Tweaked several biome temperatures to better accomodate for snowfall in Serene Seasons

This commit is contained in:
Forstride 2018-11-27 19:23:09 -05:00
parent cf08d7367e
commit 6f3826a62f
7 changed files with 7 additions and 7 deletions

View file

@ -40,7 +40,7 @@ public class BiomeGenDeadSwamp extends BOPOverworldBiome
public BiomeGenDeadSwamp()
{
super("dead_swamp", new PropsBuilder("Dead Swamp").withGuiColour(0x8BAF48).withTemperature(0.55F).withRainfall(0.9F).withWaterColor(0xA2AD51));
super("dead_swamp", new PropsBuilder("Dead Swamp").withGuiColour(0x8BAF48).withTemperature(0.6F).withRainfall(0.9F).withWaterColor(0xA2AD51));
// terrain
this.terrainSettings.avgHeight(63).heightVariation(6, 3);

View file

@ -14,7 +14,7 @@ public class BiomeGenGravelBeach extends BOPOverworldBiome
{
public BiomeGenGravelBeach()
{
super("gravel_beach", new PropsBuilder("Gravel Beach").withGuiColour(0x908884));
super("gravel_beach", new PropsBuilder("Gravel Beach").withGuiColour(0x908884).withTemperature(0.6F).withRainfall(0.5F));
// terrain
this.terrainSettings.avgHeight(64).heightVariation(3, 4);

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@ -33,7 +33,7 @@ public class BiomeGenGrove extends BOPOverworldBiome
public BiomeGenGrove()
{
super("grove", new PropsBuilder("Grove").withGuiColour(0x517F51).withTemperature(0.55F).withRainfall(0.8F));
super("grove", new PropsBuilder("Grove").withGuiColour(0x517F51).withTemperature(0.6F).withRainfall(0.8F));
// terrain
this.terrainSettings.avgHeight(66).heightVariation(8, 20).octaves(0, 1, 2, 2, 1, 0).sidewaysNoise(0.1D);

View file

@ -24,7 +24,7 @@ public class BiomeGenHighland extends BOPOverworldBiome
public BiomeGenHighland()
{
super("highland", new PropsBuilder("Highland").withGuiColour(0x7CAD66).withTemperature(0.55F).withRainfall(0.8F));
super("highland", new PropsBuilder("Highland").withGuiColour(0x7CAD66).withTemperature(0.6F).withRainfall(0.8F));
// terrain
this.terrainSettings.avgHeight(100).heightVariation(35, 35).octaves(0, 1, 1, 3, 1, 0);

View file

@ -35,7 +35,7 @@ public class BiomeGenMoor extends BOPOverworldBiome
public BiomeGenMoor()
{
super("moor", new PropsBuilder("Moor").withGuiColour(0x619365).withTemperature(0.55F).withRainfall(1.0F).withWaterColor(0x588276));
super("moor", new PropsBuilder("Moor").withGuiColour(0x619365).withTemperature(0.6F).withRainfall(1.0F).withWaterColor(0x588276));
// terrain
this.terrainSettings.avgHeight(88).heightVariation(8, 10).octaves(0, 1, 1, 3, 1, 0);

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@ -39,7 +39,7 @@ public class BiomeGenOminousWoods extends BOPOverworldBiome
public BiomeGenOminousWoods()
{
super("ominous_woods", new PropsBuilder("Ominous Woods").withGuiColour(0x3F4151).withTemperature(0.45F).withRainfall(0.6F).withWaterColor(0x1E1B26));
super("ominous_woods", new PropsBuilder("Ominous Woods").withGuiColour(0x3F4151).withTemperature(0.6F).withRainfall(0.6F).withWaterColor(0x1E1B26));
// terrain
this.terrainSettings.avgHeight(68).heightVariation(5, 15);

View file

@ -46,7 +46,7 @@ public class BiomeGenQuagmire extends BOPOverworldBiome
public BiomeGenQuagmire()
{
super("quagmire", new PropsBuilder("Quagmire").withGuiColour(0x503A2B).withTemperature(0.55F).withRainfall(0.9F).withWaterColor(0xCC5100));
super("quagmire", new PropsBuilder("Quagmire").withGuiColour(0x503A2B).withTemperature(0.6F).withRainfall(0.9F).withWaterColor(0xCC5100));
// terrain
this.terrainSettings.avgHeight(63).heightVariation(5, 10).octaves(1, 1, 1, 1, 0, 0).sidewaysNoise(0.0F);