Added llamas to the Steppe, Mountain and Shrubland. Closes #918
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@ -39,6 +39,7 @@ import net.minecraft.block.BlockPlanks;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.passive.EntityLlama;
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import net.minecraft.entity.passive.EntitySheep;
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import net.minecraft.entity.passive.EntitySheep;
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import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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@ -94,6 +95,7 @@ public class BiomeGenMountain extends BOPBiome
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.clear();
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this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntitySheep.class, 12, 4, 6));
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this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntitySheep.class, 12, 4, 6));
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this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityWolf.class, 4, 4, 4));
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this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityWolf.class, 4, 4, 4));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityLlama.class, 5, 4, 6));
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}
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}
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this.topBlock = Blocks.GRASS.getDefaultState();
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this.topBlock = Blocks.GRASS.getDefaultState();
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@ -26,6 +26,7 @@ import biomesoplenty.common.world.generator.tree.GeneratorBush;
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import net.minecraft.block.BlockFlower.EnumFlowerType;
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import net.minecraft.block.BlockFlower.EnumFlowerType;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.EntityLlama;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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public class BiomeGenShrubland extends BOPBiome
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public class BiomeGenShrubland extends BOPBiome
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@ -49,6 +50,7 @@ public class BiomeGenShrubland extends BOPBiome
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}
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}
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityLlama.class, 5, 4, 6));
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// sand and gravel
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// sand and gravel
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this.addGenerator("sand", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(3).maxRadius(7).with(Blocks.SAND.getDefaultState()).create());
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this.addGenerator("sand", GeneratorStage.SAND_PASS2, (new GeneratorWaterside.Builder()).amountPerChunk(3).maxRadius(7).with(Blocks.SAND.getDefaultState()).create());
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@ -29,6 +29,7 @@ import biomesoplenty.common.world.generator.GeneratorWeighted;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.BlockTallGrass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.EntityLlama;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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@ -62,6 +63,7 @@ public class BiomeGenSteppe extends BOPBiome
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}
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}
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));
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this.spawnableCreatureList.add(new SpawnListEntry(EntityLlama.class, 5, 4, 6));
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// should the Steppe not have some splattered gravel and coarse dirt?
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// should the Steppe not have some splattered gravel and coarse dirt?
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