0.29999999999999999D;
|
||||
}
|
||||
d6 = d6 * 3D - 2D;
|
||||
if(d6 > 1.0D)
|
||||
{
|
||||
d6 = 1.0D;
|
||||
}
|
||||
d6 /= 8D;
|
||||
d6 = 0.0D;
|
||||
if(d5 < 0.0D)
|
||||
{
|
||||
d5 = 0.0D;
|
||||
}
|
||||
d5 += 0.5D;
|
||||
d6 = (d6 * i1) / 16D;
|
||||
l1++;
|
||||
double d7 = i1 / 2D;
|
||||
for(int j3 = 0; j3 < i1; j3++)
|
||||
{
|
||||
double d8 = 0.0D;
|
||||
double d9 = ((j3 - d7) * 8D) / d5;
|
||||
if(d9 < 0.0D)
|
||||
{
|
||||
d9 *= -1D;
|
||||
}
|
||||
double d10 = field_4184_e[k1] / 512D;
|
||||
double d11 = field_4183_f[k1] / 512D;
|
||||
double d12 = (field_4185_d[k1] / 10D + 1.0D) / 2D;
|
||||
if(d12 < 0.0D)
|
||||
{
|
||||
d8 = d10;
|
||||
} else
|
||||
if(d12 > 1.0D)
|
||||
{
|
||||
d8 = d11;
|
||||
} else
|
||||
{
|
||||
d8 = d10 + (d11 - d10) * d12;
|
||||
}
|
||||
d8 -= 8D;
|
||||
int k3 = 32;
|
||||
if(j3 > i1 - k3)
|
||||
{
|
||||
double d13 = (j3 - (i1 - k3)) / (k3 - 1.0F);
|
||||
d8 = d8 * (1.0D - d13) + -30D * d13;
|
||||
}
|
||||
k3 = 8;
|
||||
if(j3 < k3)
|
||||
{
|
||||
double d14 = (k3 - j3) / (k3 - 1.0F);
|
||||
d8 = d8 * (1.0D - d14) + -30D * d14;
|
||||
}
|
||||
ad[k1] = d8;
|
||||
k1++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return ad;
|
||||
}
|
||||
|
||||
/*
|
||||
private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
|
||||
{
|
||||
ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
if (event.getResult() == Result.DENY) return event.noisefield;
|
||||
|
||||
if (par1ArrayOfDouble == null)
|
||||
{
|
||||
par1ArrayOfDouble = new double[par5 * par6 * par7];
|
||||
}
|
||||
|
||||
double var8 = 684.412D;
|
||||
double var10 = 684.412D;
|
||||
this.noiseData4 = this.noiseGen4.generateNoiseOctaves(this.noiseData4, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
|
||||
this.noiseData5 = this.noiseGen5.generateNoiseOctaves(this.noiseData5, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
|
||||
var8 *= 2.0D;
|
||||
this.noiseData1 = this.noiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, var8 / 80.0D, var10 / 160.0D, var8 / 80.0D);
|
||||
this.noiseData2 = this.noiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, var8, var10, var8);
|
||||
this.noiseData3 = this.noiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, var8, var10, var8);
|
||||
int var12 = 0;
|
||||
int var13 = 0;
|
||||
|
||||
for (int var14 = 0; var14 < par5; ++var14)
|
||||
{
|
||||
for (int var15 = 0; var15 < par7; ++var15)
|
||||
{
|
||||
double var16 = (this.noiseData4[var13] + 256.0D) / 512.0D;
|
||||
|
||||
if (var16 > 1.0D)
|
||||
{
|
||||
var16 = 1.0D;
|
||||
}
|
||||
|
||||
double var18 = this.noiseData5[var13] / 8000.0D;
|
||||
|
||||
if (var18 < 0.0D)
|
||||
{
|
||||
var18 = -var18 * 0.3D;
|
||||
}
|
||||
|
||||
var18 = var18 * 3.0D - 2.0D;
|
||||
float var20 = (float)(var14 + par2 - 0) / 1.0F;
|
||||
float var21 = (float)(var15 + par4 - 0) / 1.0F;
|
||||
float var22 = 100.0F - MathHelper.sqrt_float(var20 * var20 + var21 * var21) * 8.0F;
|
||||
|
||||
if (var22 > 80.0F)
|
||||
{
|
||||
var22 = 80.0F;
|
||||
}
|
||||
|
||||
if (var22 < -100.0F)
|
||||
{
|
||||
var22 = -100.0F;
|
||||
}
|
||||
|
||||
if (var18 > 1.0D)
|
||||
{
|
||||
var18 = 1.0D;
|
||||
}
|
||||
|
||||
var18 /= 8.0D;
|
||||
var18 = 0.0D;
|
||||
|
||||
if (var16 < 0.0D)
|
||||
{
|
||||
var16 = 0.0D;
|
||||
}
|
||||
|
||||
var16 += 0.5D;
|
||||
var18 = var18 * (double)par6 / 16.0D;
|
||||
++var13;
|
||||
double var23 = (double)par6 / 2.0D;
|
||||
|
||||
for (int var25 = 0; var25 < par6; ++var25)
|
||||
{
|
||||
double var26 = 0.0D;
|
||||
double var28 = ((double)var25 - var23) * 8.0D / var16;
|
||||
|
||||
if (var28 < 0.0D)
|
||||
{
|
||||
var28 *= -1.0D;
|
||||
}
|
||||
|
||||
double var30 = this.noiseData2[var12] / 512.0D;
|
||||
double var32 = this.noiseData3[var12] / 512.0D;
|
||||
double var34 = (this.noiseData1[var12] / 10.0D + 1.0D) / 2.0D;
|
||||
|
||||
if (var34 < 0.0D)
|
||||
{
|
||||
var26 = var30;
|
||||
}
|
||||
else if (var34 > 1.0D)
|
||||
{
|
||||
var26 = var32;
|
||||
}
|
||||
else
|
||||
{
|
||||
var26 = var30 + (var32 - var30) * var34;
|
||||
}
|
||||
|
||||
var26 -= 8.0D;
|
||||
var26 += (double)var22;
|
||||
byte var36 = 2;
|
||||
double var37;
|
||||
|
||||
if (var25 > par6 / 2 - var36)
|
||||
{
|
||||
var37 = (double)((float)(var25 - (par6 / 2 - var36)) / 64.0F);
|
||||
|
||||
if (var37 < 0.0D)
|
||||
{
|
||||
var37 = 0.0D;
|
||||
}
|
||||
|
||||
if (var37 > 1.0D)
|
||||
{
|
||||
var37 = 1.0D;
|
||||
}
|
||||
|
||||
var26 = var26 * (1.0D - var37) + -3000.0D * var37;
|
||||
}
|
||||
|
||||
var36 = 8;
|
||||
|
||||
if (var25 < var36)
|
||||
{
|
||||
var37 = (double)((float)(var36 - var25) / ((float)var36 - 1.0F));
|
||||
var26 = var26 * (1.0D - var37) + -30.0D * var37;
|
||||
}
|
||||
|
||||
par1ArrayOfDouble[var12] = var26;
|
||||
++var12;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return par1ArrayOfDouble;
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Checks to see if a chunk exists at x, y
|
||||
*/
|
||||
@Override
|
||||
public boolean chunkExists(int par1, int par2)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Populates chunk with ores etc etc
|
||||
*/
|
||||
@Override
|
||||
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
|
||||
{
|
||||
BlockSand.field_149832_M = true;
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
|
||||
|
||||
int var4 = par2 * 16;
|
||||
int var5 = par3 * 16;
|
||||
BiomeGenBase var6 = endWorld.getBiomeGenForCoords(var4 + 16, var5 + 16);
|
||||
|
||||
for (int a = 0; a < 25; ++a)
|
||||
{
|
||||
int x = var4 + endWorld.rand.nextInt(16);
|
||||
int y = endWorld.rand.nextInt(30) + 30;
|
||||
int z = var5 + endWorld.rand.nextInt(16);
|
||||
Block b = endWorld.func_147439_a(x, y, z);
|
||||
|
||||
if (b == BOPBlockHelper.get("holyStone"))
|
||||
{
|
||||
endWorld.func_147465_d(x, y, z, BOPBlockHelper.get("gemOre"), 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
var6.decorate(endWorld, endWorld.rand, var4, var5);
|
||||
|
||||
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, endWorld, endWorld.rand, par2, par3, false));
|
||||
|
||||
BlockSand.field_149832_M = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
||||
* Return true if all chunks have been saved.
