Added proper map colors to blocks
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e8de5e822b
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4 changed files with 120 additions and 120 deletions
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@ -53,22 +53,22 @@ public class ModBlocks
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origin_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "origin_grass_block");
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loamy_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "loamy_grass_block");
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loamy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "loamy_dirt");
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coarse_loamy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_loamy_dirt");
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loamy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "loamy_dirt");
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coarse_loamy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_loamy_dirt");
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loamy_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "loamy_grass_path");
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//loamy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "loamy_farmland");
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loamy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND, MapColor.GRAY_TERRACOTTA).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "loamy_farmland");
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sandy_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "sandy_grass_block");
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sandy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "sandy_dirt");
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coarse_sandy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_sandy_dirt");
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sandy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.WOOD).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "sandy_dirt");
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coarse_sandy_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.WOOD).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_sandy_dirt");
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sandy_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "sandy_grass_path");
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//sandy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "sandy_farmland");
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sandy_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND, MapColor.WOOD).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "sandy_farmland");
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silty_grass_block = registerBlock(new BlockGrassBOP(Block.Builder.create(Material.GRASS).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.PLANT)), "silty_grass_block");
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silty_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "silty_dirt");
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coarse_silty_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.DIRT).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_silty_dirt");
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silty_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.LIGHT_GRAY_TERRACOTTA).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "silty_dirt");
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coarse_silty_dirt = registerBlock(new Block(Block.Builder.create(Material.GROUND, MapColor.LIGHT_GRAY_TERRACOTTA).hardnessAndResistance(0.5F).sound(SoundType.GROUND)), "coarse_silty_dirt");
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silty_grass_path = registerBlock(new BlockGrassPath(Block.Builder.create(Material.GROUND).hardnessAndResistance(0.65F).sound(SoundType.PLANT)), "silty_grass_path");
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//silty_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "silty_farmland");
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silty_farmland = registerBlock(new BlockFarmland(Block.Builder.create(Material.GROUND, MapColor.LIGHT_GRAY_TERRACOTTA).needsRandomTick().hardnessAndResistance(0.6F).sound(SoundType.GROUND)), "silty_farmland");
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white_sand = registerBlock(new BlockSand(0xF3F1E4, Block.Builder.create(Material.SAND, MapColor.QUARTZ).hardnessAndResistance(0.5F).sound(SoundType.SAND)), "white_sand");
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white_sandstone = registerBlock(new Block(Block.Builder.create(Material.ROCK, MapColor.QUARTZ).hardnessAndResistance(0.8F)), "white_sandstone");
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@ -78,225 +78,225 @@ public class ModBlocks
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white_sandstone_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.ROCK, MapColor.QUARTZ).hardnessAndResistance(2.0F, 6.0F)), "white_sandstone_slab");
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white_sandstone_stairs = registerBlock(new BlockStairs(white_sandstone.getDefaultState(), Block.Builder.from(white_sandstone)), "white_sandstone_stairs");
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mud = registerBlock(new BlockMud(Builder.create(Material.GROUND, MapColor.BROWN).hardnessAndResistance(0.6F)), "mud");
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mud = registerBlock(new BlockMud(Builder.create(Material.GROUND, MapColor.BROWN_TERRACOTTA).hardnessAndResistance(0.6F)), "mud");
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mud_brick_block = registerBlock(new Block(Builder.create(Material.ROCK, MapColor.BROWN_TERRACOTTA).hardnessAndResistance(1.0F)), "mud_brick_block");
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mud_brick_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.ROCK, MapColor.BROWN_TERRACOTTA).hardnessAndResistance(2.0F, 6.0F)), "mud_brick_slab");
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mud_brick_stairs = registerBlock(new BlockStairs(mud_brick_block.getDefaultState(), Block.Builder.from(mud_brick_block)), "mud_brick_stairs");
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dried_sand = registerBlock(new Block(Builder.create(Material.GROUND, MapColor.BROWN_TERRACOTTA).hardnessAndResistance(1.0F)), "dried_sand");
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ash_block = registerBlock(new BlockAsh(Builder.create(Material.SAND, MapColor.BLACK).hardnessAndResistance(0.4F).sound(SoundType.SAND)), "ash_block");
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flesh = registerBlock(new BlockFlesh(Builder.create(Material.SPONGE, MapColor.RED).hardnessAndResistance(0.4F).sound(SoundType.SLIME)), "flesh");
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dried_sand = registerBlock(new Block(Builder.create(Material.GROUND, MapColor.WOOD).hardnessAndResistance(1.0F)), "dried_sand");
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ash_block = registerBlock(new BlockAsh(Builder.create(Material.SAND, MapColor.BLACK_TERRACOTTA).hardnessAndResistance(0.4F).sound(SoundType.SAND)), "ash_block");
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flesh = registerBlock(new BlockFlesh(Builder.create(Material.SPONGE, MapColor.RED_TERRACOTTA).hardnessAndResistance(0.4F).sound(SoundType.SLIME)), "flesh");
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origin_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "origin_sapling");
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origin_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "origin_leaves");
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origin_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.EMERALD).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "origin_leaves");
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flowering_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "flowering_sapling");
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flowering_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "flowering_leaves");
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yellow_autumn_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "yellow_autumn_sapling");
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yellow_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "yellow_autumn_leaves");
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yellow_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "yellow_autumn_leaves");
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orange_autumn_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "orange_autumn_sapling");
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orange_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "orange_autumn_leaves");
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orange_autumn_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "orange_autumn_leaves");
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maple_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "maple_sapling");
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maple_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "maple_leaves");
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maple_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.RED).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "maple_leaves");
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fir_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "fir_sapling");
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fir_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "fir_leaves");
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fir_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_log");
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fir_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_wood");
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stripped_fir_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_fir_log");
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stripped_fir_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_fir_wood");
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fir_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_planks");
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fir_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_slab");
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fir_log = registerBlock(new BlockLog(MapColor.WHITE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.LIGHT_GRAY_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_log");
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fir_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "fir_wood");
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stripped_fir_log = registerBlock(new BlockLog(MapColor.WHITE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_fir_log");
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stripped_fir_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_fir_wood");
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fir_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_planks");
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fir_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_slab");
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fir_stairs = registerBlock(new BlockStairs(fir_planks.getDefaultState(), Block.Builder.from(fir_planks)), "fir_stairs");
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fir_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence");
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fir_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "fir_fence_gate");
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fir_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, fir_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_door");
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fir_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_trapdoor");
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fir_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "fir_trapdoor");
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fir_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, fir_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_pressure_plate");
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fir_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "fir_button");
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redwood_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "redwood_sapling");
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redwood_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "redwood_leaves");
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redwood_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_log");
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redwood_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_wood");
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stripped_redwood_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_redwood_log");
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stripped_redwood_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_redwood_wood");
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redwood_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_planks");
