Mark doors and trapdoors as noOcclusion. Closes #1517
This commit is contained in:
parent
3ae21f3370
commit
62c3a88b65
1 changed files with 22 additions and 22 deletions
|
@ -81,8 +81,8 @@ public class ModBlocks
|
||||||
fir_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_slab");
|
fir_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_slab");
|
||||||
fir_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence");
|
fir_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence");
|
||||||
fir_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence_gate");
|
fir_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence_gate");
|
||||||
fir_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_door");
|
fir_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "fir_door");
|
||||||
fir_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_trapdoor");
|
fir_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "fir_trapdoor");
|
||||||
fir_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
|
fir_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
|
||||||
fir_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
|
fir_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
|
||||||
|
|
||||||
|
@ -97,8 +97,8 @@ public class ModBlocks
|
||||||
redwood_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_slab");
|
redwood_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_slab");
|
||||||
redwood_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_fence");
|
redwood_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_fence");
|
||||||
redwood_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_fence_gate");
|
redwood_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_fence_gate");
|
||||||
redwood_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "redwood_door");
|
redwood_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "redwood_door");
|
||||||
redwood_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.ORANGE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "redwood_trapdoor");
|
redwood_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.ORANGE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "redwood_trapdoor");
|
||||||
redwood_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, redwood_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_pressure_plate");
|
redwood_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, redwood_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_pressure_plate");
|
||||||
redwood_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_button");
|
redwood_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_button");
|
||||||
|
|
||||||
|
@ -115,8 +115,8 @@ public class ModBlocks
|
||||||
cherry_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.RED).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_slab");
|
cherry_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.RED).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_slab");
|
||||||
cherry_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_fence");
|
cherry_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_fence");
|
||||||
cherry_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_fence_gate");
|
cherry_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_fence_gate");
|
||||||
cherry_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "cherry_door");
|
cherry_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "cherry_door");
|
||||||
cherry_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.RED).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "cherry_trapdoor");
|
cherry_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.RED).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "cherry_trapdoor");
|
||||||
cherry_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, cherry_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_pressure_plate");
|
cherry_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, cherry_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_pressure_plate");
|
||||||
cherry_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_button");
|
cherry_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_button");
|
||||||
|
|
||||||
|
@ -131,8 +131,8 @@ public class ModBlocks
|
||||||
mahogany_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_slab");
|
mahogany_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_slab");
|
||||||
mahogany_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_fence");
|
mahogany_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_fence");
|
||||||
mahogany_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_fence_gate");
|
mahogany_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_fence_gate");
|
||||||
mahogany_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "mahogany_door");
|
mahogany_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "mahogany_door");
|
||||||
mahogany_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.PINK_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "mahogany_trapdoor");
|
mahogany_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.PINK_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "mahogany_trapdoor");
|
||||||
mahogany_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_pressure_plate");
|
mahogany_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, mahogany_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_pressure_plate");
|
||||||
mahogany_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_button");
|
mahogany_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_button");
|
||||||
|
|
||||||
|
@ -147,8 +147,8 @@ public class ModBlocks
|
||||||
jacaranda_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_slab");
|
jacaranda_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_slab");
|
||||||
jacaranda_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_fence");
|
jacaranda_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_fence");
|
||||||
jacaranda_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_fence_gate");
|
jacaranda_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_fence_gate");
|
||||||
jacaranda_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "jacaranda_door");
|
jacaranda_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "jacaranda_door");
|
||||||
jacaranda_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "jacaranda_trapdoor");
|
jacaranda_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.WHITE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "jacaranda_trapdoor");
|
||||||
jacaranda_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_pressure_plate");
|
jacaranda_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, jacaranda_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_pressure_plate");
|
||||||
jacaranda_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_button");
|
jacaranda_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_button");
|
||||||
|
|
||||||
|
@ -163,8 +163,8 @@ public class ModBlocks
|
||||||
palm_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_slab");
|
palm_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_slab");
|
||||||
palm_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_fence");
|
palm_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_fence");
|
||||||
palm_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_fence_gate");
|
palm_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_fence_gate");
|
||||||
palm_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "palm_door");
|
palm_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "palm_door");
|
||||||
palm_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.YELLOW_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "palm_trapdoor");
|
palm_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.YELLOW_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "palm_trapdoor");
