Reduced the smoothing area a bit to be in line with the water, should also increase performance a tiny bit
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@ -59,8 +59,8 @@ public class BOPConfigurationMisc
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promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 50175, null).getInt();
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promisedLandSkyColor = config.get("Hard-Coded Colors", "Promised Land Sky Color", 50175, null).getInt();
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grassColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Grass Colour Smoothing Area", 7, "In Vanilla this is 1.").getInt();
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grassColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Grass Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
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leavesColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Leaves Colour Smoothing Area", 7, "In Vanilla this is 1.").getInt();
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leavesColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Leaves Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
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waterColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Water Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
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waterColourSmoothingArea = config.get("Biome Transition Colour Smoothing", "Water Colour Smoothing Area", 5, "In Vanilla this is 1.").getInt();
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FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Misc Config!");
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FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Misc Config!");
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