Fixed Bramble
This commit is contained in:
parent
ca4acfc728
commit
66216018e0
11 changed files with 156 additions and 18 deletions
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@ -58,6 +58,7 @@ public class BOPBiomes
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public static Optional<Biome> snowy_forest = Optional.empty();
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public static Optional<Biome> steppe = Optional.empty();
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public static Optional<Biome> temperate_rainforest = Optional.empty();
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public static Optional<Biome> thicket = Optional.empty();
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public static Optional<Biome> tropical_rainforest = Optional.empty();
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public static Optional<Biome> tropics = Optional.empty();
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public static Optional<Biome> tundra = Optional.empty();
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@ -82,9 +82,9 @@ public enum BOPClimates
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BOPClimates.TUNDRA.addBiome(10, Biomes.SNOWY_TAIGA).addBiome(7, Biomes.MOUNTAINS);
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BOPClimates.WET_BOREAL.addBiome(10, Biomes.TAIGA);
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BOPClimates.DRY_BOREAL.addBiome(5, Biomes.GIANT_TREE_TAIGA);
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BOPClimates.WET_TEMPERATE.addBiome(3, Biomes.DARK_FOREST);
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BOPClimates.DRY_TEMPERATE.addBiome(1, Biomes.PLAINS);
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BOPClimates.COOL_TEMPERATE.addBiome(10, Biomes.FOREST).addBiome(7, Biomes.BIRCH_FOREST);
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BOPClimates.WET_TEMPERATE.addBiome(5, Biomes.DARK_FOREST);
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BOPClimates.DRY_TEMPERATE.addBiome(7, Biomes.BIRCH_FOREST);
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BOPClimates.COOL_TEMPERATE.addBiome(10, Biomes.FOREST);
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BOPClimates.WARM_TEMPERATE.addBiome(10, Biomes.PLAINS);
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BOPClimates.SUBTROPICAL.addBiome(10, Biomes.SWAMP);
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BOPClimates.TROPICAL.addBiome(15, Biomes.JUNGLE);
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@ -103,7 +103,7 @@ public enum BOPClimates
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// we will contrive to make any combination equally likely, so the overall rarity of each climate is in proportion to the number of times it appears in the array
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private static final BOPClimates[] climateMapping = new BOPClimates[]
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{
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TUNDRA, TUNDRA, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, TUNDRA, TUNDRA,
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WET_BOREAL, TUNDRA, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, ICE_CAP, TUNDRA, DRY_BOREAL,
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WET_BOREAL, WET_BOREAL, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, TUNDRA, DRY_BOREAL, DRY_BOREAL,
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WET_TEMPERATE, WET_BOREAL, WET_BOREAL, WET_BOREAL, WET_BOREAL, WET_BOREAL, DRY_BOREAL, DRY_BOREAL, DRY_BOREAL, DRY_BOREAL, DRY_BOREAL, DRY_TEMPERATE,
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WET_TEMPERATE, WET_TEMPERATE, WET_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, COOL_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE, DRY_TEMPERATE,
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@ -42,7 +42,7 @@ public class AlpsBiome extends BiomeBOP
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{
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public AlpsBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.SNOW_SNOW_GRAVEL_SURFACE)).precipitation(Biome.RainType.SNOW).category(Biome.Category.ICY).depth(6.0F).scale(0.2F).temperature(-0.25F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, BOPBiomeFeatures.SNOW_SNOW_GRAVEL_SURFACE)).precipitation(Biome.RainType.SNOW).category(Biome.Category.ICY).depth(7.5F).scale(0.2F).temperature(-0.25F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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@ -43,7 +43,7 @@ public class AlpsFoothillsBiome extends BiomeBOP
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{
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public AlpsFoothillsBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, STONE_STONE_GRAVEL_SURFACE)).precipitation(Biome.RainType.SNOW).category(Biome.Category.ICY).depth(3.0F).scale(0.4F).temperature(-0.25F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, STONE_STONE_GRAVEL_SURFACE)).precipitation(Biome.RainType.SNOW).category(Biome.Category.ICY).depth(3.0F).scale(0.3F).temperature(-0.25F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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@ -17,6 +17,7 @@ import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.Feature;
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@ -37,6 +38,8 @@ import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class ColdDesertBiome extends BiomeBOP
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{
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@ -94,4 +97,16 @@ public class ColdDesertBiome extends BiomeBOP
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this.addWeight(BOPClimates.ICE_CAP, 10);
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}
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@OnlyIn(Dist.CLIENT)
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public int getGrassColor(BlockPos pos)
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{
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return 0xB78658;
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}
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@OnlyIn(Dist.CLIENT)
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public int getFoliageColor(BlockPos pos)
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{
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return 0xC1954D;
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}
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}
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@ -51,7 +51,7 @@ public class HighlandMoorBiome extends BiomeBOP
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{
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public HighlandMoorBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(2.0F).scale(0.05F).temperature(0.6F).downfall(0.6F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(1.9F).scale(0.05F).temperature(0.6F).downfall(0.6F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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@ -88,7 +88,7 @@ public class HighlandMoorBiome extends BiomeBOP
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.JACARANDA_TWIGLET_TREE, IFeatureConfig.NO_FEATURE_CONFIG, AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(2, 0.5F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(15)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.MOOR_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(4)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFlowerFeature(BOPBiomeFeatures.MOOR_FLOWERS, SURFACE_PLUS_32, new FrequencyConfig(6)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.DOUBLE_PLANT, new DoublePlantConfig(Blocks.TALL_GRASS.getDefaultState()), SURFACE_PLUS_32, new FrequencyConfig(9)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.BROWN_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(Blocks.RED_MUSHROOM), TWICE_SURFACE_WITH_CHANCE, new ChanceConfig(8)));
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@ -0,0 +1,105 @@
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/*******************************************************************************
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* Copyright 2014-2019, the Biomes O' Plenty Team
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*
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* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
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*
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
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******************************************************************************/
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package biomesoplenty.common.biome.overworld;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.api.enums.BOPClimates;
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import biomesoplenty.common.biome.BiomeBOP;
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import biomesoplenty.common.world.gen.feature.BOPBiomeFeatures;
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import biomesoplenty.common.world.gen.feature.StandardGrassFeature;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Fluids;
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.BushConfig;
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import net.minecraft.world.gen.feature.Feature;
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import net.minecraft.world.gen.feature.IFeatureConfig;
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import net.minecraft.world.gen.feature.LakesConfig;
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import net.minecraft.world.gen.feature.LiquidsConfig;
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import net.minecraft.world.gen.feature.MinableConfig;
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import net.minecraft.world.gen.feature.ProbabilityConfig;
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import net.minecraft.world.gen.feature.RandomDefaultFeatureListConfig;
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import net.minecraft.world.gen.feature.SphereReplaceConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftConfig;
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import net.minecraft.world.gen.feature.structure.MineshaftStructure;
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import net.minecraft.world.gen.feature.structure.StrongholdConfig;
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import net.minecraft.world.gen.feature.structure.VillageConfig;
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import net.minecraft.world.gen.feature.structure.VillagePieces;
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import net.minecraft.world.gen.placement.AtSurfaceWithExtraConfig;
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import net.minecraft.world.gen.placement.CountRangeConfig;
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import net.minecraft.world.gen.placement.DepthAverageConfig;
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import net.minecraft.world.gen.placement.DungeonRoomConfig;
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import net.minecraft.world.gen.placement.FrequencyConfig;
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import net.minecraft.world.gen.placement.IPlacementConfig;
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import net.minecraft.world.gen.placement.LakeChanceConfig;
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import net.minecraft.world.gen.surfacebuilders.CompositeSurfaceBuilder;
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public class ThicketBiome extends BiomeBOP
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{
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public ThicketBiome()
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{
