Tried to add particles for magic leaves

This commit is contained in:
Matt Caughey 2013-11-16 17:13:40 -05:00
parent ab6272dcb2
commit 5f3eedd795
4 changed files with 151 additions and 0 deletions

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@ -33,6 +33,7 @@ import biomesoplenty.entities.render.RenderPixie;
import biomesoplenty.entities.render.RenderRosester;
import biomesoplenty.entities.render.RenderWasp;
import biomesoplenty.particles.EntityDandelionFX;
import biomesoplenty.particles.EntityMagicTreeFX;
import biomesoplenty.particles.EntitySteamFX;
import cpw.mods.fml.client.registry.RenderingRegistry;
@ -122,6 +123,10 @@ public class ClientProxy extends CommonProxy {
{
entityfx = new EntitySteamFX(mc.theWorld, x, y, z, 0.0D, 0.0D, 0.0D);
}
else if (string == "magictree")
{
entityfx = new EntityMagicTreeFX(mc.theWorld, x, y, z, 0.0D, 0.0D, 0.0D);
}
mc.effectRenderer.addEffect(entityfx);
}

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@ -144,6 +144,11 @@ public class BlockBOPLeaves extends BlockLeavesBase implements IShearable
double d2 = z + random.nextFloat();
world.spawnParticle("dripWater", d0, d1, d2, 0.0D, 0.0D, 0.0D);
}
if (world.getBlockId(x, y, z) == Blocks.leaves1.get().blockID && world.getBlockMetadata(x, y, z) == 2)
{
BiomesOPlenty.proxy.spawnParticle("magictree", x + random.nextFloat(), y - 16.0F, z + random.nextFloat());
}
super.randomDisplayTick(world, x, y, z, random);

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@ -0,0 +1,141 @@
package biomesoplenty.particles;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
public class EntityMagicTreeFX extends EntityFX
{
private static final String texture = "biomesoplenty:textures/particles/magictree.png";
float magicTreeParticleScale;
public EntityMagicTreeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
{
this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
}
public EntityMagicTreeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
{
super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
this.motionX *= 0.10000000149011612D;
this.motionY *= 0.10000000149011612D;
this.motionZ *= 0.10000000149011612D;
this.motionX += par8;
this.motionY += par10;
this.motionZ += par12;
this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D);
this.particleScale *= 0.75F;
this.particleScale *= par14;
this.magicTreeParticleScale = this.particleScale;
this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
this.noClip = false;
}
@Override
public void renderParticle(Tessellator tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f = (particleAge + par2) / particleMaxAge * 32.0F;
if (f < 0.0F)
{
f = 0.0F;
}
if (f > 1.0F)
{
f = 1.0F;
}
particleScale = particleScale * f;
tessellator.draw();
GL11.glPushMatrix();
GL11.glDepthMask(false);
GL11.glEnable(3042);
GL11.glBlendFunc(770, 1);
FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation(texture));
float f6 = (float)this.particleTextureIndexX / 16.0F;
float f7 = f6 + 0.0624375F;
float f8 = (float)this.particleTextureIndexY / 16.0F;
float f9 = f8 + 0.0624375F;
float f10 = 0.1F * this.particleScale;
if (this.particleIcon != null)
{
f6 = this.particleIcon.getMinU();
f7 = this.particleIcon.getMaxU();
f8 = this.particleIcon.getMinV();
f9 = this.particleIcon.getMaxV();
}
float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
float f14 = 1.0F;
tessellator.startDrawingQuads();
tessellator.setBrightness(10);
tessellator.setColorRGBA_F(this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha);
tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f7, (double)f9);
tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f7, (double)f8);
tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f6, (double)f8);
tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f6, (double)f9);
tessellator.draw();
GL11.glDisable(3042);
GL11.glDepthMask(true);
GL11.glPopMatrix();
FMLClientHandler.instance().getClient().renderEngine.bindTexture(new ResourceLocation("textures/particle/particles.png"));
tessellator.startDrawingQuads();
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate()
{
prevPosX = posX;
prevPosY = posY;
prevPosZ = posZ;
if (particleAge++ >= particleMaxAge)
{
this.setDead();
}
this.setParticleTextureIndex(7 - particleAge * 8 / particleMaxAge);
motionY -= 0.0004D;
this.moveEntity(motionX, motionY, motionZ);
if (posY == prevPosY)
{
motionX *= 1.1D;
motionZ *= 1.1D;
}
motionX *= 0.9599999785423279D;
motionY *= 0.9599999785423279D;
motionZ *= 0.9599999785423279D;
if (onGround)
{
motionX *= 0.699999988079071D;
motionZ *= 0.699999988079071D;
}
}
}

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