|
||||||
palm_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, palm_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_pressure_plate");
|
palm_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, palm_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_pressure_plate");
|
||||||
palm_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_button");
|
palm_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_button");
|
||||||
|
|
||||||
|
@ -179,8 +179,8 @@ public class ModBlocks
|
||||||
willow_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_slab");
|
willow_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_slab");
|
||||||
willow_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_fence");
|
willow_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_fence");
|
||||||
willow_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_fence_gate");
|
willow_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_fence_gate");
|
||||||
willow_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "willow_door");
|
willow_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "willow_door");
|
||||||
willow_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.LIME_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "willow_trapdoor");
|
willow_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.LIME_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "willow_trapdoor");
|
||||||
willow_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, willow_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_pressure_plate");
|
willow_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, willow_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_pressure_plate");
|
||||||
willow_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_button");
|
willow_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_button");
|
||||||
|
|
||||||
|
@ -195,8 +195,8 @@ public class ModBlocks
|
||||||
dead_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.STONE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_slab");
|
dead_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.STONE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_slab");
|
||||||
dead_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence");
|
dead_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence");
|
||||||
dead_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence_gate");
|
dead_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence_gate");
|
||||||
dead_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_door");
|
dead_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "dead_door");
|
||||||
dead_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.STONE).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_trapdoor");
|
dead_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.STONE).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "dead_trapdoor");
|
||||||
dead_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, dead_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_pressure_plate");
|
dead_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, dead_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_pressure_plate");
|
||||||
dead_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_button");
|
dead_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_button");
|
||||||
|
|
||||||
|
@ -211,8 +211,8 @@ public class ModBlocks
|
||||||
magic_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_slab");
|
magic_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_slab");
|
||||||
magic_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_fence");
|
magic_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_fence");
|
||||||
magic_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_fence_gate");
|
magic_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_fence_gate");
|
||||||
magic_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "magic_door");
|
magic_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "magic_door");
|
||||||
magic_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "magic_trapdoor");
|
magic_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "magic_trapdoor");
|
||||||
magic_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, magic_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_pressure_plate");
|
magic_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, magic_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_pressure_plate");
|
||||||
magic_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_button");
|
magic_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_button");
|
||||||
|
|
||||||
|
@ -227,8 +227,8 @@ public class ModBlocks
|
||||||
umbran_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_slab");
|
umbran_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_slab");
|
||||||
umbran_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_fence");
|
umbran_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_fence");
|
||||||
umbran_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_fence_gate");
|
umbran_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_fence_gate");
|
||||||
umbran_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "umbran_door");
|
umbran_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "umbran_door");
|
||||||
umbran_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "umbran_trapdoor");
|
umbran_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.BLUE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "umbran_trapdoor");
|
||||||
umbran_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, umbran_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_pressure_plate");
|
umbran_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, umbran_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_pressure_plate");
|
||||||
umbran_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_button");
|
umbran_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_button");
|
||||||
|
|
||||||
|
@ -243,8 +243,8 @@ public class ModBlocks
|
||||||
hellbark_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_slab");
|
hellbark_slab = registerBlock(new SlabBlock(Block.Properties.create(Material.WOOD, MaterialColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_slab");
|
||||||
hellbark_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_fence");
|
hellbark_fence = registerBlock(new FenceBlock(Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_fence");
|
||||||
hellbark_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_fence_gate");
|
hellbark_fence_gate = registerBlock(new FenceGateBlock(Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_fence_gate");
|
||||||
hellbark_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "hellbark_door");
|
hellbark_door = registerBlock(new DoorBlock(Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "hellbark_door");
|
||||||
hellbark_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.GRAY_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "hellbark_trapdoor");
|
hellbark_trapdoor = registerBlock(new TrapDoorBlock(Block.Properties.create(Material.WOOD, MaterialColor.GRAY_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD).noOcclusion()), "hellbark_trapdoor");
|
||||||
hellbark_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_pressure_plate");
|
hellbark_pressure_plate = registerBlock(new PressurePlateBlock(PressurePlateBlock.Sensitivity.EVERYTHING, Block.Properties.create(Material.WOOD, hellbark_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_pressure_plate");
|
||||||
hellbark_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_button");
|
hellbark_button = registerBlock(new WoodButtonBlock(Block.Properties.create(Material.MISCELLANEOUS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_button");
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue