Tweaked Dead Forest biome
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1 changed files with 4 additions and 2 deletions
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@ -25,6 +25,7 @@ import biomesoplenty.common.world.generator.GeneratorGrass;
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import biomesoplenty.common.world.generator.GeneratorOreSingle;
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import biomesoplenty.common.world.generator.GeneratorWaterside;
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import biomesoplenty.common.world.generator.GeneratorWeighted;
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import biomesoplenty.common.world.generator.tree.GeneratorBasicTree;
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import biomesoplenty.common.world.generator.tree.GeneratorBigTree;
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import biomesoplenty.common.world.generator.tree.GeneratorTaigaTree;
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import net.minecraft.block.BlockPlanks;
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@ -62,7 +63,8 @@ public class BiomeGenDeadForest extends BOPBiome
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this.addGenerator("trees", GeneratorStage.TREE, treeGenerator);
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treeGenerator.add("spruce", 3, (new GeneratorTaigaTree.Builder()).minHeight(6).maxHeight(16).create()); // TODO: implement pine cones
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treeGenerator.add("dying_tree", 5, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(2).leaves(BOPTrees.DEAD).create());
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treeGenerator.add("dead_tree", 2, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
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treeGenerator.add("oak", 3, (new GeneratorBasicTree.Builder()).leaves(BOPTrees.DEAD).create());
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treeGenerator.add("dead_tree", 1, (new GeneratorBigTree.Builder()).minHeight(5).maxHeight(12).foliageHeight(0).foliageDensity(0.5D).log(BOPWoods.DEAD).leaves(Blocks.AIR.getDefaultState()).create());
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// other plants
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this.addGenerator("thorns", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(0.3F).with(BOPPlants.THORN).create());
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@ -71,7 +73,7 @@ public class BiomeGenDeadForest extends BOPBiome
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this.addGenerator("dead_leaf_piles", GeneratorStage.FLOWERS, (new GeneratorFlora.Builder()).amountPerChunk(3.5F).with(BOPPlants.DEADLEAFPILE).generationAttempts(64).create());
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// grasses
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GeneratorWeighted grassGenerator = new GeneratorWeighted(2.0F);
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GeneratorWeighted grassGenerator = new GeneratorWeighted(1.5F);
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this.addGenerator("grass", GeneratorStage.GRASS, grassGenerator);
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grassGenerator.add("shortgrass", 4, (new GeneratorGrass.Builder()).with(BOPPlants.SHORTGRASS).create());
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grassGenerator.add("mediumgrass", 3, (new GeneratorGrass.Builder()).with(BOPPlants.MEDIUMGRASS).create());
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