|
||||
*/
|
||||
@Override
|
||||
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
|
||||
* is always empty and will not remove any chunks.
|
||||
*/
|
||||
|
||||
@Override
|
||||
public boolean unloadQueuedChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean unload100OldestChunks()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the IChunkProvider supports saving.
|
||||
*/
|
||||
@Override
|
||||
public boolean canSave()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the instance data to a readable string.
|
||||
*/
|
||||
@Override
|
||||
public String makeString()
|
||||
{
|
||||
return "RandomLevelSource";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of creatures of the specified type that can spawn at the given location.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
||||
{
|
||||
BiomeGenBase var5 = endWorld.getBiomeGenForCoords(par2, par4);
|
||||
return var5 == null ? null : var5.getSpawnableList(par1EnumCreatureType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the location of the closest structure of the specified type. If not found returns null.
|
||||
*/
|
||||
@Override
|
||||
//TODO: findClosestStructure
|
||||
public ChunkPosition func_147416_a(World par1World, String par2Str, int par3, int par4, int par5)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLoadedChunkCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void recreateStructures(int par1, int par2) {}
|
||||
|
||||
@Override
|
||||
public void saveExtraData()
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,262 @@
|
|||
package biomesoplenty.common.world;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.world.ChunkPosition;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.biome.WorldChunkManager;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
import biomesoplenty.common.helpers.BiomeCachePromised;
|
||||
import biomesoplenty.common.world.layer.GenLayerCustom;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class WorldChunkManagerPromised extends WorldChunkManager
|
||||
{
|
||||
private GenLayer genBiomes;
|
||||
private GenLayer biomeIndexLayer;
|
||||
private BiomeCachePromised biomeCache;
|
||||
|
||||
@SuppressWarnings({ "unchecked", "rawtypes" })
|
||||
protected WorldChunkManagerPromised()
|
||||
{
|
||||
biomeCache = new BiomeCachePromised(this);
|
||||
}
|
||||
|
||||
public WorldChunkManagerPromised(long seed, WorldType worldType)
|
||||
{
|
||||
this();
|
||||
//GenLayer[] var4 = BiomeLayer.initializeAllBiomeGenerators(par1, par3WorldType, 2);
|
||||
GenLayer[] agenlayer = GenLayerCustom.makeTheWorld(seed, worldType);
|
||||
genBiomes = agenlayer[0];
|
||||
biomeIndexLayer = agenlayer[1];
|
||||
}
|
||||
|
||||
public WorldChunkManagerPromised(World par1World)
|
||||
{
|
||||
this(par1World.getSeed(), par1World.getWorldInfo().getTerrainType());
|
||||
}
|
||||
|
||||
@Override
|
||||
public BiomeGenBase getBiomeGenAt(int par1, int par2)
|
||||
{
|
||||
return biomeCache.getBiomeGenAt(par1, par2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float[] getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfFloat = new float[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
float var8 = BiomeGenBase.func_150565_n()[var6[var7]].getIntRainfall() / 65536.0F;
|
||||
|
||||
if (var8 > 1.0F)
|
||||
{
|
||||
var8 = 1.0F;
|
||||
}
|
||||
|
||||
par1ArrayOfFloat[var7] = var8;
|
||||
}
|
||||
|
||||
return par1ArrayOfFloat;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
|
||||
/**
|
||||
* Return an adjusted version of a given temperature based on the y height
|
||||
*/
|
||||
public float getTemperatureAtHeight(float par1, int par2)
|
||||
{
|
||||
return par1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length
|
||||
*/
|
||||
//@Override
|
||||
public float[] getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfFloat == null || par1ArrayOfFloat.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfFloat = new float[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
float var8 = BiomeGenBase.func_150565_n()[var6[var7]].temperature / 65536.0F;
|
||||
|
||||
if (var8 > 1.0F)
|
||||
{
|
||||
var8 = 1.0F;
|
||||
}
|
||||
|
||||
par1ArrayOfFloat[var7] = var8;
|
||||
}
|
||||
|
||||
return par1ArrayOfFloat;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array of biomes for the location input.
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
|
||||
}
|
||||
|
||||
int[] var6 = genBiomes.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var7 = 0; var7 < par4 * par5; ++var7)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase[var7] = BiomeGenBase.func_150565_n()[var6[var7]];
|
||||
}
|
||||
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
|
||||
* WorldChunkManager Args: oldBiomeList, x, z, width, depth
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
return this.getBiomeGenAt(par1ArrayOfBiomeGenBase, par2, par3, par4, par5, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
|
||||
* don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
|
||||
*/
|
||||
@Override
|
||||
public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
|
||||
if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
|
||||
}
|
||||
|
||||
if (par6 && par4 == 16 && par5 == 16 && (par2 & 15) == 0 && (par3 & 15) == 0)
|
||||
{
|
||||
BiomeGenBase[] var9 = biomeCache.getCachedBiomes(par2, par3);
|
||||
System.arraycopy(var9, 0, par1ArrayOfBiomeGenBase, 0, par4 * par5);
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
else
|
||||
{
|
||||
int[] var7 = biomeIndexLayer.getInts(par2, par3, par4, par5);
|
||||
|
||||
for (int var8 = 0; var8 < par4 * par5; ++var8)
|
||||
{
|
||||
par1ArrayOfBiomeGenBase[var8] = BiomeGenBase.func_150565_n()[var7[var8]];
|
||||
}
|
||||
|
||||
return par1ArrayOfBiomeGenBase;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* checks given Chunk's Biomes against List of allowed ones
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
public boolean areBiomesViable(int par1, int par2, int par3, List par4List)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
int var5 = par1 - par3 >> 2;
|
||||
int var6 = par2 - par3 >> 2;
|
||||
int var7 = par1 + par3 >> 2;
|
||||
int var8 = par2 + par3 >> 2;
|
||||
int var9 = var7 - var5 + 1;
|
||||
int var10 = var8 - var6 + 1;
|
||||
int[] var11 = genBiomes.getInts(var5, var6, var9, var10);
|
||||
|
||||
for (int var12 = 0; var12 < var9 * var10; ++var12)
|
||||
{
|
||||
BiomeGenBase var13 = BiomeGenBase.func_150565_n()[var11[var12]];
|
||||
|
||||
if (!par4List.contains(var13))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
|
||||
* Strongly favors positive y positions.
|
||||
*/
|
||||
@Override
|
||||
@SuppressWarnings("rawtypes")
|
||||
//TODO: findBiomePosition
|
||||
public ChunkPosition func_150795_a(int par1, int par2, int par3, List par4List, Random par5Random)
|
||||
{
|
||||
IntCache.resetIntCache();
|
||||
int var6 = par1 - par3 >> 2;
|
||||
int var7 = par2 - par3 >> 2;
|
||||
int var8 = par1 + par3 >> 2;
|
||||
int var9 = par2 + par3 >> 2;
|
||||
int var10 = var8 - var6 + 1;
|
||||
int var11 = var9 - var7 + 1;
|
||||
int[] var12 = genBiomes.getInts(var6, var7, var10, var11);
|
||||
ChunkPosition var13 = null;
|
||||
int var14 = 0;
|
||||
|
||||
for (int var15 = 0; var15 < var10 * var11; ++var15)
|
||||
{
|
||||
int var16 = var6 + var15 % var10 << 2;
|
||||
int var17 = var7 + var15 / var10 << 2;
|
||||
BiomeGenBase var18 = BiomeGenBase.func_150565_n()[var12[var15]];
|
||||
|
||||
if (par4List.contains(var18) && (var13 == null || par5Random.nextInt(var14 + 1) == 0))
|
||||
{
|
||||
var13 = new ChunkPosition(var16, 0, var17);
|
||||
++var14;
|
||||
}
|
||||
}
|
||||
|
||||
return var13;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls the WorldChunkManager's biomeCache.cleanupCache()
|
||||
*/
|
||||
@Override
|
||||
public void cleanupCache()
|
||||
{
|
||||
biomeCache.cleanupCache();
|
||||
}
|
||||
|
||||
//public GenLayer[] getModdedBiomeGenerators(WorldType worldType, long seed, GenLayer[] original)
|
||||
//{
|
||||
// WorldTypeEvent.InitBiomeGens event = new WorldTypeEvent.InitBiomeGens(worldType, seed, original);
|
||||
// MinecraftForge.TERRAIN_GEN_BUS.post(event);
|
||||
// return event.newBiomeGens;
|
||||
//}
|
||||
}
|
|
@ -0,0 +1,208 @@
|
|||
package biomesoplenty.common.world;
|
||||
|
||||
import org.apache.logging.log4j.Level;
|
||||
|
||||
import biomesoplenty.api.BOPBiomeHelper;
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import biomesoplenty.common.configuration.BOPConfigurationIDs;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.multiplayer.WorldClient;
|
||||
import net.minecraft.util.ChunkCoordinates;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.util.Vec3;
|
||||
import net.minecraft.world.WorldProvider;
|
||||
import net.minecraft.world.WorldSettings.GameType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.chunk.IChunkProvider;
|
||||
import net.minecraft.world.gen.ChunkProviderEnd;
|
||||
import net.minecraft.world.storage.WorldInfo;
|
||||
import net.minecraftforge.common.DimensionManager;
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
|
||||
public class WorldProviderPromised extends WorldProvider {
|
||||
|
||||
@Override
|
||||
public void setDimension (int dim) {
|
||||
this.dimensionId = dim;
|
||||
super.setDimension(dim);
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getSeed () {
|
||||
Long seed = super.getSeed();
|
||||
return seed;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IChunkProvider createChunkGenerator()
|
||||
{
|
||||
return new ChunkProviderPromised(worldObj, worldObj.getSeed());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void registerWorldChunkManager()
|
||||
{
|
||||
if (BOPBiomeHelper.getBOPBiome("wonderousWoods") != null || BOPBiomeHelper.getBOPBiome("majesticMeadow") != null || BOPBiomeHelper.getBOPBiome("blessedBog") != null)
|
||||
{
|
||||
worldChunkMgr = new WorldChunkManagerPromised(worldObj);
|
||||
}
|
||||
dimensionId = BOPConfigurationIDs.promisedLandDimID;
|
||||
}
|
||||
|
||||
/**
|
||||
* A message to display to the user when they transfer to this dimension.
|
||||
*
|
||||
* @return The message to be displayed
|
||||
*/
|
||||
public String getWelcomeMessage()
|
||||
{
|
||||
if (this instanceof WorldProviderPromised)
|
||||
{
|
||||
return "Entering the "+getDimensionName();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* A Message to display to the user when they transfer out of this dismension.
|
||||
*
|
||||
* @return The message to be displayed
|
||||
*/
|
||||
public String getDepartMessage()
|
||||
{
|
||||
if (this instanceof WorldProviderPromised)
|
||||
{
|
||||
return "Leaving the "+getDimensionName();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getDimensionName() {
|
||||
return "Promised Land";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canRespawnHere()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getMovementFactor()
|
||||
{
|
||||
return 16.0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float calculateCelestialAngle(long par1, float par3)
|
||||
{
|
||||
return 1.0F;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getCloudHeight()
|
||||
{
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
public boolean darkenSkyDuringRain()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canCoordinateBeSpawn(int par1, int par2)
|
||||
{
|
||||
Block var3 = worldObj.func_147474_b(par1, par2);
|
||||
return var3 == BOPBlockHelper.get("grass");
|
||||
}
|
||||
|
||||
@Override
|
||||
public ChunkCoordinates getEntrancePortalLocation()
|
||||
{
|
||||
return new ChunkCoordinates(100, 50, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getAverageGroundLevel()
|
||||
{
|
||||
return 64;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getHorizon()
|
||||
{
|
||||
return 0.0D;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean hasVoidParticles(boolean var1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public boolean isSkyColored()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getVoidFogYFactor()
|
||||
{
|
||||
return 1.0D;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public Vec3 getFogColor(float par1, float par2)
|
||||
{
|
||||
float var3 = MathHelper.cos(par1 * (float)Math.PI * 2.0F) * 2.0F + 0.5F;
|
||||
|
||||
if (var3 < 0.0F)
|
||||
{
|
||||
var3 = 0.0F;
|
||||
}
|
||||
|
||||
if (var3 > 1.0F)
|
||||
{
|
||||
var3 = 1.0F;
|
||||
}
|
||||
|
||||
float var4 = 1.0F;
|
||||
float var5 = 0.73725490196F;
|
||||
float var6 = 0.25882352941F;
|
||||
var4 *= var3 * 3.94F + 0.06F;
|
||||
var5 *= var3 * 0.94F + 0.06F;
|
||||
var6 *= var3 * 0.91F + 0.09F;
|
||||
return worldObj.getWorldVec3Pool().getVecFromPool(var4, var5, var6);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setAllowedSpawnTypes(boolean allowHostile, boolean allowPeaceful)
|
||||
{
|
||||
allowPeaceful = true;
|
||||
}
|
||||
|
||||
//@Override
|
||||
//public IChunkProvider createChunkGenerator()
|
||||
//{
|
||||
// return new ChunkProviderPromised(worldObj, worldObj.getSeed());
|
||||
//}
|
||||
|
||||
//@Override
|
||||
