Merge pull request #932 from srs-bsns/BOP-1.10.2-5.0.x

[1.10.2] Flowering leaves no longer render as white boxes. Closes #696
This commit is contained in:
Adubbz 2017-01-07 21:00:10 +11:00 committed by GitHub
commit 6f3ecaf9e3
6 changed files with 82 additions and 138 deletions

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@ -1,87 +0,0 @@
/*******************************************************************************
* Copyright 2014-2016, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.client.model;
import com.google.common.collect.ImmutableList;
import biomesoplenty.client.util.ModelUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemOverride;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraftforge.client.model.IModel;
public class ModelBiomeFinder extends ItemOverrideList
{
private IBakedModel[] frames;
public ModelBiomeFinder(IModel defaultModel, TextureAtlasSprite[] frameTextures)
{
super(ImmutableList.<ItemOverride>of());
this.frames = ModelUtils.generateModelsForTextures(defaultModel, frameTextures);
}
@Override
public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity)
{
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
if (player == null) {return this.frames[0];}
NBTTagCompound nbt = stack.getTagCompound();
if (nbt != null && nbt.hasKey("biomeIDToFind"))
{
if (nbt.hasKey("searchStarted"))
{
// searching for biome, but not yet found indicate searching by flashing
return this.getFlashingFrame(player);
}
else if (nbt.getBoolean("found"))
{
// if the biome has been found, point at it
int posX = nbt.getInteger("posX");
int posZ = nbt.getInteger("posZ");
return getFrameForPositionRelativeToPlayer(player, posX, posZ);
}
else
{
// the search has not yet been started, show all sectors lit
return this.frames[9];
}
}
else
{
// if we've got here, the biome finder has not been bound to a biome yet - show no sectors lit
return this.frames[8];
}
}
public IBakedModel getFlashingFrame(EntityPlayerSP player)
{
return (player.getRNG().nextInt(2) == 0 ? this.frames[10] : this.frames[11]);
}
public IBakedModel getFrameForPositionRelativeToPlayer(EntityPlayer player, int biomePosX, int biomePosZ)
{
double xDiff = (double)biomePosX - player.posX;
double zDiff = (double)biomePosZ - player.posZ;
// angle (in degrees) of direction from player to biome (relative to player rotation)
double angleDiff = (Math.atan2(zDiff, xDiff) * 180.0D / Math.PI) + 270.0D - player.rotationYaw;
// there are 8 sectors on the biome finder, so 45 degrees each (offset by 22.5 to center the angle in the middle of the sector)
int sector = (int)Math.floor((angleDiff + 22.5D) / 45.0D);
return this.frames[((sector % 8) + 8) % 8];
}
}

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@ -1,51 +0,0 @@
/*******************************************************************************
* Copyright 2016, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.client.model;
import com.google.common.collect.ImmutableList;
import biomesoplenty.common.inventory.InventoryFlowerBasket;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemOverride;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class ModelFlowerBasket extends ItemOverrideList
{
private IBakedModel emptyBakedModel;
private IBakedModel filledBakedModel;
public ModelFlowerBasket(IBakedModel emptyModel, IBakedModel filledModel)
{
super(ImmutableList.<ItemOverride>of());
this.emptyBakedModel = emptyModel;
this.filledBakedModel = filledModel;
}
@Override
public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity)
{
InventoryFlowerBasket inventory = new InventoryFlowerBasket(stack, null);
boolean filled = false;
for (int index = 0; index < inventory.getSizeInventory(); ++index)
{
if (inventory.getStackInSlot(index) != null)
{
filled = true;
break;
}
}
return filled ? this.filledBakedModel : this.emptyBakedModel;
}
}

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@ -0,0 +1,75 @@
/*******************************************************************************
* Copyright 2016, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.handler;
import com.google.common.collect.Maps;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.model.SimpleBakedModel;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Map;
public class LeavesModelHandler
{
private static final ModelResourceLocation LEAVES_LOC = new ModelResourceLocation("biomesoplenty:leaves_3", "variant=flowering");
@SubscribeEvent
public void onModelBake(ModelBakeEvent event) throws Exception
{
ModelLoader loader = event.getModelLoader();
IRegistry<ModelResourceLocation, IBakedModel> registry = event.getModelRegistry();
IBakedModel originalBakedModel = registry.getObject(LEAVES_LOC);
// Load and bake the fast flowering leaves model
IModel fastModel = ModelLoaderRegistry.getModel(new ResourceLocation("biomesoplenty:block/flowering_leaves_fast"));
IBakedModel bakedFastModel = fastModel.bake(fastModel.getDefaultState(), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter());
registry.putObject(LEAVES_LOC, new ModelLeaves(originalBakedModel, bakedFastModel));
}
public class ModelLeaves extends SimpleBakedModel
{
private IBakedModel fastModel;
public ModelLeaves(IBakedModel fancyModel, IBakedModel fastModel)
{
super(fancyModel.getQuads(null, null, 0), generateFacingQuads(fancyModel), fancyModel.isAmbientOcclusion(), fancyModel.isGui3d(), fancyModel.getParticleTexture(), fancyModel.getItemCameraTransforms(), fancyModel.getOverrides());
this.fastModel = fastModel;
}
@Override
public List<BakedQuad> getQuads(@Nullable IBlockState state, @Nullable EnumFacing side, long rand)
{
return Blocks.LEAVES.isOpaqueCube(null) ? fastModel.getQuads(state, side, rand) : super.getQuads(state, side, rand);
}
}
private static Map<EnumFacing, List<BakedQuad>> generateFacingQuads(IBakedModel model)
{
Map<EnumFacing, List<BakedQuad>> faceQuads = Maps.newEnumMap(EnumFacing.class);
for (EnumFacing facing : EnumFacing.values())
{
faceQuads.put(facing, model.getQuads(null, facing, 0));
}
return faceQuads;
}
}

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@ -53,5 +53,6 @@ public class ModHandlers
{
MinecraftForge.EVENT_BUS.register(new GuiEventHandler());
MinecraftForge.EVENT_BUS.register(new TrailsEventHandler());
MinecraftForge.EVENT_BUS.register(new LeavesModelHandler());
}
}

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@ -0,0 +1,6 @@
{
"parent": "block/leaves",
"textures": {
"all": "biomesoplenty:blocks/leaves_flowering_fast"
}
}

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