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super((new Biome.BiomeBuilder()).surfaceBuilder(new CompositeSurfaceBuilder(DEFAULT_SURFACE_BUILDER, GRASS_DIRT_GRAVEL_SURFACE)).precipitation(Biome.RainType.RAIN).category(Biome.Category.PLAINS).depth(0.1F).scale(0.1F).temperature(0.65F).downfall(0.3F).waterColor(4159204).waterFogColor(329011).parent((String)null));
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// Mineshafts and Strongholds
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this.addStructure(Feature.MINESHAFT, new MineshaftConfig(0.004D, MineshaftStructure.Type.NORMAL));
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this.addStructure(Feature.STRONGHOLD, new StrongholdConfig());
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CAVE_WORLD_CARVER, new ProbabilityConfig(0.14285715F)));
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this.addCarver(GenerationStage.Carving.AIR, createWorldCarverWrapper(CANYON_WORLD_CARVER, new ProbabilityConfig(0.02F)));
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this.addStructureFeatures();
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// Lakes
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.WATER), LAKE_WATER, new LakeChanceConfig(4)));
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this.addFeature(GenerationStage.Decoration.LOCAL_MODIFICATIONS, createCompositeFeature(Feature.LAKES, new LakesConfig(Blocks.LAVA), LAVA_LAKE, new LakeChanceConfig(80)));
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// Underground
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_STRUCTURES, createCompositeFeature(Feature.DUNGEONS, IFeatureConfig.NO_FEATURE_CONFIG, DUNGEON_ROOM, new DungeonRoomConfig(8)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIRT.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRAVEL.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 256)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GRANITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIORITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.ANDESITE.getDefaultState(), 33), COUNT_RANGE, new CountRangeConfig(10, 0, 0, 80)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.COAL_ORE.getDefaultState(), 17), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 128)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.IRON_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(20, 0, 0, 64)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.GOLD_ORE.getDefaultState(), 9), COUNT_RANGE, new CountRangeConfig(2, 0, 0, 32)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.REDSTONE_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(8, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.DIAMOND_ORE.getDefaultState(), 8), COUNT_RANGE, new CountRangeConfig(1, 0, 0, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.MINABLE, new MinableConfig(MinableConfig.IS_ROCK, Blocks.LAPIS_ORE.getDefaultState(), 7), DEPTH_AVERAGE, new DepthAverageConfig(1, 16, 16)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.SAND, 7, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(3)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.CLAY, 4, 1, Lists.newArrayList(Blocks.DIRT, Blocks.CLAY)), TOP_SOLID, new FrequencyConfig(1)));
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this.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, createCompositeFeature(Feature.SPHERE_REPLACE, new SphereReplaceConfig(Blocks.GRAVEL, 6, 2, Lists.newArrayList(Blocks.DIRT, Blocks.GRASS_BLOCK)), TOP_SOLID, new FrequencyConfig(1)));
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// Vegetation
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.RANDOM_FEATURE_LIST, new RandomDefaultFeatureListConfig(new Feature[]{BOPBiomeFeatures.SPARSE_OAK_TREE}, new IFeatureConfig[]{IFeatureConfig.NO_FEATURE_CONFIG}, new float[]{0.15F}, BOPBiomeFeatures.BUSH, IFeatureConfig.NO_FEATURE_CONFIG), AT_SURFACE_WITH_EXTRA, new AtSurfaceWithExtraConfig(10, 0.1F, 1)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(new StandardGrassFeature(), IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(8)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(BOPBiomeFeatures.BRAMBLE, IFeatureConfig.NO_FEATURE_CONFIG, TWICE_SURFACE, new FrequencyConfig(75)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.BUSH, new BushConfig(BOPBlocks.bush), TWICE_SURFACE, new FrequencyConfig(7)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.WATER), HEIGHT_BIASED_RANGE, new CountRangeConfig(50, 8, 8, 256)));
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this.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, createCompositeFeature(Feature.LIQUIDS, new LiquidsConfig(Fluids.LAVA), HEIGHT_VERY_BIASED_RANGE, new CountRangeConfig(20, 8, 16, 256)));
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this.addFeature(GenerationStage.Decoration.TOP_LAYER_MODIFICATION, createCompositeFeature(Feature.ICE_AND_SNOW, IFeatureConfig.NO_FEATURE_CONFIG, PASSTHROUGH, IPlacementConfig.NO_PLACEMENT_CONFIG));
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// Entity spawning
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this.addSpawn(EnumCreatureType.WATER_CREATURE, new Biome.SpawnListEntry(EntityType.SQUID, 10, 1, 2));
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this.addSpawn(EnumCreatureType.AMBIENT, new Biome.SpawnListEntry(EntityType.BAT, 10, 8, 8));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SPIDER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE, 95, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SKELETON, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.CREEPER, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.SLIME, 100, 4, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.ENDERMAN, 10, 1, 4));
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this.addSpawn(EnumCreatureType.MONSTER, new Biome.SpawnListEntry(EntityType.WITCH, 5, 1, 1));
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this.addWeight(BOPClimates.DRY_TEMPERATE, 3);
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}
