Tweaked several biome temperatures to better accomodate for snowfall in Serene Seasons
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cf08d7367e
commit
6f3826a62f
7 changed files with 7 additions and 7 deletions
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@ -40,7 +40,7 @@ public class BiomeGenDeadSwamp extends BOPOverworldBiome
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public BiomeGenDeadSwamp()
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{
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super("dead_swamp", new PropsBuilder("Dead Swamp").withGuiColour(0x8BAF48).withTemperature(0.55F).withRainfall(0.9F).withWaterColor(0xA2AD51));
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super("dead_swamp", new PropsBuilder("Dead Swamp").withGuiColour(0x8BAF48).withTemperature(0.6F).withRainfall(0.9F).withWaterColor(0xA2AD51));
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// terrain
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this.terrainSettings.avgHeight(63).heightVariation(6, 3);
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@ -14,7 +14,7 @@ public class BiomeGenGravelBeach extends BOPOverworldBiome
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{
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public BiomeGenGravelBeach()
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{
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super("gravel_beach", new PropsBuilder("Gravel Beach").withGuiColour(0x908884));
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super("gravel_beach", new PropsBuilder("Gravel Beach").withGuiColour(0x908884).withTemperature(0.6F).withRainfall(0.5F));
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// terrain
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this.terrainSettings.avgHeight(64).heightVariation(3, 4);
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@ -33,7 +33,7 @@ public class BiomeGenGrove extends BOPOverworldBiome
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public BiomeGenGrove()
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{
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super("grove", new PropsBuilder("Grove").withGuiColour(0x517F51).withTemperature(0.55F).withRainfall(0.8F));
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super("grove", new PropsBuilder("Grove").withGuiColour(0x517F51).withTemperature(0.6F).withRainfall(0.8F));
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// terrain
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this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);
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@ -24,7 +24,7 @@ public class BiomeGenHighland extends BOPOverworldBiome
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public BiomeGenHighland()
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{
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super("highland", new PropsBuilder("Highland").withGuiColour(0x7CAD66).withTemperature(0.55F).withRainfall(0.8F));
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super("highland", new PropsBuilder("Highland").withGuiColour(0x7CAD66).withTemperature(0.6F).withRainfall(0.8F));
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// terrain
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this.terrainSettings.avgHeight(100).heightVariation(35, 35).octaves(0, 1, 1, 3, 1, 0);
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@ -35,7 +35,7 @@ public class BiomeGenMoor extends BOPOverworldBiome
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public BiomeGenMoor()
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{
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super("moor", new PropsBuilder("Moor").withGuiColour(0x619365).withTemperature(0.55F).withRainfall(1.0F).withWaterColor(0x588276));
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super("moor", new PropsBuilder("Moor").withGuiColour(0x619365).withTemperature(0.6F).withRainfall(1.0F).withWaterColor(0x588276));
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// terrain
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this.terrainSettings.avgHeight(88).heightVariation(8, 10).octaves(0, 1, 1, 3, 1, 0);
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@ -39,7 +39,7 @@ public class BiomeGenOminousWoods extends BOPOverworldBiome
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public BiomeGenOminousWoods()
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{
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super("ominous_woods", new PropsBuilder("Ominous Woods").withGuiColour(0x3F4151).withTemperature(0.45F).withRainfall(0.6F).withWaterColor(0x1E1B26));
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super("ominous_woods", new PropsBuilder("Ominous Woods").withGuiColour(0x3F4151).withTemperature(0.6F).withRainfall(0.6F).withWaterColor(0x1E1B26));
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// terrain
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this.terrainSettings.avgHeight(68).heightVariation(5, 15);
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@ -46,7 +46,7 @@ public class BiomeGenQuagmire extends BOPOverworldBiome
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public BiomeGenQuagmire()
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{
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super("quagmire", new PropsBuilder("Quagmire").withGuiColour(0x503A2B).withTemperature(0.55F).withRainfall(0.9F).withWaterColor(0xCC5100));
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super("quagmire", new PropsBuilder("Quagmire").withGuiColour(0x503A2B).withTemperature(0.6F).withRainfall(0.9F).withWaterColor(0xCC5100));
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// terrain
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this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);
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