Added cocoa trees to the Tropical Rainforest. Added jungle wood to trees in the Brushland and Scrubland.

This commit is contained in:
Matt Caughey 2013-09-21 18:41:42 -04:00
parent dd1596ecca
commit 72218b069f
5 changed files with 15 additions and 15 deletions

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@ -56,7 +56,7 @@ public class BiomeGenScrubland extends BiomeGenBase
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(3) == 0 ? new WorldGenShrub(0, 0) : new WorldGenScrubland(false);
return par1Random.nextInt(3) == 0 ? new WorldGenShrub(3, 0) : new WorldGenScrubland(false);
}
/**

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@ -8,12 +8,12 @@ import net.minecraft.entity.passive.EntityOcelot;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTrees;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.configfile.BOPConfigurationMisc;
import biomesoplenty.entities.EntityJungleSpider;
import biomesoplenty.worldgen.tree.WorldGenRainforest1;
import biomesoplenty.worldgen.tree.WorldGenRainforest2;
public class BiomeGenTropicalRainforest extends BiomeGenBase
{
@ -71,7 +71,7 @@ public class BiomeGenTropicalRainforest extends BiomeGenBase
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return par1Random.nextInt(5) == 0 ? new WorldGenRainforest2() : new WorldGenRainforest1(false);
return par1Random.nextInt(5) == 0 ? new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true) : new WorldGenRainforest1(false);
}
/**

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@ -32,13 +32,13 @@ public class WorldGenBrush1 extends WorldGenerator
}
var1.setBlock(var3, var4, var5, Block.dirt.blockID);
var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 5, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 6, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 7, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 5, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 6, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 7, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3 + 1, var4 + 7, var5, Block.leaves.blockID);
var1.setBlock(var3 - 1, var4 + 7, var5, Block.leaves.blockID);
var1.setBlock(var3, var4 + 7, var5 + 1, Block.leaves.blockID);

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@ -32,10 +32,10 @@ public class WorldGenBrush2 extends WorldGenerator
}
var1.setBlock(var3, var4, var5, Block.dirt.blockID);
var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID);
var1.setBlock(var3, var4 + 1, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 2, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 3, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3, var4 + 4, var5, Block.wood.blockID, 3, 2);
var1.setBlock(var3 + 1, var4 + 4, var5, Block.leaves.blockID);
var1.setBlock(var3 - 1, var4 + 4, var5, Block.leaves.blockID);
var1.setBlock(var3, var4 + 4, var5 + 1, Block.leaves.blockID);

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@ -22,7 +22,7 @@ public class WorldGenScrubland extends WorldGenerator
public WorldGenScrubland(boolean par1)
{
this(par1, 2, 0, 2, false);
this(par1, 2, 3, 2, false);
}
public WorldGenScrubland(boolean par1, int par2, int par3, int par4, boolean par5)