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}
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******************************************************************************/
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package biomesoplenty.common.world.gen.feature;
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import java.util.List;
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import java.util.Random;
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import com.google.common.collect.Lists;
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import biomesoplenty.api.block.BOPBlocks;
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import biomesoplenty.common.block.BlockBramble;
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import biomesoplenty.common.util.biome.GeneratorUtil;
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import biomesoplenty.common.util.block.IBlockPosQuery;
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import net.minecraft.block.BlockChorusPlant;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.BlockSapling;
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import net.minecraft.block.material.Material;
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@ -54,7 +56,15 @@ public class BrambleFeature extends Feature<NoFeatureConfig>
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{
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//if (BlockBramble.canPlaceBlockAt(world, genPos))
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//{
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world.setBlockState(genPos, ((BlockBramble)BOPBlocks.bramble).makeConnections(world, genPos), 2);
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world.setBlockState(genPos, ((BlockBramble)BOPBlocks.bramble).makeConnections(world, genPos), 2);
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for (EnumFacing face : EnumFacing.values())
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{
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if (world.getBlockState(genPos.offset(face)).getBlock() == BOPBlocks.bramble)
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{
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world.setBlockState(genPos.offset(face), ((BlockBramble)BOPBlocks.bramble).makeConnections(world, genPos.offset(face)), 2);
|
||||
}
|
||||
}
|
||||
|
||||
if (rand.nextInt(2) == 0)
|
||||
{
|
||||
|
@ -64,16 +74,24 @@ public class BrambleFeature extends Feature<NoFeatureConfig>
|
|||
if (rand.nextInt(2) == 0)
|
||||
{
|
||||
int leafDirection = rand.nextInt(6);
|
||||
if (world.isAirBlock(genPos.offset(EnumFacing.values()[leafDirection])))
|
||||
BlockPos leafPos = genPos.offset(EnumFacing.values()[leafDirection]);
|
||||
if (world.isAirBlock(leafPos))
|
||||
{
|
||||
world.setBlockState(genPos.offset(EnumFacing.values()[leafDirection]), Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 19);
|
||||
world.setBlockState(leafPos, Blocks.OAK_LEAVES.getDefaultState().with(BlockLeaves.PERSISTENT, true), 19);
|
||||
for (EnumFacing face : EnumFacing.values())
|
||||
{
|
||||
if (world.getBlockState(leafPos.offset(face)).getBlock() == BOPBlocks.bramble)
|
||||
{
|
||||
world.setBlockState(leafPos.offset(face), ((BlockBramble)BOPBlocks.bramble).makeConnections(world, leafPos.offset(face)), 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (rand.nextInt(6))
|
||||
{
|
||||
case 0: case 1:
|
||||
if (height <= 6)
|
||||
if (height <= 8)
|
||||
{
|
||||
genPos = genPos.up();
|
||||
height++;
|
||||
|
|
|
@ -31,14 +31,10 @@ public class ColdDesertSurfaceBuilder implements ISurfaceBuilder<SurfaceBuilderC
|
|||
{
|
||||
public void buildSurface(Random random, IChunk chunkIn, Biome biomeIn, int x, int z, int startHeight, double noise, IBlockState defaultBlock, IBlockState defaultFluid, int seaLevel, long seed, SurfaceBuilderConfig config)
|
||||
{
|
||||
if (noise > 2.3D)
|
||||
if (noise > 2.4D)
|
||||
{
|
||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.PACKED_ICE_SURFACE);
|
||||
}
|
||||
else if (noise > 0.4D)
|
||||
{
|
||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, BOPBiomeFeatures.WHITE_SAND_SURFACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Biome.DEFAULT_SURFACE_BUILDER.buildSurface(random, chunkIn, biomeIn, x, z, startHeight, noise, defaultBlock, defaultFluid, seaLevel, seed, Biome.GRAVEL_SURFACE);
|
||||
|
|
|
@ -56,6 +56,7 @@ import biomesoplenty.common.biome.overworld.SnowyConiferousForestBiome;
|
|||
import biomesoplenty.common.biome.overworld.SnowyForestBiome;
|
||||
import biomesoplenty.common.biome.overworld.SteppeBiome;
|
||||
import biomesoplenty.common.biome.overworld.TemperateRainforestBiome;
|
||||
import biomesoplenty.common.biome.overworld.ThicketBiome;
|
||||
import biomesoplenty.common.biome.overworld.TropicalRainforestBiome;
|
||||
import biomesoplenty.common.biome.overworld.TropicsBiome;
|
||||
import biomesoplenty.common.biome.overworld.TundraBiome;
|
||||
|
@ -136,6 +137,7 @@ public class ModBiomes
|
|||
snowy_forest = registerBiome(new SnowyForestBiome(), "snowy_forest");
|
||||
steppe = registerBiome(new SteppeBiome(), "steppe");
|
||||
temperate_rainforest = registerBiome(new TemperateRainforestBiome(), "temperate_rainforest");
|
||||
thicket = registerBiome(new ThicketBiome(), "thicket");
|
||||
tropical_rainforest = registerBiome(new TropicalRainforestBiome(), "tropical_rainforest");
|
||||
tropics = registerBiome(new TropicsBiome(), "tropics");
|
||||
tundra = registerBiome(new TundraBiome(), "tundra");
|
||||
|
|
|
@ -72,6 +72,7 @@
|
|||
"biome.biomesoplenty.snowy_forest": "Snowy Forest",
|
||||
"biome.biomesoplenty.steppe": "Steppe",
|
||||
"biome.biomesoplenty.temperate_rainforest": "Temperate Rainforest",
|
||||
"biome.biomesoplenty.thicket": "Thicket",
|
||||
"biome.biomesoplenty.tropical_rainforest": "Tropical Rainforest",
|
||||
"biome.biomesoplenty.tropics": "Tropics",
|
||||
"biome.biomesoplenty.tundra": "Tundra",
|
||||
|
|
Loading…
Reference in a new issue