Added support for the stone beach and cold beach
This commit is contained in:
parent
512a03e027
commit
77b8dd391a
3 changed files with 5 additions and 3 deletions
|
@ -181,6 +181,10 @@ public class BOPBiomes
|
||||||
clearAllSpawnBiomes();
|
clearAllSpawnBiomes();
|
||||||
|
|
||||||
addSpawnBiome(BiomeGenBase.beach);
|
addSpawnBiome(BiomeGenBase.beach);
|
||||||
|
//TODO: stoneBeach
|
||||||
|
addSpawnBiome(BiomeGenBase.field_150576_N);
|
||||||
|
//TODO: coldBeach
|
||||||
|
addSpawnBiome(BiomeGenBase.field_150577_O);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -12,6 +12,6 @@ public class WorldProviderSurfaceBOP extends WorldProviderSurface
|
||||||
//TODO: getTopBlock()
|
//TODO: getTopBlock()
|
||||||
Block topBlock = this.worldObj.func_147474_b(x, z);
|
Block topBlock = this.worldObj.func_147474_b(x, z);
|
||||||
|
|
||||||
return topBlock == Blocks.sand && this.worldChunkMgr.getBiomesToSpawnIn().contains(this.worldObj.getBiomeGenForCoordsBody(x, z));
|
return topBlock == Blocks.sand || topBlock == Blocks.stone || topBlock == Blocks.snow_layer && this.worldChunkMgr.getBiomesToSpawnIn().contains(this.worldObj.getBiomeGenForCoordsBody(x, z));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,8 +25,6 @@ public class WorldGenLog extends WorldGeneratorBOP
|
||||||
int length = 3 + random.nextInt(3);
|
int length = 3 + random.nextInt(3);
|
||||||
int direction = random.nextInt(2);
|
int direction = random.nextInt(2);
|
||||||
boolean isAllowed = true;
|
boolean isAllowed = true;
|
||||||
|
|
||||||
System.out.println(direction);
|
|
||||||
|
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue