Added the awesomest magic particles ever

This commit is contained in:
Adubbz 2013-11-17 11:30:34 +11:00
parent b20f108efb
commit 640b3c5935
3 changed files with 10 additions and 11 deletions

View File

@ -125,7 +125,7 @@ public class ClientProxy extends CommonProxy {
}
else if (string == "magictree")
{
entityfx = new EntityMagicTreeFX(mc.theWorld, x, y, z, 0.0D, 0.0D, 0.0D);
entityfx = new EntityMagicTreeFX(mc.theWorld, x, y, z, 0.0D, -0.02D, 0.0D);
}
mc.effectRenderer.addEffect(entityfx);

View File

@ -147,7 +147,7 @@ public class BlockBOPLeaves extends BlockLeavesBase implements IShearable
if (world.getBlockId(x, y, z) == Blocks.leaves1.get().blockID && world.getBlockMetadata(x, y, z) == 2)
{
BiomesOPlenty.proxy.spawnParticle("magictree", x + random.nextFloat(), y - 16.0F, z + random.nextFloat());
BiomesOPlenty.proxy.spawnParticle("magictree", x + random.nextFloat(), y, z + random.nextFloat());
}
super.randomDisplayTick(world, x, y, z, random);

View File

@ -29,12 +29,12 @@ public class EntityMagicTreeFX extends EntityFX
this.motionX += par8;
this.motionY += par10;
this.motionZ += par12;
this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
this.particleScale *= 0.75F;
this.particleScale *= par14;
this.magicTreeParticleScale = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((8.0D / (Math.random() * 0.8D + 0.2D)) * 64);
this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
this.particleAge = (particleMaxAge / 16) + (int)((particleMaxAge / 16) * par1World.rand.nextInt(7));
this.noClip = false;
}
@ -59,9 +59,9 @@ public class EntityMagicTreeFX extends EntityFX
GL11.glPushMatrix();
GL11.glDepthMask(false);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 1);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(770, 1);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(texture));
float f6 = (float)this.particleTextureIndexX / 16.0F;
@ -81,12 +81,11 @@ public class EntityMagicTreeFX extends EntityFX
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float f14 = 1.0F;
tessellator.startDrawingQuads();
tessellator.setBrightness(10);
tessellator.setBrightness(240);
tessellator.setColorRGBA_F(this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha);
tessellator.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, 1.0F);
tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9);
tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8);
tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8);
@ -94,7 +93,7 @@ public class EntityMagicTreeFX extends EntityFX
tessellator.draw();
GL11.glDisable(3042);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDepthMask(true);
GL11.glPopMatrix();