Added cocoa trees to the Tropical Rainforest. Added jungle wood to trees in the Brushland and Scrubland.
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dd1596ecca
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@ -56,7 +56,7 @@ public class BiomeGenScrubland extends BiomeGenBase
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@Override
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@Override
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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{
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return par1Random.nextInt(3) == 0 ? new WorldGenShrub(0, 0) : new WorldGenScrubland(false);
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return par1Random.nextInt(3) == 0 ? new WorldGenShrub(3, 0) : new WorldGenScrubland(false);
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}
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}
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/**
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/**
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@ -8,12 +8,12 @@ import net.minecraft.entity.passive.EntityOcelot;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.gen.feature.WorldGenTrees;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.api.Blocks;
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import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
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import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
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import biomesoplenty.entities.EntityJungleSpider;
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import biomesoplenty.entities.EntityJungleSpider;
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import biomesoplenty.worldgen.tree.WorldGenRainforest1;
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import biomesoplenty.worldgen.tree.WorldGenRainforest1;
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import biomesoplenty.worldgen.tree.WorldGenRainforest2;
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public class BiomeGenTropicalRainforest extends BiomeGenBase
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public class BiomeGenTropicalRainforest extends BiomeGenBase
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{
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{
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@ -71,7 +71,7 @@ public class BiomeGenTropicalRainforest extends BiomeGenBase
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@Override
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@Override
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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{
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return par1Random.nextInt(5) == 0 ? new WorldGenRainforest2() : new WorldGenRainforest1(false);
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return par1Random.nextInt(5) == 0 ? new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true) : new WorldGenRainforest1(false);
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}
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}
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/**
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/**
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@ -32,13 +32,13 @@ public class WorldGenBrush1 extends WorldGenerator
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}
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}
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var1.setBlock(var3, var4, var5, Block.dirt.blockID);
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var1.setBlock(var3, var4, var5, Block.dirt.blockID);
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var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 5, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 5, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 6, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 6, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 7, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 7, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3 + 1, var4 + 7, var5, Block.leaves.blockID);
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var1.setBlock(var3 + 1, var4 + 7, var5, Block.leaves.blockID);
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var1.setBlock(var3 - 1, var4 + 7, var5, Block.leaves.blockID);
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var1.setBlock(var3 - 1, var4 + 7, var5, Block.leaves.blockID);
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var1.setBlock(var3, var4 + 7, var5 + 1, Block.leaves.blockID);
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var1.setBlock(var3, var4 + 7, var5 + 1, Block.leaves.blockID);
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@ -32,10 +32,10 @@ public class WorldGenBrush2 extends WorldGenerator
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}
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}
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var1.setBlock(var3, var4, var5, Block.dirt.blockID);
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var1.setBlock(var3, var4, var5, Block.dirt.blockID);
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var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID);
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var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID, 3, 2);
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var1.setBlock(var3 + 1, var4 + 4, var5, Block.leaves.blockID);
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var1.setBlock(var3 + 1, var4 + 4, var5, Block.leaves.blockID);
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var1.setBlock(var3 - 1, var4 + 4, var5, Block.leaves.blockID);
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var1.setBlock(var3 - 1, var4 + 4, var5, Block.leaves.blockID);
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var1.setBlock(var3, var4 + 4, var5 + 1, Block.leaves.blockID);
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var1.setBlock(var3, var4 + 4, var5 + 1, Block.leaves.blockID);
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@ -22,7 +22,7 @@ public class WorldGenScrubland extends WorldGenerator
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public WorldGenScrubland(boolean par1)
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public WorldGenScrubland(boolean par1)
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{
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{
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this(par1, 2, 0, 2, false);
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this(par1, 2, 3, 2, false);
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}
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}
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public WorldGenScrubland(boolean par1, int par2, int par3, int par4, boolean par5)
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public WorldGenScrubland(boolean par1, int par2, int par3, int par4, boolean par5)
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