public boolean isLightingDisabled()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//@Override
|
||||
public Float[] getLightingMultipliers(WorldClient worldclient)
|
||||
{
|
||||
return new Float[] { 0.92F, 0.98F, 0.95F };
|
||||
}
|
||||
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,82 @@
|
|||
package biomesoplenty.common.world.features;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.util.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
|
||||
public class WorldGenWaterSpring extends WorldGenerator
|
||||
{
|
||||
/** The block of the ore to be placed using this generator. */
|
||||
private Block minableBlockId;
|
||||
|
||||
/** The number of blocks to generate. */
|
||||
private int numberOfBlocks;
|
||||
|
||||
public WorldGenWaterSpring(Block par1, int par2)
|
||||
{
|
||||
minableBlockId = par1;
|
||||
numberOfBlocks = par2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
float var6 = par2Random.nextFloat() * (float)Math.PI;
|
||||
double var7 = par3 + 8 + MathHelper.sin(var6) * numberOfBlocks / 8.0F;
|
||||
double var9 = par3 + 8 - MathHelper.sin(var6) * numberOfBlocks / 8.0F;
|
||||
double var11 = par5 + 8 + MathHelper.cos(var6) * numberOfBlocks / 8.0F;
|
||||
double var13 = par5 + 8 - MathHelper.cos(var6) * numberOfBlocks / 8.0F;
|
||||
double var15 = par4 + par2Random.nextInt(3) - 2;
|
||||
double var17 = par4 + par2Random.nextInt(3) - 2;
|
||||
|
||||
for (int var19 = 0; var19 <= numberOfBlocks; ++var19)
|
||||
{
|
||||
double var20 = var7 + (var9 - var7) * var19 / numberOfBlocks;
|
||||
double var22 = var15 + (var17 - var15) * var19 / numberOfBlocks;
|
||||
double var24 = var11 + (var13 - var11) * var19 / numberOfBlocks;
|
||||
double var26 = par2Random.nextDouble() * numberOfBlocks / 16.0D;
|
||||
double var28 = (MathHelper.sin(var19 * (float)Math.PI / numberOfBlocks) + 1.0F) * var26 + 1.0D;
|
||||
double var30 = (MathHelper.sin(var19 * (float)Math.PI / numberOfBlocks) + 1.0F) * var26 + 1.0D;
|
||||
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
|
||||
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
|
||||
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
|
||||
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
|
||||
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
|
||||
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
|
||||
|
||||
for (int var38 = var32; var38 <= var35; ++var38)
|
||||
{
|
||||
double var39 = (var38 + 0.5D - var20) / (var28 / 2.0D);
|
||||
|
||||
if (var39 * var39 < 1.0D)
|
||||
{
|
||||
for (int var41 = var33; var41 <= var36; ++var41)
|
||||
{
|
||||
double var42 = (var41 + 0.5D - var22) / (var30 / 2.0D);
|
||||
|
||||
if (var39 * var39 + var42 * var42 < 1.0D)
|
||||
{
|
||||
for (int var44 = var34; var44 <= var37; ++var44)
|
||||
{
|
||||
double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
|
||||
|
||||
Block block = world.func_147439_a(var38, var41, var44);
|
||||
if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && block == BOPBlockHelper.get("holyStone"))
|
||||
{
|
||||
//world.setBlock(var38, var41, var44, minableBlockId);
|
||||
world.func_147449_b(var38, var41, var44, minableBlockId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,146 @@
|
|||
package biomesoplenty.common.world.features.trees;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class WorldGenPromisedTree extends WorldGenAbstractTree
|
||||
{
|
||||
public WorldGenPromisedTree(boolean par1)
|
||||
{
|
||||
super(par1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
int var6 = par2Random.nextInt(9) + 9;
|
||||
int var7 = 2 + par2Random.nextInt(4);
|
||||
int var8 = var6 - var7;
|
||||
int var9 = 2 + par2Random.nextInt(2);
|
||||
boolean var10 = true;
|
||||
|
||||
Block block;
|
||||
|
||||
if (par4 >= 1 && par4 + var6 + 1 <= 256)
|
||||
{
|
||||
int var11;
|
||||
int var13;
|
||||
//int var15;
|
||||
int var21;
|
||||
|
||||
for (var11 = par4; var11 <= par4 + 1 + var6 && var10; ++var11)
|
||||
{
|
||||
boolean var12 = true;
|
||||
|
||||
if (var11 - par4 < var7)
|
||||
{
|
||||
var21 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var21 = var9;
|
||||
}
|
||||
|
||||
for (var13 = par3 - var21; var13 <= par3 + var21 && var10; ++var13)
|
||||
{
|
||||
for (int var14 = par5 - var21; var14 <= par5 + var21 && var10; ++var14)
|
||||
{
|
||||
if (var11 >= 0 && var11 < 256)
|
||||
{
|
||||
block = world.func_147439_a(var13, var11, var14);
|
||||
|
||||
if (!(block.isAir(world, var13, var11, var14) || block.isLeaves(world, var13, var11, var14)))
|
||||
{
|
||||
var10 = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var10 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!var10)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
//var11 = world.getBlockId(par3, par4 - 1, par5);
|
||||
block = world.func_147439_a(par3, par4 - 1, par5);
|
||||
|
||||
if ((block == BOPBlockHelper.get("holyGrass") || block == BOPBlockHelper.get("holyDirt")) && par4 < 256 - var6 - 1)
|
||||
{
|
||||
//this.setBlockAndMetadata(world, par3, par4 - 1, par5, Blocks.holyDirt.get().blockID, 0);
|
||||
this.func_150516_a(world, par3, par4 - 1, par5, BOPBlockHelper.get("holyDirt"), 0);
|
||||
var21 = par2Random.nextInt(2);
|
||||
var13 = 1;
|
||||
byte var22 = 0;
|
||||
int var17;
|
||||
int var16;
|
||||
int var15;
|
||||
|
||||
for (var15 = 0; var15 <= var8; ++var15)
|
||||
{
|
||||
var16 = par4 + var6 - var15;
|
||||
|
||||
for (var17 = par3 - var21; var17 <= par3 + var21; ++var17)
|
||||
{
|
||||
int var18 = var17 - par3;
|
||||
|
||||
for (int var19 = par5 - var21; var19 <= par5 + var21; ++var19)
|
||||
{
|
||||
int var20 = var19 - par5;
|
||||
|
||||
if ((Math.abs(var18) != var21 || Math.abs(var20) != var21 || var21 <= 0) && !world.func_147439_a(var17, var16, var19).func_149662_c())
|
||||
{
|
||||
//this.setBlockAndMetadata(world, var17, var16, var19, Blocks.leaves2.get().blockID, 2);
|
||||
this.func_150516_a(world, var17, var16, var19, BOPBlockHelper.get("leaves2"), 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (var21 >= var13)
|
||||
{
|
||||
var21 = var22;
|
||||
var22 = 1;
|
||||
++var13;
|
||||
|
||||
if (var13 > var9)
|
||||
{
|
||||
var13 = var9;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
++var21;
|
||||
}
|
||||
}
|
||||
|
||||
var15 = par2Random.nextInt(3);
|
||||
|
||||
for (var16 = 0; var16 < var6 - var15; ++var16)
|
||||
{
|
||||
//var17 = world.getBlockId(par3, par4 + var16, par5);
|
||||
block = world.func_147439_a(par3, par4 + var16, par5);
|
||||
|
||||
if (block.isAir(world, par3, par4 + var16, par5) || block.isLeaves(world, par3, par4 + var16, par5))
|
||||
{
|
||||
//this.setBlockAndMetadata(world, par3, par4 + var16, par5, Blocks.logs2.get().blockID,0);
|
||||
this.func_150516_a(world, par3, par4 + var16, par5, BOPBlockHelper.get("logs2"), 0);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,123 @@
|
|||
package biomesoplenty.common.world.features.trees;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class WorldGenPromisedTree2 extends WorldGenAbstractTree
|
||||
{
|
||||
public WorldGenPromisedTree2(boolean par1)
|
||||
{
|
||||
super(par1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
int var6 = par2Random.nextInt(3) + 5;
|
||||
boolean var7 = true;
|
||||
|
||||
Block block;
|
||||
|
||||
if (par4 >= 1 && par4 + var6 + 1 <= 256)
|
||||
{
|
||||
int var8;
|
||||
int var10;
|
||||
int var11;
|
||||
int var12;
|
||||
|
||||
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
|
||||
{
|
||||
byte var9 = 1;
|
||||
|
||||
if (var8 == par4)
|
||||
{
|
||||
var9 = 0;
|
||||
}
|
||||
|
||||
if (var8 >= par4 + 1 + var6 - 2)
|
||||
{
|
||||
var9 = 2;
|
||||
}
|
||||
|
||||
for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
|
||||
{
|
||||
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
|
||||
{
|
||||
if (var8 >= 0 && var8 < 256)
|
||||
{
|
||||
//var12 = world.getBlockId(var10, var8, var11);
|
||||
block = world.func_147439_a(var10, var8, var11);
|
||||
|
||||
//if (var12 != 0 && var12 != Blocks.leaves1.get().blockID)
|
||||
//{
|
||||
if (block.isAir(world, var10, var8, var11) || block.isLeaves(world, var10, var8, var11))
|
||||
{
|
||||
var7 = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var7 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!var7)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
block = world.func_147439_a(par3, par4 - 1, par5);
|
||||
|
||||
if ((block == BOPBlockHelper.get("holyGrass") || block == BOPBlockHelper.get("holyDirt")) && par4 < 256 - var6 - 1)
|
||||
{
|
||||
//this.setBlockAndMetadata(world, par3, par4 - 1, par5, Blocks.holyDirt.get().blockID, 0);
|
||||
this.func_150516_a(world, par3, par4 - 1, par5, BOPBlockHelper.get("holyDirt"), 0);
|
||||
int var16;
|
||||
|
||||
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
|
||||
{
|
||||
var10 = var16 - (par4 + var6);
|
||||
var11 = 1 - var10 / 2;
|
||||
|
||||
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
|
||||
{
|
||||
int var13 = var12 - par3;
|
||||
|
||||
for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14)
|
||||
{
|
||||
int var15 = var14 - par5;
|
||||
|
||||
if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !world.func_147439_a(var12, var16, var14).func_149662_c())
|
||||
{
|
||||
//this.setBlockAndMetadata(world, var12, var16, var14, Blocks.leaves1.get().blockID, 2);
|
||||
this.func_150516_a(world, var12, var16, var14, BOPBlockHelper.get("leaves1"), 2);}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var16 = 0; var16 < var6; ++var16)
|
||||
{
|
||||
//var10 = world.getBlockId(par3, par4 + var16, par5);
|
||||
block = world.func_147439_a(par3, par4 + var16, par5);
|
||||
|
||||
if (!(block.isAir(world, par3, par4 + var16, par5) || block.isLeaves(world, par3, par4 + var16, par5)))
|
||||
{
|
||||
//this.setBlockAndMetadata(world, par3, par4 + var16, par5, Blocks.logs2.get().blockID,1);
|
||||
this.func_150516_a(world, par3, par4 + var16, par5, BOPBlockHelper.get("logs2"), 1);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,165 @@
|
|||
package biomesoplenty.common.world.features.trees;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class WorldGenPromisedTree3 extends WorldGenAbstractTree
|
||||
{
|
||||
public WorldGenPromisedTree3(boolean var1)
|
||||
{
|
||||
super(var1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, Random var2, int var3, int var4, int var5)
|
||||
{
|
||||
int var6 = var2.nextInt(20) + 30;
|
||||
int var7 = var2.nextInt(5) + 10;
|
||||
int var8 = var6 - var7;
|
||||
int var9 = 2 + var2.nextInt(3);
|
||||
boolean var10 = true;
|
||||
|
||||
if (var4 >= 1 && var4 + var6 + 1 <= 256)
|
||||
{
|
||||
int var11;
|
||||
int var13;
|
||||
int var14;
|
||||
//int var15;
|
||||
int var24;
|
||||
|
||||
for (var11 = var4; var11 <= var4 + 1 + var6 && var10; ++var11)
|
||||
{
|
||||
boolean var12 = true;
|
||||
|
||||
if (var11 - var4 < var7)
|
||||
{
|
||||
var24 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var24 = var9;
|
||||
}
|
||||
|
||||
for (var13 = var3 - var24; var13 <= var3 + var24 && var10; ++var13)
|
||||
{
|
||||
for (var14 = var5 - var24; var14 <= var5 + var24 && var10; ++var14)
|
||||
{
|
||||
if (var11 >= 0 && var11 < 256)
|
||||
{
|
||||
Block block = world.func_147439_a(var13, var11, var14);
|
||||
|
||||
if (block.isAir(world, var13, var11, var14) || block.isLeaves(world, var13, var11, var14))
|
||||
{
|
||||
var10 = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var10 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!var10)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
Block block11 = world.func_147439_a(var3, var4 - 1, var5);
|
||||
Block block24 = world.func_147439_a(var3 - 1, var4 - 1, var5);
|
||||
Block block13 = world.func_147439_a(var3, var4 - 1, var5 - 1);
|
||||
Block block14 = world.func_147439_a(var3 - 1, var4 - 1, var5 - 1);
|
||||
|
||||
if ((block11 == BOPBlockHelper.get("holyGrass") || block11 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
|
||||
{
|
||||
if ((block24 == BOPBlockHelper.get("holyGrass") || block24 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
|
||||
{
|
||||
if ((block13 == BOPBlockHelper.get("holyGrass") || block13 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
|
||||
{
|
||||
if ((block14 == BOPBlockHelper.get("holyGrass") | block14 == BOPBlockHelper.get("holyDirt")) && var4 < 256 - var6 - 1)
|
||||
{
|
||||
world.func_147465_d(var3, var4 - 1, var5, BOPBlockHelper.get("holyDirt"), 0, 2);
|
||||
world.func_147465_d(var3 - 1, var4 - 1, var5, BOPBlockHelper.get("holyDirt"), 0, 2);
|
||||
world.func_147465_d(var3, var4 - 1, var5 - 1, BOPBlockHelper.get("holyDirt"), 0, 2);
|
||||
world.func_147465_d(var3 - 1, var4 - 1, var5 - 1, BOPBlockHelper.get("holyDirt"), 0, 2);
|
||||
int var15 = var2.nextInt(2);
|
||||
int var16 = 1;
|
||||
boolean var17 = false;
|
||||
int var19;
|
||||
int var18;
|
||||
int var20;
|
||||
|
||||
for (var18 = 0; var18 <= var8; ++var18)
|
||||
{
|
||||
var19 = var4 + var6 - var18;
|
||||
|
||||
for (var20 = var3 - var15; var20 <= var3 + var15; ++var20)
|
||||
{
|
||||
int var21 = var20 - var3;
|
||||
|
||||
for (int var22 = var5 - var15; var22 <= var5 + var15; ++var22)
|
||||
{
|
||||
int var23 = var22 - var5;
|
||||
|
||||
if ((Math.abs(var21) != var15 || Math.abs(var23) != var15 || var15 <= 0) && !world.func_147439_a(var20, var19, var22).func_149662_c())
|
||||
{
|
||||
this.func_150516_a(world, var20, var19, var22, Blocks.leaves, 0);
|
||||
this.func_150516_a(world, var20 - 1, var19, var22, Blocks.leaves, 0);
|
||||
this.func_150516_a(world, var20, var19, var22 - 1, Blocks.leaves, 0);
|
||||
this.func_150516_a(world, var20 - 1, var19, var22 - 1, Blocks.leaves, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (var15 >= var16)
|
||||
{
|
||||
var15 = var17 ? 1 : 0;
|
||||
var17 = true;
|
||||
++var16;
|
||||
|
||||
if (var16 > var9)
|
||||
{
|
||||
var16 = var9;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
++var15;
|
||||
}
|
||||
}
|
||||
|
||||
var18 = var2.nextInt(3);
|
||||
|
||||
for (var19 = 0; var19 < var6 - var18; ++var19)
|
||||
{
|
||||
Block block = world.func_147439_a(var3, var4 + var19, var5);
|
||||
|
||||
if (block.isAir(world, var3, var4 + var19, var5) || block == Blocks.leaves)
|
||||
{
|
||||
this.func_150516_a(world, var3, var4 + var19, var5, Blocks.log, 0);
|
||||
this.func_150516_a(world, var3 - 1, var4 + var19, var5, Blocks.log, 0);
|
||||
this.func_150516_a(world, var3, var4 + var19, var5 - 1, Blocks.log, 0);
|
||||
this.func_150516_a(world, var3 - 1, var4 + var19, var5 - 1, Blocks.log, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
} else
|
||||
return false;
|
||||
} else
|
||||
return false;
|
||||
} else
|
||||
return false;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,194 @@
|
|||
package biomesoplenty.common.world.features.trees;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import biomesoplenty.api.BOPBlockHelper;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
|
||||
import net.minecraft.world.gen.feature.WorldGenerator;
|
||||
|
||||
public class WorldGenPromisedWillowTree extends WorldGenAbstractTree
|
||||
{
|
||||
public WorldGenPromisedWillowTree(boolean p_i45448_1_) {
|
||||
super(p_i45448_1_);
|
||||
// TODO Auto-generated constructor stub
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean generate(World world, Random par2Random, int par3, int par4, int par5)
|
||||
{
|
||||
int var6;
|
||||
Block block;
|
||||
|
||||
for (var6 = par2Random.nextInt(8) + 6; world.func_147439_a(par3, par4 - 1, par5) == Blocks.water; --par4)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
boolean var7 = true;
|
||||
|
||||
if (par4 >= 1 && par4 + var6 + 1 <= 128)
|
||||
{
|
||||
int var8;
|
||||
int var10;
|
||||
int var11;
|
||||
int var12;
|
||||
|
||||
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
|
||||
{
|
||||
byte var9 = 1;
|
||||
|
||||
if (var8 == par4)
|
||||
{
|
||||
var9 = 0;
|
||||
}
|
||||
|
||||
if (var8 >= par4 + 1 + var6 - 2)
|
||||
{
|
||||
var9 = 3;
|
||||
}
|
||||
|
||||
for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
|
||||
{
|
||||
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
|
||||
{
|
||||
if (var8 >= 0 && var8 < 128)
|
||||
{
|
||||
block = world.func_147439_a(var10, var8, var11);
|
||||
|
||||
if (block.isAir(world, var10, var8, var11) || block.isLeaves(world, var10, var8, var11))
|
||||
{
|
||||
if (block != Blocks.water)
|
||||
{
|
||||
var7 = false;
|
||||
}
|
||||
else if (var8 > par4)
|
||||
{
|
||||
var7 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var7 = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!var7)
|
||||
return false;
|
||||
else
|
||||
{
|
||||
block = world.func_147439_a(par3, par4 - 1, par5);
|
||||
|
||||
if ((block == BOPBlockHelper.get("holyGrass") || block == BOPBlockHelper.get("holyDirt")) && par4 < 128 - var6 - 1)
|
||||
{
|
||||
this.func_150516_a(world, par3, par4 - 1, par5, BOPBlockHelper.get("holyDirt"), 0);
|
||||
int var13;
|
||||
int var16;
|
||||
|
||||
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
|
||||
{
|
||||
var10 = var16 - (par4 + var6);
|
||||
var11 = 2 - var10 / 2;
|
||||
|
||||
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
|
||||
{
|
||||
var13 = var12 - par3;
|
||||
|
||||
for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14)
|
||||
{
|
||||
int var15 = var14 - par5;
|
||||
|
||||
if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !world.func_147439_a(var12, var16, var14).func_149662_c())
|
||||
{
|
||||
this.func_150516_a(world, var12, var16, var14, Blocks.leaves, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (var16 = 0; var16 < var6; ++var16)
|
||||
{
|
||||
Block block2 = world.func_147439_a(par3, par4 + var16, par5);
|
||||
|
||||
//if (var10 == 0 || var10 == Block.leaves.blockID || block2 == Blocks.water)
|
||||
if (block.isAir(world, par3, par4 + var16, par5) || block.isLeaves(world, par3, par4 + var16, par5) || block2 == Blocks.water)
|
||||
{
|
||||
this.func_150516_a(world, par3, par4 + var16, par5, Blocks.log, 0);
|
||||
}
|
||||
}
|
||||
|
||||
var16 = par4 - 3 + var6;
|
||||
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
|
||||
{
|
||||
var10 = var16 - (par4 + var6);
|
||||
var11 = 2 - var10 / 2;
|
||||
|
||||
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
|
||||
{
|
||||
for (var13 = par5 - var11; var13 <= par5 + var11; ++var13)
|
||||
{
|
||||
//if (world.getBlockId(var12, var16, var13) == Block.leaves.blockID)
|
||||
Block block2 = world.func_147439_a(var12, var16, var13);
|
||||
if (!(block.isAir(world, var12, var16, var13) || block.isLeaves(world, var12, var16, var13)))
|
||||
{
|
||||
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12 - 1, var16, var13).isAir(world, var12 - 1, var16, var13))
|
||||
{
|
||||
this.generateVines(world, var12 - 1, var16, var13, 8);
|
||||
}
|
||||
|
||||
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12 + 1, var16, var13).isAir(world, var12 + 1, var16, var13))
|
||||
{ {
|
||||
this.generateVines(world, var12 + 1, var16, var13, 2);
|
||||
}
|
||||
|
||||
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12, var16, var13 - 1).isAir(world, var12, var16, var13 - 1))
|
||||
{
|
||||
this.generateVines(world, var12, var16, var13 - 1, 1);
|
||||
}
|
||||
|
||||
if (par2Random.nextInt(4) == 0 && world.func_147439_a(var12, var16, var13 + 1).isAir(world, var12, var16, var13 + 1))
|
||||
{
|
||||
this.generateVines(world, var12, var16, var13 + 1, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates vines at the given position until it hits a block.