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redwood_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_slab");
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redwood_log = registerBlock(new BlockLog(MapColor.ORANGE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_log");
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redwood_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "redwood_wood");
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stripped_redwood_log = registerBlock(new BlockLog(MapColor.ORANGE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_redwood_log");
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stripped_redwood_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_redwood_wood");
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redwood_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_planks");
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redwood_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_slab");
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redwood_stairs = registerBlock(new BlockStairs(redwood_planks.getDefaultState(), Block.Builder.from(redwood_planks)), "redwood_stairs");
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redwood_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_fence");
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redwood_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "redwood_fence_gate");
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redwood_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, redwood_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "redwood_door");
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redwood_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "redwood_trapdoor");
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redwood_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.ORANGE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "redwood_trapdoor");
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redwood_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, redwood_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_pressure_plate");
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redwood_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "redwood_button");
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white_cherry_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "white_cherry_sapling");
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white_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "white_cherry_leaves");
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white_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.SNOW).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "white_cherry_leaves");
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pink_cherry_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "pink_cherry_sapling");
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pink_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "pink_cherry_leaves");
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cherry_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_log");
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cherry_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_wood");
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stripped_cherry_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_cherry_log");
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stripped_cherry_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_cherry_wood");
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cherry_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_planks");
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cherry_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_slab");
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pink_cherry_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.PINK).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "pink_cherry_leaves");
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cherry_log = registerBlock(new BlockLog(MapColor.RED, Block.Builder.create(Material.WOOD, MapColor.RED_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_log");
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cherry_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.RED).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "cherry_wood");
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stripped_cherry_log = registerBlock(new BlockLog(MapColor.RED, Block.Builder.create(Material.WOOD, MapColor.RED).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_cherry_log");
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stripped_cherry_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.RED).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_cherry_wood");
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cherry_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.RED).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_planks");
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cherry_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.RED).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_slab");
|
||||
cherry_stairs = registerBlock(new BlockStairs(cherry_planks.getDefaultState(), Block.Builder.from(cherry_planks)), "cherry_stairs");
|
||||
cherry_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_fence");
|
||||
cherry_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "cherry_fence_gate");
|
||||
cherry_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, cherry_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "cherry_door");
|
||||
cherry_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "cherry_trapdoor");
|
||||
cherry_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.RED).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "cherry_trapdoor");
|
||||
cherry_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, cherry_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_pressure_plate");
|
||||
cherry_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "cherry_button");
|
||||
|
||||
mahogany_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "mahogany_sapling");
|
||||
mahogany_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "mahogany_leaves");
|
||||
mahogany_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_log");
|
||||
mahogany_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_wood");
|
||||
stripped_mahogany_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_mahogany_log");
|
||||
stripped_mahogany_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_mahogany_wood");
|
||||
mahogany_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_planks");
|
||||
mahogany_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_slab");
|
||||
mahogany_log = registerBlock(new BlockLog(MapColor.PINK_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.DIRT).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_log");
|
||||
mahogany_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "mahogany_wood");
|
||||
stripped_mahogany_log = registerBlock(new BlockLog(MapColor.PINK_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_mahogany_log");
|
||||
stripped_mahogany_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_mahogany_wood");
|
||||
mahogany_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_planks");
|
||||
mahogany_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.PINK_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_slab");
|
||||
mahogany_stairs = registerBlock(new BlockStairs(mahogany_planks.getDefaultState(), Block.Builder.from(mahogany_planks)), "mahogany_stairs");
|
||||
mahogany_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_fence");
|
||||
mahogany_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "mahogany_fence_gate");
|
||||
mahogany_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, mahogany_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "mahogany_door");
|
||||
mahogany_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "mahogany_trapdoor");
|
||||
mahogany_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.PINK_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "mahogany_trapdoor");
|
||||
mahogany_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, mahogany_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_pressure_plate");
|
||||
mahogany_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "mahogany_button");
|
||||
|
||||
jacaranda_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "jacaranda_sapling");
|
||||
jacaranda_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "jacaranda_leaves");
|
||||
jacaranda_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_log");
|
||||
jacaranda_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_wood");
|
||||
stripped_jacaranda_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_jacaranda_log");
|
||||
stripped_jacaranda_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_jacaranda_wood");
|
||||
jacaranda_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_planks");
|
||||
jacaranda_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_slab");
|
||||
jacaranda_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.PURPLE).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "jacaranda_leaves");
|
||||
jacaranda_log = registerBlock(new BlockLog(MapColor.WHITE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.LIGHT_GRAY_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_log");
|
||||
jacaranda_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "jacaranda_wood");
|
||||
stripped_jacaranda_log = registerBlock(new BlockLog(MapColor.WHITE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_jacaranda_log");
|
||||
stripped_jacaranda_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_jacaranda_wood");
|
||||
jacaranda_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_planks");
|
||||
jacaranda_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_slab");
|
||||
jacaranda_stairs = registerBlock(new BlockStairs(jacaranda_planks.getDefaultState(), Block.Builder.from(jacaranda_planks)), "jacaranda_stairs");
|
||||
jacaranda_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_fence");
|
||||
jacaranda_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "jacaranda_fence_gate");
|
||||
jacaranda_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, jacaranda_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "jacaranda_door");
|
||||
jacaranda_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "jacaranda_trapdoor");
|
||||
jacaranda_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WHITE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "jacaranda_trapdoor");
|
||||
jacaranda_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, jacaranda_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_pressure_plate");
|
||||
jacaranda_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "jacaranda_button");
|
||||
|
||||
palm_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "palm_sapling");
|
||||
palm_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "palm_leaves");
|
||||
palm_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_log");
|
||||
palm_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_wood");
|
||||
stripped_palm_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_palm_log");
|
||||
stripped_palm_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_palm_wood");
|
||||
palm_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_planks");
|
||||
palm_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_slab");
|
||||
palm_log = registerBlock(new BlockLog(MapColor.YELLOW_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_log");
|
||||
palm_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "palm_wood");
|
||||
stripped_palm_log = registerBlock(new BlockLog(MapColor.YELLOW_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_palm_log");
|
||||
stripped_palm_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_palm_wood");
|
||||
palm_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_planks");
|
||||
palm_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_slab");
|
||||
palm_stairs = registerBlock(new BlockStairs(palm_planks.getDefaultState(), Block.Builder.from(palm_planks)), "palm_stairs");
|
||||
palm_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_fence");
|
||||
palm_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "palm_fence_gate");
|
||||
palm_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, palm_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "palm_door");
|
||||
palm_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "palm_trapdoor");
|
||||
palm_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.YELLOW_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "palm_trapdoor");
|
||||
palm_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, palm_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_pressure_plate");
|
||||
palm_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "palm_button");
|
||||
|
||||
willow_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "willow_sapling");
|
||||
willow_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "willow_leaves");
|
||||
willow_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_log");
|
||||
willow_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_wood");
|
||||
