Added farmland and grasspath ats

This commit is contained in:
Adubbz 2019-01-13 10:54:47 +11:00
parent 8d36d9f5d1
commit 6548b38ffa
2 changed files with 8 additions and 6 deletions

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@ -55,20 +55,20 @@ public class ModBlocks
loamy_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "loamy_grass_block");
loamy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "loamy_dirt");
coarse_loamy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_loamy_dirt");
//loamy_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "loamy_grass_path");
//loamy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "loamy_farmland");
loamy_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "loamy_grass_path");
loamy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "loamy_farmland");
sandy_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "sandy_grass_block");
sandy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "sandy_dirt");
coarse_sandy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_sandy_dirt");
//sandy_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "sandy_grass_path");
//sandy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "sandy_farmland");
sandy_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "sandy_grass_path");
sandy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "sandy_farmland");
silty_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "silty_grass_block");
silty_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "silty_dirt");
coarse_silty_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_silty_dirt");
//silty_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "silty_grass_path");
//silty_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "silty_farmland");
silty_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "silty_grass_path");
silty_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "silty_farmland");
white_sand = registerBlock(new BlockSand(0xF3F1E4, Block.Builder.create(Material.SAND, MapColor.QUARTZ).hardnessAndResistance(0.5F).sound(SoundType.SAND)), "white_sand");
white_sandstone = registerBlock(new Block(Block.Builder.create(Material.ROCK, MapColor.QUARTZ).hardnessAndResistance(0.8F)), "white_sandstone");

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@ -5,6 +5,8 @@ public net.minecraft.block.Block field_181083_K # materialColor
public net.minecraft.block.BlockStairs <init>(Lnet/minecraft/block/state/IBlockState;Lnet/minecraft/block/Block$Builder;)V #BlockStairs
public net.minecraft.block.BlockDoor <init>(Lnet/minecraft/block/Block$Builder;)V # BlockDoor
public net.minecraft.block.BlockFarmland <init>(Lnet/minecraft/block/Block$Builder;)V # BlockFarmland
public net.minecraft.block.BlockGrassPath <init>(Lnet/minecraft/block/Block$Builder;)V # BlockGrassPath
public net.minecraft.block.BlockTrapDoor <init>(Lnet/minecraft/block/Block$Builder;)V # BlockTrapDoor
public net.minecraft.block.BlockButtonWood <init>(Lnet/minecraft/block/Block$Builder;)V # BlockButtonWood
public net.minecraft.block.BlockPressurePlate <init>(Lnet/minecraft/block/BlockPressurePlate$Sensitivity;Lnet/minecraft/block/Block$Builder;)V # BlockPressurePlate