|
||||
*/
|
||||
private void generateVines(World par1World, int par2, int par3, int par4, int par5)
|
||||
{
|
||||
this.func_150516_a(par1World, par2, par3, par4, Blocks.leaves, 4);
|
||||
int var6 = 24;
|
||||
|
||||
while (true)
|
||||
{
|
||||
--par3;
|
||||
|
||||
if (!par1World.func_147439_a(par2, par3, par4).isAir(par1World, par2, par3, par4) || var6 <= 0)
|
||||
return;
|
||||
|
||||
this.func_150516_a(par1World, par2, par3, par4, Blocks.leaves, 4);
|
||||
--var6;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
package biomesoplenty.common.world.layer;
|
||||
|
||||
import org.apache.logging.log4j.Level;
|
||||
|
||||
import biomesoplenty.api.BOPBiomeHelper;
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.biome.BiomeGenBase;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraft.world.gen.layer.IntCache;
|
||||
|
||||
public class GenLayerBiomesCustom extends GenLayer {
|
||||
|
||||
protected BiomeGenBase[] allowedBiomes;
|
||||
|
||||
public GenLayerBiomesCustom(long seed, GenLayer genlayer) {
|
||||
super(seed);
|
||||
this.parent = genlayer;
|
||||
}
|
||||
|
||||
//called from GenLayerCustom.makeTheWorld
|
||||
public GenLayerBiomesCustom(long seed, WorldType worldType) {
|
||||
super(seed);
|
||||
this.allowedBiomes = new BiomeGenBase[]{BOPBiomeHelper.getBOPBiome("wonderousWoods"), BOPBiomeHelper.getBOPBiome("majesticMeadow"), BOPBiomeHelper.getBOPBiome("blessedBog")};
|
||||
}
|
||||
|
||||
@Override
|
||||
public int[] getInts(int x, int z, int width, int depth)
|
||||
{
|
||||
int[] dest = IntCache.getIntCache(width*depth);
|
||||
|
||||
for (int dz=0; dz<depth; dz++)
|
||||
{
|
||||
for (int dx=0; dx<width; dx++)
|
||||
{
|
||||
this.initChunkSeed(dx+x, dz+z);
|
||||
dest[(dx+dz*width)] = this.allowedBiomes[nextInt(this.allowedBiomes.length)].biomeID;
|
||||
}
|
||||
}
|
||||
return dest;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
package biomesoplenty.common.world.layer;
|
||||
|
||||
import net.minecraft.world.WorldType;
|
||||
import net.minecraft.world.gen.layer.GenLayer;
|
||||
import net.minecraft.world.gen.layer.GenLayerVoronoiZoom;
|
||||
import net.minecraft.world.gen.layer.GenLayerZoom;
|
||||
|
||||
public abstract class GenLayerCustom extends GenLayer
|
||||
{
|
||||
public GenLayerCustom(long seed) {
|
||||
super(seed);
|
||||
}
|
||||
|
||||
public static GenLayer[] makeTheWorld(long seed, WorldType worldtype) {
|
||||
|
||||
GenLayer biomes = new GenLayerBiomesCustom(1L, worldtype);
|
||||
|
||||
// more GenLayerZoom = bigger biomes
|
||||
biomes = new GenLayerZoom(1000L, biomes);
|
||||
biomes = new GenLayerZoom(1001L, biomes);
|
||||
biomes = new GenLayerZoom(1002L, biomes);
|
||||
biomes = new GenLayerZoom(1003L, biomes);
|
||||
biomes = new GenLayerZoom(1004L, biomes);
|
||||
biomes = new GenLayerZoom(1005L, biomes);
|
||||
|
||||
|
||||
|
||||
|
||||
GenLayer genlayervoronoizoom = new GenLayerVoronoiZoom(10L, biomes);
|
||||
|
||||
biomes.initWorldGenSeed(seed);
|
||||
genlayervoronoizoom.initWorldGenSeed(seed);
|
||||
|
||||
return new GenLayer[] {biomes, genlayervoronoizoom};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
package biomesoplenty.common.world.noise;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.world.gen.NoiseGenerator;
|
||||
|
||||
public class NoiseOctaves extends NoiseGenerator
|
||||
{
|
||||
private NoisePerlin generatorCollection[];
|
||||
private int octaves;
|
||||
|
||||
public NoiseOctaves(Random random, int i)
|
||||
{
|
||||
octaves = i;
|
||||
generatorCollection = new NoisePerlin[i];
|
||||
for (int j = 0; j < i; j++)
|
||||
{
|
||||
generatorCollection[j] = new NoisePerlin(random);
|
||||
}
|
||||
}
|
||||
|
||||
public double func_806_a(double d, double d1)
|
||||
{
|
||||
double d2 = 0.0D;
|
||||
double d3 = 1.0D;
|
||||
for (int i = 0; i < octaves; i++)
|
||||
{
|
||||
d2 += generatorCollection[i].func_801_a(d * d3, d1 * d3) / d3;
|
||||
d3 /= 2D;
|
||||
}
|
||||
|
||||
return d2;
|
||||
}
|
||||
|
||||
public double[] generateNoiseOctaves(double ad[], double d, double d1, double d2,
|
||||
int i, int j, int k, double d3, double d4,
|
||||
double d5)
|
||||
{
|
||||
if (ad == null)
|
||||
{
|
||||
ad = new double[i * j * k];
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int l = 0; l < ad.length; l++)
|
||||
{
|
||||
ad[l] = 0.0D;
|
||||
}
|
||||
}
|
||||
double d6 = 1.0D;
|
||||
for (int i1 = 0; i1 < octaves; i1++)
|
||||
{
|
||||
generatorCollection[i1].func_805_a(ad, d, d1, d2, i, j, k, d3 * d6, d4 * d6, d5 * d6, d6);
|
||||
d6 /= 2D;
|
||||
}
|
||||
|
||||
return ad;
|
||||
}
|
||||
|
||||
public double[] generateNoiseOctaves(double ad[], int i, int j, int k, int l, double d,
|
||||
double d1, double d2)
|
||||
{
|
||||
return generateNoiseOctaves(ad, i, 10D, j, k, 1, l, d, 1.0D, d1);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,222 @@
|
|||
package biomesoplenty.common.world.noise;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.world.gen.NoiseGenerator;
|
||||
|
||||
public class NoisePerlin extends NoiseGenerator
|
||||
{
|
||||
|
||||
public NoisePerlin()
|
||||
{
|
||||
this(new Random());
|
||||
}
|
||||
|
||||
public NoisePerlin(Random random)
|
||||
{
|
||||
permutations = new int[512];
|
||||
xCoord = random.nextDouble() * 256D;
|
||||
yCoord = random.nextDouble() * 256D;
|
||||
zCoord = random.nextDouble() * 256D;
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
permutations[i] = i;
|
||||
}
|
||||
|
||||
for (int j = 0; j < 256; j++)
|
||||
{
|
||||
int k = random.nextInt(256 - j) + j;
|
||||
int l = permutations[j];
|
||||
permutations[j] = permutations[k];
|
||||
permutations[k] = l;
|
||||
permutations[j + 256] = permutations[j];
|
||||
}
|
||||
}
|
||||
|
||||
public double generateNoise(double d, double d1, double d2)
|
||||
{
|
||||
double d3 = d + xCoord;
|
||||
double d4 = d1 + yCoord;
|
||||
double d5 = d2 + zCoord;
|
||||
int i = (int)d3;
|
||||
int j = (int)d4;
|
||||