stripped_willow_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_willow_log");
|
||||
stripped_willow_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_willow_wood");
|
||||
willow_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_planks");
|
||||
willow_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_slab");
|
||||
willow_log = registerBlock(new BlockLog(MapColor.LIME_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_log");
|
||||
willow_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "willow_wood");
|
||||
stripped_willow_log = registerBlock(new BlockLog(MapColor.LIME_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_willow_log");
|
||||
stripped_willow_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_willow_wood");
|
||||
willow_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_planks");
|
||||
willow_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_slab");
|
||||
willow_stairs = registerBlock(new BlockStairs(willow_planks.getDefaultState(), Block.Builder.from(willow_planks)), "willow_stairs");
|
||||
willow_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_fence");
|
||||
willow_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "willow_fence_gate");
|
||||
willow_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, willow_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "willow_door");
|
||||
willow_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "willow_trapdoor");
|
||||
willow_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "willow_trapdoor");
|
||||
willow_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, willow_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_pressure_plate");
|
||||
willow_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "willow_button");
|
||||
|
||||
dead_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dead_sapling");
|
||||
dead_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "dead_leaves");
|
||||
dead_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_log");
|
||||
dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_wood");
|
||||
stripped_dead_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_log");
|
||||
stripped_dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_wood");
|
||||
dead_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_planks");
|
||||
dead_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_slab");
|
||||
dead_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.WOOD).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "dead_leaves");
|
||||
dead_log = registerBlock(new BlockLog(MapColor.STONE, Block.Builder.create(Material.WOOD, MapColor.GRAY).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_log");
|
||||
dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.STONE).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "dead_wood");
|
||||
stripped_dead_log = registerBlock(new BlockLog(MapColor.STONE, Block.Builder.create(Material.WOOD, MapColor.STONE).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_log");
|
||||
stripped_dead_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.STONE).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_dead_wood");
|
||||
dead_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.STONE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_planks");
|
||||
dead_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.STONE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_slab");
|
||||
dead_stairs = registerBlock(new BlockStairs(dead_planks.getDefaultState(), Block.Builder.from(dead_planks)), "dead_stairs");
|
||||
dead_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence");
|
||||
dead_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "dead_fence_gate");
|
||||
dead_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, dead_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_door");
|
||||
dead_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_trapdoor");
|
||||
dead_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.STONE).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "dead_trapdoor");
|
||||
dead_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, dead_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_pressure_plate");
|
||||
dead_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "dead_button");
|
||||
|
||||
magic_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "magic_sapling");
|
||||
magic_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "magic_leaves");
|
||||
magic_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_log");
|
||||
magic_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_wood");
|
||||
stripped_magic_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_magic_log");
|
||||
stripped_magic_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_magic_wood");
|
||||
magic_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_planks");
|
||||
magic_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_slab");
|
||||
magic_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.CYAN).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "magic_leaves");
|
||||
magic_log = registerBlock(new BlockLog(MapColor.BLUE, Block.Builder.create(Material.WOOD, MapColor.LIGHT_BLUE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_log");
|
||||
magic_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.BLUE).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "magic_wood");
|
||||
stripped_magic_log = registerBlock(new BlockLog(MapColor.BLUE, Block.Builder.create(Material.WOOD, MapColor.BLUE).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_magic_log");
|
||||
stripped_magic_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.BLUE).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_magic_wood");
|
||||
magic_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.BLUE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_planks");
|
||||
magic_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.BLUE).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_slab");
|
||||
magic_stairs = registerBlock(new BlockStairs(magic_planks.getDefaultState(), Block.Builder.from(magic_planks)), "magic_stairs");
|
||||
magic_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_fence");
|
||||
magic_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "magic_fence_gate");
|
||||
magic_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, magic_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "magic_door");
|
||||
magic_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "magic_trapdoor");
|
||||
magic_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.BLUE).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "magic_trapdoor");
|
||||
magic_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, magic_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_pressure_plate");
|
||||
magic_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "magic_button");
|
||||
|
||||
umbran_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "umbran_sapling");
|
||||
umbran_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "umbran_leaves");
|
||||
umbran_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_log");
|
||||
umbran_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_wood");
|
||||
stripped_umbran_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_umbran_log");
|
||||
stripped_umbran_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_umbran_wood");
|
||||
umbran_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_planks");
|
||||
umbran_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_slab");
|
||||
umbran_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "umbran_leaves");
|
||||
umbran_log = registerBlock(new BlockLog(MapColor.BLUE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_log");
|
||||
umbran_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "umbran_wood");
|
||||
stripped_umbran_log = registerBlock(new BlockLog(MapColor.BLUE_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_umbran_log");
|
||||
stripped_umbran_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_umbran_wood");
|
||||
umbran_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_planks");
|
||||
umbran_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_slab");
|
||||
umbran_stairs = registerBlock(new BlockStairs(umbran_planks.getDefaultState(), Block.Builder.from(umbran_planks)), "umbran_stairs");
|
||||
umbran_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_fence");
|
||||
umbran_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "umbran_fence_gate");
|
||||
umbran_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, umbran_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "umbran_door");
|
||||
umbran_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "umbran_trapdoor");
|
||||
umbran_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.BLUE_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "umbran_trapdoor");
|
||||
umbran_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, umbran_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_pressure_plate");
|
||||
umbran_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "umbran_button");
|
||||
|
||||
hellbark_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "hellbark_sapling");
|
||||
hellbark_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "hellbark_leaves");
|
||||
hellbark_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_log");
|
||||
hellbark_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_wood");
|
||||
stripped_hellbark_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_hellbark_log");
|
||||
stripped_hellbark_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_hellbark_wood");
|
||||
hellbark_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_planks");
|
||||
hellbark_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_slab");
|
||||
hellbark_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES, MapColor.PURPLE_TERRACOTTA).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "hellbark_leaves");
|
||||
hellbark_log = registerBlock(new BlockLog(MapColor.GRAY_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.LIGHT_GRAY).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_log");
|
||||
hellbark_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "hellbark_wood");
|
||||
stripped_hellbark_log = registerBlock(new BlockLog(MapColor.GRAY_TERRACOTTA, Block.Builder.create(Material.WOOD, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_hellbark_log");
|
||||
stripped_hellbark_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_hellbark_wood");
|
||||
hellbark_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_planks");
|
||||
hellbark_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_slab");
|
||||
hellbark_stairs = registerBlock(new BlockStairs(hellbark_planks.getDefaultState(), Block.Builder.from(hellbark_planks)), "hellbark_stairs");
|
||||
hellbark_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_fence");
|
||||
hellbark_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "hellbark_fence_gate");
|
||||
hellbark_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, hellbark_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "hellbark_door");
|
||||
hellbark_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "hellbark_trapdoor");
|
||||
hellbark_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.GRAY_TERRACOTTA).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "hellbark_trapdoor");
|
||||
hellbark_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, hellbark_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_pressure_plate");
|
||||
hellbark_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "hellbark_button");
|
||||
|
||||
ethereal_sapling = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "ethereal_sapling");
|
||||
ethereal_leaves = registerBlock(new BlockLeavesBOP(Block.Builder.create(Material.LEAVES).hardnessAndResistance(0.2F).needsRandomTick().sound(SoundType.PLANT)), "ethereal_leaves");
|
||||
ethereal_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.OBSIDIAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_log");
|
||||
ethereal_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_wood");
|
||||
stripped_ethereal_log = registerBlock(new BlockLog(MapColor.WOOD, Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_ethereal_log");
|
||||
stripped_ethereal_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_ethereal_wood");
|
||||
ethereal_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "ethereal_planks");
|
||||
ethereal_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "ethereal_slab");
|
||||
ethereal_log = registerBlock(new BlockLog(MapColor.CYAN, Block.Builder.create(Material.WOOD, MapColor.LIME_TERRACOTTA).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_log");
|
||||
ethereal_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.CYAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "ethereal_wood");
|
||||
stripped_ethereal_log = registerBlock(new BlockLog(MapColor.CYAN, Block.Builder.create(Material.WOOD, MapColor.CYAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_ethereal_log");
|
||||
stripped_ethereal_wood = registerBlock(new BlockRotatedPillar(Block.Builder.create(Material.WOOD, MapColor.CYAN).hardnessAndResistance(2.0F).sound(SoundType.WOOD)), "stripped_ethereal_wood");
|
||||
ethereal_planks = registerBlock(new Block(Builder.create(Material.WOOD, MapColor.CYAN).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "ethereal_planks");
|
||||
ethereal_slab = registerBlock(new BlockSlab(Block.Builder.create(Material.WOOD, MapColor.CYAN).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "ethereal_slab");
|
||||
ethereal_stairs = registerBlock(new BlockStairs(ethereal_planks.getDefaultState(), Block.Builder.from(ethereal_planks)), "ethereal_stairs");
|
||||
ethereal_fence = registerBlock(new BlockFence(Block.Builder.create(Material.WOOD, ethereal_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "ethereal_fence");
|
||||
ethereal_fence_gate = registerBlock(new BlockFenceGate(Block.Builder.create(Material.WOOD, ethereal_planks.materialColor).hardnessAndResistance(2.0F, 3.0F).sound(SoundType.WOOD)), "ethereal_fence_gate");
|
||||
ethereal_door = registerBlock(new BlockDoor(Block.Builder.create(Material.WOOD, ethereal_planks.materialColor).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "ethereal_door");
|
||||
ethereal_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.WOOD).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "ethereal_trapdoor");
|
||||
ethereal_trapdoor = registerBlock(new BlockTrapDoor(Block.Builder.create(Material.WOOD, MapColor.CYAN).hardnessAndResistance(3.0F).sound(SoundType.WOOD)), "ethereal_trapdoor");
|
||||
ethereal_pressure_plate = registerBlock(new BlockPressurePlate(BlockPressurePlate.Sensitivity.EVERYTHING, Block.Builder.create(Material.WOOD, ethereal_planks.materialColor).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "ethereal_pressure_plate");
|
||||
ethereal_button = registerBlock(new BlockButtonWood(Block.Builder.create(Material.CIRCUITS).doesNotBlockMovement().hardnessAndResistance(0.5F).sound(SoundType.WOOD)), "ethereal_button");
|
||||
|
||||
rose = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "rose");
|
||||
blue_hydrangea = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "blue_hydrangea");
|
||||
violet = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "violet");
|
||||
lavender = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "lavender");
|
||||
goldenrod = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "goldenrod");
|
||||
lavender = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS, MapColor.MAGENTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "lavender");
|
||||
goldenrod = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS, MapColor.YELLOW_TERRACOTTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "goldenrod");
|
||||
wildflower = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "wildflower");
|
||||
orange_cosmos = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "orange_cosmos");
|
||||
pink_daffodil = registerBlock(new BlockFlowerBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "pink_daffodil");
|
||||
|
@ -311,23 +311,23 @@ public class ModBlocks
|
|||
|
||||
short_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "short_grass");
|
||||
bush = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "bush");
|
||||
barley = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "barley");
|
||||
dune_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dune_grass");
|
||||
desert_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "desert_grass");
|
||||
dead_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dead_grass");
|
||||
barley = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE, MapColor.YELLOW_TERRACOTTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "barley");
|
||||
dune_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE, MapColor.LIME_TERRACOTTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dune_grass");
|
||||
desert_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE, MapColor.ORANGE_TERRACOTTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "desert_grass");
|
||||
dead_grass = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE, MapColor.WOOD).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dead_grass");
|
||||
devilweed = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "devilweed");
|
||||
spectral_fern = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "spectral_fern");
|
||||
spectral_fern = registerBlock(new BlockFoliageBOP(Block.Builder.create(Material.VINE, MapColor.RED).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "spectral_fern");
|
||||
|
||||
thorn = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "thorn");
|
||||
thorn = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS, MapColor.LIGHT_GRAY_TERRACOTTA).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "thorn");
|
||||
tiny_cactus = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "tiny_cactus");
|
||||
cattail = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "cattail");
|
||||
tall_cattail = registerBlock(new BlockDoublePlantBOP(cattail, Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "tall_cattail");
|
||||
cattail = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS, MapColor.DIRT).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "cattail");
|
||||
tall_cattail = registerBlock(new BlockDoublePlantBOP(cattail, Block.Builder.create(Material.PLANTS, MapColor.DIRT).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "tall_cattail");
|
||||
root = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "root");
|
||||
reed = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "reed");
|
||||
reed = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.PLANTS, MapColor.DIRT).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "reed");
|
||||
watergrass = registerBlock(new BlockPlantBOP(Block.Builder.create(Material.VINE).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "watergrass");
|
||||
|
||||
dead_leaf_pile = registerBlock(new BlockFlatPlantBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "dead_leaf_pile");
|
||||
bramble = registerBlock(new BlockBramble(Block.Builder.create(Material.PLANTS, MapColor.RED).hardnessAndResistance(0.4F).sound(SoundType.WOOD)), "bramble");
|
||||
bramble = registerBlock(new BlockBramble(Block.Builder.create(Material.PLANTS, MapColor.NETHERRACK).hardnessAndResistance(0.4F).sound(SoundType.WOOD)), "bramble");
|
||||
|
||||
toadstool = registerBlock(new BlockMushroomBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT)), "toadstool");
|
||||
glowshroom = registerBlock(new BlockMushroomBOP(Block.Builder.create(Material.PLANTS).doesNotBlockMovement().zeroHardnessAndResistance().sound(SoundType.PLANT).lightValue(6)), "glowshroom");
|
||||
|
|
Before Width: | Height: | Size: 332 B After Width: | Height: | Size: 332 B |
Before Width: | Height: | Size: 336 B After Width: | Height: | Size: 336 B |
Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 335 B |
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Reference in a new issue