Basic block registration works

This commit is contained in:
Adubbz 2019-01-07 22:23:07 +11:00
parent 7f6ace64e9
commit 5f7015aeee
5 changed files with 241 additions and 3 deletions

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@ -6,7 +6,7 @@ mod_version=8.0.0
minecraft_version=1.13
minecraft_version_toml=13
forge_version=24.0.55-1.13-pre
forge_version=24.0.59-1.13-pre
forge_version_toml=24
forge_group=net.minecraftforge.test
mappings_version=20181221-1.13.1

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@ -0,0 +1,119 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.api.block;
import net.minecraft.block.Block;
public class BOPBlocks
{
public static Block ash_block;
/*public static Block grass;
public static Block dirt;
public static Block grass_path;
public static Block farmland_0;
public static Block farmland_1;
public static Block white_sand;
public static Block white_sandstone;
public static Block white_sandstone_stairs;
public static Block mud;
public static Block mud_brick_block;
public static Block mud_brick_stairs;
public static Block other_slab;
public static Block double_other_slab;
public static Block dried_sand;
public static Block flesh;
public static Block blue_fire;
public static Block log_0;
public static Block log_1;
public static Block log_2;
public static Block leaves_0;
public static Block leaves_1;
public static Block leaves_2;
public static Block leaves_3;
public static Block leaves_4;
public static Block sapling_0;
public static Block sapling_1;
public static Block sapling_2;
public static Block planks_0;
public static Block wood_slab_0;
public static Block wood_slab_1;
public static Block double_wood_slab_0;
public static Block double_wood_slab_1;
public static Block cherry_stairs;
public static Block umbran_stairs;
public static Block fir_stairs;
public static Block ethereal_stairs;
public static Block magic_stairs;
public static Block palm_stairs;
public static Block redwood_stairs;
public static Block willow_stairs;
public static Block hellbark_stairs;
public static Block jacaranda_stairs;
public static Block mahogany_stairs;
public static Block cherry_fence;
public static Block umbran_fence;
public static Block fir_fence;
public static Block ethereal_fence;
public static Block magic_fence;
public static Block palm_fence;
public static Block redwood_fence;
public static Block willow_fence;
public static Block hellbark_fence;
public static Block jacaranda_fence;
public static Block mahogany_fence;
public static Block cherry_fence_gate;
public static Block umbran_fence_gate;
public static Block fir_fence_gate;
public static Block ethereal_fence_gate;
public static Block magic_fence_gate;
public static Block palm_fence_gate;
public static Block redwood_fence_gate;
public static Block willow_fence_gate;
public static Block hellbark_fence_gate;
public static Block jacaranda_fence_gate;
public static Block mahogany_fence_gate;
public static Block cherry_door;
public static Block umbran_door;
public static Block fir_door;
public static Block ethereal_door;
public static Block magic_door;
public static Block palm_door;
public static Block redwood_door;
public static Block willow_door;
public static Block hellbark_door;
public static Block jacaranda_door;
public static Block mahogany_door;
public static Block coral;
public static Block seaweed;
public static Block ivy;
public static Block willow_vine;
public static Block foliage_0;
public static Block plant_0;
public static Block double_plant;
public static Block flower_0;
public static Block flat_plant;
public static Block mushroom;
public static Block bramble_plant;
public static Block blood;
public static Fluid blood_fluid;
public static Block hot_spring_water;
public static Fluid hot_spring_water_fluid;
*/
}

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@ -0,0 +1,71 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.block;
import javafx.geometry.Side;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.Random;
public class BlockBOPAsh extends Block
{
protected static final AxisAlignedBB COLLISION_BOX = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 0.875D, 1.0D);
public BlockBOPAsh()
{
// TODO: Sound
super(Builder.create(Material.SAND, MapColor.BLACK).hardnessAndResistance(0.4F, 0.4F));
//this.setHarvestLevel("shovel", 0);
}
// ash blocks are slightly lower
/*@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{
return COLLISION_BOX;
}
@Override
public boolean isFireSource(World world, BlockPos pos, EnumFacing side)
{
return (side == EnumFacing.UP);
}
// drop 4 balls of ash instead of one block
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return BOPItems.ash;
}
@Override
public int quantityDropped(Random random)
{
return 4;
}
// randomly show some smoke particles
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random)
{
if (random.nextInt(2) == 0)
{
world.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, pos.getX() + random.nextFloat(), pos.getY() + 1.1F, pos.getZ() + random.nextFloat(), 0.0D, 0.0D, 0.0D);
}
}*/
}

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@ -1,5 +1,5 @@
/*******************************************************************************
* Copyright 2014-2016, the Biomes O' Plenty Team
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
@ -8,7 +8,10 @@
package biomesoplenty.core;
import biomesoplenty.init.ModBlocks;
import net.minecraft.init.Bootstrap;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.javafmlmod.FMLModLoadingContext;
@ -22,11 +25,19 @@ public class BiomesOPlenty
public BiomesOPlenty()
{
instance = this;
FMLModLoadingContext.get().getModEventBus().addListener(this::preInit);
FMLModLoadingContext.get().getModEventBus().addListener(this::init);
// As of right now registry events are fired after construction
ModBlocks.init();
}
private void preInit(final FMLPreInitializationEvent event)
{
System.out.println("Here we go again...");
}
private void init(final FMLInitializationEvent event)
{
}
}

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@ -0,0 +1,37 @@
/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.init;
import biomesoplenty.common.block.BlockBOPAsh;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemGroup;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.IForgeRegistry;
import static biomesoplenty.api.block.BOPBlocks.*;
public class ModBlocks
{
public static void init()
{
ash_block = registerBlock(new BlockBOPAsh(), "ash_block");
}
public static Block registerBlock(Block block, String name)
{
ItemBlock itemBlock = new ItemBlock(block, new Item.Builder().group(ItemGroup.MISC));
block.setRegistryName(name);
itemBlock.setRegistryName(name);
ForgeRegistries.BLOCKS.register(block);
ForgeRegistries.ITEMS.register(itemBlock);
return block;
}
}