int k = (int)d5;
|
||||
if (d3 < i)
|
||||
{
|
||||
i--;
|
||||
}
|
||||
if (d4 < j)
|
||||
{
|
||||
j--;
|
||||
}
|
||||
if (d5 < k)
|
||||
{
|
||||
k--;
|
||||
}
|
||||
int l = i & 0xff;
|
||||
int i1 = j & 0xff;
|
||||
int j1 = k & 0xff;
|
||||
d3 -= i;
|
||||
d4 -= j;
|
||||
d5 -= k;
|
||||
double d6 = d3 * d3 * d3 * (d3 * (d3 * 6D - 15D) + 10D);
|
||||
double d7 = d4 * d4 * d4 * (d4 * (d4 * 6D - 15D) + 10D);
|
||||
double d8 = d5 * d5 * d5 * (d5 * (d5 * 6D - 15D) + 10D);
|
||||
int k1 = permutations[l] + i1;
|
||||
int l1 = permutations[k1] + j1;
|
||||
int i2 = permutations[k1 + 1] + j1;
|
||||
int j2 = permutations[l + 1] + i1;
|
||||
int k2 = permutations[j2] + j1;
|
||||
int l2 = permutations[j2 + 1] + j1;
|
||||
return lerp(d8, lerp(d7, lerp(d6, grad(permutations[l1], d3, d4, d5), grad(permutations[k2], d3 - 1.0D, d4, d5)), lerp(d6, grad(permutations[i2], d3, d4 - 1.0D, d5), grad(permutations[l2], d3 - 1.0D, d4 - 1.0D, d5))), lerp(d7, lerp(d6, grad(permutations[l1 + 1], d3, d4, d5 - 1.0D), grad(permutations[k2 + 1], d3 - 1.0D, d4, d5 - 1.0D)), lerp(d6, grad(permutations[i2 + 1], d3, d4 - 1.0D, d5 - 1.0D), grad(permutations[l2 + 1], d3 - 1.0D, d4 - 1.0D, d5 - 1.0D))));
|
||||
}
|
||||
|
||||
public final double lerp(double d, double d1, double d2)
|
||||
{
|
||||
return d1 + d * (d2 - d1);
|
||||
}
|
||||
|
||||
public final double func_4110_a(int i, double d, double d1)
|
||||
{
|
||||
int j = i & 0xf;
|
||||
double d2 = (1 - ((j & 8) >> 3)) * d;
|
||||
double d3 = j >= 4 ? j != 12 && j != 14 ? d1 : d : 0.0D;
|
||||
return ((j & 1) != 0 ? -d2 : d2) + ((j & 2) != 0 ? -d3 : d3);
|
||||
}
|
||||
|
||||
public final double grad(int i, double d, double d1, double d2)
|
||||
{
|
||||
int j = i & 0xf;
|
||||
double d3 = j >= 8 ? d1 : d;
|
||||
double d4 = j >= 4 ? j != 12 && j != 14 ? d2 : d : d1;
|
||||
return ((j & 1) != 0 ? -d3 : d3) + ((j & 2) != 0 ? -d4 : d4);
|
||||
}
|
||||
|
||||
public double func_801_a(double d, double d1)
|
||||
{
|
||||
return generateNoise(d, d1, 0.0D);
|
||||
}
|
||||
|
||||
public void func_805_a(double ad[], double d, double d1, double d2,
|
||||
int i, int j, int k, double d3, double d4,
|
||||
double d5, double d6)
|
||||
{
|
||||
if(j == 1)
|
||||
{
|
||||
boolean flag = false;
|
||||
boolean flag1 = false;
|
||||
boolean flag2 = false;
|
||||
boolean flag3 = false;
|
||||
double d8 = 0.0D;
|
||||
double d10 = 0.0D;
|
||||
int j3 = 0;
|
||||
double d12 = 1.0D / d6;
|
||||
for(int i4 = 0; i4 < i; i4++)
|
||||
{
|
||||
double d14 = (d + i4) * d3 + xCoord;
|
||||
int j4 = (int)d14;
|
||||
if(d14 < j4)
|
||||
{
|
||||
j4--;
|
||||
}
|
||||
int k4 = j4 & 0xff;
|
||||
d14 -= j4;
|
||||
double d17 = d14 * d14 * d14 * (d14 * (d14 * 6D - 15D) + 10D);
|
||||
for(int l4 = 0; l4 < k; l4++)
|
||||
{
|
||||
double d19 = (d2 + l4) * d5 + zCoord;
|
||||
int j5 = (int)d19;
|
||||
if(d19 < j5)
|
||||
{
|
||||
j5--;
|
||||
}
|
||||
int l5 = j5 & 0xff;
|
||||
d19 -= j5;
|
||||
double d21 = d19 * d19 * d19 * (d19 * (d19 * 6D - 15D) + 10D);
|
||||
int l = permutations[k4] + 0; ///bwg4 made by ted80
|
||||
int j1 = permutations[l] + l5;
|
||||
int k1 = permutations[k4 + 1] + 0;
|
||||
int l1 = permutations[k1] + l5;
|
||||
double d9 = lerp(d17, func_4110_a(permutations[j1], d14, d19), grad(permutations[l1], d14 - 1.0D, 0.0D, d19));
|
||||
double d11 = lerp(d17, grad(permutations[j1 + 1], d14, 0.0D, d19 - 1.0D), grad(permutations[l1 + 1], d14 - 1.0D, 0.0D, d19 - 1.0D));
|
||||
double d23 = lerp(d21, d9, d11);
|
||||
ad[j3++] += d23 * d12;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
int i1 = 0;
|
||||
double d7 = 1.0D / d6;
|
||||
int i2 = -1;
|
||||
boolean flag4 = false;
|
||||
boolean flag5 = false;
|
||||
boolean flag6 = false;
|
||||
boolean flag7 = false;
|
||||
boolean flag8 = false;
|
||||
boolean flag9 = false;
|
||||
double d13 = 0.0D;
|
||||
double d15 = 0.0D;
|
||||
double d16 = 0.0D;
|
||||
double d18 = 0.0D;
|
||||
for(int i5 = 0; i5 < i; i5++)
|
||||
{
|
||||
double d20 = (d + i5) * d3 + xCoord;
|
||||
int k5 = (int)d20;
|
||||
if(d20 < k5)
|
||||
{
|
||||
k5--;
|
||||
}
|
||||
int i6 = k5 & 0xff;
|
||||
d20 -= k5;
|
||||
double d22 = d20 * d20 * d20 * (d20 * (d20 * 6D - 15D) + 10D);
|
||||
for(int j6 = 0; j6 < k; j6++)
|
||||
{
|
||||
double d24 = (d2 + j6) * d5 + zCoord;
|
||||
int k6 = (int)d24;
|
||||
if(d24 < k6)
|
||||
{
|
||||
k6--;
|
||||
}
|
||||
int l6 = k6 & 0xff;
|
||||
d24 -= k6;
|
||||
double d25 = d24 * d24 * d24 * (d24 * (d24 * 6D - 15D) + 10D);
|
||||
for(int i7 = 0; i7 < j; i7++)
|
||||
{
|
||||
double d26 = (d1 + i7) * d4 + yCoord;
|
||||
int j7 = (int)d26;
|
||||
if(d26 < j7)
|
||||
{
|
||||
j7--;
|
||||
}
|
||||
int k7 = j7 & 0xff;
|
||||
d26 -= j7;
|
||||
double d27 = d26 * d26 * d26 * (d26 * (d26 * 6D - 15D) + 10D);
|
||||
if(i7 == 0 || k7 != i2)
|
||||
{
|
||||
i2 = k7;
|
||||
int j2 = permutations[i6] + k7;
|
||||
int k2 = permutations[j2] + l6;
|
||||
int l2 = permutations[j2 + 1] + l6;
|
||||
int i3 = permutations[i6 + 1] + k7;
|
||||
int k3 = permutations[i3] + l6;
|
||||
int l3 = permutations[i3 + 1] + l6;
|
||||
d13 = lerp(d22, grad(permutations[k2], d20, d26, d24), grad(permutations[k3], d20 - 1.0D, d26, d24));
|
||||
d15 = lerp(d22, grad(permutations[l2], d20, d26 - 1.0D, d24), grad(permutations[l3], d20 - 1.0D, d26 - 1.0D, d24));
|
||||
d16 = lerp(d22, grad(permutations[k2 + 1], d20, d26, d24 - 1.0D), grad(permutations[k3 + 1], d20 - 1.0D, d26, d24 - 1.0D));
|
||||
d18 = lerp(d22, grad(permutations[l2 + 1], d20, d26 - 1.0D, d24 - 1.0D), grad(permutations[l3 + 1], d20 - 1.0D, d26 - 1.0D, d24 - 1.0D));
|
||||
}
|
||||
double d28 = lerp(d27, d13, d15);
|
||||
double d29 = lerp(d27, d16, d18);
|
||||
double d30 = lerp(d25, d28, d29);
|
||||
ad[i1++] += d30 * d7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
private int permutations[];
|
||||
public double xCoord;
|
||||
public double yCoord;
|
||||
public double zCoord;
|
||||
}
|
Loading…
Reference in New Issue